Progress outcome 1: Designing and Developing Digital Outcomes

You’re welcome to brainstorm, add ideas and collaborate together to gain a better understanding about PO1 for designing and developing digital outcomes. Equally all comments, corrections welcome.

 

Technological Practice:

Brief development

Describe the outcome they are developing and identify the attributes it should have, taking account of the need or opportunity and the resources available.

 

Technological Knowledge:

Technological systems

Understand that technological systems have inputs, controlled transformations, and outputs.

 

Nature of Technology:

Characteristics of technology

Understand that technological outcomes are products or systems developed by people and have a physical nature and a functional nature.

 

In authentic contexts and taking account of end-users, students participate in teacher-led activities to develop, manipulate, store, retrieve and share digital content in order to meet technological challenges. In doing so, they identify digital devices and their purposes and understand that humans make them. They know how to use some applications, they can identify the inputs and outputs of a system, and they understand that digital devices store content, which can be retrieved later.

 

In real-life situations and appropriate to people's individual needs…

Students understand that digital devices are made by people to help solve problems and make things happen.

Students understand digital devices serve different purposes and know how to use some apps or software programs in response to a challenge/need.

Students understand what ‘input’ means and can work out what the inputs are for a particular digital device or system (computer hardware component) like keyboard, mouse, microphone

Students understand what ‘output’ means and can work out what the outputs are for a particular digital device or system. (computer hardware component) like monitor, printer.

Students understand that digital devices can store content which can be found, retrieved and shared.

Digital examples: Students can learning about digital devices, how they are fit for purpose, what apps and programmes do and how they use these to create, store and retrieve digital content.

 Students learn that digital devices are man-made for particular purposes and can articulate different purposes. For example, Vacuum cleaners DDDO exemplar 1

Students can create digital content using appropriate apps and software (writing, pictures, animations, sound files, videos) using a digital device (computer, tablet) and apps like Google docs, Onenote, Book creator, Minecraft) For example DDDO animating a song exemplar 3

Students can use a digital devices to store and retrieve digital content (files, folders, computers or Internet).

Students can identify I/O for computer hardware components, for example, DDDO Turning on the TV exemplar 2 and DDDO Bottle cap music exemplar 4

Students can share digital content with other people (digital stories, games, ebooks, videos, print, website, blogs, email, QR codes).

Image source: Wikipedia Commons: Graph of Videos Operating System placement on computer usage

Possible contexts, themes, issue:

·          Adaptations, systems, location, place-based learning, cycles, patterns

  • On the Marae
  • Our local area
  • In our backyard

Problems/issues: rubbish, clean water, food, injury, wearable arts, respond to human issue/problem/need

Tools and Technologies:

Book Creator, Google slides, Excel, Garage Band, Quiver, merge cubes, HP reveal, Tinker, Cad/Sketchup, 3D printing, Scratch, piskel, stick nodes,