- Saving+quitting/dying gets rid of magic
- Magic meter is double magic
- Need real magic for spells and quickspin
- Big fairies also give magic
- Pre-release OoT: Interrupt equipping/unequipping items w/C-Up https://youtu.be/bE99kRerFas
- Loading zones don’t work automatically when falling down. Examples: Enter Forest anti-grav, early Phantom Ganon
- Quick putaway OI and Quick putaway using a cutscene item doesn't seem to work
- shield cancel sword has shield active before being in front of link
Findings via Code (by Fig)
Discoveries above marked in brown were found thanks to this document
https://docs.google.com/document/d/15YxGQQ1xboYeUftnznTZN1osmsuzRNpF3VyGCOYkJIA/edit
Things that might be different but need to double check
- Afternoon fishing lighting?
- Grave loadzones feel lower than vanilla due to loading zone mechanics differences, looking in scenenavi reveals they are the same distance. (Speculation: Maybe loading zones that you fall into like this is why mechanics around loading zones activating from higher up was changed before release)
- Weird camera zoom out after getting biggoron’s sword and warping to lake hylia?
- Camera while drinking milk
- Walk animation Nabooru does moving away from the crawlspace
- Weird morpha behavior? https://clips.twitch.tv/SneakyPluckyYakinikuBudBlast
- Big skulltulla weird glitchy behavior where if you hit it so it swings around, and move Link around, the big skulltulla will glitch out and start going back up while still swinging to the sides. If you get Link close to it before it stops swinging it “will go back to normal” turning around so Link hits the soft belly but the big skulltulla will be above Link thinking it stayed down to Link’s level.