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The Battle for Paris
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The Battle for Paris 

Revision 8.3

Introduction

After supporting the victory at the beaches and hedgerows of Normandy, the 9th USAAF was at it again. Sustained bombing operations to clear a path for units of Patton’s 3rd Army to enter and liberate Paris from its Nazi occupants. Strong Wehrmacht defenses were directed to keep the Allies from pushing east to Paris. The Luftwaffe that remained from JG26, JG2, JG11, and JG1 battled fiercely to hold back the Allied juggernaut. Ground attacks and the level bombing of bridges and rail junctions were slowed as the Allies advanced toward Paris. Now troop concentration, industrial targets, and airfields were the primary targets for the 9th. Join the Aces High community for the fast-paced, hard-hitting action thriller in “The Battle for Paris”.

Dates and Times

Please register for the event if you can play at least 3 frames. If you can’t play in at least 3 frames, you can still show up as a walkon (unregistered player) on game day.

Battles/Frames:

February……. 4th

February……. 11th

February……. 18th

February……. 25th

Please show up at 7 pm US Eastern time in Special Events Arena #2. (For how that translates to your time, here is a time converter.)  End of frame will be nominally at 10:30 pm US Eastern time.

Setting:

The city of Paris fell to Allied forces on August 25, 1944. This scenario represents the time after D-Day and the campaign of the hedgerows leading up to the surrender of Paris back to the French. The belligerents in the battle used the following aircraft in the battle;

USAAF: B-26B, P-51B, P-47D-25, P-38J

Luftwaffe: BF109G-6, BF109G-14, FW190A-8

Main Rules

Map

Strat


DAR

Victory Conditions

If your side fails to do this within the frame, it will get no points at all for that frame:

Note: Each frame will begin with a 19 point handicap upon the Allies levied to the Axis.

A136 (14,5,4)

A144 (15,5,7)

All strats within the A129 cluster (14,6,8)

All strats within the A131 cluster (16,6,7)

Level-bomber groups:

Fighter Bomber sorties are permitted at the Allied COs discretion.
These sorties are not required and exist as a scoring option for the Allies.

FBs may attack any target and any object that has been communicated as an available target within the “Victory Conditions” section.

FBs may only execute a single attack per squadron, per pilot, per frame.

                Available Ordnance:

                        B-26B -

Internal stores - 8x 500 lb or 4x 1000 lb bombs

                        P-47D-25 -

                                   Wing Points - 2x 500 lb bombs, 6x 4.5" M8 Rockets

                        P-38J -

Fuselage and Wing Points - 2x 500 lb bombs, 6x 4.5" M8 Rockets

                        P-51B -

                                           Wing Points - 2x 500 lb bombs, 6x 4.5" M8 Rockets

Frame points:

 *Points for any attacking aircraft will only be scored if the object were destroyed by a released rocket or bomb.

Winner of a frame is the side with the most points.  Winner of the Scenario is the side that wins the most frames.

Event Order of Battle

Allies

9th USAAF

Aircraft

Group

# of Seats

P-51B

354th FG

6

P-47D-25

368th FG

6

P-38J

474th FG

8

B-26B

344th BG

10

The Allies will have 20 fighter aircraft and 10 bomber aircraft.

Active Allied bases: A121, A126,  A127, A135

AXIS

Luftflotte 3

Aircraft

Group

# of Seats

BF109G-6

II./JG2

1

BF109G-14

III./JG 1

6

FW190A-8

I./JG11

5

FW190A-8

I./JG26

10

The Axis will have 22 fighter aircraft…

Active Axis bases: A131, A136, A145, A189

Moving Around Pilots

CO's may split groups up into separate flights and send them on separate missions as they see fit.

CO's may assign walkons as they see fit up to the limit of slots available.  If there are more walkons than spots available, allies can overfill P-47s or P-38s; and axis can overfill Bf 109G-6 only.

CO's may move registered pilots to different aircraft if the registered pilots are willing.  But if a registered pilot wants to keep the plane he is registered for, he must be allowed to stay in that plane.

Items of Note

Please get your people into the appropriate named squads.  Useful squad dot commands that can be used from your text radio buffer:

.sqdaccept [gameID] -- What you type to accept an invite into a squad.

.sqdwithdraw -- What you type to withdraw from whatever squad you are in.  Useful to do if you are having problems getting into a new squad.  Withdraw, then get a new invite and accept.

.sqddecline [gameID] -- Decline a squad join request.

.sqdeject GameID -- Eject a player from the squad.

.sqdinvite [gameID] -- Sends squad invite while in flight.

.sqdname [SquadName] -- Rename squad, updates the roster.  Can be useful to get someone into your sqaud if having trouble.

.sr -- display squad members.

Settings


Disabled weapons

References and Links:

Pioneer Mustang Group https://www.354fg.com/

The Last Year of the Luftwaffe, May 1944 to May 1945 by Alfred Price

The Normandy Air War 1944 by Anthony Tucker-Jones

"Flying the B-26 Marauder Over Europe," by Carl Moore

Event Skins:

9th USAAF Skins

P-51B

354FG/356FS "Ding Hao!" by Vraciu

354FG/353FS by oboe

354FG/356FS by Santini

P-47D-25

368FG/396FS by rogerdee

P-38J

474FG/429FS by oboe

474FG/429FS 7Y-P by oboe

474FG/430FS by oboe

B-26B

495BS/344BG by ftJR

344BG/497BS by Greebo

Luftflotte 3 Skins

BF109G-6
2.Erg/JG2 by Klauss

BF109G-14
9./Jg1 by Devil5O5

FW190A-8
III./JG11 by Devil5O5

2./JG11 by Krusty


FW190A-8

2/JG26 by BH3841

11./JG3 by Fencer

Change Log

11/16 -

11/18 -

11/20 -

11/22 -

11/23 -

11/25 -

11/26 -

11/27 -

11/30 -

12/6 -

12/16 -

12/21 -

1/16 -

1/19 -

2/4 -