King of the Sea VII Ruleset

King of the Sea VII


TABLE OF CONTENTS

1. Introduction        2

Past Kings of the Sea        2

2. General Information        3

2.1. Structure (EU)        3

2.1. Structure (NA)        5

2.1. Structure (ASIA)        7

2.2. Schedule        8

2.4. Seeding        9

3. Team Setup and Communications        12

3.1. Registration        12

3.2. Team Logos        12

3.3.  Discord        13

4. Tournament        14

4.6. Room Settings        14

4.7. Tiebreakers        15

4.8. Maps in Playoffs: The Pick/Ban System        15

4.9. International Finals        15

5. General Rules        16

6. GLOSSARY        19

7. Appendices        20


1.        Introduction

        

King of the Sea is the premier competitive organization for World of Warships. Originally founded on the EU server, King of the Sea, or KOTS as it is typically known by, has spread to encompass all Wargaming-operated servers. Though we coordinate with Wargaming, this tournament is entirely staffed by volunteers, players of the game, just like you.

Now in its seventh iteration, we aim to unify our rules and standards worldwide. Sans region-specific rulings, a competitor on any server will have a similar experience to others. Teams who face each other in Internationals will have gotten there with a similar number of battles, and have played on the same maps. Whoever wins it all will have gone through the same trials as any other server, and will truly be deserving to wear the crown of King.

With an ever expanding pool of volunteers and organizers at your disposal, we hope you will have an enjoyable experience, and that regardless of where you end up in the tournament, you enjoy your playtime every step of the way.

Good Luck Captains, and may the Crown sit light upon your heads.

Past Kings of the Sea

January 2018

WGP2W

O7

May 2018

RAIN

ZR

VOR

SMILE


2.        General Information

Section 2.1. contains details regarding the Structure for each tournament. It is imperative that you follow the section written for the server you are competing in.

EU

NA

ASIA

2.1.        Structure (EU)

King of the Sea is a four-stage tournament. Teams will begin in a Group Stage, where they are randomly assigned based on Clan Battles Season 3 standings. From this, the top two teams in each group move on to the Qualifying Stage. Teams which succeed in this stage will move on to Regional Playoffs, which will determine the top three teams from each region. The fourth and final stage is the International Finals, in which a predetermined pair of regional winners will compete with each other for the cross-server title.

2.1.1.        Group Stage

        Seeded teams receive a bye through this stage.

                There are eight seeded teams on the EU server.

        

        All remaining unseeded teams will play a round robin format in groups of up to eight teams. Each match will consist of one game. The top team of each group will jump directly to the next stage. Depending on the number of sign-ups, the 2nd and 3rd teams in each group will also advance or play a short qualifier against each other.

2.1.2.        Qualifying Stage

        The Qualifying Stage is made up of three matches. In this stage, the eight seeded teams will join with the 24 qualifiers from the group stage. They will be divided into eight groups of four, and compete in a round-robin format. The top two teams of each group will advance to the Regional Playoffs.

2.1.3.        Regional Playoffs

        This stage is made up of four matches. The first match is the Round of 16. Placement within the playoffs bracket is dependent on initial seed. This match is a best-of-3 on predetermined maps.

        The second match is the Quarterfinals. Placement within the playoffs bracket is dependent on initial seed. This match is a best-of-3 on predetermined maps. This match occurs fifteen minutes after the conclusion of the Round of 16.

        The third match is the Semifinals. Immediately following the Quarterfinals, representatives for the final four teams will meet with tournament organizers for a map pick/ban. Details on this process can be found in Section 4.7. Each set of teams will then compete on their own set of maps in a best-of-5. The winner is whoever obtains three game wins first. This match occurs the Saturday following Quarterfinals.

        The fourth and final match is the Regional Finals. This match is conducted in a similar fashion to the Semifinals. Teams will conduct a map pick/ban. Teams will then compete on their own set of maps in a best-of-5. This match is played fifteen minutes after the conclusion of Semifinals.

        The two pairings in the Regional Finals have different names. The matchup between the first and second place teams is called the “Final.” The matchup between the third and fourth place teams is called the “Third-Place Match.” This distinction is necessary, as only the top three teams will advance to the International Finals. The top two slots are automatically filled by teams in the “Final.” The final slot is filled by the victor of the “Third-Place Match.”

2.1.4.        International Finals

        The International Finals are a final set of three matches played between the teams of two servers. The server pairs are announced prior to the start of the competition. The matches are run one-at-a-time. Each team will play one of these matches. This stage is conducted on its own day.

The first match of the day will be between the third-place teams of each server. This round will be played as a best-of-3 on maps selected by the teams.

The second match of the day will be between the second-place teams of each server. This round will also be played as a best-of-3 on maps selected by the teams.

        The third and final match of the day will be between the first-place teams of each server. This round will be played as a best-of-5 on maps selected by the teams.  The winner of this round will be crowned overall King of the Sea for both servers.

2.1.        Structure (NA)

King of the Sea is a three-stage tournament. Teams will begin in a Group Stage, where they are randomly assigned based on Clan Battles Season 3 standings. From this, the top two teams in each group move on to the Regional Playoffs. In the Playoffs, they are joined by the eight guaranteed seeds to fight to be top three teams from the region. The final Stage is the International Finals, in which our top three teams will fight the top three from a different server.

2.1.1.        Group Stage

        Seeded teams receive a bye through this stage.

                There are eight seeded teams on the NA server.

        All remaining teams will compete using a round robin format. In each group of four teams, the top two by match wins will advance. Each team will play every other team in exactly one match. Each match is comprised of three games; the match winner is whoever obtains two game wins. Each game will be conducted on a predetermined map.

2.1.2.        Regional Playoffs

        This stage is made up of five matches. The first match is RS-1. In this match, sixteen teams compete. Group winners will play against group runner-ups in a best-of-3 matchup on predetermined maps.

        The second match is RS-2. In this match, guaranteed seeds are injected into the tournament bracket, resulting in eight different matchups this round. The seeded team will be published ahead of time; their opponent is the winner of the corresponding RS-1 matchup. This matchup occurs fifteen (15) minutes after the conclusion of RS-1.

        The third match is the Quarterfinals. Placement within the playoffs bracket is dependent on initial seed. This match is a best-of-3 on predetermined maps. This match occurs the day after after the conclusion of RS-2.

        The fourth match is the Semifinals. Immediately following the Quarterfinals, representatives for the final four teams will meet with tournament organizers for a map pick/ban. Details on this process can be found in Section 4.7. Each set of teams will then compete on their own set of maps in a best-of-5. The winner is whoever obtains three game wins first. This match occurs approximately thirty (30) minutes after Quarterfinals (additional time is allotted to allow for map picks).

        The fifth and final match is the Regional Finals. This match is conducted in a similar fashion to the Semifinals. Teams will conduct a map pick/ban. Teams will then compete on their own set of maps in a best-of-5. This match is played the weekend after the conclusion of Semifinals.

        The two pairings in the Regional Finals have different names. The matchup between the first and second place teams is called the “Final.” The matchup between the third and fourth place teams is called the “Third-Place Match.” This distinction is necessary, as only the top three teams will advance to the International Finals. The top two slots are automatically filled by teams in the “Final.” The final slot is filled by the victor of the “Third-Place Match.”

2.1.4.        International Finals

        The International Finals are a final set of three matches played between the teams of two servers. The server pairs are announced prior to the start of the competition. The matches are run one-at-a-time. Each team will play one of these matches. This stage is conducted on its own day.

The first match of the day will be between the third-place teams of each server. This round will be played as a best-of-3 on maps selected by the teams.

The second match of the day will be between the second-place teams of each server. This round will also be played as a best-of-3 on maps selected by the teams.

        The third and final match of the day will be between the first-place teams of each server. This round will be played as a best-of-5 on maps selected by the teams.  The winner of this round will be crowned overall King of the Sea for both servers.

2.1.5.        Sample Bracket - Regional Playoffs

  RS-1                             RS-2                     Quarterfinals                      Semifinals                Finals & 3rd Place            

  DAY TWO                     DAY TWO             DAY THREE              DAY THREE                DAY FOUR


2.1.        Structure (ASIA)

King of the Sea is a three-stage tournament. Teams will begin in the group stage. Eight teams will be seeded into eight different groups based off of their Clan Battles Season 3 Ranking. The remaining teams will be divided amongst the groups. From this, the top two teams in each group move on to the Regional Playoffs. In the Playoffs, they fight to be top three teams from the region. The final Stage is the International Finals, in which our top three teams will fight the top three from a different server.

2.1.1.        Group Stage

Seeded teams will play in the Group Stage, but will not face each other in this stage.

There are eight seeded teams on the ASIA server.

        All teams will compete using a round robin format. In each group of three teams, the top two by match wins will advance. Each team will play every other team in exactly one match. Each match is comprised of three games; the match winner is whoever obtains two game wins. Each game will be conducted on a predetermined map.

2.1.2.        Regional Playoffs

        This stage is made up of four matches. The first match is RS-1. In this match, sixteen teams compete. Placement within the playoffs bracket is dependent on initial seed. Group winners will play against group runner-ups in a best-of-3 matchup on predetermined maps.

        The second match is the Quarterfinals. This match is a best-of-3 on predetermined maps. This match occurs fifteen minutes after the conclusion of RS-1.

        The third match is the Semifinals. Immediately following the Quarterfinals, representatives for the final four teams will meet with tournament organizers for a map pick/ban. Details on this process can be found in Section 4.7. Each set of teams will then compete on their own set of maps in a best-of-5. The winner is whoever obtains three game wins first. This match occurs the day after Quarterfinals.

        The fourth and final match is the Regional Finals. This match is conducted in a similar fashion to the Semifinals. Teams will conduct a map pick/ban. Teams will then compete on their own set of maps in a best-of-5. This match is played fifteen minutes after the conclusion of Semifinals.

        The two pairings in the Regional Finals have different names. The matchup between the first and second place teams is called the “Final.” The matchup between the third and fourth place teams is called the “Third-Place Match.” This distinction is necessary, as only the top three teams will advance to the International Finals. The top two slots are automatically filled by teams in the “Final.” The final slot is filled by the victor of the “Third-Place Match.”

2.1.3.        International Finals

        The International Finals are a final set of three matches played between the teams of two servers. The server pairs are announced prior to the start of the competition. The matches are run one-at-a-time. Each team will play one of these matches. This stage is conducted on its own day.

The first match of the day will be between the third-place teams of each server. This round will be played as a best-of-5 on maps selected by the teams.

The second match of the day will be between the second-place teams of each server. This round will also be played as a best-of-5 on maps selected by the teams.

        The third and final match of the day will be between the first-place teams of each server. The winner of this round will be crowned overall King of the Sea for both servers.

2.2.        Schedule

        Group Stage -                        October 21

        Qualifying Stage (EU Only)-        October 27

        Regional Playoffs -                October 27 / October 28 (EU)

        Quarterfinals -                         October 28

        Semifinals -                         October 28 (NA) / November 3 (EU)

        Third-Place Match -                 November 3

        Regional Final -                         November 3

International Finals -                 November 4

Each best-of-three is expected to last eighty minutes. This is followed by a ten-minute

intermission. Thus, each successive match on the same game day will be ninety minutes

apart. During the playoff stage, the ten-minute intermission begins upon publication of the schedule.

2.2.1.        All times are given for a single time zone for each server. It is up to team members to

        properly convert these to their own timezones.

2.2.2.        The primary time zones are:

REGIONAL PRIMARY TIMEZONES

EU

UTC+1

CEST (Central European Summer Time)

NA

UTC-4

EDT (Eastern Daylight Time)

RU

UTC+3

MSK (Moscow Time)

ASIA

UTC+8

SST (Singapore Standard Time)

                

2.3.        Format

2.3.1.        The team limit for each server is determined by the server’s organizers.

                EU - 64

                NA - 40

                ASIA - 24

                RU - 64

2.3.2.        Lineups are comprised of nine vessels.

2.3.3.                Up to one (1) carrier

2.3.4.                Up to two (2) battleships

2.3.5.                Tier X only

2.3.6.        Teams are comprised of at least nine (9) players.

2.3.7.                Two of these players are designated team captains, and must join be available in

the KOTS discord. They take up slots 1 and 2 in your player list.

2.3.8.        Ships not released to the general public are not allowed in play.

        As of 9/24, this list is: Daring, Bourgogne.


2.4.        Seeding

2.4.1.        Seeded teams are determined prior to the start of signups. These teams are determined based on final placement in Clan Battles Season 3. For NA and EU, these teams have been considered to have demonstrated their competitive ability, and as such will skip to the Regional Playoffs. Teams seeded on ASIA will still play through the group stage, but they won’t meet each other until Regional Playoffs.

        The seeds by server are:

                EU - Top eight

                NA - Top eight

                RU - None

                ASIA - Top eight

2.4.2.        The final ranking for each server can be found in Appendix 7.1.

2.4.3.        Seeded teams are randomized in batches. Seeds 1-4 are placed, followed by seeds 5-8.

2.4.4.        Seeded teams are distributed in such a way as to prevent them from eliminating other

seeds early in the tournament.

2.4.5.        Seeded teams must consist substantially of the players that earned the seed position.

The definition of “substantially” is up to the discretion of regional organizers.

2.4.6.   Non-seeded teams will be grouped based on Clan Battles Season 3 standings.


2.5.        Website and Public Information

2.5.1.        All servers will be using a tournament organizer, such as Challonge or Toornament, to run

their tournaments.

  1. North America
  2. Europe
  3. Russia
  4. Asia

2.5.2.        Through Toornament, the public will be able to see:

                Team Name

                Team Roster

                Team Logo

                Team Standings


2.6.        Game Modifications

2.6.1.        All mods from Aslain’s Mod Pack or the official Wargaming Mod Pack are allowed.

2.6.2.        All players must have replays enabled.


2.7.        Map Pool

        All matches before the semifinals will be played using a rotation of a predetermined set

of maps. These maps will be the same for all servers:

                 Islands of Ice

                Sea of Fortune

                Warrior’s Path

                Tears of the Desert

                Trap

                North

                Shatter

        A detailed map schedule can be found in Appendix 7.2.


2.8.        Rewards

2.8.1        Teams will receive a “Team Pool” of rewards they can distribute amongst their roster.

2.8.2.        For a team to be eligible for rewards, they must complete all matches in which they are

        scheduled.

2.8.3.        Regional Playoff Rewards

REGIONAL REWARDS

Final Position

Reward

1st

384 000 coal + 54 000 doubloons

2nd

288 000 coal + 42 000 doubloons

3rd

192 000 coal + 30 000 doubloons

4th

192 000 coal + 18 000 doubloons

5th to 8th

 96 000 coal + 12 000 doubloons

9th to 16th

 48 000 coal +  6 000 doubloons

17th to 32nd

 48 000 coal

All Participants

 60 FTW camouflages

2.8.4.        International Finals Rewards

        Rewards from the International Finals are granted on a per player basis. Each team can choose twelve

(12) people to earn the listed rewards.

INTERNATIONAL REWARDS

Final Position

Reward (per player)

1st

One (1) Tier VIII Premium Ship

2nd

One (1) Tier VII Premium Ship

3rd

One (1) Tier VI Premium Ship

                Players can choose any available Premium Ship. They cannot choose ships on the following list:

Graf Zeppelin
        Kaga
        Saipan
        Enterprise
        Alabama ST
        ARP and HSF ships
        Admiral Makarov (for CIS)
        Mikhail Kutuzov
        Belfast
        Nelson
        Perth
        Flint

 2.8.5   Performance Rewards

These are less serious prizes that can be won by any team or player participating in the

tournament. If you think you qualify for a prize, please keep a screenshot/replay/twitch link

ready so we can share it with everyone!

The winner of each category will receive the indicated number of  “Community Contributor”

containers.

Category                                Number of Containers

Fastest First blood                        1

Highest damage                                1

Most kills                                1

Most potential damage                        1

Most spotting damage                        1

Most torpedoes spotted                        1

"Happy Feet"-for best dodging                 1

Fairplay                                        5

Exciting plays                                5

Best comeback                                9

 


3.        Team Setup and Communications

3.1.        Registration

3.1.1        Registration will be done through a Google Sign-Up for linked on the portal article and the King of the Seas discord(s).

3.1.2.        Upon registration, teams will be asked for the following information:

                Team Name: What you want to be called. Preferably less than 32 characters.

                Email: The email address of your team captain. This will only be available to

regional organizers.

                Team Tag: 2-6 characters, the short version of your team name.

                Team Logo: Not required, but preferred. Please make 600x600 px with a

transparent background.

                Player List: At least ten players are required initially, though rosters can be

modified at the discretion of regional organizers. You will also need

to provide each player’s Player ID. This is not their in-game name.

It is a numeric code associated with each account. Toornament will ask

for an email for each player; aside from the captains, ignore this and put

something random (e.g. random1@random.net)

3.1.3.        Players can only be a member of one team.

3.1.4.        Teams may modify their roster as they see fit at any point during the tournament.

                The roster must be finalized by midnight following the conclusion of the Regional Finals.

3.1.5.        Team Names and Team Tags should be substantially related to each other.

                i.e. “[QUAD] Test Clan Please Ignore” would not work.

3.1.6.        Registrations are by team, not by clan. Teams can be made up of members of multiple

        clans.

3.1.7.        Teams who wish to withdraw from the tournament must have a Team Rep clearly state

so in their regional representative channel.

3.2.        Team Logos

3.2.1.        Team Logos are not required, but are highly recommended to aid a team’s visual brand.

3.2.2.        Submitted logos should be uploaded to imgur.

3.2.3.        Logos should be 600x600 pixels with a transparent background.

3.2.4.        For best results, logo elements should be recognizable even when scaled to 80x80.

It is also preferable that the logo is easily visible against both light and dark backgrounds, whether by design or by submitting two versions.        

3.2.5.        Team Logos should be considered age-appropriate. This is PG-13 or PEGI 12.        

3.3.         Discord

3.3.1.        The team captain and team co-captain must join the KOTS discord, linked below.

                                NA/EU                    RU                ASIA

3.3.2.        Team registration will not be accepted until a team representative is available in the KOTS discord.

3.3.3.        All teams must have one of their reps available on the KOTS discord on match days.

3.3.4.        All team representatives must be able to communicate in English.

3.3.5.        One team representative must attend the pre-tournament reps meeting.

3.3.6.        Team reps joining the discord must change their display name as follows:

                [Clantag] Nickname

        ex.         [QUAD] Quadrilus

3.3.7.        Team reps must request the correct tag using the #role-assignment channel

                Include your team name and server in your message

3.3.8.        Team members are encouraged to join the KOTS discord and request the “Members”  role.

3.3.9.        Members of the KOTS discord are not allowed to ping WG Staff.

        


4.        Tournament

4.1.        The tournament is conducted using Training Rooms

4.2.        For all matches prior to Semifinals, map rotation is predetermined.

4.2.1.        The proper order of maps in each match can be found in the Appendix 7.2.

4.3.        Each match is hosted by a “Home Team”

4.3.1.        The Home Team occupies the top slot in the respective matchup in Toornament. See the

        example below. In the example, the “Home Team” is “Team 1.”

4.3.2.        The Host/Home Team is responsible for opening the room and inviting their opponent

and any streamers.

4.3.3.        Team 1 will always have Alpha spawn, and Team 2 will always have Bravo spawn.

4.3.4.        Spawn locations can be found in Appendix 7.3.

4.4.        Each room must be named using the format:

                Team 1 vs Team 2

        i.e.        QUAD vs KING

4.5.        Teams are allowed to change their lineup between games, but cannot change them

during a restart.


4.6.        Room Settings

4.6.1.        The match must be set for twenty minutes.

4.6.2.        The match must be played using “Tournament. Domination.”

4.6.3.        Each team must be placed in their correct side.

4.6.4.        It is up to both teams to ensure the settings are chosen correctly.

4.6.5.        If a mistake is found, notify your opponent as soon as possible. After two minutes have

        passed in game, the game must be played to completion.


4.7.        Tiebreakers

4.7.1.        Tiebreakers are only possible in the Group Stage. The following is the order of

        determination as to which two teams advance to Qualifying Stage.

4.7.2.        Count:

                The number of BO3s won.

If two teams have the same number, the winner of the head-to-head match

advances.

i.e.        QUAD and KING both have two wins. In the QUAD vs KING game,

QUAD won. QUAD advances.

                If three teams have the same number, the total number of game wins is counted.

                        Teams who won 2-0 will be counted as 3-0.


4.8.        Maps in Playoffs: The Pick/Ban System

Pick/Ban is a method whereby teams will narrow down the list of seven official maps to five. They will select their spawns and the order. This method serves to provide a more fair determination of team skill at this level of play.

In Pick/Ban, each team has the opportunity to ban one map. They then get to choose what map is played next. Note: the team that picks the map does not get to pick their spawn on that map. See below for process:

4.8.1.        Team 1 bans a map.

4.8.2.        Team 2 bans a map. There are now five maps remaining.

4.8.3.        Team 1 picks a map to be played first.

4.8.4.        Team 2 picks their spawn on the map Team 1 chose.

4.8.5.        Team 2 then picks the next map.

4.8.6.        Team 1 picks their spawn on this map.

4.8.7.        The process continues for maps 3 and 4.

4.8.8.        Map five will be the last remaining map. For this map, the Alpha spawn goes to whoever

        placed higher in the bracket.


4.9.        International Finals

4.9.1.        International Finals will take place on one of the two servers in a pair.

4.9.2.        Maps will be determined via pick/ban.

4.9.3.        The Host Team is the Home Team (i.e. they’re locals)

4.9.4.        Each team will be provided with press accounts for the international finals.

                These accounts will have all T10s and 19-point captains.

                They will be named Clantag_Playername

                        i.e. QUAD_Quadrilus

                These accounts are not to be used outside the Training Room

4.9.5.        These accounts are solely dedicated to the competition. DO NOT play in randoms.

5.        General Rules


5.1.        Teamsheets, Score, and Screenshots

        5.1.1.        Each team will submit one “Match Report” upon conclusion of each match. This match report

supplements the score report. This match report will ask for:

        5.1.1.a.        Your Tag and your Opponent’s Tag

        5.1.1.b.        The Maps you played and which Spawn.

        5.1.1.c.        A replay file from any one of your members.

5.1.2.         Upon conclusion of the match, a rep from the “Home Team” must message the score in the

        designated score reporting channel on the KOTS Discord.


5.2.        Match Disputes and Mulligans

5.2.1.        Teams must be in their match room within ten minutes of their match’s scheduled start time. This time may be extended at the discretion of the team reps and regional organizers. All players should be ready for play within 5 minutes of all players being in  the room or a prior match ending. If a team is not ready for play in this period, an adjudicator may award a game or match win to the team that is ready for play.

5.2.2.        All players must have replays are enabled.

5.2.3.        A “Mulligan” or restart may be requested if:

5.2.3.a.        A player fails to load/disconnects.

5.2.3.b.        The spawns/room settings are incorrect.

5.2.3.c.        There are bugged spawns.

                ex. the CVs spawned in E-5/F-6.

5.2.4.        Only 1 Mulligan is allowed per team per match.

5.2.5.        Additional Mulligans can be granted on a case-by-case basis.

5.2.6.        Restarts requested by regional organizers do not count against a team’s limit.

5.2.7.        During a Mulligan, teams may not change their ship lineup.

                They can change players if someone cannot reconnect, but not ships.

5.2.8.        Mulligans cannot be requested after two minutes have passed of game-time. After this

        time, both teams are considered to have agreed to the game rules and the game should be played to  completion.

5.2.9.        In the spirit of competition, we trust team reps to do a reasonable job of when and when

        not to allow exceptions, though request not to fall too far behind schedule.


5.3.        Broadcasts

        It is the goal of the KOTS Organizers to have as many games streamed as possible.

5.3.1.        All official streams will be coordinated by the KOTS Organizers.

5.3.2.        All streamers will spawn in a T1 Hashidate.

5.3.3.        On maps with tournament spawns, streamers will ram each other as soon as possible.

5.3.4.        The start of some matches may be held to allow streamers to finish a prior match. Teams

        will be informed by an adjudicator if this is the case.

5.3.5.        Teams which begin their matches without waiting for a previously announced streamer

        risk a match forfeit.

5.3.6.        Attempts will be made to not schedule streamers to matches their clan is participating in, and , should this occur, assigning a streamer to their clan’s opponent will be avoided.

5.3.7.        We trust streamers not to pass along information that may skew match results. If

        irrefutable evidence of this is found, said streamer will be banned permanently from all

        KOTS-associated events.

5.4.1.        All streams will have a minimum five-minute delay.
5.4.2.        Streamers are to highlight their streams and submit these to tournament organizers.

5.4.3.        Streamers are required to use the official tournament stream overlays.

5.4.4.        Streamers are highly encouraged to use the official tournament mod settings.

5.4.5.        Streamers are not to have facecams during games themselves. Facecams in

        intermissions are acceptable.


5.5.        Sportsmanship

        We’re not even going to number these. It’s 2018 guys. Treat your opponents with

        respect. Play them to the best of your ability. We don’t want to have to punish or

        disqualify anyone, so the more team reps can settle amongst themselves, the better.

        However, teams which come to us insisting we apply every rule strictly upon their

        opponents will have all their actions scrutinized and held to the same high standard.

        Don’t delay games you don’t need to, communicate with your opponents, and above

        all, enjoy the game.


6.        GLOSSARY

Admin - Tournament administrators, the individuals who make KoTS happen.

Adjudicator - A referee, lays down final rulings on match disputes.

Captain - Team leader, a representative who manages the team’s registration.

Game - A part of a match, played on one map.

KOTS - Short for King of the Sea

Lineup - The fleet a team sorties to each game.

Match - A pairing between two teams. Typically made up of three or five games.

Matchup - See Match.

Match Fault - A restart called by a tournament organizer.

Mulligan - A restart due to circumstances outside a team’s control.

Organizer - See Admin.

Player ID - A ten-digit numeric string that represents each player’s profile. This is not their

        in-game display name.

Representative - A member of the team who manages communications with other reps and

        tournament organizers.

Sortie - Deploying a fleet into a Game.

Stage - A defined part of the Tournament. Can be comprised of multiple matches.

Streamer - Broadcasts matches on behalf of the organizers. Is considered a representative

        of the tournament to the general public.


7.        Appendices

7.1.        Appendix A: Clan Battles Season 3 Final Rankings

Seed

EU

NA

RU

ASIA

01

-TWA-

ZR

SMILE

VOR

02

OMNI

ISSUE

SK

KAXSA

03

ENUF

OPG2

SG-S

SGC

04

OM

RIPQP

SQDMW

UMR-R

05

WGP2W

RUSHB

CLOUD

NYANG

06

10GO

OPG

FOGFL

PANTS

07

RAIN

APOC

SK-B

RE-F3

08

TTT

CUTER

RQGER

-1S

09

AONO

-HON-

RADI0

SOLO

10

PARAZ

CUTE

ZAVOD

SOLA

11

FAM

PSV

SEXY

QAQ

12

OFFS

PWP

B_B

PNN

13

FRAC

5D

ARP

CAFE

14

KINGS

T-E

FU-FU

PATEN

15

PAD

NADO

SG_B

RSTC

16

SPUDS

MIA-A

FH

TKR

17

GRAY

ARP

S-VTR

GS

18

WOTN

NEP

TEAMA

SKR

19

BGNAV

SF-3

Z1O00

PASTA

20

TSG

O7

HYPER

TEAM

21

-KSM-

STW

W_WST

FANTA

22

TENGO

-K-

RA

ATLAS

23

OP

DAY

SB

NAN-J

24

ORCA

DETN8

W_WP

AO

Dark colors indicate teams which are guaranteed a seed if they sign up.

Light colors indicate teams which may obtain a seed if a higher team abstains. This is not a complete list.


7.2.        Appendix B: Map Rotations

7.2.1.        Group Stage

Game 1

Game 2

Game 3

GS-1

Tears of the Desert

Warrior’s Path

Sea of Fortune

GS-2

Islands of Ice

Shatter

North

GS-3

Trap

Tears of the Desert

Warrior’s Path

7.2.2.        Regional Playoffs

Game 1

Game 2

Game 3

RS-1

Sea of Fortune

Islands of Ice

Shatter

RS-2

North

Trap

Tears of the Desert

Quarterfinals

Warrior’s Path

Sea of Fortune

Shatter

        

7.3.        Appendix C: Map Spawn Locations

Map Name

Alpha Spawn

Bravo Spawn

Islands of Ice

North

South

Sea of Fortune

North

South

Warrior’s Path

South

North

Tears of the Desert

West

East

Trap

North

South

North

North

South

Shatter

North

South


7.4.        Appendix D: Useful Links

        KOTS Main Discord

        KOTS NA Discord

        KOTS ASIA Discord

        KOTS RU Discord (Russian only)

        Guide: How To Find Player IDs

        

        Guide: How To Make a Training Room