Leyte 1944
An Ace High™ Scenario
Version 2.0

Please read “Dates and Times” and “Main Rules” sections.
Dates and Times
Click here for registration. Please register for the event if you can play at least 2 frames.
If you can’t play in at least 3 frames, you can still show up as a walkon (unregistered player) on game day.
Battles/Frames:
Please show up at or before 3 pm US Eastern time in Special Events 2 arena -- the arena will lock after that. (For how that translates to your time, here is a time converter.) End of frame will be nominally at 6:30 pm US Eastern time.
Setting
WIP
Main Rules
- If you need to get back into the locked arena, type ".p brooke let me in" into any text buffer, then try to get in even if the arena says it is locked.
- Level bombers must take off with formations and not intentionally lose drones.
- Pilots get three lives.
- You use up a life if you die, crash, ditch (except as noted), bail, or exit your plane with anything other than a “landed successfully” message.
- At frame end, the logs are closed, and there are no further points awarded or subtracted. Pilots can fly right up to end log, after which they can land as they see fit.
- You can man a gun at any time (for bomber or ground gun), and deaths in guns don't count to your life total.
- Altitude:
- There is a downwind at 22k. (You can fly into the downwind if you wish, but staying in it will sap your speed.)
- Level bombers (B-24) have a max altitude of 18k.
- Fighterbombers (N1K2-J), when carrying bombs, have a max altitude of 20k.
Victory Conditions
If your side fails to do this within the frame, it will get no points at all for that frame:
- Level-bomber groups (B-24) must Attempt at least three Bombing Missions.
- Jabo pilots must attempt 2 bombing missions and 2 fighter missions. Jabos may not rearm in order to complete a new bombing mission. If Jabos rearm, they will not receive points for objects destroyed in that sortie.
“Attempt” means to complete the Mission or either die trying or jettison ordnance because of enemies in icon range.
- One “Bombing Mission” is to launch with bombs and/or rockets, travel toward a Target, drop bombs and/or rockets on a Target, and land back at a base if still alive.
Frame points:
- +1 per kill of a fighter.
- +4 per Destroyed Hangar or Destroyed Bunker by a B-24 pilot.
- +5 per Ship destroyed by a B-24 pilot.
+1.5 per Destroyed Bunker by a pilot in a Jabo group.
+2 per Ship destroyed by a Jabo group pilot.
- Points are acquired by destroying Fighter, Bomber, and Vehicle Hangars at Target airfields. Ships are also targets when available. A maximum of two (2) Objects (Hangars or Bunkers) will be scored per sortie. This is to say that a bomber pilot may only receive points for destroying 2 hangars per flight (Takeoff and Land/Die).
- Thus, max bombing points for a B-24 pilot in a Mission is 8.
- Points are acquired by destroying Bunkers (Radar, Ammo, Barracks, and Fuel) at Target airfields. Ships are also targets when available and must be attacked at least once per frame. A maximum of two (2) Bunker will be scored per sortie (Takeoff and Land/Die).
- Thus, max ground-attack points for a Jabo pilot in a Mission is 3.
- The maximum amount of points that a Jabo group can accumulate in one frame is 45 (30 bunkers). After this number is reached, destroyed bunkers will not be scored.
NOTE: Ships will be considered extra during a sortie. So, a bomber/jabo will receive points for hangars/bunkers and ships if both are destroyed in a single sortie.
Winner of a frame is the side with the most points. Winner of the Scenario is the side that wins the most frames. If the 4 frames are shared, the side who accumulated the most total points will be deemed the victor.
Targets
Targets for each side are as follows in the boxes on the map:
- bunkers (ammo, fuel, barracks, radar)
- hangars (fighter, bomber, vehicle)
- Ships (Cruiser + Destroyer)
- Note on targets: Downtimes of hangars, bunkers are 40 minutes. Manned Guns (37mm, 88mm, and 17 lb. AT gun) and ships will remain destroyed for the entire frame. 5” guns and 40mm guns will be disabled on ships. Autoack ground guns (at fields, towns, and flak towers) will respawn in 4 minutes. Manned guns and ships stay down for the entire frame once destroyed. Each shipping target will consist of 3 fleets having 4 destroyers and 1 cruiser each. Fleet routes will be set by CM.
IJAAF/IJN Order of Battle
18 Fighters, 6 Jabos
# Slots | Group Name | Aircraft |
IJAAF | | |
8 | 11 Sentai | Ki-84 |
6 | 401 Hikotai | N1K2-J |
6 | 18 Sentai | Ki-61 |
6 | 402 Hikotai | N1K2-J (Jabo) |
USAAF/USMC Order of Battle
20 Fighters, 10 Bombers,
# Slots | Group Name | Aircraft |
Allies | | |
7 | 35th FG, 40th FS | P-47D-25 |
7 | 49th FG, 8th FS | P-38J/L |
8 | VMF-115 | F4U-1A |
10 | 43rd BG, 64th BS | B-24 |
Frame 1

A50 = Ordnance disabled
Frame 2

A49 = Ordnance disabled;
Frame 3

Frame 4

Moving Around Pilots
CO's may split groups up into separate flights and send them on separate missions as they see fit.
CO's may assign walkons as they see fit up to the limit of slots available. If there are more walkons than spots available.
CO's may move registered pilots to different aircraft if the registered pilots are willing. But if a registered pilot wants to keep the plane he is registered for, he must be allowed to stay in that plane.
Items of Note
Please get your people into the appropriate named squads. Useful squad dot commands that can be used from your text radio buffer:
- .sqdaccept [gameID] -- What you type to accept an invite into a squad.
- .sqdwithdraw -- What you type to withdraw from whatever squad you are in. Useful to do if you are having problems getting into a new squad. Withdraw, then get a new invite and accept.
- .sqddecline [gameID] -- Decline a squad join request.
- .sqdeject GameID -- Eject a player from the squad.
- .sqdinvite [gameID] -- Sends squad invite while in flight.
- .sqdname [SquadName] -- Rename squad, updates the roster. Can be useful to get someone into your sqaud if having trouble.
- .sr -- display squad members.
Settings
Disabled weapons
- Bombs on Ki-84, Ki-61, P-38J, P-38L, P-47D-25, F4U-1A
- Rockets on P-38J, P-38L, P-47D-25
Details
- Terrain: luzon
- Wind: 45 mph downwind at 22k.
- Clouds: Medium to heavy scattered clouds, perhaps some overcast.
- Radar and Sector Counters: No radar or sector counters below 1000 ft. Sector counters above 1000 ft.
- Ack: Auto ack will be turned way down, to 0.15.
- ArenaFlags = 275502
- BomberWarningRange = 44000 (8 1/3 miles)
- CommunicationFlags = 3
- CountryChangeTime = (no changing of countries once started)
- ExitWhileMoving = 508
- FighterWarningRange = 44000 (8 1/3 miles)
- FlightModeFlags = 5248
- FogLoFarMiles = 12.0
- FogLoNearMiles = 1.0
- FuelBurnRateMult = 1.0
- GroundAutoLethality[Armored] = 0.15
- GroundAutoLethality[Hard] = 0.15
- GroundAutoLethality[Soft] = 0.15
- RadarMode = 384 (counters above radar, range-based counters)
- RadarUpdateRate = 90
- SectorCounterAlt = 1000
- SectorCounterRange = 95040 (18 miles)
- TowerBasedRadarRange = 95040 (18 miles)
- StratFlags = 1
- Arm auto gun, down time = 600, hardness = .2 (gna, ship 5” autoack, flak tower puffy ack)
- Auto gun, down time = 4 (gng, ground autoack 30 mm, ship autoack 20 mm)
- Bmbr hgr, down time = 40, hardness = 1.0
- Bunk ammo, down time = 40
- Bunk barracks, down time = 40
- Bunk fuel, down time = 40
- Bunk radar, down time = 10
- Ftr hgr, down time = 40, hardness = 1.0
- Gun bat, down time = 600 (bat)
- Gun bat armor, down time = 600 (baa)
- Gun bat soft, down time = 600 (bas, manned ack ground and ship)
- Hard auto gun, down time = 4 (gnh, autoack ship, flak tower normal ack)
- Veh hgr, downtime = 40, hardness = 1.0
- All Ship Hardness = 1000 lbs.
CM Items
MOTD
Welcome to the Scenario "Leyte Gulf"!
To play, please show up by 3 pm Eastern on Saturday.
If you are not registered, you are welcome to play,
but please stay in country Rook until you are assigned
to a side.
Pilots get three lives.
You use up a life if you die, crash, ditch, bail, or exit
your plane with anything other than a "landed successfully".
If you need back into the locked arena, type ".p brooke
let me in" into any text buffer. Then try to come in
even if the arena says its locked.
Credits
Scenario design: perdweeb and Scenario CM Team
Game-day CM: Brooke
Change Log
v0.5, 10/21/2020
-- First draft.
v1.0, 10/26/2020
-- Released to team.
V.1.1, 11/10/2020
--Added 4 Ki-61s, removed 4 Ki-84s
--Added 2 F4U-1As, removed 2 P-47D-25s
--Added requirement of attacking ships to level bomber pilots and Jabo pilots
--Adjusted scoring to +1.5 pts per Bunker, +4 pts per Hangar, +0 pts per Bomber Kill
--Adjusted maximum jabo objective points to 60 per frame
V1.2, 11/14/2020
--Increased ship value to 4
--Disabled 5”and 40mm guns on ships
V1.3, 11/18/2020
--Removed 4 fighters from Japanese
--Added 2 fighters to Americans
V1.4, 11/22/2020
--Added 1 fleet per ship Target
V1.5, 1/17/2021
--Adjusted Jabo sortie rule to 2 bombing and 2 fighter sorties.
--Adjusted point maximums of Jabo group from 60 to 45 and per sortie from 4 to 3.
V2.0, 2/27/2021
--Increased number of Ki-61s to 6.
V2.1, 3/6/2021
--Increased number of P-47 and P-38 to 7.
--Reduced Radar downtime to 10.