Wednesday 

Beat and Greet: After a long day of driving and setting camp what better way to shake off the dust then to come over to the Town Square and throw down with some pick up fights there will be plenty of marshals and other fighters open to all rapier and C&T fighters. And once your done and ready for a drink we will have a mixer come and meet each other without masks and swords share a tale and a drink with your fellow fighters, this time will also be used for a marshal meeting.

Thursday 

Foolish Dagger Fight: a series of dagger fights with unconventional off hand items. Bring out your best use your imagination some ideas: a fan, a turkey leg, a dead cat, a unicorn. Please prepare your items with safety in mind as all items will need to be inspected prior to use. If you intend on using your item to strike with you will need permission from your opponent before doing so. Items will be made available if you forgot yours.

Wounded Warrior Fights: in this rapier scenario two fighters will fight an endurance test. The fighters will be wounded and unable to walk without the support of each other (one arm around each others waist or shoulder). Each team will face three challenge in order to make there way off the field of battle. They will first face multiple combatants in this challenge if one or both fighters win they move on to the next challenge if both die they're fight one time then move on. Deaths will be treated as mortal wounds and tallied, the team with the least mortal wounds will win.

Friday 

C&T Never-won-a tournament: A double elimination bring your best round robin to test your skills must have never won a tournament at a kingdom, principality, or baronial event.

C&T Masters Tournament: Not just for MODS, this is a period masters tournament show your prowess in a round robin tournament each fighter will fight every entry, each fight will be fought tell the first fighter to land three blows that shall be called as good. Each combatant will declare their period master and three principles/techniques their master focuses on. The judges will score the contestants. 1 point for attempting (but failing) at the technique, 2 for using the technique, 3 for using the technique very well. Additional point for each kill. So the point spread will be zero to 12 for each bout. The winner is the one with the most points at the end.

Rapier Never-won-a Tournament:  double elimination bring your best round robin to test your skills must have never won a tournament at a kingdom, principality, or baronial event.

Rapier Masters tournament:  Not just for MODS this is a period masters tournament show your prowess in a round robin tournament each fighter will fight every entry, each fight will be fought tell the first fighter to land three blows that shall be called as good. Each combatant will declare their period master and three principles/techniques their master focuses on. The judges will score the contestants. 1 point for attempting (but failing) at the technique, 2 for using the technique, 3 for using the technique very well. Additional point for each kill. So the point spread will be zero to 12 for each bout. The winner is the one with the most points at the end.

Caravan Guard Tournament: During Moonlight Madness, there will be a double elimination tournament, sponsored by the merchants. In order to participate, each fighter will have had to secured sponsorship from a participating merchant at the war. Each sponsoring merchant will donate a prize, each fighter will announce there sponsor an show the donated prize before the beginning of the tourney. All prizes will be distribute to the fighters based on placement in the tournament.

Saturday 

C&T Melees: all cut and thrust fighters with a minimum of TWO years of authorized experience are called to participate in the cut and thrust melee experiment. Multiple scenarios will be run based on participation as well as a group discussion about our experiences. Don’t do melees? We still need you to marshal or watch and share your experience as well!!! Rapier Native Forces battles: gather your allies and take sides in an all out melee battle to hold bragging rights for the next year. Bring your favorite toys (rbg’s, siege weapons etc..) and take a turn defending your kingdom (castle). Don’t melee? You can still support your community by marshaling; the more the better.

TBA: fight with the Equestrians come out and participate with our mounted allies. now we still need to get times hammered out and info from the Equestrians.