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MTC Season 1 - Ruleset - EN.docx
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MTC Season 1 - Ruleset - EN

1. Introduction and Purpose

Welcome to Mobile Legends: Bang Bang Türkiye Championship - Season 1 (MTC S1).

This official rules document aims to describe the entire regulation regarding the tournament Mobile Legends: Bang Bang Turkish Championships 2023 - Season 1.

The following information will describe the structure and functioning of the tournament, as well as the set of rules that must be followed by the teams and their respective players who register for the tournament.Please Read carefully, because non-compliance with the rules in this document may result in punishment and / or disqualification of the team and their respective players from the present and future tournaments, championships and / or leagues.

Moonton and D-Brawl are responsible for operating this tournament. Moonton and D-Brawl are hereinafter referred together as the Organizer. Moonton, as the publisher responsible for the game Mobile Legends: Bang Bang , and D-Brawl, as the agency has full authority and reserves the right to cancel, suspend or modify the rules and descriptions contained in this document, in addition to making final decisions, including regarding items that were not previously specified or outlined in this regulation in order to preserve fair play and sportsmanship to its exclusive criteria.

We wish you all an excellent competition and we commit to doing our best to make this a fair, exciting and legendary experience for all participants.

2. Tournament Structure, Schedule and Prize

2.1 Definition of Terms

  1. Game: An instance of the competition on the map designated by Organizer, which is played until a winner is determined by one of the following methods, whichever occurs first: (a) completion of the final objective (destruction of a base), (b) Team Surrender, (c) Team Disqualification, or (d) Organizer deems a team has won.
  1. Match: A set of Games that is played until one Team wins a majority of the total Games (e.g., winning one Game out of one (Bo1); winning two Games out of three (Bo3); winning three Games out of five (Bo5); winning four Games out of seven (Bo7). The winning team will either receive a win tally in a league format or advance to the next round in a tournament format.
  1. Season: The season will consist of four (4) phases:
  1. Open Qualifiers
  1. Closed Qualifiers
  1. Regular Season
  1. Grand Finals

2.2 Tournament Format and Schedule

  1. Schedule: The tournament schedule is detailed in the document presented to the players and is located here
  1. Open Qualifiers: There are 2 open qualifiers in Single Elimination format with a maximum of 128 slots to be registered. Top 16 teams will be qualified to the Open Qualifier Finals
  1. Open Qualifier 1 is on 11 March 2023 Saturday
  1. Open Qualifier 2 is on 18 March 2023 Saturday
  1. Open Qualifier Finals: Top 16 teams from respective Open Qualifier will be qualified to enter the Open Qualifier Finals on the following day, and Open Qualifier Finals will be in Swiss format
  1. Open Qualifier 1 Final is on 12 March 2023 Sunday
  1. Open Qualifier 2 Final is on 19 March 2023 Sunday

If teams win at least 2 matches, their next matches will be played as Bo3 (Best of 3)

If teams lose at least 2 matches, their next matches will be played as Bo3 (Best of 3)

  1.  Closed Qualifiers: There are 16 teams in total for closed qualifiers (top 8 teams from every Open Qualifier Finals). closed qualifiers will be played in Double Elimination format. During closed qualifiers; top 4 teams that advanced in the winners bracket and 2 teams that advanced in the losers bracket will qualify to the Regular Season. The winner of the match, which will be organized by the Organizer between the 2 teams eliminated in the last stage of the losers bracket (7th - 8th placement match), will advance to Regular Season.
  1. Regular Season: Consisting of the Top 7 teams from Closed Qualifiers and the champion team from 2022 Türkiye Championship; 8 teams in total will compete in the Regular Season.
  1. Each team will play 2 Bo1 (Best of 1) matches with the other seven teams, for a total of 2 rounds.
  1. The ranking of the competition will be determined by points.
  1. Total win and lose difference, highest to lowest
  1. Total match duration in all matches, lowest to highest
  1. Total kill difference in all matches, highest to lowest
  1. Head to head result of the tied teams
  1. Tiebreak match
  1. Head-to-head Result
  1. Tiebreaker Matches
  1. Grand Finals: The top four teams in the Regular Season point rankings will enter into the Grand Finals.

2.3 Prize

  1. Grand Final Prize Pool: Teams participating in MTC Türkiye Championships Season 1 will be awarded with rewards as follows:


Prize (Taxes included)

Qualified To



MSC 2023 & MTC S2

Runner Up



3rd Place



4th Place



5-6th Place



7-8th Place



  1. Regular Season Prize Pool: ₺2.500 per match win within the Regular Season
  1. Taxes. Each team shall respectively be responsible for its own applicable taxes that may be imposed with respect to the receipt of any reward or prizes.
  1. Teams shall be responsible for their bank transaction fees.
  1. Payment. The prizes for the MTC Türkiye Championship Season 1 shall be paid to the teams within two months after the closure of the MTC Türkiye Championship Season 1 and the designated receiving invoice is provided by the teams (whichever is later).
  1. Payment Requirements: The teams that are entitled to win the prize money, will take all necessary actions (opening a bank account, sharing the correct IBAN, etc.) in order to receive the prize, otherwise the Organizer can not be held responsible for issues in sending the prize.

3. Team Member Eligibility

3.1 General Rules

3.1.1 Formation

Each team is required to maintain the following during the entirety of the season:

  1. One (1) Head Coach or Manager;
  1. Five (5) Players for their starting lineup ("Starters");
  1. At least one (1) and a maximum of two (2) substitute players ("Substitute") .

The minimum requirement for each team to legitimately function in the MTC S1 is to maintain at least five (5) starter players and one (1) substitute, along with a manager and / or coach. Failure to maintain this minimum standard shall subject the team to applicable penalties.

If a team registered with 1 coach, 5 starter players & 2 substitute players, the coach can not play as a player at any time;

If a team registered with 1 coach, 5 starter players & 1 substitute player, the coach can play as a player when the rest of players can not constitute as a 5-player team;

3.1.2 Regular Season Contract Requirements

  1. Signing. The team shall enter into a legal and effective written contract respectively with every player and head coach on the team's active roster;
  1. Eligibility Form. The teams shall collect and submit the Eligibility Form as provided by the Organizer that is signed by every player, head coach and manager to the Organizer. Any individual that has not signed this eligibility form before the prescribed deadline will not be allowed to participate in the MTC Turkiye Championship in any official capacity;

3.1.3 No Organizer Employees

Team Members shall not be employees of Organizers or any of its affiliates, agencies or other contractors at the start of or at any point during the MTC Türkiye Championship Season 1. “Affiliate” is defined as any person or other entity which owns or controls, is under the ownership or control of, or is under common ownership or control of another party. “Control” shall mean the power, through any means, to determine the policies or management of an entity, whether through the power to elect, appoint or approve, directly or indirectly, the directors, officers, managers or trustees of such entity or otherwise.

3.1.4 Others

  1. Jersey: Teams must present the design and have a valid jersey by 6 April 2023 Thursday, before Regular Season start date. All members of the team will need to use their own jerseys during Regular Season and Grand Final matches.  If a team's jersey has not been created, Organizer will assist the team officials in this regard.
  1. Photoshooting: Player and team photoshootings will happen between 27 March 2023 and 6 April 2023, before Regular Season start date. Organizers will arrange all necessary photoshooting organisations and will directly communicate with team members.
  1. Mobile Device: Only mobile devices (cell phones) are allowed to be used by the participants during all the matches. If emulator or tablet usage is detected after the inspections made by the organizers in each qualifier or match, the player using the tablet or emulator, or the team which the player is a member will be disqualified from the tournament as a result of the evaluation of the authorities.

3.2 Player Eligibilty

3.2.1 Player Age

No Player will be considered eligible to participate in any MTC Turkiye Championship Season 1 competition before having lived full 16 years old at the date of which a match takes place. The team must present the original copy of the players' identity document or passport, issued in their country of birth, to testify that the players have reached the required age to participate in the competition. Any other certifications are invalid.

3.2.2 Regional Residency Requirement

  1. Team Formation

At least three (3) out of the five players on the starting lineup and at least 1 substitute of a team are required to be Citizens of Turkey where the MTC Türkiye Championship Season 1 competitions are held.

A team is allowed to have no more than two (2) non-resident players who are living in Turkey where the MTC Türkiye Championship Season 1 competitions are held during the whole tournament.

  1. Citizenship

 A Player is considered a “Citizen” if the Player is a lawful permanent resident in Turkey, or a holder of ID cards upon the legal status in Turkey.

  1. Single Residency Status 

A player may only be a citizen of a single region at any point in time.

3.3 Head Coach

For Regular Season; each Team is required to have a head coach who will be considered the official coach of the team.

  1. Single Capacity. General Manager / Head Coach can only represent one Team in one region and cannot be affiliated with more than one Team in any capacity in MTC Türkiye Championship Season 1 (including but not limited to not being the Starter, Substitute or General Manager for any Team).
  1. Presence. The Head Coach is allowed to be with the team during the Draft Pick Phase for every Game that the Team participates in. Additionally, the analyst of the teams is allowed to be onsite if teams have the request.
  1. In case of emergency, (please refer to Emergency in Substitution for more information), the  General Manager / Head Coach could be temporarily registered as a substitute player by Organizers.

4. Team Names, Team Logos and Player Names

4.1 Team Names and Team Logos

  1. Teams are not allowed to have the same names and team logos can not be the same and must be unique in design.
  1. When applying with the Organizer for the use of any Team names, the Team shall also provide a short name of the contemplated Team name, which must not exceed 4 characters and must only contain English characters and numbers. Unless otherwise specified by the Team, the Organizer is entitled to use, at its own discretion, the full Team name and/or the short Team name on any occasion.
  1. Team Logos and names cannot use any logos and names with which exists any legal issues or the logo/name of a sponsor unless such sponsor holds more than 50% equity interests in the Team’s shareholding.
  1. The name, logo, or any content used by the team shall not contain any content that is offensive, insulting, abusive, threatening, vulgar, obscene, sexual, racist, defamatory, contrary or likely to harm the interests of the Organizers, and more generally any element which is unethical, of esport values, or objectionable by a legislative or regulatory provision in force.
  1. The Organizer reserves the final right to approve Team names and logos.

4.2 Player Names

  1. Player Names cannot contain a sponsor's name.
  1. In case of duplicate names, the player must first consult the tournament organization and then change his name.
  1. The name or any content used by the player (e.g.: nickname) shall not contain any content that is offensive, insulting, abusive, threatening, vulgar, obscene, sexual, racist, defamatory, contrary or likely to harm the interests of the Organizers, and more generally any element which is unethical, of esport values, or objectionable by a legislative or regulatory provision in force.
  1. The Organizer reserves the final right to approve Team names and logos.

4.3 Common Restrictions

No additional special characters will be allowed for Team names, Logos or Player Names (including underscores, slashes, etc.). Team Names, Logos and Player Names may not contain: vulgarities or obscenities; names related to the hero characters in the Mobile Legends: Bang Bang or other similar characters; or other content that may create confusion. The Organizer reserves the final right to approve Team names and logos.

4.4 Sponsors

A team has the ability to acquire sponsors. Sponsors names and related information are only allowed to be displayed on team jersey during a match. If sponsors belong to the following list of restricted sponsor types, then the sponsor's company name cannot be displayed during Mobile Legends: Bang Bang games, any documents related to Mobile Legends: Bang Bang, MTC or any game, competition, league or tournament related to the MTC. The Organizers have the ability to update the category list at any time. The following is a nonexclusive list of limited sponsors:

  1. Prohibited Sponsorship.

Any Team / Team Member may not acquire sponsorship in the below-listed categories:

  1. Casino or gambling websites;
  1. websites and products related to pornographic imagery and sex ;
  1. firearms, handguns, or ammunition providers;
  1. alcohol;
  1. drugs;
  1. tobacco or cigarettes, including e-cigarette and vaping products;
  1. cryptocurrency, and NFT and Blockchain
  1. other products or services that Moonton determines are detrimental to the MLBB Turkish Championships or in a competitive relationship with Mobile Legends: Bang Bang mobile game.
  1. Sponsorship Approval.

A team or player must provide the following information to Organizers for permission before being sponsored.

  1. The sponsor's information, such as its name, logo, sponsor category, etc.;
  1. The team/team member's way, manner, or pattern to advertise the sponsor (for instance, if the sponsor requires the display of the sponsor's logo on the team member's jerseys in the MTC, the design of such jersey needs to be provided in the request.).

4.5 Review

  1. Approval. All Team Names, Logos and Player Names must be approved by the Organizers in advance of use in tournaments.
  1. Changes. Changes to the Team Names, Logos and Player Names are not allowed except under certain extenuating circumstances, and must be approved by the Organizers prior to use in an MTC Türkiye Championship game. Any cosmetic change must be made before the designated date. The Organizers have the right to deny a Team name if it does not reflect the professional standards sought by the MTC Türkiye Championship. The Organizers reserves the final right to approve names and logos.

5. Roster Rules

5.1 Active Roster

  1. Formation: Starters and Substitutes form the "Active Roster". No individual may simultaneously hold two or more of the roles listed above.
  1. Single Team Exclusivity. A Player/General Manager/Head Coach/Analyst will not be allowed to compete for more than one Team simultaneously and therefore cannot be listed on the Active Roster of more than one Team.
  1. Disclosure. The Active Roster will be displayed on the official social media page, ingame sports page of MTC and be updated upon proper filing of documentation. Once a conclusion of the Player Services Agreement is confirmed, the updated Active Roster will be placed on the page. The Active Roster of the Teams on that page will be considered the most up-to-date information that could be applied within a reasonable time.

5.2 Submission of GameDay Roster and Substitutions

  1. Designation of Default Starting Roster

At a time designated by the Organizers, before the start of each season, each Team must submit their default starting roster to the Organizers, including five members of the Starters and one to five members of the substitutes. This will be considered as the initial designation of each team for every game that the MTC Operations will be defaulting to for each game day and match.

Teams may request to modify these default starting lineups but must be made in advance of any proposed effective date of any such change and this request must be made to the MTC Operations.

  1. First Game
  1. By default, League Operations will always assume the initial starting five of each team will be the ones to play and participate in their game of the day.
  1. To modify the starting lineup, a team must submit their changes officially to Organizers no later than 2 days prior to the start of the broadcast and/or webcast.
  1. Teams are expected to relay any and all information to tournament officials should one of their players experience any form of illness, injury, or affliction as soon and as early as possible before the start of their next official match.

At this point, tournament officials will confirm with the team if the member in question is capable of proceeding with their match. If answered in the negative and if the member is part of the submitted starting lineup for their match, they must be able to submit proof by way of a doctor's note, pictures of the illness, injury, or affliction (if physically visible), and the steps to be taken to help said member. At any point, the Organizers may choose to waive these requirements should the situation speak for itself and time is of the essence.

The team will then be allowed to substitute the member in question beyond the lineup submission deadline and within a reasonable timeframe to be indicated by tournament officials.

  1. Substitutions during a Match

A Team may substitute Players between Games of a Match. The Team must notify Organizer and have the substitute approved no later than five minutes after the end of a game. For example, if a Team wishes to substitute a player in for Game 2, then the General Manager/Coach or Team Captain must notify and seek approval from the Organizer no later than five minutes following Game 1.

  1. Emergency

In the event of an emergency, a Team will be given certain time to find an immediate Substitute upon approval of the Organizer. In cases where a team is unable to find a substitute player before the competition commencement, the Team will forfeit. The Organizer will determine if an event qualifies as an emergency. A substitute player, who could be the coach or manager may be allowed to participate. A substitute player should satisfy the requirements stipulated in Player Eligibility of Team Member Eligibility.

6. Active Roster Change

6.1 Regular Season Transfer Window

  1. Pre Season Transfer Period:

Pre season transfer window will be 3 days (27 March 2023 - 29 March 2023) in total.

During MTC S1, each team has one chance to change their rosters, and this request can only be made one time, and maximum 2 players (at least 1 player should be Free Agent), even if you used just 1 of the 2 possible changes.

If these teams only request to have one-player roster change, they can choose one free agent or one player from the other MTC teams under the approval of Organizers and both teams;

If these teams only request to have two-player roster change, these 2 players must be one free agent and one player from the other MTC teams under the approval of Organizers and both teams;

Any player changes request must be submitted with player information, signed eligibility form and media photos with Jersey.

The changed player must be treated as Free Agent

A Free Agent is is any player eligible to participate in the MTC competitions who isn't on the MTC player master list and has not yet signed a valid written Player Services Agreement with a Team.

After 29 April 2023, no more roster change can be made until mid season transfer period.

  1. Mid Season Transfer Period:

Mid season transfer window will be 3 days (17 April 2023 - 19 April 2023) in total.

During MTC S1, each team has one chance to change their rosters, and this request can only be made one time, and maximum 2 players (at least 1 player should be Free Agent), even if you used just 1 of the 2 possible changes.

If these teams only request to have one-player roster change, they can choose one free agent or one player from the other MTC teams under the approval of Organizers and both teams;

If these teams only request to have two-player roster change, these 2 players must be one free agent and one player from the other MTC teams under the approval of Organizers and both teams;

Any player changes request must be submitted with player information, signed eligibility form and media photos with Jersey.

The changed player must be treated as Free Agent

A Free Agent is is any player eligible to participate in the MTC competitions who isn't on the MTC player master list and has not yet signed a valid written Player Services Agreement with a Team.

After 19 April 2023, no more roster change can be made until the whole season ends.

  1. Global Anti-Poaching and Anti-Interference Policies.

During the whole season, Teams can only carry out transactions and negotiations through the Player's Team. Any private communication with players regarding trades will be regarded as a violation of global anti-poaching and anti-interference policies. The Organizer reserves the right to carry out penalties to the appropriate extent in the event of the aforementioned situation.

  1. Approval. 

Trade requests must be submitted to the Organizer by the Teams in advance, in writing, and approved by the Organizer, in writing, before becoming effective. The trade request approval process consists of the Organizer confirming that the trades are occurring within the approved RT Window and MT Period and must meet all qualifications and other rules.

7. Match Process

7.1 Changes to Schedule

The Organizer may, at its sole discretion, re-order the schedule of matches within a given day and/or change the date of an MTC Match to a different date or otherwise modify the schedule of matches. In the event that the Organizer modifies a Match schedule, it will notify all Teams at the earliest convenience.

7.2 Ready for Match

Members of a Team's Active Roster who are participating in MTC must get ready for the match at least 2 hour before their team match schedule. And prepared to be invited into tournament lobby 20 minutes before their match schedule for the testing match.

7.3 Referees

  1. Referee Comportment: At all times, Referees shall conduct themselves in a professional manner, and shall issue rulings in an impartial manner. No passion or prejudice will be shown towards any Player, Team, Team Manager, Head Coach, Owner, or other individuals.
  1. Appeal: Any appeal made to the Referee by Team Members during a Game must be communicated to and confirmed with the Organizer first before commencing with arbitration, Referees are not allowed to consent to any demands made by Team Members of their own accord. The Organizer will judge appeals of errors of judgments made by Referees, if the Referee is deemed to have made a mistake, the Organizer will penalize them in accordance with the nature of their error. The Organizer can assess any decisions made during or after a Game in order to confirm whether the correct procedures have been implemented. If the correct procedures haven't been abided by, the Organizer reserves the right to overrule the Referee's decision. The Organizer maintains the right to make the final decision on all decisions throughout the duration of the Tournament.
  1. Final Interpretation: The Organizer reserves the final right of interpretation of these operation standards and protocols, any unsettled matters will be settled according to the Organizer's interpretation of the matter.
  1. Responsibilities: Referees designated by the Organizer are responsible for making judgments on every Match-related issue, question, and situation which occurs before, during, and immediately following Matchplay. Their oversight includes, but is not limited to:
  1. Completing the several MTC Referee Checklists based on the actual situation during the tournament.
  1. Liaise with players and their teams to ensure that the matches will occur on time and handle any issues that may impede this goal.
  1. Observing occurrences on stage or on live feed (if online) and keeping League Operations team apprised of changes in teams' situations.
  1. Being knowledgeable on in-game bugs and miscellaneous oddities that may occur during the course of the game, from draft to the end of a game.
  1. Ensure that every department working in the event, players, teams, coaches, and managers are informed about all changes at all times.

7.3.1 Pre-match Procedure Baseline

  1. Referee will check whether the Team’s starting lineup matches with the one that was submitted
  1. Referee will check whether the status of each player's equipment and competition environment  are fully prepared, including but not limited to, Game Setting, Internet connection, Phone Battery, Webcam, Communication software connection .etc.
  1. Once players have affirmed that their settings are correct and in working order, teams will be asked to begin an initial ping test
  1. Forfeiture (Online)

For online matches, teams that refuse to cooperate with the reasonable requests from referees to be ready to start the match will begin consuming their 15 minute consumable pause time for the game. Once this 15 minute timer begins, teams will have to ensure that they can cooperate properly to start the game. When the timer ends and the game has yet to start, the team refusing to be ready will forfeit the game. Teams will repeat this process for up to 2 games per match before forfeiting the match as a whole, regardless if it is a Bo3, Bo5, or Bo7. Prizing will not be awarded to teams that cause the forfeiture of games in this way.

7.3.2 Match Procedure Baseline

  1. Once the players of both parties are ready and all equipment is working properly, coordinate with production and game observers on participant readiness and await the go-signal to start the match, and then start the match when necessary.
  1. During the ban/pick phase, the Head Coach can communicate with the Team and participate in the Team's ban/pick. Upon the end of the ban/pick phase,
  1. Online: the head coach must leave the gaming room or team communication software and cannot communicate with their Team in any way
  1. (Online) During the match, referees must always observe the team video feed and ensure that they have an open line to be able to hear players during the game. They must also have someone on the team, whether player or other representatives of the team, to be able to speak with immediately should it be required during the game. However, in under no circumstances may a referee disrupt the flow of the game should there be no true reason to do so. Any referee caught doing so may face the removal process found at the bottom of this document. Referees must always be ready to give warnings for any violations and report to the proper Organizer should it be necessary to dole out a penalty.

7.3.3 Pause Procedure Baseline

Online Pause Rules:

7.3.4 Post-match Procedure Baseline

  1. Once the match has finished, the referee must first confirm the end of the match.
  1. The Referee should keep the table clean and everything on the table in order.
  1. Finality of Judgment.

If a Referee makes an erroneous judgment, the judgment can be subject to reversal. The Organizer at their discretion may evaluate the decision during or after the Match to determine if the proper procedure was implemented to allow for a fair decision. If the proper procedure was not followed, the Organizer reserves the right to potentially invalidate the Referee's decision. The Organizer will always maintain final say in all decisions set forth throughout the MTC.

7.4 Gambling Prohibition

  1. All rules prohibiting gambling on Mobile Legends: Bang Bang, as provided in this Official Rules, shall apply to Referees without limitation.

8. Competitive Patch & Match Server

The Organizers will determine the Game version used for the Match and notify members ahead of time.

On the online servers, some remade Heroes, and Heroes that have newly been added will be prohibited from use within two weeks of being updated. The specific match prohibitions and usage times will be notified by the Organizers. As for Heroes that are known to cause glitches, members of the Organizer will prohibit their usage for Matches for a period of time according to the seriousness of the glitch. Please strictly comply with the Organizers’ notifications. Should there be a situation where a hero is scheduled to be unbanned after the start of the closed qualifiers, the hero will be banned for the entirety of the closed qualifiers instead.

Example: Hero A was released on March 1, 2024, so Hero A becomes eligible to be used in all Matches on March 15, 2024.

8.1 Pre-Match Setup

  1. Match Accounts. 

During the Match, in tournament mode, all Heroes and skins can be used for free. All teams need to ensure that all their players have already set their accounts into tournament mode before the match start/reach the venue. This includes but is not limited to In-Game Nickname adjustment and Team name adjustment.

  1. Setup Time

Players will have designated blocks of time prior to their Match time to ensure they are fully prepared. The Organizers will inform Players and Teams of their scheduled setup time and duration as part of their Match schedule. The Organizer may change the schedule at any time. Setup time is considered to have begun once Players enter the Match Area, at which point they are not allowed to leave without permission of the on-site Referee. Setup is comprised of the following:

  1. Ensuring the quality of all equipments
  1. Connecting and calibrating devices
  1. Ensuring proper function of voice chat system
  1. Setting up Emblem and Battle Spells pages
  1. Adjusting in-game settings
  1. Limited in-game warm-up
  1. Technical Failure of Equipment. 

If a player encounters any equipment problems during any phase of the setup process, Player must alert and notify the Organizer immediately.

  1. Technical Support

The Organizer will be available to assist with the setup process and troubleshoot any problems encountered during the pre-Match setup period.

  1. Timelines of Match Start

It is expected that Players will resolve any issues with the setup process within the allotted time and that Match will begin at the scheduled time. Delays due to setup problems may be permitted, at the sole discretion of the Organizer. Penalties for tardiness may be assessed at the discretion of the Organizer.

  1. Acknowledgement of Pre-Match Testing

Approximately 5 minutes before the Match is scheduled to begin, a Referee will confirm with each Player that their setup is complete.

  1. Player Ready State

Once all ten Players in a Match have confirmed completion of setup, Players may not alter their emblem pages or enter a warm-up Game.

  1. Once players have confirmed that they are ready, when the game starts, they may no longer protest any issues with their in-game settings, whether by way of interface, setups for emblems and battle spell pages, or phone settings. All players must continue the game as is.
  1. Game Lobby Creation. 

The Organizer will decide how the official game lobby will be created. Players will be directed by the Organizer to join a game lobby as soon as testing has been completed.

  1. Disqualification 

If a team is unable to ensure that a full 5 members of their team can participate in the game, it will be deemed as a complete match loss by the Organizer. The winning team will be granted the maximum points (e.g. 1:0 for BO1, 2:0 for BO3, 3:0 for BO5). No other data of a lost game will be recorded.

  1. Game Setup
  1. Start of Pick / Ban Process. 

Once all ten Players have reported to the official game lobby, a Referee will request confirmation that both Teams are ready for the pick/ban phase (as defined and described below). Once both Teams confirm readiness, a Referee will instruct the Organizer to start the Game.

  1. Recording of Pick/Ban Process

Picks/bans will proceed through the client's Tournament Mode feature. If picks/bans are completed substantially in advance of game setup, at the instruction and discretion of the Organizer, the Organizer will record the official picks/bans and manually abort the game start.

  1. General/Game Settings
  1. Team Size: 5
  1. Allow Spectators: Lobby Only
  1. Game Type: Draft Pick

8.2 Pick / Ban Phase & Side Selection

  1. Draft Pick

After Draft has started, the starting Players of each Team can't be substituted. Players can use any Hero within the Team's Draft (Heroes prohibited by the MTC can't be used).

  1. Teams are prohibited from not banning a hero during the draft phase unless they have been granted permission by the Organizers. Teams must request permission at least two hours prior to their match. Organizer reserves the right to refuse the request, especially if the reason for the request is deemed detrimental to the integrity of the MTC.

If a team does not ban a hero during the ban phase, the team will be given a warning by their assigned Referee. If the team does not ban another hero, they will be given a penalty and their referees will be warning them about keeping the integrity of the competition and referees will be watching for further actions that may suggest that they are not taking the match seriously or throwing the game.

  1. Restrictions on Gameplay Elements
  1. Restrictions may be added at any time before or during a Match, if there are known bugs with any items, Heroes, skins, emblems, or battle spells, or for any other reason as determined at the discretion of the Organizer.
  1. Side Selection
  1. During the regular season, For each time they face off against one another each team will be designated as the "Home" or "Away" team. A team designated as "Home" will always have priority for in-game side selection. The "Away" team will have side selection priority for the next game as if they had lost a coin flip.
  1. Each team will play as the Home and Away team at least once for each matchup, guaranteeing that both teams will have primary side selection priority once throughout the season against one another.
  1. Should a 3rd game be necessary, another coin flip will proceed
  1. Side selection choice must be given to the Organizers at least one (1) hours before the start of a team's first game, synchronized with the lineup reveal for each team. Player Care and Referees will follow up on the side selection and will guide the team appropriately to the timed deadline. Should a team fail to give their side selection in time, they will default to 1st pick.
  1. In between games, the team with side selection priority will have a time limit of three (3) minutes to provide their choice to the Organizers. Should a team fail to give their side selection in time, they will default to 1st pick.
  1. In the closed qualifiers, the higher-ranked seed will always be regarded as the Home team in their matches. Home team will choose the side in the 1st game. The losing team will choose the next game and so on.
  1. Ban / Pick Order

During the ban / pick phase, the order of the process will be:

Blue Team = A; Red Team = B

Ban / Pick Order:

(Ban) ABABAB (Pick) ABBAAB (Ban) BABA (Pick) BAAB

  1. Selection Error

In the event of an erroneously-selected Hero pick or ban caused by personal reason, the erroneous selection shall be deemed irrevocable. If it is caused by a technical reason or malfunction of the Game, the Team in error must notify a referee immediately. The referee and the Organizer will then communicate and confirm with one another before deciding whether or not the Player can reselect.

  1. Trading Heroes

Teams must complete all Heroes trades before the countdown ends during the Trading Phase, otherwise will be subject to any disadvantages or consequences arising therefrom.

  1. Game Start After Pick/Ban

A Game will start immediately after the pick/ban process is complete, unless otherwise stated by the Organizers. Players are not allowed to quit a Game during the time between the completion of picks/bans and game launch, also known as "Free Time."

  1. Controlled Game Start

In the event of an error in-game start or a decision by Organizer to separate the pick/ban process from game start, the Organizers may start the Game in a controlled manner. Players will select Heroes in accordance with the previous valid completed pick/ban process. The XP and Gold lane will be randomly allocated by game. No matter the outcome of XP and Gold lane of the remade game,the team shall proceed with the game.

  1. Slow Client Load. 

If a bug, disconnect, or any other failure occurs which interrupts the loading process and prevents a Player from joining a Game upon game start, the Game must be immediately paused until all ten Players are connected to the Game.

  1. In-Game Chat. 

Players may make use of in-game chat only for the purposes of strategy and personal timers. Otherwise, serious penalties will be excuted. However, the Organizers reserves the right to forbid the use of in-game chat if it is found to be necessary and may continue to forbid it for the rest of the season.

9. Game Rules

9.1 Definition of Terms

  1. Unintentional Disconnection: A Player losing connection to the Game due to problems or issues with the game client, cell phone, network or other devices.
  1. Intentional Disconnection: A Player losing connection to the Game due to Player's actions (i.e. quitting the Game). Any actions of a Player which lead to a disconnection shall be deemed intentional, regardless of the actual intent of the Player.
  1. Server Crash: All Players losing connection to a Game due to an issue with a game server, Match Server, or venue internet instability.
  1. Bug: Bugs could lead to incorrect or abnormal results of the game, or even could cause faults, flaws, malfunction or defects of game data or hardware equipment.
  1. Prompt Reporting: Defined as a bug that is noticed by any players (inclusive of hardware malfunction) would require the player to pause the game and inform the Organizer immediately.

9.2 Game of Record

A game of record ("GOR") refers to a Game where all ten Players have loaded and which has progressed to a point of meaningful interaction between opposing Teams. Once a Game attains GOR status, the period ends in which incidental remakes may be permitted and a Game will be considered as "official" from that point onward. After the establishment of GOR, Game remakes will be allowed only under limited conditions.  Examples of conditions which establish GOR are as follows:

  1. Any attack or ability is landed on minions, jungle creeps, structures, or enemy heroes.
  1. Line-of-sight is established between Players on opposing Teams.
  1. Setting foot, establishing vision or targeting skillshot ability in an opponent's jungle by either Team, which includes either leaving the river or entering brush connected to enemy jungle.
  1. Game timer reaches two minutes (00:02:00).

9.3 Stoppage of Play

If a Player intentionally disconnects without notifying the Organizers or pausing, the Organizers is not required to enforce a stoppage. 

  1. Directed Pause

The Organizer may order the pause of a match or execute a pause command on any player station at the sole discretion of the Organizer, at any time.

  1. Communication Between Players During a Pause

During a game pause, to ensure fair competition, players are not allowed to communicate with each other in any manner about the game or be permitted to leave their seats. Players may communicate with one another provided that their topics do not concern the game at hand. This is to be monitored by the main governing referee listening in on their team communications. Should any player instigate conversations about the game at hand, they will be initially warned by the referee. Should they continue to converse about it after the warning, the incident will be reported to the Organizers and they will be penalized accordingly.

In the event that a pause exceeds the 5 minute mark, the Organizers may approve authorized communications between the team about the game. Should the pause exceed the 15 minute mark, the Organizers may approve requests for bathroom usage.

  1. Man Down

In line with the lineup submission rules, all players are presumed to be fully capable of playing their games every broadcast day. Should a pause arise from a pre-existing condition from a player without informing tournament officials beforehand, it will be counted as an unreasonable pause and the team will be penalized accordingly.

Player illness, injury, or disability is not an acceptable reason for a player pause. In such a situation, the Team must alert an Organizer, who may in his/her sole discretion, grant a pause in order to evaluate the identified Player to determine whether Player is ready, willing, and able to continue playing within a reasonable period of time, as determined by the Organizer, but not to exceed a few minutes. If the Organizer determines that the identified Player is not able to continue playing within such a reasonable period of time, then the identified Player's Team shall forfeit the Game unless an Organizer, in his/her discretion, determines that the Game is subject to a remake or Postponement.

  1. Resuming the Game

After clearance from the Organizers is issued and all Players are notified and ready at their stations, which will be contingent on the team captain confirming that both Teams are ready to resume play, the in-client spectators will unpause the Game.

  1. Remaking the Game

Under which conditions can a Game be reset is entirely decided by the Organizer. The following conditions are examples used to illustrate:

  1. Remakes Before GOR.

The following are examples of situations in which a Game may be remade if GOR has not been established:

  1. If a Player notices that Player's emblems, battle spells or GUI settings have not applied correctly due to a bug between the game lobby and Match, Player can pause the Game to adjust these settings. If the settings cannot be correctly adjusted, then the Game may be remade.
  1. If the Organizers determines that technical difficulties will not allow for the Game to resume as normal (including a Team's ability to be in proper position for certain game events, such as minion spawn).
  1. Remakes After GOR.

The following are examples of situations in which a Game may be remade after GOR has been established.

  1. If a game experiences a critical bug at any point during the Match which significantly alters game stats or gameplay mechanics.
  1. If the Organizers determines that there are environmental conditions which are unfair (e.g. excessive noise, fan gank, hostile weather, unacceptable safety risks).
  1. Should a remake happen in this way, the game will start with no settings retained and with new picks and bans entirely. Teams will be given extra time of five (5) minutes to recoup and recount their strategy for the remake.
  1. Remake Protocol.

If a game experiences a critical bug at any point during the Match that significantly alters game stats or gameplay mechanics, or the external environmental conditions become untenable, then a remake may occur.

  1. Certain circumstances must be met before a remake may occur. The Organizer must determine that the bug is critical and verifiable. For the bug to be considered critical, the bug must significantly damage a Player's ability to compete in the game situation. The determination of whether the bug has damaged a Player's ability to compete is up to the sole discretion of the Organizer. In order for a bug to be considered verifiable, the bug must be conclusively present and not possibly attributable to Player’s error. The spectator must then be able to replay the instance in question and verify the bug.
  1. If a Player believes she/he has experienced a critical bug, they must pause the Game and alert a referee in a timely fashion. If it is believed that a Player is attempting to delay reporting of a bug to wait for a possible remake at a more advantageous time, then a remake will no longer be granted.
  1. If the Organizer determines that the bug is critical and verifiable and that the Player followed the pause protocol, then the Team experiencing the bug will be presented with the option for a remake. If the Team accepts, officials will attempt to utilize the rules set in this Section to remake the Game.  An exception to this is if the remake occurred due to a hero bug, then settings no longer will be retained (including picks and bans) regardless of Game of Record status and the hero may be made ineligible for at least the remainder of the day's Matches unless the bug can be conclusively tied to a specific game element that can be fully removed (i.e. a skin that can be disabled).

9.4 Postponement

In the event of a technical difficulty which leads the Organizers to declare a remake, they, in their sole discretion, may request a remake or postponement of the game.

9.5 Post-Game Process

  1. Results

The Organizer will confirm and record the game result.

  1. Tech Notes

Players will identify any tech issues with the Organizer.

  1. Break Time

The Organizer will inform Players of the remaining amount of time before the next Game's pick/ban phase begins. All players of each team must be on time and present on stage or the play area before this begins. Failure in punctuality after the reasonable reminders of the Organizer will merit appropriate penalties against the teams.

  1. Results of Forfeiture

Matches won by forfeiture without proper reason will be reported by the minimum score it would take for one Team to win the Match (e.g. 1-0 for BO1 Matches, 2-0 for BO3 Matches, 3-0 for BO5 Matches). No other statistics will be recorded for forfeited Matches.

9.6 Post-Match Process

In the event of a technical difficulty which leads the Organizers to declare a remake, the MTC official, in its sole discretion, may request for a remake or postponement of the Game.

  1. Result.

The Organizer will confirm and record the match result. (Onsite) The team captain, coach, or manager must sign a document handed over to them by referees to confirm the official results.

  1. Break Time. 

In cases where breaks or delays between matches and games are necessary, referees will inform the appropriate Team Managers as soon as possible. Updates will also be provided to teams as soon as possible.

  1. Next Match. 

Players will be informed of their current standing in the competition, including their next scheduled Match.

  1. Obligation after Competition.
  1. Players will be informed of any post-match obligations, including, but not limited to, media appearances, interviews, or further discussion of any match matters.

10. Code of conduct

10.1 Competition Conduct

  1. Unfair Play

The following actions will be considered unfair play and will be subject to penalties at the discretion of the Organizer.

  1. Collusion

Collusion is defined as any agreement among two (2) or more Players, Head Coaches, Teams, and/or confederates to disadvantage opposing Players. Collusion includes, but is not limited to, acts such as:

  1. Soft play, which is defined as any agreement among two (2) or more Players to not damage, impede or otherwise play to a reasonable standard of competition in a Game.
  1. Pre-arranging to split prize money and/or any other form of compensation.
  1. Sending or receiving signals, electronic or otherwise, from a confederate to/from a Player.
  1. Deliberately losing a Game for prize money, or for any other reason, or attempting to induce another Player to do so.
  1. Competitive Integrity

Teams are expected to play at their best at all times within any MTC Game, and to avoid any behavior inconsistent with the principles of good sportsmanship, honesty, or fair play. For the sake of clarity, team composition and the pick/ban phase will not be considered when determining whether this rule has been violated.

  1. Hacking

Hacking is defined as any modification of the Mobile Legends: Bang Bang game client by any Player, Team or person acting on behalf of a Player or a Team.

  1. Exploiting

Exploiting is defined as intentionally using any in-game bug to seek an advantage. Exploiting includes, but is not limited to, acts such as: glitches in buying items, glitches in neutral minion interactions, glitches in Heroes ability performance, or any other game function that, in the sole determination of the Organizer, is not functioning as intended.

  1. Spectator Monitors

Players who are playing in a Game are not permitted to look at or attempt to look at any screen or device that is displaying an observer level view of that Game (i.e., that is or is capable of showing a neutral view of the map).

  1. Ringing

Playing under another Player's account or soliciting, inducing, encouraging or directing someone else to play under another Player's account.

  1. Cheating Methods

The use of any kind of cheating device and/or cheat program, or any similar cheating method such as signaling devices, hand signals, etc.

  1. Intentional Disconnection

An intentional disconnection without a proper and explicitly-stated reason.

  1. Organizer Discretion

Any other further act, failure to act, or behavior which, in the sole judgment of the Organizer, violates these Rules and/or the standards of integrity established by Organizers for competitive game play.

  1. Insulting Behavior

Insulting Behavior. A team member may not take any gesture directed to an opponent, fan, or official, or incite any other individual(s) to do the same which is disparaging to a person's race, ethnicity, gender, religion, or cognitive ability (or disability as to whatever is applicable).

Trashtalk is allowed provided that the aforementioned is strictly followed.

Additionally, excessive profanity or obscene gestures directed at an opponent, fan, or official, or inciting any other individual(s) to do the same will be harshly penalized. This applies to before, during, and after the match, and beyond.

  1. Professional Manner.

Players are expected to compete in a professional manner. Throwing a match, halting play without cause, or showing a flagrant lack of effort will be construed as a violation of player conduct, and will result in match penalties, forfeit and disqualification from the League.

  1. Contest Manner
  1. All MTC players must sit upright during online contests when live-streaming, and may not put their feet on the seat, sit cross-legged or act in an otherwise unseemly manner. Mobile phones must also only be used on the desktop.
  1. Competitors and team members must respect the backstage order; refrain from making loud noises, fool around or negatively affect other teams’ preparations; and shall keep the team lounge clean and tidy.
  1. During the contest, competitors are not allowed to stand-up or leave their seats without the referee’s permission. In the case of special circumstances, players should raise their hand and obtain permission from the referee.
  1. Before the start of a series contest, competitors from both teams shall take to the center of the stage and shake hands (right hand) as a mark of respect. They shall then return to their team zone after shaking hands.
  1. No team member shall maliciously commit any act that negatively affects the contest during the contest period.
  1. Identity

A Player may not cover his or her face or attempt to conceal his or her identity from the Organizer. The Organizer must be able to distinguish the identity of each Player at all times and may instruct Players to remove any material that inhibits the identification of Players or is a distraction to other Players or the Organizer.

10.2 Unprofessional Behavior

  1. Responsibility under Code: Unless expressly stated otherwise, offenses and infringements of the Official Rules are punishable, whether or not they were committed intentionally. Attempts to commit such offenses or infringements are also punishable.
  1. Harassment: Harassment is forbidden. Harassment is defined as systematic, hostile and repeated acts taking place over a considerable period of time, or a singular egregious instance, which is/are intended to isolate or ostracize a person and/or affect the dignity of the person.
  1. Sexual Harassment: Sexual harassment is forbidden. Sexual harassment is defined as unwelcome sexual advances. The assessment is based on whether a reasonable person would regard the conduct as undesirable or offensive. There is zero tolerance for any sexual threats/coercion or the promise of advantages in exchange for sexual favors.
  1. Discrimination and Denigration: Team Members may not offend the dignity or integrity of a country, private person or group of people through contemptuous, discriminatory or denigrating words or actions on account of race, skin color, ethnic, national or social origin, gender, language, religion, political opinion or any other opinion, financial status, birth or any other status, sexual orientation or any other reason.
  1. Statements Regarding Organizers, MTC, Moonton, D-Brawl, and Mobile Legends: Bang Bang. Team Members may not give, make, issue, authorize or endorse any statement or action having, or designed to have, an effect prejudicial or detrimental to the best interest of MTC, Organizers, D-Brawl, Moonton or its affiliates, or Mobile Legends: Bang Bang, as determined in the sole and absolute discretion of the Organizer.
  1. Releasing Information without Approval. Teams will be asked to submit paperwork for approval or visibility throughout the MTC . This paperwork is necessary for maintaining expectations throughout the MTC . Early announcements can disrupt the competitive scouting a Team would use to create strategies for upcoming Matches. For this reason, if a Team Member has been told not to release information, as it may undermine the competitive process, and the Team Member proceeds to release said information, then the Team Member and/or Team will be subject to penalties.
  1. Criminal Activity: A Team Member may not engage in any activity which is prohibited by common law, statute, or treaty and which leads to or may be reasonably deemed likely to lead to conviction in any court of competent jurisdiction.
  1. Behavior contrary to morality: Team members can't participate in any actions considered by the Organizer to be immoral, disgraceful or contrary to traditional morals and ethics.
  1. Confidentiality: A Team Member may not disclose any confidential information provided by Organizer, Moonton or any affiliate of Moonton, by any method of communication, including all social media channels.
  1. Bribery: No Team Member may offer any gift or reward to a Player, coach, manager, Organizer, Moonton employee, or person connected with or employed by another MTC Team for services promised, rendered, or to be rendered in defeating or attempting to defeat a competing Team.
  1. No Poaching or Tampering: No Team Member or Affiliate of a Team may solicit, lure, or make an offer of employment to any official coach or Player who is signed to any MTC Team, nor encourage any such official coach or Player to breach or otherwise terminate a contract with said MTC Team. An official coach or Player may not solicit a Team to violate this rule. An official coach or Player may express publicly their desire to leave the Team and encourage any and all interested parties to contact their management (i.e. a general statement aimed at the entire marketplace) after obtaining the consent of the Team. But, to be clear, the Head Coach or Player may not entice a Team directly to reach out to their management or attempt to violate their contractual obligations (i.e. a Player cannot contact or callout a Team and suggest that they inquire about the Player). Violations of this rule shall be subject to penalties, at the discretion of the Organizer. To inquire about the status of an official coach or Player from another Team, managers must contact the management of the Team that the Player and/or official coach is currently contracted with. The inquiring Team must provide visibility to the Organizer before being able to discuss the contract with a Player.
  1. Gifts: No Team Member may accept any gift, reward or compensation for services promised, rendered, or to be rendered in connection with competitive play of the Game, including services related to defeating or attempting to defeat a competing Team or services designed to throw or fix a Match or Game. The sole exception to this rule shall be in the case of performance-based compensation paid to a Team Member by a Team's official sponsor or owner.
  1. Non-Compliance: No Team Member may refuse or fail to apply the reasonable instructions or decisions of the Organizer.
  1. Match-Fixing: No Team Member may offer, agree, conspire, or attempt to influence the outcome of a Game or Match by any means that are prohibited by law or these Rules.
  1. Document or Miscellaneous Requests: Documentation or other reasonable items may be required at various times throughout the MTC as requested by the Organizer. If the documentation is not completed to the standards set by the MTC, then a Team may be subject to penalties. Penalties may be imposed if the items requested are not received and completed at the required time.
  1. No Smoking: It is not permitted to smoke during regular season and grand final matches or other actions which violate MTC rules provided by the officials.
  1. No Alcohol: It is not permitted to drink alcohol or alcoholic beverages during regular season and grand final matches or other actions which violate MTC rules provided by the officials.

10.3 Association with Gambling

No Team Member or Organizer may take part, either directly or indirectly, in betting or gambling on any results of any MTC Game or Match.

10.4 Competitor Games

Players, Managers, and Coaches shall not engage in any competitor games’ event/ activity/ livestream or other way to give the competitor games’ exposure. The competitor games are defined as Mobile Multiplayer Online Battle Arena (MOBA) Game.

10.5 Team Conduct

Media Shoot Activities: MTC would have requirements for teams and their personnel to conduct and participate in a MTC sanctioned media shoots. This includes but is not limited to profile shoot, video shoot etc. Teams and players need to cooperate with the Organizer to complete such requirements within the timeline and other requirements set by the Organizer. Any misconduct such as lateness during the activity will be subjected to MTC penalties.

11. Compliance with Penalty Rules

11.1 Subjection to Penalty

Any person found to have engaged in or attempted to engage in any act that the Organizer believe, in their sole and absolute discretion, constitutes unfair play, will be subject to penalty. The nature and extent of the penalties imposed due to such acts shall be in the sole and absolute discretion of the Organizer.

11.2 Penalties

  1. Upon discovery of any Team Member committing any violations of these Rules, the Organizer may, without limitation of its authority, issue the following penalties:
  1. Verbal or Written Warning(s)
  1. Loss of Side Selection for Current or Future Game(s)
  1. Fine(s)
  1. Loss of Game
  1. Suspension(s)
  1. Disqualification(s)
  1. Legal Action
  1. Any Other Punishment Deemed Fit by the Authority of MTC Türkiye Championships 2023
  1. Repeated infractions are subject to escalating penalties, up to, and including, disqualification from future participation in MTC. It should be noted that penalties may not always be imposed in a successive manner. The Organizer, in its sole discretion, for example, can disqualify a Player for a first offense if the action of said Player is deemed egregious enough to be worthy of disqualification by the Organizer.
  1. Penalties that state a listed amount of time for discipline will only apply to competition months. Competition months are defined as the months in which MTC professional competitions are taking place.
  1. Infractions will be governed by the MPL Penalty Index, which can be found in the Appendix A.

11.3 Penalties for Policy Breach

If the Organizer determines that a Team or Team Member has violated the Official Rules, or other rules of MTC, Organizers may assign penalties at their sole discretion.

11.4 Player / Team Behavior Investigation

If the Organizer determines that a Team or Team Member has violated the Code of Conduct, or other Official Rules, the Organizer may contact the Team or Team Member to discuss the investigation, the Team or Team Member is obligated to tell the truth. If a Team or Team Member withholds information or misleads the Organizer creating an obstruction of the investigation, then the Team and/or Team Member is subject to penalties.

11.5 Right to Publish

The Organizer shall have the right to publish a declaration stating that a Team and/ or a Team Member has been penalized. Any Team Members and/or Team which may be referenced in such declaration hereby waive any right of legal action against the MTC, Moonton, and/or any of their parents, subsidiaries, affiliates, employees, agents, or contractors.

11.6 Appeal

In the event that a Team / Team Member who is subject to penalties has doubts about the Organizer’s decisions for the penalties, the Team / Team Member may file an appeal against the decisions with the Organizer through email ( The appeal will be reviewed by the Organizer.

12. Spirit of the Rules

12.1 Finality of Decisions

All decisions regarding the interpretation of these rules, player eligibility, scheduling and staging of the MTC, and penalties for misconduct, lie solely with Organizer, the decisions of which are final. Organizer decisions with respect to these Rules cannot be appealed and shall not give rise to any claim for monetary damages or any other legal or equitable remedy.

12.2 Rule Changes

These Rules may be amended, modified or supplemented by Organizer, from time to time, in order to ensure fair play and the integrity of MTC.

12.3 Best Interests of the MTC

The MTC and Organizers will, at all times, may act with the necessary authority to preserve the best interests of the MTC. This power is not constrained by the lack of any specific language in this document. The Organizers may use any form of punitive actions at their disposal against any entity whose conduct is not within the confines of the best interests of the MTC.

13. Reservation of Rights

Organizers reserve the right to cancel, suspend and/or modify MTC competition, or any part of it, if any fraud, technical failures, human error or any other factor within or outside of League Operations’ control impairs the integrity or proper functioning of the competition, as determined by League Operations.  If the competition is so terminated, League Operations reserves the right to determine the winners of said competition from among all non-suspect, eligible Participants.

14. Confidentiality

During the Tournament, the Organizers may have reason to communicate privately with one or more Players. Any messages intended exclusively for one or more specific persons will be considered as private correspondence.

Private correspondence is protected as ‘secret’ and the recipients of the messages are not authorized to publicly reveal the content of these messages. Anyone who discloses private correspondence without authorization can be held civilly or criminally liable.

15. Personality Rights

The participant authorizes royalty-free, the Organizers, the companies of their respective groups, their affiliates, their subsidiaries, the commercial and media partners of the Tournament, or any person acting on their behalf, to fix, capture, record the image (including the voice, the silhouette, the surname, the pseudonym), by any means or media (photography, video, recording,…) and to exploit, use, reproduce, exhibit, publish, broadcast, display, represent, modify, adapt, translate, sub-title, the image, surname, pseudonym and/or voice, of the participant, in all media, known or unknown, on any medium, in particular on any Internet website and mobile adaptation or declination, including the websites of the Organizers, of their respective groups, their affiliates, their subsidiaries, the commercial and media partners of the Tournament, the page of the social networks of these companies, the services offered by these companies, the television channels (via linear TV, cable TV or satellite, internet IPTV or non-linear TV such as catch-up, VOD, SVOD, OOH, in-flight entertainment), the press publications, both in digital and in paper edition, in any format, including but not limited to CD-Rom, DVD, Blu-Ray, computer, mobile phone, in any language, by any means known or unknown, worldwide, on a perpetual basis. This authorization also includes the video, footage or images sent by the participant to the Organizers, and the right to broadcast any action made on the game (e.g.: gameplay).

16. Intellectual Property

The brands, logos, software, drawings, models, databases, online services and video game used during the MTC are protected under intellectual and industrial property provisions and belong to the holders of the respective rights. Any reproduction of material or representation of rights is strictly forbidden.

17. Limitation of Liability

Participation in the MTC implies that players fully understand and accept the characteristics and technical limitations of electronic communication networks. The player recognizes that the online services are provided “as is”, without any guarantee, and that use of them is at his or her own risk and peril. The Organizer cannot guarantee that the services will not be interrupted, that they will be exempt from faults or that anomalies will be corrected; they will not be held responsible for any partial or complete interruption of certain services used during the Tournament.

Epilepsy warnings: some people may experience epileptic seizures or have momentary loss of consciousness when viewing certain kinds of flashing lights or patterns that are commonly present in daily environments. These persons may need to take special precautions before using the Game. In the event you have experienced symptoms linked to an epileptic condition (e.g.: loss of awareness or a seizure), immediately consult your doctor before using any video games.

Any direct or indirect damage inflicted upon the player or third parties during the Tournament is neither the responsibility of the Organizer nor of its commercial or media partners, unless a serious fault is found with regards to safety requirements.

The responsibility of the Organizer is strictly limited to the organization of the MTC and the provision of information necessary for participation.

18. Personal Data

18.1 Data Collected

During registration for the MTC, the Organizers collect personal data about the player, which may include information about his or her identity (e.g.: first and last name, date of birth, address, passport,...), and, possibly, with regard to the game (game account, username, ranking, etc.), which the player certifies is complete, accurate and relevant. This data is strictly necessary for the organization of the Tournament and its media coverage (notably the sharing of players’ results on the Internet by means of their usernames).

Any registration for the MTC with incomplete or inaccurate data may lead to the cancellation of the registration and even the imposition of a disciplinary sanction, to be determined at the Organizers discretion.

18.2 Reasons for processing the collected data

The data collected by the Organizers is used to ensure that the MTC runs smoothly: to verify the conditions of eligibility and more generally for the administrative and technical management of the Tournament.

In addition, data collected by the Organizers is used to share the performance of players on the Internet, on social media and with certain media outlets, for publication anywhere in the world.

By participating in the MTC, the player agrees that his or her data may be processed in this way, which is strictly necessary to the Tournament’s organization.

The data collected by the Organizers can also be used by the Organizers for statistical purposes and for the establishment of player rankings based on their performance over the course of multiple tournaments.

Finally, the data collected is used by the Organizers to create and maintain a file regarding any disciplinary sanctions inflicted on players.

This processing is necessary for the legitimate interests of the Organizers in order to ensure the smooth running of the MTC and to take any measures necessary to address behaviors that contravene these rules.

18.3 Conservation of data collected

The data collected is stored by the Organizers for a period of one (1) year starting from the end of the last Tournament for which the player was registered or from his or her last participation in a tournament organized by the Organizers. The data can be stored for a longer period corresponding to the period during which a disciplinary sanction may be applied. The data corresponding to the conservation of disciplinary sanctions is stored for a year after the end or removal of a given sanction.

In addition, the Organizers reserve the right to store players’ nicknames used during Tournament indefinitely in order to preserve the integrity of these results for historical and archival purposes.

Any players who wish to oppose the conservation of their username can request the deletion of their username by the Organizers at any time.

18.4 Recipients of data

Data will be shared with authorized services used by the Organizers. The player is also informed that any data collected during the MTC may be shared with technical subcontractors who will process it for the aforementioned reasons, in particular with regards to the material organization of the MTC and its media exposure, or to fulfil legal or other requirements.

In the event that data is transferred to a subcontractor, the Organizers agree to have taken the necessary precautions such that the subcontractor promises to process the data according to the Organizers instructions and that appropriate security measures will be taken.

18.5 Rights of the persons whose data is processed

The player is informed that he or she has the right to access, modify, erase or transfer personal data concerning him or her, as well as the right to refuse or limit the processing of said data within the conditions and limits laid out by the rules. The player has the right to decide what happens to his or her personal data after his or her death.

The player can exercise his or her rights by using the following contact information:

The player also has the right to make a complaint to the national authority on personal data protection for the territory in which he or she resides.

18.6 DPO

Organizer designated a DPO. For any questions in connection with Organizer data protection, players can contact the DPO at the following address:

19. Applicable Law

These Rules are subject to Turkish law and the sole jurisdiction of the Turkish courts. If one or more of these stipulations are declared invalid by a judicial decision that has become definitive, the other stipulations will remain in effect and continue to be applied.

Appendix A

MTC S1 Penalty Index

Penalty Index A


1st violation

2nd violation

3rd violation

Maximum Penalty

Delaying Conduct

Description: any conduct that delays the course of a media day or Match improperly, including but not limited to (1) Late Arrival, (2) not setting the game account on time, (3) not entering in the Discord server for the match.




₺3.000 fine and the team gets disqualified

Exploitation of a bug while the Operating Committee already informs all the teams not to do so beforehand.                                                                          


Loss of the Game

The team gets disqualified

Unauthorized communication during a pause




Loss of this Game

Unauthorized pause without reasonable reasons




Loss of this Game

Team forfeiting game without prior consent from the Organizer


The team gets disqualified and prohibited to show up in the next  MTC tournament

Team withdraw from the tournament

Prize Forfeiture




Any Instance of Negative Chat Behaviour in the ingame chat

Prize Forfeiture and

Permanent Suspension from Moonton  Official Tournaments




Penalty Index B


Slight Offense Penalty

Typical Offense Penalty

Maximum Penalty (First Offense)

Maximum Penalty (Multi-time Offense)

Lying to or misleading Organizers about the eligibility of Team Members

Description: submitting false information about Team Member's residency or age, contract, etc.




Permanent Suspension from Moonton   Official Tournaments


Example: cheating during the Match, intentionally disconnecting with the Game


₺4.000 and Lose the Game

Lose the Game and disqualified from the tournament

Lose the Game and 1 Year Suspension for Moonton Official Tournaments

Major Misconduct

Example: attempting to bribe a referee.

One match suspension for violators

Tournament Suspension for violators

1 Year Suspension  for violators

Permanent Suspension for violators

Unprofessional behavior

Description: sexual harassment, violence, hate speech, abusive behaviors, etc.

One match suspension for violators

Tournament Suspension for violators

1 Year Suspension  for violators

Permanent Suspension for violators


Description: deliberately losing a game for prize money or any other reason, pre-arranging to split prize money and / or other form of compensation, etc.

Tournament suspension

1 Year Suspension

Permanent Suspension

Permanent Suspension

Disclose confidential information to public

Description: A Team Member may not disclose any confidential information provided by Organizer, Moonton, D-Brawl or any affiliate of Moonton, by any method of communication, including all social media channels.

WARNING and removal all the posting/promotions that are related with the Confidential information.


and removal all the posting/promotions that are related with the Confidential information.



Team member engages in any competitor games’ event/ activity/ livestream or other way to give the competitor games’ exposure. The competitor games is defined as mobile MOBA game

WARNING and removal all the posting/promotion that is related with competitor game/titles.

Prize Forfeiture

removal of all the posting/promotion that related with competitor game/titles.

Tournament Suspension

Tournament Suspension