PhET Interactive Simulations Living Design Document – Last update 23 February 2023
My Solar System - Sound Design
Related Documents
GitHub Repository
Link to Published Sim
Current Sonified Prototype
PhET Standard Sounds | |||
Reset All | Quick rising and falling arpeggio | Same | reset-all.mp3 |
About Dialogue | A two tone click that plays lower tone then higher tone for open, and higher then lower tone for close | Same | general-open.mp3 general-close.mp3 |
Keyboard Shortcuts | A two tone click that plays lower tone then higher tone for open, and higher then lower tone for close | Same | general-open.mp3 general-close.mp3 |
Check for Updates | A two tone click that plays lower tone then higher tone for open, and higher then lower tone for close | Same | general-open.mp3 general-close.mp3 |
PhET Menu | A tonal click that plays when you click on the PhET logo to open the menu on the bottom right | Same | general-button-v4.mp3 |
Checkboxes - Path | Center of Mass | Gravity Force | Velocity | Grid | Measuring Tape | Values | A tonal click that plays when the checkboxes are checked and unchecked. | Same | checkbox-checked.mp3 checkbox-unchecked.mp3 |
Reset (Top Right) Follow Center of Mass Button and Clear Time Button | A tonal click that plays when you click any of the described buttons. | Same | general-button-v4.mp3 |
Radio Buttons - for speed. Fast, Normal, and Slow | A tonal blip that plays when a radio button is engaged. Goes up in pitch for additional radio buttons | Same | radio-button-v2.mp3 |
Play Button | A short ascending arpeggio in the timbre of a xylophone plays when the learner hits the Play button | Same | play-pause-003.mp3 |
Pause Button | A short descending arpeggio in the table of a xylophone plays when the learner hits the Pause button | Same | pause.mp3 |
Step Forward Button | When the sim is paused and the learner is engaging the step forward button a short low tonal blip plays | Same | step-forward-v2.mp3 |
Screen Selection Home Button | A positive sounding arpeggio plays when the Home button screen selection is pressed | Same | screen-selection-home-v3.mp3 |
Screen Selection Buttons | A positive rising arpeggio plays when one of the Screen Selection buttons are pressed | Same | screen-selection.mp3 |
Switching Screen Selector Icons | A low tonal “Womp” is played when the learner is on the home screen and switching between screen selections | Same | switching-screen-selector-icons-003.mp3 |
Sim Feature | Sound Description Default | Pedagogical design | Sound File |
Acceleration of the bodies. | Each object has a different instrument sound and pitch. Strings, Brass, Organ, and Flute. The sound is mapping the acceleration. The volume changes according to each body’s acceleration. When the four bodies are at play (see Four Star Ballet) their sounds produce a Major Seventh Chord. | This sound helps indicate the shape of the orbit. If it is circular, it constantly plays the same sound, but if it is elliptical, the change in the sound hints at eccentricity. Students can also use this to describe the distance between the bodies and the center of mass when they are moving. Objects that are far, mean lower acceleration, lower volume. | Bodies_Brass_C3.mp3 Bodies_Flute_g3.mp3 Bodies_Organ_b3.mp3 |
Number of bodies | Arpeggio sounds that successively gets higher in note tones and number as more bodies are added and lower in note value and number as bodies are subtracted. | Students know how many bodies are in the play area. Example: Choosing one body will play one tone, and adding a fourth body will play a four-tone arpeggio. | Mass_Selection_1.mp3 Mass_Selection_2.mp3 Mass_Selection_3.mp3 Mass_Selection_4.mp3 |
Bodies crashing | A short three-note falling arpeggio that plays when two bodies crash together. | Emphasize the collision of two bodies. | Bodies_Collide_Absorb_4_to_3.mp3 |
Changing mass (Sliders) | A Stand-Up Bass pluck that plays higher in pitch when the mass is larger and lower in pitch when the mass is smaller. NOTE: AM asked if we could reverse this like GFL:B. | The sound makes the impression that something is getting bigger or smaller. | Mass_Slider_Bass_Pluck.mp3 |
Discussion | Action |
EM: I would suggest we bring back the crashing sound when objects collide. What about a short variant of the force field sound used in Gravity Force Lab. There’s not a force field at play here, but I think a variant of this sound (very short) could help indicate something significant has happened, while also avoiding the indication that we’re modeling impact more accurately than we are. | AM created a sound as an alternative sound and it is implemented in the simulation |
EM: Mass Sliders: The mass sliders only sound every 20 units or so. If you move slowly, it’s silent a lot of the interaction. This feels a bit clunky. Better would be to hear sound continuously, so if you move slowly you hear a sound changing in pitch and if you move quickly it has the feel of the current “bump, bump, bump”. See Gravity Force Lab with Enhanced Sound on to see an example of both a continuous and discrete sound overlaid. This is not the same situation, in that case we have mass and Force sounds playing, here we only want Mass, but a continuous sound like Force but sounding similar to the current Mass sound, to be used here could give the effect I’m imagining. | Yes, do the same to that Gravity Force Lab. Also, MSS is going to have the little buttons for small changes in the mass, that can have the same sound. |
EM: Something to consider pedagogically: having sound for Gravity Force and Velocity (when checkboxes checked). See Gravity Force Lab for an example of seeing how the Force sound can help emphasize what the Force arrows are doing. | No, because that is not the focus of this simulation |
EM: For fun, and to have in our “toolbox” for future sims, it would be great to have a little “tick tick tick” sound as you move the ruler tape in/out. | Add to the list of sound for the future. |
AM, DL, AV, EM
AM, DL, EM, MM, KP, AV
AM, DL, EM, MM, KP, AV