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PAD - A Collaborative Community Guide
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Puzzle & Dragons - A Collaborative Community Guide

Everything you wanted to know about Puzzle & Dragons but were too embarrassed to ask!
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Last Updated: February 12th (removed outdated info about coin dungeons)

Welcome to the Guide!

This is a beginner’s guide written by dedicated members of Puzzle Dragon X. Here, you can find information that may help you demystify the complex game of PAD that we love!

Contributors: Reni, Kennori, Chu2, That One Guy, Nhanagon, Appgle, DreamInCombos, BrachyBean, Cat, AncientMews

Proofreading / Ideas: aFireBlaze, Mizutani, Cate, Girthzilla, Upc, lest

What’s In Here?

Early Game

Getting Started

What should I do?

Rank and Stamina

Rank milestones and stamina.

Login Bonuses

Daily login bonuses.

Game Mechanics

In-Game Currency

Coins, Magic Stones, Pal Points, Monster Points. What are they?

Monster Box

Your collection of monster cards.


Everything about the cards in PAD.

Egg Machines

AKA how to get addicted to PAD.


Details about dungeons and mechanics in the game.

Game Resources

Materials you obtain in PAD, and
how they work.

Friends and Multiplayer Mode

Play with friends, and get helped by friends!

Demo Videos

See it in action with the How-to videos!


The Puzzles

Puzzled about combos? We have some help for you!

Damage Calculations

How those big numbers are calculated.


Speeding through boring dungeons.


Data Backup / Recovery

Save your data on Android and iOS, and how to get your account back!


Acronyms and terminologies commonly used in PAD communities.

PAD Resources

Official / Unofficial web pages, Discord servers, useful web pages.

Frequently Asked Questions

Answers to some basic questions you may be looking for.

Tip: Ctrl+F is helpful to quickly find the information you need!

Before we really start...

This guide is long - it’s 60 pages! We do not expect you to understand all this in one go. Use this as your reference when you hear something new and don’t understand. We hope that this can clear up confusion and help everyone with getting familiar to the complex game of PAD!

With that, let’s begin!

 Getting Started

Early Game Goals

Your first priority should be progressing through Normal and Technical dungeons to accumulate stones for a Godfest, while also working to increase your rank and leveling your accrued rolls. Many of the game’s features are locked until you reach a specific rank threshold, and there are special egg machine reward rolls at ranks 150, 250, and 500.

  • Note: It’s possible to chain rank and accumulate a large quantity of stones while starting out. You can choose to do this, but don’t burn yourself out!

Backing up your game data

After you feel content and start making your way into the game, you may want to consider backing up your data. More information can be found here.

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 Rank and Stamina

Rank is your account’s level, and it dictates what dungeons are available, team slots available, max team cost, and max stamina. As you complete dungeons you’ll earn EXP, and the building up of EXP leads to a rank up where your stamina refreshes to full.

Note: Pay attention to your current EXP and Stamina! If you’re close to ranking up, it’s best to burn any excess stamina on farming resources before ranking. Leftover stamina does not carry over on rank up!

  • Ranking up will always increase your max team cost or max stamina, but not both at the same time.
  • Dungeons will not be visible to you unless you have the required amount of stamina to attempt them.
  • A more in-depth Rank Chart can be found on the PDX webpage. Below is a short list of the features you unlock at each major milestone.

Rank Milestone






MP (Monster Point) store (60 on NA for now)




Multiplayer mode


Assist system


Send Present Egg


Free roll in a special Memorial Egg Machine in mail


Access to the leader in the first team slot of your friends


100 stamina!


Best friend


Free roll in Memorial Egg Machine received in mail


50 stamina


200 stamina!


Ranking dungeons (120 on NA for now)


Memorial Egg Machine in mail

Every 100

Additional Team Slot


5 year Memorial Tamadra

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Login Bonuses

PAD has two types of bonuses for logging into the game - cumulative logins and daily consecutive login.

Cumulative Login

Cumulative login bonuses are rewards given for every day you have logged into PAD. Below is a table of the bonuses you’ll earn at each milestone. Unlike Daily Consecutive Login Bonuses, these do not reset if you miss a day, but they also don’t progress if you don’t log in; so it’s possible to have a PAD account that has been logged in for 30 days, but is actually 3 years old.

Cumulative Login Bonus




1000 coins


200 Pal Points


2000 coins


300 Pal Points


3000 coins


400 Pal Points


4000 coins


500 Pal Points


5000 coins


3 Magic Stones


5 Magic Stones

Every 50 days

5 Magic Stones

Every 100 days

10 Magic Stones

367 days

2 Super Gold Dragon

1000 days

1000 Day Tamadra

2000 days

2000 Day Tamadra

Daily Consecutive Login

Daily Consecutive Login Bonuses increase for every day you login consecutively, up to the maximum bonus at seven days. After the seventh day, rewards will stay at the max bonus. If you miss a day, the login bonus counter will go down by one day (not fully reset).

Daily Consecutive Login Bonus




1000 coins, 500 Pal points


2000 coins, 600 Pal points


3000 coins, 750 Pal points


4000 coins, 800 Pal points


5000 coins, 850 Pal points


6000 coins, 900 Pal points

7 and more

10000 coins, 1000 Pal points

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 In-Game Currency


Coins are the basic currency that can be acquired in-game. They are used for Power-Up Fusions, trades, and assigning Assists. Since some tasks require more coins than others, having a sizable coin pile is recommended.

Coins can be obtained by selling cards, clearing dungeons, and in-game rewards from events and Quests. Different monsters in dungeons give different amounts of coins.

  • Weekend Dungeons, and Golden Mound (a Guerilla dungeon) are two good dungeons to farm coins in. Special Note: Ganesha has an Ultimate Evolution whose Leader Skill increases EXP and COIN gain! If you can clear Weekend Dungeon with one Ganesha as a leader, you will get more coins and exp per run.

 Pal Points

Pal Points (PP) are an in game currency you use to roll in the Pal Egg Machine. You gain Pal Points by using different friend leads, playing multiplayer, or from events and Quests. One roll in the PEM costs 500 PP.

PP caps at total of 25,000 points, or 50 total rolls.

 Magic Stones

Magic Stones are the game’s premium currency and can be earned in-game or purchased through microtransactions. To earn them, you can do the following: clear all floors of a dungeon for the first time, log in during events, or collect from Cumulative Login Bonuses.

Below is a list of uses Magic Stones have in-game:

  • Rolling in the REM. This includes the normal machine, seasonal machines and collab machines. More info can be found here.
  • Increasing Capacity: Initially you start out with 100 box spaces and 50 friend slots. You can increase these by spending stones. See Monster Box.
  • Stamina Refreshing: You can spend one stone to refill your stamina bar. If you have any stamina before the refresh, it will be added on top of the refresh. It’s not recommended for NIAP players to do this.
  • Continues: NEVER DO THIS!  Whenever you fail a dungeon, the game will ask if you wish to use a magic stone to continue if it is allowed. Most of the time, it is better to avoid stoning to continue, and instead use a stone for more stamina to try it again.


  • IAP = In App Purchase: This means you intend to spend money on the game whether you only buy the “One Time Bargain” or drop tens of thousands of dollars into the game.                              
  • NIAP = Non-In App Purchase: This means you don’t intend to spend any money on the game and you will play off free stones you get from Dungeon clears and events.

Stoning for stamina or continues

NEVER stone for continues. Instead of continuing, you can refresh your stamina to attempt the dungeon again. You will often be able to clear that dungeon and have leftover stamina from the refresh. This applies to both IAP and NIAP players. Do NOT be wasteful with your stones.

  • Note: If you really feel that you can clear a difficult and limited time dungeon dungeon (such as One Shot Challenge dungeons) by stoning for continue just once instead of refreshing your stamina and trying again, consider doing so.  As mentioned before, we recommend that you do not stone.

 Monster points (and when to spend them)

Monster points (MP) are obtained from selling any cards in game. Each card has an MP value, where most farmables is generally worth 0-99 MP, and REM cards worth 3,000-50,000 MP. The MP value of a card is not simply based on rarity of cards, but also whether a card is a Godfest Exclusive card.

  • While rare cards can be sold for a large amount of MP, be careful with which cards you sell. Most cards are useful and it is a bad idea to blindly sell cards in pursuit of an MP card.
  • Cards dropped from dungeons are typically safe to sell as they are usually easily obtainable. However, keep in mind that you may want to keep some of the dungeon drops as many of them are used as evolution material. More info here. 
  • While many dungeon drops aren't useful, some later dungeon drops (such as Zeus Dios) can be great additions to your teams, so you may want to evaluate the card’s abilities before selling.
  • The PreDRA series of cards are meant to be sold for MP. They can be obtained during events (gift dungeons), or farmed from Predra Infestation, Rogue descends, and Ultimate Arena.

For IAP Players

  • Spending Monster Points depends on how much you wish to spend on the game. If you’re comfortable dropping multiple digits on PAD, you will eventually have a large and diverse box with more duplicates than you know what to do with (see: “Is it good? (Yes it is, please don’t sell)”). You should be swimming in MP and can spend it on whatever you need.
  • However, if you only spend a moderate amount on this game, it’s a bad idea to sell cards for MP. You should plan ahead and save for 300k/750k MP cards that you really need.

For NIAP Players

  • See above, don’t spend MP on anything other than a 300k Dragon or a 750k card.

A few of the cards you can buy with MP are very powerful leaders, such as Light Hera Dragon or Fire Myr. Even though these cards are good, they still require specific sets of cards to use as subs before they can be used to their fullest potential. Always ask for opinions before spending MP on large purchases.

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 Monster Box

Your monster box is where you store your cards. Whenever you get a new card, it’s automatically placed in your box. As you progress, defeat bosses, and roll on the REM, your box will get progressively larger. Enabling the Manage Boxes option will help you navigate through your monster box.

How to enable Box Management:


What does this do? It adds a nice little management system at the top of your box!


In the image above, you’ll notice there are seven different options.

  • All: All cards that you own.
  • Not Set: All cards that have not been organized.
  • Box 1 and 2: These tabs will originally come up with a 1 and 2 inside. The player has renamed the boxes to “rare cards” and “WIP”. Simply hold your finger down on the tabs to rename them. Which cards go into which box is up to you.
  • Auto Evo Materials: Any card with the “Evo Material” type will automatically be sorted here.
  • Auto Awoken Materials: Any card with the “Awakening” type will automatically be sorted here.
  • Auto Enhancement Materials: Any card with the “Enhancement” type will automatically be sorted here.

Box organization is an extremely useful option for managing your box once you accumulate more cards!

When should you increase your Monster Box Space?

For IAP players

Generally you want to have an hour’s worth of open box space. This means farming for at least one hour (the full duration of a guerilla) with no breaks to feed or sell monsters. The amount of space required for a “whole hour’s worth” varies; A full hour of super king carnival (skc) requires about 500 open box space whereas a full hour of star thieves treasure den (sttd) requires about 300 open slots.

  • Example: My favorited cards take up 1000 slots in my box, so I should have 1500 total box space in case I want to farm anything.

For NIAP players

The amount of open box space you keep will increase with rank, but you should eventually aim to have 100 open box space at rank 600. This is a good amount for running guerilla dungeons with both IAP and NIAP friends. With this amount of box space, you won’t have to clear your box as frequently, but you will also not waste box space.

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Cards are a way to refer to the monsters you obtain. 

Pressing a card’s icon outside of a dungeon will give the following screen:


Active skill

Cards have active skills that you can use in dungeons to turn the tide in your favor. These abilities include stat boosts, orb changers, healing skills, damage amplifiers, and more.

Note: Buffs of the same type of actives do not stack. The last buff used will replace the previous buff of the same type. Enemy debuffs may be canceled by using a buff active of the same type, though not all enemy debuffs have an active counterpart.

Buff/Debuff Types: 

  • Attack boost/decrease
  • Move time increase/decrease
  • Shield/Damage reduction (includes attribute specific shields)
  • Void enemy damage/attribute absorb
  • Skyfall chance increase
  • Standard orbs
  • Hazards (Jammer/Poison/Mortal Poisons)
  • Locked skyfall
  • Enhanced skyfall
  • RCV Boost
  • Auto Recovery
  • Mass Attack
  • Counterattack

Here is a list of all active skills in PAD.

Leader skill

Leader skills are passive bonuses that help to clear dungeons. Some LS are harder to activate than others. In the beginning stages of the game, it is important to understand the leader skills that your cards have. As your box expands, you will learn about other leader skills. Leader skills give bonuses to your team (such as boosted stats, shields, etc.) when specific conditions are met.

  • If the wording of an LS confuses you, it might be best to ask another player for clarification.

Awoken skills

Awoken Skills, or “Awakenings”, are passive effects that each card has. These typically come locked when you obtain the card.

  • A card keeps the number of awoken skills unlocked (up to 9) regardless how many awoken skills it has, so de-evolving a card to a form with less awakenings then evolving again to a different evolution will not make it lose any awakenings. This also allows you to preemptively unlock awakenings of an evolved form.

To unlock an awoken skill, you must feed a card Tamadras/Baby Tamadras, King Tamadra, or dupes of that card.


What are the green star? Gold star? Look below at the assist section.

Super Awakenings

Certain cards (specifically cards that are Limit Broken) can obtain a tenth special awakening known as a Super Awoken Skill (Super Awakenings). This new awakening will appear on a new column to the left of the current Awakenings. Keep in mind that this awakening is only for solo gameplay (including becoming solo gameplay during co-op).

In order to unlock this new ability, a card must:

  • Be Limit Broken.
  • Have +297 for stats.

Once these requirements are met, the Super Awakening slot should be available (will be a [?] box on 2nd column of awakenings, see below). Without a +297 on the card, this box will not be visible.

Note that Max leveling the card to Lv. 110 is not required!!

After this, whenever you feed excess pluses to the card, it’ll charge up. Once you have fed it a total of 297 pluses, it’ll obtain one of its 3 super awakenings.

  • Note 1: The excess pluses fed to the card after it’s initially +297’d doesn’t have to be 99 of each stat. You can feed a card 3 different card that each have +99 recovery and you can unlock your super awakening.
  • Note 2: If you feed any extra +eggs, it can overflow and be used towards your next Super Awakening “reroll”. Screenshot below shows that another +266 of any stat is needed for next reroll.

  • Note 3: Each card has its own set of super awakenings that can be unlocked that differ from card to card. Which one you get is random, but can be rerolled by feeding the card another 297 pluses. (You can roll the same awoken skill during the reroll, it’s random!)

Keep in mind that just because you can Limit Break doesn't mean they will have Super Awakenings!! Ensure there's the [?] box before trying for Super Awakenings.

For a list of monsters with Super Awakenings, see the Subreddit post: 

Latent awakenings

Latent awakenings are special abilities that can be placed on any card (with one small limitation). These appear as numbers/stars in blue circles. All monsters begin with 6 Latent slots!

For a more detailed guide see:


Also known as “Inherits.” Assists pass on their active skill to the base card that you inherit it onto. The assisted card’s Active Skill is granted to the base card, giving that card a secondary active skill. The second skill doesn’t begin to charge until the card’s primary skill is fully charged. Once the secondary skill is charged, it becomes active, at which point you cannot use the base cards primary skill!

Having an assist on a base card can also counter Skill Delay mechanic in dungeons. Instead of your base card’s Active Skill gets a longer cooldown, your assist will be hit with the cooldown increase. This means you can still use your first active skill in that turn! While you can feed Skill Delay Resist (SDR) Tamadras to the base card for the same effect, these Tamadras are rare and it can be difficult to have enough for multiple teams. This is also why assists are often called “poverty SDR” by some.

Assisting a card onto another card with the same attribute will bestow the following stat boosts (Based on the assisted card):

  • 10% of current HP
  • 5% of current Attack
  • 15% of current Recovery
  • Stats from plus eggs is transferred only if the assisted card is at +297.
  • Extra stats from Latents are not transferred.


Requirements for assists are as follows:

  • Must be at least rank 130 before you can access the Assist System.
  • The inherited card must be fully awoken (have all of it’s Awoken Skills unlocked).
  • Have a Gold Star in the upper right hand corner of the card’s icon. Cards with Green Stars in the upper right hand corner cannot be used as assists.
  • Cards used in a team cannot be used as assist, and vice versa.


How much a card costs to be placed on a team. As you’re starting out, your maximum allowed team cost will be fairly low, but as you rank it’ll increase. Check out the Rank Chart for more details on when team costs increase.

Card Evolutions

As you evolve cards, you’ll notice that sometimes certain cards will require different conditions to be met. This is due to the type of evolution the card has available to it. You can click here for an infographic on the different types of evolutions a card can obtain and what each type of evolution means.

It should be noted that not all cards have the same type of evolution line. Some go from Base straight into Awoken, while some cards don’t have an Awoken evolution.


Evolution (Evolve from base form, Evo)

The basic form of evolving a card. A card must be max level before you can Evolve it in this way. After evolving, the card’s level resets to 1.

Ultimate Evolution (UEvo, Uvo)

Sometimes referred to as “Split Ults”. At a certain point in a card’s evolution line, you’ll be able to have it go through an Ultimate evolution. Doing this doesn’t require the card to be max level. It’s at the point the card’s skill may change, causing the skill level to reset. This evolution does not cause a level reset. Should you ever change your mind about choosing between a split evo or an Awoken Evo, you can devolve the card; This is not permanent.

UUEvo (SUvo)

Or “Ultimate Ultimate Evolution”. Once again, it doesn’t require the card to be max level, and has the chance to change skills. Check skill names! Much like Ultimate Evolutions, this does not cause a level reset. You can also reverse this evolution, and choose a different one.

Awoken Evolution

These evolutions typically require two farmable cards that you can find in Technical dungeons or Special Descends in order to evolve. The active skill always changes with an Awoken Evo. Like UEvo and UUEvo’s, you don’t need to have the card max leveled to evolve it. This does not cause a level reset. Like UEvo, you can reverse the evolution and choose a different one.

Reincarnation Evolution (Revo)

Reincarnation Evolutions are an Awoken card’s final form. The active skill does not change. The Awoken card must be max level (Lv. 99) before a Reincarnation evolution can take place. Typically Revo requires simple tier 1 masks to evolve, but resets the card’s level to Lv. 1.

Keep in mind that this evolution cannot be reversed, so think this over before evolving.

Assist Evolution

In addition, there’s a sixth evolution not shown in the image above known as an Assist or “Equip” Evolution. These evolutions are made to be assists, as they not only transfer their active skill, but their awakenings as well!

All assist evolution cards have this awakening: . The Awoken Skills a card has underneath this are all transferred to the base card, when it’s used as an assist.

Warning! Assist evolutions cannot be reversed, much like Reincarnation Evolutions.

Categorizing cards: Pantheons and GFEs

  • Pantheons: Pantheons are a series of characters, most often stemming from various cultures and historical literature. Each pantheon traditionally contains 1 card of each attribute. During Godfest, select pantheons will sometimes be featured at increased rates.
  • Godfest Exclusives (GFEs): Featured only during Godfests or special Carnivals. Usually they are more valuable than pantheon cards, but come at a lower rate.

When it's safe to sell dupes: Duplicate cards are worthwhile to keep, as teams often have to rely on duplicates of the best sub and multiple board/orb changing actives. Thus, you should not consider selling anything until your 5th dupe. Even then, some actives like Indra’s are great inherits for almost any team.

What can you use cards for?

Cards in PAD can be used as leaders, subs, or assists.

Leaders: The value of leaders depend on their multipliers, and consistency/ease of activation. Although damage multipliers are very important, many dungeons become considerably easier with health and recovery multipliers. Some cards, such as Awoken Krishna, have difficult leader skills to activate. For this reason, Awoken Krishna is almost never used as a lead.

Subs: The value of subs depend on their stats, active skills, awakenings, and typings. Higher stats increase the raw power of your team. Active skills are often valued for utility (such as bind clear/shield), or damage (such as spikes and board changes). Awakenings are an incredibly important part of subs and are often overlooked by new players. Typings are useful for some leader skills and latent awakening killers which can be found toward endgame content.

Assists (Inherits): The value of assists depend on their stats/color, and active skill. Assisting a card with another card that has the same primary color gives a small boost to stats. Useful assist cards typically have incredibly valuable active skills but subpar awakenings. It is common to assist cards with high cooldowns as pseudo skill delay resist.

  • It’s important to realize that some cards are better in one role than another. Very few cards in PAD are “useless”!

Fusing Cards

In order for cards to gain EXP, Awakenings, or skill ups, you must fuse appropriate cards into the card you would like to improve.

Fusing for EXP

You typically want to use fodder when fusing a card into the base card for EXP, and use fodder with the same attribute for increased EXP gain. More info here.

EXP Curves: Different monsters require different amounts of EXP they need to acquire before they can reach the next level. This is known as a curve, and is barely noticeable until around levels 50-70. Due to the fact that as a new player, your fodder supply might be dry. Because of this, it would be best to get multiple cards to levels 50-70 over getting one card to max level.

Fusing for Awakenings

Unlocking awoken skills can be done when you feed a card a Tamadra, Baby Tamadra, or a duplicate of that card. More info here.

Fusing for Skillups

There are multiple ways to level the skill of a card through fusion, though some are better than others depending on situation. But in any case:



1. Fusing another card with the same skill name (Feeling lucky?)

This is often the route to go for, if the skillup fodder (the card with the same skill name as the base card) is easy to obtain. This is because skillup chances are, at standard, only 10% (with no fusion rate up). If this is the method you choose, wait for a special event that increases skillup rates (4x rate or higher).

2. King Tans (100% Skillup)

If the skillup fodder is hard to obtain, it’s best to use a King Tan along with your skillup fodders. King Tans increase the skill up chance to 100%, when fed alongside cards with the same skill as the card you are fusing onto. Keep in mind that the King Tan's attribute must match the main attribute of the base card.

Since this is attribute dependent, there are 5 attributes of King Tans available: King Flamtan, King Bubtan, King Woodtan, King Shyntan, King Badtan.

Example: Here we are trying to skill up Medjedra, and Medjedra can be easily obtained from its Descended Dungeon. We fuse 1 King Tan and 4 Skillup fodders (Medjedras), and this will give 4 guaranteed skillups (not 5).


Note: Fusing multiple King Tans will not grant extra skillups. Only one is required per fusion.

King Tans can be obtained by evolution (from Tans, using 5 of the same colored Tan), event gift dungeons, Quests, Ranking dungeon rewards, or as drops from certain events where they have 100% appearance in Descended Dungeons.

3. Pys (100% Skillup)

Pys (sometimes called Piis) can be fed to any card with a matching main attribute, and will grant the card a skill up. Five Py fed this way will grant 5 skill ups. This is best for cards that does not have skillup fodders, such as Awoken or Reincarnated evolutions of many cards, or cards that are difficult to obtain skillup fodders for.

There are 5 colors of Pys available, for each attribute: Flampy, Bubpy, Woodpy, Shynpy, Badpy. A rarer sixth Py called Rainbow Py is also available, and can grant 2 skillups to base card of ANY attributes when fused.

In the image below,  we are feeding Shynpy to Light Kali, which grants one skillup. Though there is a skillup fodder available for Light Kali, it’s not available at all times (Her skillup is on an Evo Material, and their skills rotate). This is why Pys are handy!


The five regular Pys can be obtained from dungeons (Ultimate Arena, Technical dungeon), Quests, event gift dungeons, or as drops from certain events where they have 100% appearance in Rogue Dungeons. Also keep in mind that Pys are tradable!

Rainbow Pys are rarer: they are available in event gift dungeons, Quest reward, or drop from Alt. Ultimate Arena.

Level Limit Breakthrough (Limit Break)

Level Limit Breakthrough is breaking the level limit so that you can get beyond Lv. 99 on certain monsters, so that the monster can level up to Lv. 110. You do this by feeding Super Snow Globe Dragon to monsters (at Lv. 99) that CAN Limit Break. See Super Snow Globe Dragon for details and how to get them.


Monsters that can Limit Break have their level shown in BLUE text.

Why do you need Limit Break?

  • For stats. Basically you get a 5-50% stat boost depending on the card. See Fether's Wiki post on Reddit for details.
  • So that your card can have Super Awakenings. To unlock these new awakenings, the monster must have undergone Limit Break. See Super Awakenings.

Making a Team

For a detailed guide on team building, see Cate’s Team Building Guide! Read on for beginner’s team building.

Teams are made up of your Leader, four Subs, and a Friend Leader. When starting out, it’s best to try to fit subs that work with your first leader. Make sure the attributes and types work with the leader skill and you’ll be good for the entire span of the early game.

As you obtain new and better cards from the Rare Egg Machine, your box will expand and you can update your first team or even make new ones. Team building is a skill that takes experience and time. This is an exercise that you will have to do by yourself or with others, and the more you work on it, the better you’ll become. Your priorities change as you gain more options.

Below are just some things to consider when building a team:

  • Ensure your Subs work with your leader’s LSkill (Leader Skill): If your Leader only gives a boost to Attacker type cards, make sure your Subs are (mostly) Attackers to benefit from the leader skill.
  • Don’t use Subs whose Active Skills contradict your Leader’s LSkill: For example, don’t bring a Sub who makes red orbs from blue orbs if your LSkill requires matching blue orbs to activate.
  • Pay attention to Awakenings: If your leader is combo based, try to find some Subs with  Enhance Combos or  Two Pronged Attack Awakenings for extra damage. If your leader relies on matching 6+ connected orbs, stack with some  Row Enhance awakenings of the corresponding attributes.
  • Try and have at least five  Skill Bind Resist (SBR) Awakenings: Many of the more advanced dungeons have monsters who will try to bind your team’s abilities, having five SBR counters this.
  • Keep to one attribute if possible: Try to keep your team to one or two main attributes. If your Leader requires hitting multiple colors of orbs, you can make sure your Subs have sub attributes for those colors. Of course this is exception for those leaders that require multiple attributes to activate (DQXQ, Horus, Ra for example).
  • Aim to bring enough  Time Extend awakenings so that you can consistently activate the leader skill (if needed). Many call this the beginner’s best friend to have more time to move orbs!

Team Cost

When putting together teams it is also important to take note of what your maximum allowed Team Cost is. Your max Team Cost is based off of rank and can only be increased by ranking or by obtaining specific Awoken Badges. Look at the Cards section on where to find a card’s cost.

A card’s cost affects the exp earned in rogue dungeons and that affects the level of the cards in the dungeon.

Awoken Badges

Awoken Badges are equippable awoken skills that you can choose from and equip to different teams. The effects of the Badge persists throughout the dungeon, and can not be negated. Badges can be earned through specific quests, and can be equipped to multiple teams.


  • All Badges with the exception of Team Cost Badges are not effective in multiplayer. Below is an example of an equip screen for Awoken Badges.
  • The “Bind Immune” badge is only applicable to your leader that you enter the dungeon with, and does not cover your friend’s leader.

(Click on the currently equipped Badge to change it)

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 Egg Machines (AKA: How to Get Addicted to PAD)

Pal Egg Machine (PEM): The green dragon

Pal Points are in game currency you use to roll on the Pal Egg Machine. You can accumulate Pal Points by using different friend leads, playing multiplayer, or through in-game mail from events and Quests.

PP caps at total of 25,000 points.

The Pal Egg Machine is where players spend the Pal Points they acquire while playing the game. The PEM rotates what it can dispense on fridays.

Rotations are as followed:

  • Evolution materials
  • All weekday farmable evolution materials plus Spirit Jewels.
  • Enhance materials
  • King and Super King Dragons of all colors plus Queen, Extreme Metal Dragon, and Amaterasu skillup.
  • Rare monsters
  • Mainly skillup fodders, but also a chance for Orpharion parts (to build Orpharion), Alt. Descend Bosses, very rare dungeon drops, and Firem.
  • Tamadras (Events only)
  • Plus Eggs (Events only)
  • Typically this is called “GungHo Collab”.
  • Cards will have pluses on each stat, previously this was +9 (+3 on each stat), now +15 (+5 on each stat).

Tamadras and Plus Egg Rotations may happen in between the others. It is dependent on when the event takes place.

Rare Egg Machine (REM): Shaking the gold dragon’s hand (and rubbing its nose/belly)

The Rare Egg Machine, or the REM, is where you acquire most of the game’s best cards. You can pull monsters of 5★ and 6★ rarity.  Cards pulled from this machine have an MP value of 3,000 up to 50,000 MP! Click here for our thoughts on selling cards for MP.

Weekly Line Up Rotations

Every week, a different set of monsters will be made available in the rem. Not monsters are available all the time so be sure to check the current line up and roll rates using the Lineup button. A certain group of cards is featured that week, which increases their rates.

Godfests and what they mean to you

Godfests(GF) are events that occur twice a month (typically in the middle and at the end) where godfest exclusive (GFE) cards become available from the Rare Egg Machine for two days. Keep in mind that not all GFEs are available every godfest, once again check Lineup to see what is featured.

Note: The weekly featured cards do not get their rate up during godfest, so while we recommend always rolling godfest while your box is limited for a greater chance at strong 6★ cards in general, consider rolling outside of godfest if you really want the highlighted cards of the week.

Player’s Choice Godfest (PCGF)

PCGF is an event where players decide what cards are featured in the upcoming Godfest. Voting for the PCGF lasts one week. The godfest begins one week after voting ends (two weeks from the beginning of voting). Players can vote for any card in a specific Pantheon or any Godfest Exclusive.

The top 25 cards become the featured cards in the Godfest and gain increased rates during the event. This event lasts between two to three days. The two top voted cards gain increased rates on top of the bonuses they already have. These increased rates are active for a limited time, one at a time.

  • GFE’s that are not featured cannot be pulled from the REM during a PCGF.

Note: PCGF may see some overhauls in the future.

Collab/Seasonal REMs (aka Traps)

With a few exceptions, Collab REMs and Seasonal REMs are a bad idea to roll in. Many collab/seasonal rems lock away utility behind elusive 6/7* cards. Others are simply bad. If something looks good, it’s always a good idea to ask if it’s worth rolling in or not.

Our recommendation: Rolling in “Max level max awakenings 10 stone” Egg Machines isn’t good.

The reason behind this is because this (actually rare) egg machine gives pantheon cards that are max awoken/max skilled. However, most of the time you'd make Reincarnated evolution, and skill level resets.

Your First Roll (& Rerolling)

When you first start the game, you will be prompted to roll from the gold dragon (Rare Egg Machine). This first roll will usually be the card that you use to progress through most of the early game. If you don’t like what you get, you can reroll. Rerolling is the act of resetting your game data by reinstalling the game, going through the tutorial again, and rolling again until something decent pops out.

Nowadays, rerolling is not as important as
most cards with a 5★ rarity or above (Gold or Diamond eggs) can clear enough content for you to start your PAD journey. While rerolling for a powerful card might seem like a good idea at first, it can dumb down the early game from what it’s meant to be: a learning experience.

  • If you do intend on rerolling, please click here for a guide on each card’s strength as a leader or sub in each stage of the game.
  • As a general rule of thumb, rerolling for combo/color leads early on allows you to clear a large amount of content without having to worry too much about your team subs.

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Types of dungeons

Normal, Technical, Conditionals, Special (Rogues), Annihilation, Complete Annihilation, Ranking, and Campaign.



Normal dungeons are your vanilla, entry level dungeons you begin the game playing. They consist of simple encounters that require no special techniques to overcome. Most Normal dungeons (the dungeons listed in the “Normal Dungeons” category) can be done only in solo play; while the Normal dungeons found in the “Special Dungeons” category can be done in 2-player mode.



Technicals, or “Techs”, are a set of dungeons that are more advanced than Normals. Whereas the monsters you faced in Normals would simply attack, the monsters in Technical Dungeons may have special abilities, making them more difficult than Normals. It’s best to look the dungeon up in PDX if it gives you too much trouble. All dungeon types past this will have progressively harder mechanics.

These dungeons can be completed in 2-player mode.

Tri-Monster Challenge


Tri-Monster Challenges are unlocked after you clear Castle of Satan and Castle of Satan in the Abyss, and clear an entire dungeon acquiring the magic stone for completing it the first time. The dungeon remains the same except with the added limitation of restricting your team to a leader and two subs. In order to access this, you simply select the dungeon, scroll all the way down to the bottom, and select “Tri-Monster Challenge” You can then select a friend leader and attempt the dungeon.

All Dungeons under the Normal and Technical Dungeon categories can be re-cleared via the Tri-Monster Challenge for an additional Magic Stone.

These challenges can only be completed in Solo play.

Special Dungeons with Scores 


Certain dungeon series have a score on the Mythical difficulty of the Dungeon Series. Upon the first clear of the dungeon with an S-Rank score, the user will be rewarded with a Tamadra. While scoring requirements are changed based on the overall difficulty of the Dungeon, all scores are calculated based on the same three categories:

  • Average Combos ⇒ The average number of combos achieved throughout the course of the dungeon.
  • Total Turns ⇒ The total number of turns required to clear the dungeon.
  • Average Rarity ⇒ The average rarity of the team used to clear the dungeon, calculated as the total Rarity of the team (total number of stars on the team) divided by the number of cards used.
  • Note 1: In some dungeons, it is possible to achieve a high score solely by using a team with low-rarity subs or by removing subs from the team. However, focusing on combo count with 7x6 leads is a much more consistent way to achieve S scores.
  • Note 2: When displayed in their respective categories, scores are rounded. However, total score is displayed as an exact value.


S-Rank Renewal

In version 13.0, the S-Rank system is updated:

  • Rewards are now rank dependent, getting a higher rank grants all rewards below it:
  • S: Rainbow Py
  • A: Jewel of Creation
  • B: Pixelit
  • C: Tamadra
  • 7x6 penalty: combo score is penalized to 20% if you use a 7x6 leader
  • Empty slots now count as rarity 0 for average rarity.
  • Skill only kill: penalty is applied for buttoning a floor, similar to ranking dungeons.



Conditionals are dungeons that have special requirements or penalties on entry, such as “All Attributes Required”, “Leader skills invalid”, or “Awoken skills invalid”.

Special (Rogues)

Sometimes referred to as “Rogues”, these Special dungeons set your cards’ levels to 1 at the beginning(only for this dungeon). As you clear floors, your cards will gain EXP by defeating enemies and level up as you progress through the dungeon. Cards with higher EXP curves and higher cost will level much more slowly than other cards, so keep this in mind when choosing teams!

Bonus stats gained through assists, pluses, and stat awakenings are not scaled down.



Annihilation dungeons are extremely difficult challenges that should not be taken lightly. Attempting these blindly without careful planning will most likely result in failure. Dungeons such as the Arenas, Machine Descends, Ultimate Descended Rush, and Time Trials fall under this category.

Complete Annihilation

Complete Annihilation dungeons are even harder than Annihilation dungeons, and are found in the Multiplayer Mode only (3-player co-op). As expected, don’t attempt these dungeons without careful planning. The Cosmic Trinity floor of Multiplayer Descended Rush is one of the few in this category.



Ranking dungeons are event-only competitive dungeons that pit players’ skill and/or wallets against each other. These are solo-only dungeons where players are scored based on performance. Scores determine the rewards players get when the ranking dungeon ends. Those who score in the very top 1-7% (depending on the tournament) will receive fancy crowns on the orbs next to their names. More info about ranking dungeon specifics and crowns are available here.



Campaign dungeons will give you a reward for your first time clear. Most of the time, the reward is a PreDRA which can be sold for MP. These dungeons typically have a requirement of “Teams of 4 or less” (not including friend leader).

These dungeons can be completed in 2-player mode.

Guerilla Dungeons


Guerillas are limited time dungeons that appear in the Special Dungeons category for one hour per day per player group. Guerillas often contain rare evolution materials (such as Radar Dragons, Spirit Jewels, or awakening materials), Tans, Latents, and more! Upcoming Guerillas for the next two days can be found here, under “Metal Schedule”. You can also check which player group you belong to by entering your player ID here.

Another way of checking for Guerillas is to check the “LTD” tab in the upper right hand corner of your game screen, as shown below:

The dungeons that appear each day currently seem to be set on a random rotation.

These dungeons can be completed in 2-player mode, and only the host needs to have the Guerilla active.

Gift Dungeons

Gift Dungeon.png

Gift Dungeons are special dungeons that appear for a limited time during special events. These give varying rewards and can appear in multiples of two or more when multiple events occur simultaneously.

Besides One-Shot Challenges (99 stamina needed), Gift Dungeons are often fairly easy. Newer players should have no problem completing most of them.  These also give a stone upon completion every time you see them, even if you’ve done them before (these dungeons appear every day). A big hint is to check the stamina required for the dungeon: 10 stamina dungeons are real gifts; 99 stamina is a hard-to-get gift (One-Shot Challenge).

Gift dungeons are a one-time clear and can only be cleared in solo play.

Pro Tip: One of the most common Gift Dungeons is Experience of a Lifetime, which gives 200,000 EXP upon completion. Make good use of friends’ Ganesha leader (and yours, if you have one) for boosted EXP, so that you can rank up even more!

One-Shot Challenges

Also known as OSC’s, these dungeons are difficult gift dungeons that give special rewards upon completion. Each OSC is presented in a different way, where some have multiple dungeons to complete where completing one unlocks the next. Others are single dungeons with many floors. In either case, players need to exercise caution when attempting these.  

Egg Machinedra (Gachadra)

Egg Machinedra (more commonly known as Gachadra) was something that was JP-only for a long time, but since April 2018 it is available on NA! It’s an event where you kill the egg machines, and when the challenges are accomplished, you will get rewards including numerous free egg machine rolls! Both challenges are based off on how many of each type of egg machines you defeat.

The two challenges are server-wide challenge and individual challenge! See the next section for information.

The dungeon have three difficulties:
Expert, Master, and Mythical. Each difficulty has a different Gachadra waiting for you! These are PEMDra, REMDra, and Ney REMDra (or whatever special REM it is at the time). They can be sold for 50, 100, and 500 Monster Points respectively.

The dungeon can be done on co-op. Help your friends!

The harder the dungeon, the better chance for a Gachadra Invade. As well, REMDra will only appear in Master+, and the special REMDra (Ney REMDra, for this time) will only appear in Mythical difficulty.

Challenge #1: Server Wide Egg MachineDra Challenge

Every time a player defeats an gachadra, it'll be added to a cumulative pool of victories acquired by all players on the NA server! When the challenge goals are reached, everyone in the server will receive the reward immediately.

Note that your victories will not count toward the Server Wide Total unless you defeat each of the three Gachadras at least once. That means if you cleared the dungeon without an invade of the egg machine, it doesn’t count towards the victories.

Also, you must beat the particular egg machine once to receive the reward. For example, if Round 1 goal of REMDra was accomplished but you have not beaten one yet, you will not receive the reward until you beat one (can be any time during event).

The total number of egg machines kills are displayed on the bottom of the dungeon floor selection screen, in the menu:
Others > Egg MachineDra Challenge! The totals will update every time you open the page.

Below are the server-wide rewards given for April 2018:

Challenge #2: Individual Egg MachineDra Challenge

On top of the server-wide challenges, you can earn the following rewards for clearing the appropriate number of Gachadras! Looking at the rewards list below, this means that you should beat each gachadra 6 times before you stop!

Just like server-wide rewards, these are immediate rewards.You will receive them in your mail once the goal is accomplished.

Below are the individual rewards given for April 2018:

# of kills / Egg Machine



Ney REMDra






Snow Globe Dragon Egg Machine

Snow Globe Dragon Egg Machine

Snow Globe Dragon Egg Machine


Py Egg Machine

 Py Egg Machine

Py Egg Machine


Shynee +99 (+33 All Stats)

Shynee +198 (+66 All Stats)

Shynee +297 (+99 All Stats)


Latent TAMADRA (Ext. Move Time)

Latent TAMADRA (Skill Delay Resist)

Latent TAMADRA (Dragon Killer)


5-Year Anniversary TAMADRA

5-Year Anniversary TAMADRA

5-Year Anniversary TAMADRA

Dungeon Difficulties

Once you begin to complete special dungeons, you will notice that there are varying degrees of difficulties. Below is a list of the difficulties you may encounter as you play, in order from easiest to hardest.

  • Intermediate (Int)
  • Expert (Exp)
  • Master
  • Legend
  • Mythical (Myth)
  • Legend Plus (L+)
  • Mythical Plus (M+)
  • Annihilation
  • Complete Annihilation

At each step up, monsters in each dungeon will have more HP, hit harder, and have more dangerous abilities, and potentially different mechanics. In some dungeons, a higher difficulty may even add an additional floor. Dungeons within these difficulty levels may vary wildly in difficulty depending on when they were created.

Dungeon Mechanics

Technical and Special dungeons start add new and difficult mechanics. There are active skills that can help counter each mechanic, however these skills are often found on rare cards.

Elemental Coverage: Each monster you face in a dungeon will have one or two elements. Each element has a weakness as follows: (effective damage is doubled, weak damage is halved)

Fire: Effective vs. Wood, weak vs. Water
Wood: Effective vs. Water, weak vs. Fire
Water: Effective vs. Fire, weak vs Wood
Light: Effective vs. Dark
Dark: Effective vs. Light

Preemptive Attack:
 Monsters will attack you immediately after you clear the previous floor.

 Combo Shield: Monsters heal from your damage if you do not hit above the combo shield number. Actives that add to combo count or using leaders that give a 7x6 board can help.

 Damage Void: Monsters take no damage from individual hits that exceed the damage void number. Have good damage control or use cards with a Damage Void Null awakening, which requires matching a 3x3 block of orbs. Classic examples are Kopis in Serket Descended, and Gaia Dragon in Ultimate Arena 3.
 Damage Immunity: Monsters will take no damage at all until all other enemies on the current floor are defeated. Currently only seen in Gilles Legato Descended and Hexazeon Descended. There are no ways to counter this mechanic at this time.

 Damage Absorb: Monsters heal from your damage above the damage absorb number. Have good damage control or use a damage absorb null skill (such as Fujin). Classic example is Awoken Sopdet in Sphinx Descended and Ultimate Arena 1 (dying to her is commonly nicknamed as Sopdeath).

Color Absorb: Monsters will heal from all damage from a certain color. Avoid matching that color, bring subs without that color, or use a color absorb null skill (Beach Artemis, for example).

 Resolve: Monsters will not die if you oneshot it. Typically if you do try to one-shot them, they will one-shot you in return. Examples include Kaguya-hime (Kaguya-hime Descended) and Zhou Yu (Zhou Yu Descended).

Depending on the enemy, there are a few ways to solve this: Follow-up attack (FUA) is the easiest amongst all. In some cases, you can do any of the the following: use a delay skill, hit below the resolve threshold, or use a poison skill. Note that delay and poison do not work on enemies with immunity against status effects.

Skill Delay: Monsters will increase the cooldown of the active skills of one or more cards.

Gravity: Monsters will hit you for a certain percent of your current health.

Shield: Monsters will be shielded from a certain percent of your attacks.

 Status Effect Shield: Monsters will not be affected by poisons or delays. However, poison that is applied during status effect shield will damage after the shield wears off.

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 Game Resources

Experience Fodder

Although everything in PAD gives EXP, the cards below are most common feeds for more EXP.

1. Metal Dragons

PDX pages:
Metal / High / King / Super King / Queen

Metal Dragons are the most readily available way of farming EXP for your cards. Feeding these dragons to cards of the same attribute increases the EXP gain by 1.5 times.

You can access daily metal dragon dungeons Monday through Friday. Each day showcases a different color dragon (Note: It is recommended to farm the lower tier floor for EXP as it is more stamina efficient, though it consumes more time).

In addition to these daily dungeons, there are also Guerillas one can run to farm EXP (Super King Carnival, or commonly known as SKC). However these are not recommended as weekday dungeons have higher efficiencies.

2. Extreme King Metal Dragons

PDX page

Extreme King Metal Dragon (available at Coin and Guerilla dungeons) is also good fodder to use for leveling cards. It is also used as an Evolution Material, so keeping a few on hand is recommended.

3. Snow Globe Dragons

PDX pages:
Rouge / Bleu / Vert / Blanc / Noir 

Snow Globe Dragons are a special type of fodder typically given out during events (Gift Dungeons) or as Quest Rewards. These each give different amounts, as noted below:

  • Snow Globe Dragon Noir - 3 Million (4.5 Million)
  • Snow Globe Dragon Rouge - 2.6 Million (3.9 Million)
  • Snow Globe Dragon Bleu - 2.9 Million (4.35 Million)
  • Snow Globe Dragon Vert - 3.25 Million (4.875 Million)
  • Snow Globe Dragon Blanc - 3 Million (4.5 Million)

Super Snow Globes Dragon

PDX page 

Super Snow Globe Dragons are special, and only meant to be used on specific cards that can undergo Level Limit Breakthrough (commonly referred to as Limit Break, see Limit Break). This break the card’s level cap limit (Lv. 99) and increase it to Lv. 110! Fusing it also gives EXP like regular Snow Globes Dragons.

Hunt for more Super Snow Globe Dragons?

There are a couple of dungeons that will give these special dragons.

  • Gift dungeons (Rare, so far we have 2)
  • Rare Invade at Extreme King Metal Dragon, King Dragon Infestation, King Carnival
  • Super Snow Globe Challenge (5 total)
  • One-Shot Challenge (Zeus-Verse) (1 only)
  • November Quest reward (January quest for NA/EU) (1 only)

Another way to level your cards: Solo leveling

By running a card in your team, they gain exp as you clear dungeons. The formula is 500 * (number of floors) * (stamina cost). Training Arena ignores that formula and gives 6 million monster exp.

Monsters also have a small chance to skill up if you encounter a spawn with the same monster. Special skill up dungeons with 100% skill up rate also exist.

Evo Materials and Weekday Dungeons

Besides Metal Dragons, basic evolution materials also appear during the week according to the following list:

  • Tuesdays: Keepers
  • Wednesdays: Masks
  • Thursdays: Dragon Plants
  • Fridays: Spirits

  • In addition, these dungeons may all appear at once during the weekend as the Tues-Wed-Thur-Fri Dungeon during special events.

Some evolutions require specific cards to evolve them. These include farmable cards such as Cu Chulainn or Descended cards, like Athena or Linthia. This usually applies to Awoken Evolutions.

Sometimes a card will require a “Jewel” to evolve. These can be obtained through quests, the “Rare Monster Infestation” Guerilla dungeon, or the “Spirit Jewel Rush” Guerilla dungeon.

  • Final Note: A lot of the higher difficulty dungeons for evolution materials can be too difficult for new players. Some players may offer assistance with clearing these dungeons if you ask.

Rare Stones

PDX pages: Small Stones / Medium Stones / Large Stones

A recent addition to the game was the inclusion of Evolution or “Rare Stones”. These evolution materials are obtainable via the Monster Exchange, with each size comes a specific set of monsters you can exchange. In addition to these three sizes, certain cards (most notably Descended cards), have their own Unique Rare Stone obtainable through the Rare Evolution tab of the Monster Exchange.

  • Some cards that have their own Unique Stone can also be traded for lower quality Rare Stones. It’s recommended that you do not trade those cards for Rare Stones, and instead acquire the Unique Stone of that card instead.

For more information and for a full list of redeemable cards, click here.

Tamadras / Baby Tamadras

PDX pages:
Tamadra / Baby Tamadra

Most cards have Awoken skills (awakenings) that are, under normal circumstances, locked when you first obtain that card. To unlock these skills, use power-up fusion with a Tamadra or Baby Tamadra. Feeding a card a Tamadra guarantees one of its awoken skills will unlock, while feeding a Baby Tamadra has a 50% chance to unlock the skill.

  • Baby Tamadras can be evolved to a normal Tamadra, however this is a waste of resources. It’s better to just take the 50% gamble and move on.

Tamadras are best obtained by farming the “Tamadra Village” Special Dungeon w/ a co-op partner, as co-op halves the amount of stamina required. Tamadras can also be obtained through events such as Gift Dungeons (events) or Quest Rewards.

King Tamadras

PDX page 

These are special type of Tamadras that grants a base card all of its awoken skills (only at the base card’s current evolution) when fused. These Tamadras are rare and only obtained from selected Quests.

+Point (Plus Eggs, +eggs)

Some dungeons may drop eggs with a “+” above it. This means it has one or more improved stats. Each stat can have a total of +99, for a total of +297. If you “+297” your best and most used cards, they will be stronger. It can be a good idea to have some set aside for emergencies or trading purposes.

  • The pluses on each stat are weighted differently; +99 HP gives an extra 990 HP, +99 Attack gives an extra 495 ATK, and +99 Recovery gives an extra 297 RCV.

What are +Points used for?

  • Increase stats of the card to build stronger teams to beat dungeons!
  • Currency for trading. If you have +297 on a card that is tradable, some players use them as a currency to trade for cards they desire.
  • Obtain / reroll Super Awakenings. See Super Awakenings.

Getting +Points

+Points can easily be obtained during special events. Examples of these events are: the “Star Treasure Thieves' Den” Guerilla dungeon (which no one runs anymore), +Points Cave, and special REM Carnivals where cards will often appear with +75 or more.

Currently the best way to obtain +’s are during certain events, when Descended bosses drop as +30 on each run. (Co-op to make your stamina worthwhile too!)

The Plus Bank

The Plus Bank stores pluses used to further enhance monsters. Using the Plus Bank, players can manipulate what stats they enhance on their card; adding onto cards, but not taking away pluses. Pluses are added to the bank in one of two ways:

Pluses acquired through dungeon drops

Monsters that drop from dungeons with one or more pluses on them will automatically have their pluses added to the Plus Bank upon dungeon completion.

Selling cards with pluses on them.

You might already have cards with pluses on them, selling those cards will add their pluses to the plus bank. Selling REM cards to store their pluses is not recommended!!

Using the Plus Bank

The Plus Bank can be accessed through the “monsters” menu in game. Once there, players can select the card which they wish to enhance, and then add or remove pluses on that card up to the standard maximum of +99 in each stat.

  • Note: The ability to remove pluses only exists to undo the temporary changes you made during that plus allocation. Any pluses currently on, or added to a card can NOT be removed unless that card is sold; so be careful!

More information on the Plus Bank can be found here.

Monster Exchange

Also known as the “
Trading Post”, the Monster Exchange is where players can exchange multiple cards and dupes for things you might need, such as Evolution Materials, Enhancement Materials, and even Rare Collab Monsters!

During collabs there are often farmable tokens that you can exchange.

(If you have a card required for trading, it will appear lit up. Other cards required that you don’t possess, will appear dim)

A full explanation on the Monster Exchange can be found here.

  • Note: It’s important to realize the “Event Exchange” is where you can trade your 6 star Godfest Exclusive cards for the highest rarity cards from an Event REM. DO NOT TRADE YOUR GODFEST EXCLUSIVES WITHOUT DOING THOROUGH RESEARCH BEFOREHAND!!


You have a mailbox! This is where you go to check on friend requests and to collect rewards from Campaign Dungeons, Quests, and Events.

When just starting out, it can be daunting and constricting to attempt to redeem all of your rewards from the mail. Instead of redeeming your loot immediately, you can leave them in your mailbox for up to 60 days, after which it will expire. So, if you choose to use the mail as a temporary storage, do not forget this!

  • Dungeons in mail may display as “new” when opened, but will not reward a Magic Stone upon completion!


Quests are achievements to work towards as you play the game. As you accomplish these tasks, you’ll earn rewards that you can redeem and pick up in your in-game mailbox. These rewards can come in the form of bonus dungeons, rare monsters, or even in-game currency.

  • Pro-Tip: You might not need some of these rewards right as you earn them, so it’s wise to leave them unclaimed until you do. Normal Quest rewards have no time limit for redeeming.

Monthly Quests

Every month, a new Special Dungeon is released with 30 dungeons within it. By completing these challenges, you earn limited time rewards that are redeemable in the Monthly Quests menu, accessible from the Quests tab.

  • It’s important to note that unlike normal quests, monthly quests rewards will vanish from the quests tab after a short period of time the month is over and a new Monthly Quest challenge begins. It’s wise to pick them up and at least store them in your in-game mail before the month is over.




Occasionally, a different dungeon type, called a “Ranking Dungeon” will be available for a period of time (typically one week).

The goals you should keep in mind while clearing the dungeon are:

  • Having a high amount of time remaining
  • Having a high average combo count
  • Having highest total damage dealt to an individual monster in one turn.

These three factors combined will give you a score with which to rank you against other members of the server. If you happen to fail to clear the dungeon or wish to try for a better score, you can run the dungeon as much as you’d like until the cutoff time (if you have the stamina). The top 1% (or 2-3%, depending on the dungeon) of players in each ranking dungeon will receive a crown over the orb next to their name. Each additional crown will upgrade the crown.

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 Friends and Multiplayer Mode

Friend list

Best friends: Starting at Rank 50, you may select one of your friends in your list to be your BFF. Being BFFs with someone means that you will be able to constantly use their leaders in team slots 1, 2 and the most recently used one, as long as they have logged in within the past 24 hours. Once you choose a BF, you're stuck with them as they become your BFForever unless one of you deletes the other. You can receive, and have as many BFFs as you have friend slots, but you can only choose one until a refresh happens.

Here are some things you may want to consider when choosing a best friend:

  • Do you need the friend’s leaders a lot?
  • Do your leaders match with the leaders they put up?
  • Will the friend quit the game easily?

Best Friend Reset: During major events, Gungho may refresh the option to select a best friend. If you have used your previous selection already, this reset allows you to choose an additional player to be your BFF. It’s unsure when GungHo does this, so it’s still a good idea to choose your best friends wisely.

Friend leaders, and how to set yours: All friends can see the leader you currently have selected. Friends over rank 40 can see the leader in your first slot. Best friends can see the leader in your second team.

Multiplayer (2p, 3p co-op)

Below is a table comparing solo, 2-player, and 3-player co-op:


2-Player co-op

3-Player co-op

Stamina cost




Who plays first?


Host (Player 1, or P1)

Host (P1)

Multiplayer game flow


Whoever hosts the dungeon (P1) will go first. Then the enemy will take a turn, then Player 2 will take their turn, then the enemy will take a turn, before going back to P1.

Whoever “hosts” the dungeon will go first. They are commonly referred to as Player 1 (P1). The second player to enter the room will go second (Player 2, or P2). And finally, the third player to enter the room (Player 3, P3) will go last. Then it goes back to P1.

Time per turn


3 minutes

30 seconds

Total HP

Your team + Friend lead

Your 5 member team’s HP + your partner’s 5 member team’s HP

Your team + Friend lead

(Same as Solo mode)

Shared awoken skills (awakenings)


Only the following are shared between both players:

Not shared

Super Awakenings








Effect of active skills on other players


Bind heal active and awoken skills used on your turn will heal your partner’s cards if bound (and vice versa).

Bind heal active and awoken skills only heal your own team’s binds with
(like in Solo mode)

What if one player quits/disconnects/dies?


Quit / Disconnect: Continues as Solo
(HP no longer shared)

Die: Both players gets the Game Over screen. Only Player 1 can choose to use Magic Stone for continues (if the dungeon allows).

The remaining players continue until final player dies or dungeon completed.

Basic Etiquette

The following are some things to keep in mind when playing in multiplayer mode.

  • If someone is spamming nice, it is very likely they want you to pass to them. SO PASS TO THEM. Ignoring this can lead to you and your partner getting killed.
  • If you have combo skip turned off, you are adding pressure to other players. The more time you and other players have to think about “what could go wrong” does not alleviate this pressure. Have combo skip toggled on.
  • In 3p Ultimate Descended Rush, Players will become upset if you attempt to take on the last boss  without knowing what you're doing. Chances are you do not have a kill team, so trying to kill the boss yourself will only kill you and risk your teammates lives as well. If you make it to the last boss, simply pass to the boss killer and reap your rewards.

How to pass to partner

Press Menu, and select  “Pass turn”. Press “Pass”.


How to turn on combo skip

This can be done either in Others → Options, or (while in a solo dungeon) in the Menu button. See below:



Yes, you can trade cards with other players, but just to make this clear: Not REM cards! Trading is a great way to get things like EXP fodder, that one descended card you need to evo, more +297 fodders, or getting latent tamadras.

The requirements for trading are as followed:

  • Both players must be Rank 110
  • Must be friends with trading partner for 30+ days
  • Cards for trade must have a sale MP value of 99 or less (No REM cards)
  • Cards can only be traded for other cards of the same rarity

PRICES WILL ALWAYS VARY FROM PERSON TO PERSON! Think carefully about each trade before you make it.

Back to top

 Data Backup / Recovery

Backing up your game data is probably the most important thing you can do as data corruption or device issues (such as your device going missing, or breaking) can happen. While Android and iOS devices have methods to backup game data, it’s handy to keep your Secret Code in a safe place in case something bad happens. Below are the processes on how to backup your game data on either Android or iOS products,

Find your Secret Code

In PAD, go to Others > Support. Press Display to show your Secret Code. This will show a 9-digit combination of numbers and letters.

How to Backup on Android

Before going forward, ensure you’re signed into your Google Account on the device that you’re playing Puzzle and Dragons on. Afterwards, from the main menu you need to go to Others > User Info > Game Data Migration; then select “Yes” on the prompt. After doing this, you’ll simply need your Puzzle and Dragon’s ID when setting up on a new device.


Note: Kindle devices DO NOT have a backup method, despite being on Android system.

How to Backup on iOS

Before going forward, ensure you’re signed into your Apple account. The, on your iOS device, go to Settings > Select ‘iCloud’ > Ensure P&D or PAD (or both if you play on multiple regions) are enabled for automatic backup.

Recover a Lost Account

If you already lost your account and did not have a backup, there is a possibility that GungHo can help. If this is the case, please visit the official GungHo support page for Data Recovery: This process generally takes ~1 week.

You will need the following:

  • Player ID (that’s the 9-digit number friends add you with)
  • Player Name (Your in-game name)
  • Secret Code (The 9-digit combination of numbers and letters - If you don’t have your Secret Code, you can still get your account back if you provide enough information)

You may also need to tell GungHo about the last few events that occurred on your account (last purchase from the Magic Stone Shop, last card pulled from the REM, etc.).

 The Puzzles

Orb types (WIP section, not done)

Fire, Water, Wood, Light, Dark, and Heart orbs
:FireOrb: :WaterOrb: :WoodOrb: :LightOrb: :DarkOrb: :HeartOrb: 

These are the basic orbs you'll see throughout the game. Certain conditional dungeons will have one or two colors not available. Earliest example of such dungeon is the tri-color dungeon: Weekend Dungeon, which has only Fire, Water, Wood, and Heart orbs available. This means bringing a Light-focused team to Weekend Dungeon may not be a good idea!

Tip: If you find the colors a bit hard to see, give Color Blind Mode a try! (Others --> Options --> Dungeon --> change Color Blind Mode to On)

A little more about Heart orbs: These orbs heals your HP based on your team RCV, after you match orbs. Note that Heart orbs do not show up in "No RCV" (no recovery) dungeons, but using Heart orb-making active skills will give Heart orbs!

Enhanced orbs (OE)

These are the orbs with "+" (enhanced) on your board. The enhanced orbs will give 6% more effect per orb base, when they are matched. Some leaders, such as Tsukuyomi Dragon, rely on these orbs to activate their leader skill.

Now, how do we get these orbs? Besides enhancing orbs with active skills that can enhance orbs, there are awakenings that can help generate the “+” orbs:

:oe_1_fire: :oe_2_water: :oe_3_wood: :oe_light: :oe_dark: :oe_6_heart: 

Each enhanced orb (OE) awakening gives a
20% chance of the corresponding "+" orbs to appear on the board. The OE awakenings on your team will give +5% damage per awakening.

This means even if you have more than 5 OE awakenings (over 100% chance of enhanced orbs appearing), it's not useless! They will still enhance your damage output.


These are hazards you will see as you progress in PAD. Some of these have active skills or awakenings to counter them, while some don't (yet).

:JammerOrb: Jammer orbs

Jammer orbs may look cute but can be annoying. Fortunately, these do not harm you, but only increase complexity or remove the orbs you needed. Unlike the basic orbs, these orbs cannot be enhanced.

How to handle them: Simply match them, or use orb-changing active skills that removes Jammer orbs (such as Eschamali).
Awakening: Each
:res_jammer: awakening has a 20% chance to resist Jammer orb spawns.

Side notes:

  • Although this is a hazard-type orb, some leaders require Jammers to activate. (Fenrir and Fenrir Viz, for example)
  • Lakshmi, as an enemy in dungeons, plays "a game" with you and wants you to match all Jammer orbs before she lets you go. If you have a Jammer orb left on screen (even when you enter), you will hit the Game Over screen.

:orb1poison: Poison and Mortal Poison orbs

As the name suggests, these orbs are poisonous! If you match 3 Poison orbs, they deduct 20% of your maximum HP. Every extra Poison orb will give 5% damage.

The stronger Mortal Poison orbs deduct 50% of your maximum HP, and extra 12.5% for any extra Mortal Poison orbs matched. Watch out!

How to handle them: Match them (and also match Heart orbs), or use active skills that removes Poison orbs.

Awakening: Each :res_poison: awakening has a 20% chance to resist Poison orb spawns.

Side notes:

  • Some leaders require Poison orbs to activate, such as Hel, Linthia, and Wallace (JP-only).


Some enemies will spawn bombs. These orbs will explode when they aren't matched, clearing the row and column it's connected to. On top of that, this will inflict damage to you (20% of your max HP), be careful!

How to handle them: Match them directly, or use active skills that replace or change all the orbs. Don't cascade, they will explode. As long as they are matched, they will do nothing.

Awakening: Like Jammers, each :res_jammer: awakening has a 20% chance to resist Bomb spawns.

:locked: Locked orbs

As the name suggests, these lock your orbs on your board. Some enemies even have debuffs so that the skyfall orbs will be locked.

How to handle them: Use orb refresh active skills (such as Maeda Keiji), or orb unlock active skills (Diao Chan).


This effect stays in one place on the board, and may appear in multiples. Any orb that occupies a space where a spinner is will change its color based on the following order: Fire > Water > Wood > Light > Dark > Heal > Fire. Locked orbs will not change.

How to handle them: They can be manipulated by pressing your finger on the orb to hold them in place. This allows you to wait for other spinners to match the color of that orb and plan from there.

Attribute Lock

This will prevent you from matching orbs of the locked attribute, while other orbs can be cleared without issue.

How to handle them: Use an orb change active or a board refresh active skill.  


Sometimes PAD will block your boards... with the following mechanics!


This is simply making all orbs black, so that you can't tell the colors of the orbs. However, you can still see the shape of the orbs! A Heart orb, Jammer orb, and Poison orb will look very different.

Once you move an orb or match them, the black orbs will reveal themselves. If you don't do anything, the orbs will remain dark indefinitely!

How to handle them: Press on an orb (without moving it) to reveal the color, and remember where each orb are located. Alternatively, use orb refresh active skills (such as Maeda Keiji) to handle this.

Awakening: Each :res_blind: awakening has a 20% chance to resist Blinds.

Super Blinds

This is a newer blind that is not common in early game. Like blind, the orbs will turn black, and you can see the different shapes of orbs. The difference is that Super Blind orbs have a timer on them, and until the orb is matched or the turns are over, the orb will remain dark. More importantly, moving an orb will
NOT reveal what the orb is!
Like Blind, Super Blinds can be resisted with the
:res_blind: awakening.


Clouds block only certain orbs on the board. Since the clouds physically block the orbs, sometimes shapes can be hard to see. Unlike Blinds, these cannot be removed from the board until the timer is over.
This can be countered by
:cl~1: Cloud Resist (100% chance).

Restrict / Scroll / Tape

These scrolls block an entire column or row of the board, so that you cannot move the orbs in the blocked region. You can, however, still form matches with the orbs underneath. Until the timer is over, there is no way to remove them.
This can be countered by
:tape: Restrict Resist (100% chance)

Combo Help / Guides

Although having good leaders is important, your ability in making combos (at the right time) is equally crucial! It is important to study the board before you make a move, practice more, visualize how the board looks when you move orbs, and be comfortable with different boards (some boards are worse than others). A lot of this comes down to pattern recognition, which is why we often suggest practicing in Endless Corridors.

Below are some resources on how to improve on your combo skills and get comfortable.

How to Combo (YouTube video):

Probably the most famous video on combo-ing. Watch it to increase your combos!

Generally we can group comboing into two different styles: Brute force and cascade.

Brute force: This is simply matching the board as-is, forming matches directly. Most people will match this way, as in the video above. Compared to cascades, typically more orb movement is needed.

Cascade: This is the fancier matching method, where orbs fall in place and combos are not immediately obvious. For most people, this takes a lot of practice to see, while some will find this a lot easier. This generally takes less moves to achieve.

A cool example of cascade style matching (Video): 

Simulators for Practice

These are web pages or apps that let you input your PAD board to practice there, before you match in PAD for reals!


A modified and upgraded version of Dawnglare (see below), with more options to add newer mechanics (enhanced orbs, locks, blind, spinner, cloud).


The simplest way to share your boards and share board solutions, most popular board simulator! Manually enter your board and practice before moving orbs in game! Does not have newer mechanics such as spinners (does have bombs though!).

Note: Orb-movement on Android devices used to be problematic but now fixed!

PAD Board Maker (パズドラ 定石メーカー): 

Japanese webpage, similar to Dawnglare.

To use: On top of the board, there are 3 tabs and the first should be selected (green). Use the bottom menu to place orbs or upload screenshot. Click the next tab to start moving orbs. The last tab is for watching replay. Share your moves with the 3rd link above the board (動かし方を共有可能なURLで開く).

Warning: Sometimes "interesting ads" show up, so be wary...

PAD Prax: [iOS app]

Board simulation application. Upload your screenshot in the app and immediately practice your board! Timers can be set as well. Cannot edit orbs.

Combo Master: [Android app]

Board simulation application with more options, closer to Dawnglare. Upload a screenshot or edit the boards (from 5x4 to 7x6) and practice combos! Enhanced skyfalls can be simulated.

Above all else, practice makes perfect (and don’t be bad)!

Board Setups

There are always some optimal boards that you can make to maximize combos. Many just memorize them after playing so long. Don’t feel pressured if you don’t know every single one!

Optimal Boards from Setsu's Blog (now dead): 

Board Manipulation

Part of getting good at PAD and comboing is to learn how to manipulate the orbs on the board to maximize combos. Fether has written a nice guide on this!

Part 1 (Basic idea) - 

Part 2 (Build combos) - 

Part 3 (Cascades) - 

 Damage Calculations

Check out Puzzle Damage Calc (PDC) for an app to calculate damage:


Damage calculation formula (by fether, updated on 2/14):

Brief explanation in words

This is a very basic calculation. Using a LIGHT card with 100 ATTACK makes damage easier to visualize.

Matching 3 light orbs will make the card attack for 100 damage. Each additional orb is worth 25% of that card’s attack. Matching 4 light orbs would make the card attack for 100 * 1.25 = 125 damage. This continues for each additional orb (5 orbs would be 150%, 6 orbs would be 175%, etc.).

Two-Prong Attack (TPA)

TPAs are calculated after number of orbs matched. Matching four orbs would get the multiplier of 4 orbs (1.25x) and the TPA awakening boost (1.5x per awakening). Let’s give our example card 1 TPA. This means a tpa would match for 100 * 1.25 * 1.5 = 187.5 damage. If the card had 2 TPAs, our damage would be 100 * 1.25 * 1.5 * 1.5 = 281.25 damage.

 Enhanced Orbs (OE)

OEs are calculated after TPAs. OEs follow a slightly more strict formula based on two things: the number of OE awakenings and the number of enhanced orbs matched. The formula is as follows:

Bonus = [1 + (0.05 * # of awakenings)] * [1 + (0.06 * # matched)]

If the example card had 1 OE awakening:

a) Matching 3 orbs with 1 enhanced: 100 * [[1 + (0.05 * 1)] * [1 + (0.06 * 1)]] = 111.3

b) Matching 3 orbs with 2 enhanced: 100 * [[1 + (0.05 * 1)] * [1 + (0.06 * 2)]] = 117.6

If the example card had 2 OE awakenings:

a) Matching 3 orbs with 1 enhanced: 100 * [[1 + (0.05 * 2)] * [1 + (0.06 * 1)]] = 116.6

b) Matching 3 orbs with 2 enhanced: 100 * [[1 + (0.05 * 2)] * [1 + (0.06 * 1)]] = 123.2

After OEs, combo damage is calculated. Going back to the vanilla light card with no awakenings and 100 attack, let’s make 1 light 3 match and 1 dark 3 match. The card will deal 100 damage before combo calculation. During calculating combos, the card will deal 25% more damage per combo. The light card would deal 100 (I matched 3 light orbs) * 1.25 (I made 1 additional combo) = 125 damage.

If 1 light, 1 dark, and 1 red combo were matched, the card would do 100 (3 light orbs) * 1.5 (2 additional combos) = 150 damage. But what if more than 1 light combo is matched? If 2 light combos were matched, the card would deal 200 (6 light orbs) * 1.25 (1 additional combo) = 250 damage. If 1 additional dark combo is added, the card would do 200 (6 light orbs) * 1.5 (2 additional combos) = 300 damage.

 Row Enhances

Now we get to row enhances. Each row enhance provides 1 + 0.1x where x is the number of the awakening you have. If the card has 1 light row enhance awakening and a row is matched, 6 orbs would be connected (200 damage) which would then be multiplied by the row enhances. Because there is 1 light row enhance, the damage would turn out to be 200 * (1 + (0.1 * 1)) = 220 damage.

Leader Skill Calculation

Finally, the last calculation is leader skill calculation. Leader skills are always multiplicative unless otherwise noted. If your leader gives a 2x attack multiplier and your friend’s leader has a 4x attack multiplier, there would be a 2 * 4 = 8x leader skill multiplier. Leader skill calculation is the main driving force behind the game, so be sure that you know exactly how strong your multiplier is. This often dictates how much content you can clear.

For a super in-depth explanation, check out this post on PAD Forum: 


A significant portion of your time with PAD is repeatedly clearing selected dungeons to enhance your cards and improve your box. This is what’s generally known as “farming”, and many players create team builds that are geared towards clearing dungeons with high efficiencies. Having efficient farming teams for different purposes saves you a lot of time and effort!

Skill Boost is (Almost) Everything!

Farming is generally done in co-op for half stamina cost and shared Skill Boosts (SB), even if you lack the means to farm a dungeon yourself, having several high Skill Boost cards like Tengu (4 SB card) and Whaledor (5 SB card) helps get all your actives ready by turn 1 and can enable your partner to clear a dungeon for you without you doing anything. This of course depends on the active skills needed for the dungeon, sometimes you don’t need 20+ skill boosts just to bring one active skill up.


Buttons are actives that do damage once used. There are true damage buttons that does a fixed amount of damage and ignores defense and attributes and non true damage buttons that do not ignore defense and attributes. Examples include Ra, Ilmina, and Lumiel.

True damage can easily kill enemies with high defense low HP enemies such as Tamadras and Metal Dragons, running a team of true damage buttons can thus clear these dungeons without touching the board at all. Most true damage actives deal 100,000 damage or less.

Non-true damage buttons may also have fixed damage, or be based on the user’s attack stat. These actives can kill enemies with higher hp but often requires a lot of planning to use well. A defense breaking active combined with this type of button functions similarly to true damage.

Buttons can be single or multi target. Single target buttons tend to have lower cool down, but cannot clear a floor with multiple enemies. There are also single target buttons with multiple hits that would move on to another target on the same floor if the first target dies.

Mono-Color Board Changers

Some actives create a full board of one color, which can be combined with a row based leader and row enhance & orb enhance awakenings to do massive damage by moving just 1 orb. These actives tend to have high cooldowns at 15 turns or more, so teams would coop for skill boosts and carry 3-4 cards with these actives in order to swipe full board and kill several floors in a row. The list of available full board changers is:

  • Fire: Surtr, Goemon, Machine Goemon
  • Water: Zeus Mercury, Toshiro Hitsugaya, Noah, Noah Dragon
  • Wood: Zeus Dios

Toshiro is the only inheritable card with a full board change, he is exclusive to Bleach collab.

Only Surtr/Base Goemon, Zeus Mercury, and Zeus Dios do not have additional effects.

There are no light or dark full board changers.

Fixed Orb Generators

Certain actives change fixed row(s) or column(s) into specified colors. Row makers are more powerful than column makers due to their synergy with row enhance awakenings. There’s a much larger selection of fixed orb generators than full board changers, and some have low enough cooldown to be used multiple times in a dungeon. Off color double row makers can create predictable boards with up to 7 combos on a monocolor board, enabling easy combo shield bypass.

Active Skill Management

All farming builds are limited by how many actives one can bring. In 2-player co-op mode you have at most 10 active slots which limits the length of a farmable dungeon to approximately 10 as well. The number varies as some actives like goemon’s board + button combination can clear 2 floors at once, floors with tricky mechanics such as absorb or combo shield requires 2 or more actives to bypass, and actives can be recharged naturally or with haste to be used again on a later floor.

Ganesha in Farming

 UUEvo ganesha has a unique leader skill that increases amount of coins earned by 2x and rank EXP by 1.5x if he enters the dungeon as leader. With 2 Ganesha leaders this becomes 4x coins and 2.25x rank EXP. Coin bonus increases efficiency in gold farming, but the boost to rank exp is far more valuable as it can mean the difference between chain ranking or running out of stamina halfway.

Ganesha is balanced by not having any damage multiplier, so he is either paired with an actual leader, or used in conjunction with leader swapping to “gain” a damage multiplier mid dungeon while retaining the full gold/EXP bonus.

Putting It All Together

Dungeons with predictable spawns can be “solved” by combining actives into a chain of actions that lets you clear the dungeon with speed and consistency. The various PAD farming servers are good places to find farming builds people have made as well as coop partners to farm with, see here for more details.


Common terminology/abbreviations in the PAD world.




Common name for the  Enhance Combos awoken skill. Can also refer to making 7 combos on a board.

Active / Active Skill / AS

See Active Skill.

A1, A2, A3

Refers to the three floors of the “Ultimate Arena” dungeon (Technical dungeon). Commonly farmed for Pys and Killer Latents.

Assist / Inherit

A card that is used on top of a base card, such that the active skill from one card is placed on top of another card’s normal skill. See Assist.


Common name for Awoken skills. See Awoken Skills.


An equipable bonus that is unlocked through quests. Badges can only be utilized in Solo gameplay.


A type of orb that explodes, deals damage, and wipes parts of the board if they are not matched.


An active skill that gives a boost to your team's damage. Some skills may affect all types of damage, while others may boost damage from certain attributes or certain monster types.


A card whose active skill is able to wipe a floor without matching any orbs.


A set of non-PAD monsters that Gungho created cards for. Usually based off a game or popular series (Ex: Clash of Clans, Bleach).

CD / Cooldown

The number of turns between a skill’s use and the next time it can be used again.


Can refer to the term “Disconnect”, which is when a co-op partner leaves the game while it’s in progress. Can also refer to the DC comics collab.

Enhanced Attribute

Also stands for Row Awakenings. . These increase the attack of their respective attribute by 10% for each row you make of that color. These stack additively.


A second stage that a card can be “evolved” to. All evolutions require certain materials. See Evolution.


A card that can be obtained without rolling an egg machine. However, cards can have extremely low drop rates and still be considered farmable.


Cards that give EXP when fused with a base card. Mainly refers to Metal Dragons or Snow Globes.


Short for  Follow-Up Attack (Officially called Bonus Attack). This gives 1 bonus damage after your team attacks, and is the best counter towards enemies with Resolve.


Short for Godfest Exclusive, a card in a special series that only becomes available during Godfests, special egg machines, or selected carnivals.


An event during which certain Pantheons/Godfest Exclusives will have increased rates. Typically 2 Godfests happen per month: middle of month and end of month. See Godfest.


An active skill that reduces a percentage of the targets’’ current or maximum HP.


Common name for Limited Time Dungeons, especially commonly used in Japanese. These are dungeons that are only available for a certain hour(s) in a day (typically 1 hour).


An effect that lowers the cooldowns of certain active skills.

Hypermax / hmax

Refers to a card that has the following conditions fulfilled:

  • +297
  • Max Level
  • Max Skilled
  • Max Awoken skills (Awakenings)


Short for In-app Purchase: Refers to the act of purchasing Magic Stones.


Refers to the dungeon, King Carnival.


Short for Jewel of Fire/Water/Wood/Light/Dark (Cards # 1325 - 1329), commonly used as evolution materials or skillup materials.


A normal or latent awakening that boosts a card’s damage against a certain type of enemy.


Usually refers to active skills that inflicts a fixed amount of damage, ignoring enemy’s defense.


A special type of awakening that customized by feeding a latent tamadra. All cards have 6 latent slots.


A card that is placed in the first slot of a team. The team utilizes this card’s leader skill.

Leader Skill / LS

See Leader Skill.

Limit Break

Short for Level Limit Breakthrough. See Super Snow Globes.

Monster Points / MP

Currency earned through selling cards or can be rewarded from certain Quests. These points can be used to purchase cards in the monster point shop.


Short for Max skilled. Referred to cards that has their active skill level maxed (lowest cooldown).


Short for Non-In-App Purchase: Refers to a player preference to never use real currency for Magic Stones.


Short for Orb Enhance, typically referring to the awakening.


Short for One-Shot Challenge. See One-Shot Challenges.


The maximum number of stones that can be purchased in one transaction (85).


Short for Player’s Choice Godfest, a special type of Godfest where players vote in featured cards that happens 2-3 times a year. See Player’s Choice Godfest.


The Pal Egg Machine, which requires Pal Points to roll in. This usually rotates between evo carnival, enhance carnival, and rare monster carnival. See Pal Egg Machine.


Refers to a card that has the following conditions fulfilled:

  • +297
  • Max Level
  • Max Skilled
  • Max Awoken skills (Awakenings)
  • Has 6 Latent awakenings

Py / Pii

A card that guarantees a skillup when used as fusion material to a card, only when the main attributes match. Typically used on cards that do not have any skillup materials.


The Rare Egg Machine, or egg machines that cost five or ten stones to roll in. Generally refers to the standard gold dragon. See Rare Egg Machine.


A special type of dungeon where starts all player cards at level one. Cards level up as the dungeon progresses. See Special Dungeon.


An awakening that increases damage by 10% (additively) when a row of that color is matched.


 Skill Boost awoken skill.


 Skill Bind Resist awoken skill.


1: Skill Delay Resist, a latent awakening that counters increase in cooldown of active skills. This latent awakening can be obtained by fusing a Skill Delay Resist Latent Tamadra.

2: Refers to the dungeon, Special Descended Rush.


Refers to the dungeon, Super King Carnival.


Active skill that a card can use in dungeons. See Active Skill.

Skillup / SU

Decreasing the cooldown for a card by one turn, or refers to the card that can reduce the cooldown of card.


Refers to the appearance of new orbs on the board after matching. Sometimes also refers to additional matches beyond those matched on board, generated from the new orbs that appear after matching (can also be called “skillfall”)


Common name of  Magic Stone. Currency used for dungeon continues, stamina refreshes, and rolling cards. See Magic Stone.


An active skill that reduces the player’s HP to 1.

Tamadra / Tamadora

A special card that unlocks one Awoken skill (awakening) of a base card when fused. See Tamadra.

In Japanese, “tama” (tamago) means egg, and “dra/dora” is short for dragon.

Tan / King Tan

Tans can evolve into King Tans. King Tans increase the skill up rate of Skill Fodder to 100%. Do not use with Pys. See Fusing for Skill Up.


Short for  Time Extend awakening or Latent awakening.


Short for  Two Pronged Attack: an awakening that increases a card’s attack by 1.5 times and has them attack two monsters instead of just one when you connect no more than 4 orbs of the same attribute. Multiple TPA awakenings stack multiplicatively.


Stands for Ultimate Descended Rush.


Ultimate evolution, an evolution that does not require the base to be max level.

UUEvo (SUvo) [Bankai]

Ultimate2 / Super Ultimate evolution, an ultimate evolution of an ultimate evolution. Unofficially called a ‘Bankai’ (from Bleach) as it described a similar power up, but then Bleach collab actually happened.

YamaP / TemaP

Producer Yamamoto of GungHo.

 Demo Videos

Below is a list of “How To” videos, created by community member Appgle.

Skilling Up cards using Tans and Pys:

 Activate a “Row” Awakening:

How to activate a “Box” Awakening:

 Activate a “Bonus Attack” or FUA Awakening:

 Activate a “Recover Bind” or Heart Row Awakening:

 Activate a “Two Pronged Attack” or TPA Awakening:

 PAD Resources

Webpages (English)

Official web pages

NA Website:

The official website for Puzzle and Dragons with announcements and updates.


North America (NA):

The official Facebook pages for Puzzle and Dragons with newest updates and announcements.


North America (NA): 

The official Twitter pages for Puzzle and Dragons. Because of timezones, EU tend to be faster than NA for news, but some events may be named differently in NA.


This is where high-resolution pictures of upcoming monsters are posted. New evolutions are often posted in Japanese, English, and sometimes Korean.


Every 1-2 months (sometimes longer) there are 1 hour live streams from GungHo staff, where news are announced. Some gameplay of new dungeons are shown as well, and successful clears often result in rewards for every PAD player on NA/EU!

Some streams also comes with viewers rewards, where you enter your (and friends’) PAD ID at a particular GungHo web page within a certain time period to receive in-game rewards. This is announced during stream, and not every stream will have this.


Official FAQ with official answers from GungHo.

Unofficial web pages

Puzzle Dragon X:

NA-oriented Database with information of all cards, dungeons, or events.


Subreddit for PAD, with both NA and JP news.

Puzzle and Dragons Forum:

Old forum where we hang out in the past.


Mass Attack: An NA PAD Blog (by aFireBlaze and irinya):

Setsu’s PAD Blog (Ended July 2017): 

Setsu’s blog had a lot of great resources that is still relevant today (such as the optimal board setups).

Sorano PAD: 

BakaData PAD (Tier lists): 

Puzzles and Kupo Guides and more: 

Mantastic PAD:

Japanese version

Reni’s translations to PAD, Japanese version:

All information on PAD Japanese version in one site. JP news, translated! This has translations to almost all the in-game screens, links to game resources (Japanese/English/Chinese webpages), how to backup data, full translation to account recovery form… you name it!

PAD Blog (Chinese):

Chinese blog for Japanese version of PAD, features latest news and updates, some short card reviews, and a daily diary series about the author’s own account.

Discord Servers

Discord is where most of the PAD players hang out, find out the latest news, and discuss about PAD. Think of it as a giant chatroom, like the old IRC chats. You can use Discord in a browser, on the desktop app, or on the mobile app!

PDX Discord:
The official Discord server for Puzzle Dragon X, the web-based unofficial database.

PAD Community Discord: 
Largest community of PAD players. A good place to look for co-op partners for various farming needs or clearing descended dungeons.

For an extensive list of servers (including leader-specific ones and streamers), see Reddit page.

Other resources

Puzzled PAD Simulator: 

Modified/Upgraded version of Dawnglare. Web-based board simulation to practice your boards. New mechanics such as bombs and clouds can be found!

Dawnglare PAD Simulator: 

An online board app for practice. This can also be used to share puzzling boards with others. Although newer mechanics such as spinners are not included, generally this is the most used practice app.


An online app that can help you manage your box and evolution materials needed. Great for sharing what cards you have with other players to help building teams.

Puzzle Damage Calc (PDC, app in Japanese)

A Japanese mobile phone app that can help with damage calculations when team building in the late game.

Serizawa: (Japanese)

Another online app that allows you to test and work on theories (this webpage is in Japanese).

 Frequently Asked Questions

Q: When is Godfest / When do Godfests happen?

A: Two Godfests happen every month - Mid-month (~15th) and end of month.

Q: How do I favorite a card so I don’t accidently fuse/sell it?

A: On the upper right hand corner of the card is a button that says “Off”, press it once to favorite it (it should say “On” when you favorite it).

Q: How do I turn on boxes/box organization?
A: Others > Options > System > Manage Boxes. More information (with images) available here.

Q: When can I use [insert rank locked function here]?

A: When you reach the appropriate rank.

Q: When should I use [insert random fodder here]?
A: Depends on the rarity, if it's easy to come by (like a Metal Dragon or Tamadra) then whenever, but if it's a more rare material (Like a Snow Globe Dragon or Ancient Tri-God Mask), might be best to wait and ask another player for advice.

Q: If I skill up a card before evolving it, will it stay leveled after I evolve it?
A: Depends. If the name and description of the active skill is the same, then yes; Otherwise no, it does not.

Q: What are Tans/Kingtans used for?
A: Tans can be evolved into Kingtan when you have 5 more Tans of the same attribute. When a Kingtan is fused with skillup materials (cards with same active skill), the chances of skillup increases to 100%. See skill up section, or watch our Demo Video.

Q: How many seconds do we have to move orbs?

A: Currently 4 seconds by default, before accounting for Time Extend awakenings. After version 13.0 update (JP-only for now), the default will be 5 seconds.

You may also see how many seconds you have for orb movement, simply by holding onto an orb on the board (without moving the orb).

Q: Do I need my Secret Code to recover my account from GungHo?

A: Fortunately, no. Secret Code does help speeding up the process (it confirms that you are the account owner), but if you have other means to prove that the account is yours, you may still get your account back.

Q: What’s the font used in the game?

A: The interface uses a Japanese-based font named Kurokane EB. The title uses the font Rowdy.

Good luck! Have fun PAD-ing!