Escort Map Investigation
Spawn Rooms:
- Spawn Rooms with number of exits are as follows:
- Dorado: 4
- Route 66: 3
- Junkertown: 3
- Rialto: 5
- Havana: 3
- Watchpoint: Gibraltar: 3
- Dorado, Junkertown, Rialto and Watchpoint: Gibraltar contain at least one high ground spawn door
- Route 66, and Rialto contain a large form of cover and/or blind between the initial spawn door and Payload.
- Havana and Watchpoint: Gibraltar contain cover outside the spawn, but nothing directly interfering the pathway to the Payload’s starting position
Gates
- Escort Maps with gates always had one that opened and then closed, followed by one that opened and remained open.
- Junkertown is the exception: Both gates opened and then closed behind the payload.
- Rialto is the only Escort Map without gates at the checkpoints.
- Dorado has the only gate that is not directly in front of a capture point (Checkpoint Two)
Courtyards: The space directly around the final encounter pocket in which the attacking team must capture a given checkpoint
- 8 out of 12 checkpoint had an traversable path or platform directly over them
- 6 of them were full pathways or bridges
- Other two were a small enclosed room on Havana Checkpoint One, and a platform on top of an archway over Dorado Checkpoint One (Only accessible to High Mobility heroes).
- All Checkpoints have some platform or bridge that acts as a high ground position
- Rialto Checkpoint Three has the only Courtyard area without any true high ground
- All Third Checkpoints have a Mega Health Pack within a reasonable, but out of the way position
- Only exceptions are Rialto Checkpoint Three Courtyard and Watchpoint: Gibraltar Checkpoint Three Courtyard
Overhead Archways/Bridges/Pathways: Directly over Payload Path (both traversable and non-traversable)
- There are 24 total of these that directly go over the path in which the Payload follows for the duration of each map.
- Dorado: 5
- Route 66: 2
- Junkertown: 5
- Rialto: 3
- Havana: 4
- Wachpoint: Gibraltar: 5
- Havana and Dorado each contain the only two non-traversable archways/bridges/pathways
- Havana: The Checkpoint Three Castle Doorway
- Dorado: Archway between two buildings directly ahead of Payload start point
- 14 of these are uncovered with limited protection
- The rest are either non-traversable or covered
- Covered archways/bridges/pathways all have at least a window looking out in the attacker’s direction
- All of Rialto’s and Dorado’s second archway/bridge/pathway have parallel windows
- 21 of these have landings on either side
- 2 of these have only one landing on either side
- Route 66: Bridge above first turn on Checkpoint One
- Havana: Room above Checkpoint One Courtyard
- Only platform to have no landings while being traversable is on Dorado
- Platform above Checkpoint One Courtyard
Health Pack Placement
Note: Health pack numbers are inflated due to me counting some of them in other checkpoints.
- Checkpoint One: 4 Minis & 3 Megas
- Checkpoint Two: 3 Minis & 1 Mega
- Checkpoint Three: 3 Minis & 1 Mega
- Checkpoint One: 3 Minis & 2 Megas
- Checkpoint Two: 0 Minis & 2 Megas
- Checkpoint Three: 3 Minis & 2 Megas
- Checkpoint One: 3 Minis & 1 Mega
- Checkpoint Two: 1 Mini & 3 Megas
- Checkpoint Three: 2 Minis & 3 Megas
- Checkpoint One: 4 Minis & 2 Megas
- Checkpoint Two: 3 Minis & 3 Megas
- Checkpoint Three: 3 Minis & 2 Megas
- Checkpoint One: 4 Minis & 3 Megas
- Checkpoint Two: 4 Minis & 1 Mega
- Checkpoint Three: 2 Minis & 1 Mega
- Checkpoint One: 3 Minis & 1 Mega
- Checkpoint Two: 3 Minis & 1 Mega
- Checkpoint Three: 4 Minis & 2 Megas