Build 0.1
Hello! This is the first build of Team Donair's SIP 2020 Game.
The game we have for you is a Raccoon stealth game. This first build is mostly about going through the build and test flight process, so feedback for the game specifically is not as important. However there are a few things we can explore even at this stage.
- How does the game run? There's some AI work going on in the background, does this lag the game?
- How does the game feel to play? Does the movement make sense?
- What did you do when you played the game? Where did you go towards.Thank you if you give feedback. Have fun, and we're excited to see where the game goes.
Build 0.102
Version 0.102
Things to look for:
Build 0.104
Version 0.104
Things to test:
Build 0.105
Version 1.05
Things to test:
Known Bugs
Build 0.12
Version 0.12
Things to test:
Build 0.130
Version 0.130
Things to test:
Build .200
Version 0.200
- Overhaul of in game art, including new design and animations for snatcher and new background tile set
- Direction indicator to locate flag
- New level select screen and UI improvements
- Bug fixes in game and between levels
- Effect enhancements
Things to Test:
- Does the animation work and run properly throughout the game?
- Is the UI clear?
- Do the extra effects clearly communicate actions in the game?
- Do you like the art direction
Build 0.210
Version 0.210
- Added a well configured start screen
- Added Powerup alert once every three levels
- Added a popup that shows information about a level before playing it
- Readded Mute button in game
- Additional art and mechanics set for implementation for Version 0.220. Stay tuned!
Build 0.220
Version 0.230
- Whole new set of 15 levels
- Revised in game UI assets
- Volume control slider
- Manholes to move around the level
- New powerup art
- Fixed loading bug of the last build.
- Added Analytics system
Things to Test:
- Are the levels more engaging then the last ones?
- Does UI and the new artwork in the game?
- Do all of the art assets work in game?
- Any slowdown in game compared to the last build?
Please send any bugs and feedback. We're swiftly approaching release.
Build 0.240
Version 0.240
- Added Lock and Key
- Remade early some levels
- UI Enhancements
- Added New Animations for enemies
- Memory and performance improvements
Notes:
We're over halfway through the builds. Please be open with feedback, we want to make the best game possible.
Build 0.250
Version 0.250
- Changed movement to be based on a virtual joystick
- Updated background art assets
- Balanced enemies to be easier to avoid
- Trashcans now fade away when knocked over.
Build 0.300
Version 0.300
- Lighting added
- Minimap added to see where to go
- Powerup button. You can choose when to release a powerup and have an even stronger attack
Build 0.310
Version 0.310
- Updated lighting system
- Revamped levels 1-10
- HATS!
- No really we have a hat system now!
- You can give him a crown and that's really neat.
Build 0.330
Version 0.330
Build 0.350
Version 0.350
- New Music
- Improved Teleporter System
- New Transition Levels
- Miscellaneous Bug Fixes
This is our second to last build of SIP, thank you to everyone who has tried the game out.
Build 0.360
Version 0.360
- Added MassDiGI logo
- Added bonus level 10
That's it, the game will be released sometime in the next month. Thank you all for playing the beta.
- Elijah