The Battle for Paris 
Revision 8.3
Introduction
After supporting the victory at the beaches and hedgerows of Normandy, the 9th USAAF was at it again. Sustained bombing operations to clear a path for units of Patton’s 3rd Army to enter and liberate Paris from its Nazi occupants. Strong Wehrmacht defenses were directed to keep the Allies from pushing east to Paris. The Luftwaffe that remained from JG26, JG2, JG11, and JG1 battled fiercely to hold back the Allied juggernaut. Ground attacks and the level bombing of bridges and rail junctions were slowed as the Allies advanced toward Paris. Now troop concentration, industrial targets, and airfields were the primary targets for the 9th. Join the Aces High community for the fast-paced, hard-hitting action thriller in “The Battle for Paris”.
Dates and Times
Please register for the event if you can play at least 3 frames. If you can’t play in at least 3 frames, you can still show up as a walkon (unregistered player) on game day.
Battles/Frames:
February……. 4th
February……. 11th
February……. 18th
February……. 25th
Please show up at 7 pm US Eastern time in Special Events Arena #2. (For how that translates to your time, here is a time converter.) End of frame will be nominally at 10:30 pm US Eastern time.
Setting:
The city of Paris fell to Allied forces on August 25, 1944. This scenario represents the time after D-Day and the campaign of the hedgerows leading up to the surrender of Paris back to the French. The belligerents in the battle used the following aircraft in the battle;
USAAF: B-26B, P-51B, P-47D-25, P-38J
Luftwaffe: BF109G-6, BF109G-14, FW190A-8
Main Rules
- Level bombers must take off with formations and not intentionally lose drones.
- Pilots get 3 lives per frame. Any flights over three will incur a 1 pt. penalty for the offending side per additional flights flown.
- You use up a life if you die, crash, ditch (except as noted), bail, or exit your plane with anything other than a “landed successfully” message.
- You can man a gun at any time (for bomber or ground gun), and deaths in guns don't count to your life total.
- NOE attacks are permitted without penalty.
- Allied fighter bombers MAY strafe down guns, but these targets have no point value unless destroyed by released bombs or rockets.
- There is a downwind at 24k. (You can fly into the downwind if you wish, but staying in it will sap your speed.)
- Level bombers have a max of altitude of 16k.
Map
Strat

DAR

Victory Conditions
If your side fails to do this within the frame, it will get no points at all for that frame:
Note: Each frame will begin with a 19 point handicap upon the Allies levied to the Axis.
- Active Targets: (All Objects)
A136 (14,5,4)
A144 (15,5,7)
All strats within the A129 cluster (14,6,8)
All strats within the A131 cluster (16,6,7)
Level-bomber groups:
- must Attempt at least three Bombing Missions.
- must Attempt Bombing Missions to at least two different Target Types.
- “Attempt” means to complete the Mission or either die trying or jettison ordnance because of an enemy in icon range.
- One “Bombing Mission” is launched with bombs, travel toward a Target, drop bombs on a Target, and land back at a base if still alive.
- “Targets” are given in maps.
- “Target Types” are air bases, troop facility, ammo factory, HQ strat.
- Fighter Bombers:
Fighter Bomber sorties are permitted at the Allied COs discretion.
These sorties are not required and exist as a scoring option for the Allies.
FBs may attack any target and any object that has been communicated as an available target within the “Victory Conditions” section.
FBs may only execute a single attack per squadron, per pilot, per frame.
Available Ordnance:
B-26B -
Internal stores - 8x 500 lb or 4x 1000 lb bombs
P-47D-25 -
Wing Points - 2x 500 lb bombs, 6x 4.5" M8 Rockets
P-38J -
Fuselage and Wing Points - 2x 500 lb bombs, 6x 4.5" M8 Rockets
P-51B -
Wing Points - 2x 500 lb bombs, 6x 4.5" M8 Rockets
Frame points:
- +1 per kill.
- +3 per successful drop by level-bomber pilot.
- +1 per successful drop by fighter-bomber/jabo pilot.
- For level-bomber pilots:
- “Successful Drop” means when a level-bomber pilot destroys at least one Target building in a Mission.
- You don’t get more Successful Drop points for destroying more than one such object in the same Mission.
- Fighter Bombers will have the ability to score 1 point for each of the bombs carried on an attack mission for a 2 point maximum per mission.
*Points for any attacking aircraft will only be scored if the object were destroyed by a released rocket or bomb.
Winner of a frame is the side with the most points. Winner of the Scenario is the side that wins the most frames.
Event Order of Battle
Allies
9th USAAF |
Aircraft | Group | # of Seats |
P-51B | 354th FG | 6 |
P-47D-25 | 368th FG | 6 |
P-38J | 474th FG | 8 |
B-26B | 344th BG | 10 |
The Allies will have 20 fighter aircraft and 10 bomber aircraft.
Active Allied bases: A121, A126, A127, A135
AXIS
Luftflotte 3 |
Aircraft | Group | # of Seats |
BF109G-6 | II./JG2 | 1 |
BF109G-14 | III./JG 1 | 6 |
FW190A-8 | I./JG11 | 5 |
FW190A-8 | I./JG26 | 10 |
The Axis will have 22 fighter aircraft…
Active Axis bases: A131, A136, A145, A189
Moving Around Pilots
CO's may split groups up into separate flights and send them on separate missions as they see fit.
CO's may assign walkons as they see fit up to the limit of slots available. If there are more walkons than spots available, allies can overfill P-47s or P-38s; and axis can overfill Bf 109G-6 only.
CO's may move registered pilots to different aircraft if the registered pilots are willing. But if a registered pilot wants to keep the plane he is registered for, he must be allowed to stay in that plane.
Items of Note
Please get your people into the appropriate named squads. Useful squad dot commands that can be used from your text radio buffer:
.sqdaccept [gameID] -- What you type to accept an invite into a squad.
.sqdwithdraw -- What you type to withdraw from whatever squad you are in. Useful to do if you are having problems getting into a new squad. Withdraw, then get a new invite and accept.
.sqddecline [gameID] -- Decline a squad join request.
.sqdeject GameID -- Eject a player from the squad.
.sqdinvite [gameID] -- Sends squad invite while in flight.
.sqdname [SquadName] -- Rename squad, updates the roster. Can be useful to get someone into your sqaud if having trouble.
.sr -- display squad members.
Settings
Disabled weapons
- Axis will have no external ordnance.
- No 1000 lb bombs available to Allied fighters.
- Terrain. BOB44
- Wind. 45 mph downwind at 24k.
- Clouds. Medium scattered clouds.
- Radar and Sector Counters. No radar or sector counters below 1000 ft. Sector counters above 1000 ft.
- Ack: Auto ack will be turned way down.
- ArenaFlags = 275502
- BomberWarningRange = 26,400 (5 miles)
- CommunicationFlags = 3
- CountryChangeTime = (no changing of countries once started)
- ExitWhileMoving = 508
- FighterWarningRange = 26,400 (5 miles)
- FlightModeFlags = 5248
- FogLoFarMiles = 12.0
- FogLoNearMiles = 1.0
- FuelBurnRateMult = 1.0
- GroundAutoLethality[Armored] = 0.1
- GroundAutoLethality[Hard] = 0.1
- GroundAutoLethality[Soft] = 0.1
- RadarMode = 384 (counters above radar, range-based counters)
- RadarUpdateRate = 90
- SectorCounterAlt = 1000
- SectorCounterRange = 105,600 (20 miles)
- TowerBasedRadarRange = 105,600 (20 miles)
- StratFlags = 1
- Town, down time = 5, hardness = 0.25
- Arm auto gun, down time = 600, hardness = 0.02 (gna, ship 5” autoack, flak tower puffy ack)
- Auto gun, down time = 0.1 (gng, ground autoack 30 mm, ship autoack 20 mm, puffy from f-bases)
- Bmbr hgr, down time = 5, hardness = 1.0
- Bunk ammo, down time = 5, hardness = 0.25
- Bunk barracks, down time = 5, hardness = 0.25
- Bunk fuel, down time = 5, hardness = 0.25
- Bunk radar, down time = 5, hardness = 0.25
- Fact bar, down time = 5, hardness = 0.25
- Fact fuel, down time = 5, hardness = 0.25
- Ftr hgr, down time = 5, hardness = 1.0
- Gun bat, down time = 600 (bat)
- Gun bat armor, down time = 600 (baa)
- Gun bat soft, down time = 600 (bas, manned ack ground and ship)
- Hard auto gun, down time = 600 (gnh, autoack ship, flak tower normal ack)
- Veh hgr, downtime = 5, hardness = 1.0
- Fact AAA, down time = 5, hardness = 0.25
- Fact ammo, down time = 5, hardness = 0.25
- Fact radar, down time = 5, hardness = 0.25
- .det f129gna000 1
- .det f129gna002 1
- .det f129gna004 1
- .det f131gna000 1
- .det f131gna002 1
- .det f131gna004 1
- .det f136gna000 1
- .det f136gna002 1
- .det f136gna004 1
- .det f136gna006 1
References and Links:
Pioneer Mustang Group https://www.354fg.com/
The Last Year of the Luftwaffe, May 1944 to May 1945 by Alfred Price
The Normandy Air War 1944 by Anthony Tucker-Jones
"Flying the B-26 Marauder Over Europe," by Carl Moore
Event Skins:
9th USAAF Skins
P-51B
354FG/356FS "Ding Hao!" by Vraciu
354FG/353FS by oboe
354FG/356FS by Santini
P-47D-25
368FG/396FS by rogerdee
P-38J
474FG/429FS by oboe
474FG/429FS 7Y-P by oboe
474FG/430FS by oboe
B-26B
495BS/344BG by ftJR
344BG/497BS by Greebo
Luftflotte 3 Skins
BF109G-6
2.Erg/JG2 by Klauss
BF109G-14
9./Jg1 by Devil5O5
FW190A-8
III./JG11 by Devil5O5
2./JG11 by Krusty
FW190A-8
2/JG26 by BH3841
11./JG3 by Fencer
Change Log
11/16 -
- Switched one FW190A-8 gruppe for a FW190A-5 gruppe.
- Replaced JG3 with JG11.
- Set the correct targets under victory conditions.
- Set version to revision 2.
11/18 -
- Modified the tactical map with three airfield per side:
- Allies: A121, A127, and A135
- Axis: A131, A136, and A189
- Set the name of the P-38J Fighter Group to the 474th removing the 370th.
- Expanded the strat target to all of the strats within the A129 and A131 clusters.
- Reset the FW190A-5 back to a FW190A-8. This is locked and can not be changed.
- Set version to revision 3.
11/20 -
- Added Fighter Bomber information regarding the condition of play into the victory conditions section.
- Added available ordnance to the victory condition section.
- Added the “Active Targets” sub-section to the victory conditions section.
- Updated the “Frame Points” sub-section under victory conditions.
- Added the text to describe the addition of the 10 point Allied handicap.
- Added a statement about how points will be scored within the frame in the victory conditions section.
- Added Allied and Axis active bases to the “Order of Battle” section.
- Added rules regarding how many times the HQ can be attacked per frame.
- Added rules regarding the camping of an opposing base.
- Added rules regarding NOE attacks to targets.
- Updated the “disabled weapons” list under the “Settings” section.
- Set version to revision 4
11/22 -
- Removed Axis HQ as a target from the tactical map and target list.
- Removed the ability to earn bonus points on a drop by any aircraft.
- Removed the ability of any aircraft to score points by destroying a target with machine guns.
- Added two P-47D-25 to 368FG as registered seats.
- Increasing handicap to 16 points.
- Fighter bombers have the ability to score two points per attack mission.
- Added to the rules the base guns can be strafed down, but only have point value if destroyed by bombs or rockets.
- Reset the following radar range values
- BomberWarningRange = 26,400 (5 miles)
- FighterWarningRange = 26,400 (5 miles)
- SectorCounterRange = 105,600 (20 miles)
- TowerBasedRadarRange = 105,600 (20 miles)
- Added DAR coverage map.
- Set version to revision 5
11/23 -
- DAR coverage map updated.
- Handicap value changed to 19 points.
- Event start time changed to 7 pm est.
- Added event references in the reference section.
- Set version to revision 6
11/25 -
- Changed by request from the 322nd BG to the 344th BG.
- Set version to revision 7
11/26 -
- Changing the gruppe name IV./JG27 to II./JG27.
- Set version to revision 7.1
11/27 -
- Changing the group name from the 365th FG to the 368th FG. (Corrected - 12/9)
- Set version to revision 7.2
11/30 -
- Modified the event dates to reflect Saturdays in February.
- 4th, 11th, 18th, and 25th
- Set version to revision 7.3
12/6 -
12/16 -
- Updated arena setting with additional hardness and downtime figures.
- Set version to revision 7.5.
12/21 -
- Set town object down times to be the same as all other object down times.
- Removed the no camping rule.
- Added two new airbases. One per side; Allies A126 and Axis A145.
- Updated the maps.
- Adding 9th USAAF Skin for the 344BG/497BS by Greebo.
- Set version to revision 8.0.
1/16 -
- Added 4 new seats to Luftwaffe gruppe I./JG26.
- Made minor text edits.
- Set version to revision 8.1
1/19 -
- Added 30mm back into Fw190A-8 munitions availability.
- Set version to revision 8.2
2/4 -
- Add fighter bomber rule that; “FBs may only execute a single attack per squadron, per pilot, per frame.”
- Set version to revision 8.3