MTC Season 1 - Ruleset - EN
1. Introduction and Purpose
Welcome to Mobile Legends: Bang Bang Türkiye Championship - Season 1 (MTC S1).
This official rules document aims to describe the entire regulation regarding the tournament Mobile Legends: Bang Bang Turkish Championships 2023 - Season 1.
The following information will describe the structure and functioning of the tournament, as well as the set of rules that must be followed by the teams and their respective players who register for the tournament.Please Read carefully, because non-compliance with the rules in this document may result in punishment and / or disqualification of the team and their respective players from the present and future tournaments, championships and / or leagues.
Moonton and D-Brawl are responsible for operating this tournament. Moonton and D-Brawl are hereinafter referred together as the Organizer. Moonton, as the publisher responsible for the game Mobile Legends: Bang Bang , and D-Brawl, as the agency has full authority and reserves the right to cancel, suspend or modify the rules and descriptions contained in this document, in addition to making final decisions, including regarding items that were not previously specified or outlined in this regulation in order to preserve fair play and sportsmanship to its exclusive criteria.
We wish you all an excellent competition and we commit to doing our best to make this a fair, exciting and legendary experience for all participants.
2. Tournament Structure, Schedule and Prize
2.1 Definition of Terms
2.2 Tournament Format and Schedule
If teams win at least 2 matches, their next matches will be played as Bo3 (Best of 3)
If teams lose at least 2 matches, their next matches will be played as Bo3 (Best of 3)
2.3 Prize
Ranking | Prize (Taxes included) | Qualified To |
Champion | ₺200.000 | MSC 2023 & MTC S2 |
Runner Up | ₺80.000 | MTC S2 |
3rd Place | ₺40.000 | - |
4th Place | ₺20.000 | - |
5-6th Place | ₺7.500 | - |
7-8th Place | ₺2.500 | - |
3. Team Member Eligibility
3.1 General Rules
3.1.1 Formation
Each team is required to maintain the following during the entirety of the season:
The minimum requirement for each team to legitimately function in the MTC S1 is to maintain at least five (5) starter players and one (1) substitute, along with a manager and / or coach. Failure to maintain this minimum standard shall subject the team to applicable penalties.
If a team registered with 1 coach, 5 starter players & 2 substitute players, the coach can not play as a player at any time;
If a team registered with 1 coach, 5 starter players & 1 substitute player, the coach can play as a player when the rest of players can not constitute as a 5-player team;
3.1.2 Regular Season Contract Requirements
3.1.3 No Organizer Employees
Team Members shall not be employees of Organizers or any of its affiliates, agencies or other contractors at the start of or at any point during the MTC Türkiye Championship Season 1. “Affiliate” is defined as any person or other entity which owns or controls, is under the ownership or control of, or is under common ownership or control of another party. “Control” shall mean the power, through any means, to determine the policies or management of an entity, whether through the power to elect, appoint or approve, directly or indirectly, the directors, officers, managers or trustees of such entity or otherwise.
3.1.4 Others
3.2 Player Eligibilty
3.2.1 Player Age
No Player will be considered eligible to participate in any MTC Turkiye Championship Season 1 competition before having lived full 16 years old at the date of which a match takes place. The team must present the original copy of the players' identity document or passport, issued in their country of birth, to testify that the players have reached the required age to participate in the competition. Any other certifications are invalid.
3.2.2 Regional Residency Requirement
At least three (3) out of the five players on the starting lineup and at least 1 substitute of a team are required to be Citizens of Turkey where the MTC Türkiye Championship Season 1 competitions are held.
A team is allowed to have no more than two (2) non-resident players who are living in Turkey where the MTC Türkiye Championship Season 1 competitions are held during the whole tournament.
A Player is considered a “Citizen” if the Player is a lawful permanent resident in Turkey, or a holder of ID cards upon the legal status in Turkey.
A player may only be a citizen of a single region at any point in time.
3.3 Head Coach
For Regular Season; each Team is required to have a head coach who will be considered the official coach of the team.
4. Team Names, Team Logos and Player Names
4.1 Team Names and Team Logos
4.2 Player Names
4.3 Common Restrictions
No additional special characters will be allowed for Team names, Logos or Player Names (including underscores, slashes, etc.). Team Names, Logos and Player Names may not contain: vulgarities or obscenities; names related to the hero characters in the Mobile Legends: Bang Bang or other similar characters; or other content that may create confusion. The Organizer reserves the final right to approve Team names and logos.
4.4 Sponsors
A team has the ability to acquire sponsors. Sponsors names and related information are only allowed to be displayed on team jersey during a match. If sponsors belong to the following list of restricted sponsor types, then the sponsor's company name cannot be displayed during Mobile Legends: Bang Bang games, any documents related to Mobile Legends: Bang Bang, MTC or any game, competition, league or tournament related to the MTC. The Organizers have the ability to update the category list at any time. The following is a nonexclusive list of limited sponsors:
Any Team / Team Member may not acquire sponsorship in the below-listed categories:
A team or player must provide the following information to Organizers for permission before being sponsored.
4.5 Review
5. Roster Rules
5.1 Active Roster
5.2 Submission of GameDay Roster and Substitutions
At a time designated by the Organizers, before the start of each season, each Team must submit their default starting roster to the Organizers, including five members of the Starters and one to five members of the substitutes. This will be considered as the initial designation of each team for every game that the MTC Operations will be defaulting to for each game day and match.
Teams may request to modify these default starting lineups but must be made in advance of any proposed effective date of any such change and this request must be made to the MTC Operations.
At this point, tournament officials will confirm with the team if the member in question is capable of proceeding with their match. If answered in the negative and if the member is part of the submitted starting lineup for their match, they must be able to submit proof by way of a doctor's note, pictures of the illness, injury, or affliction (if physically visible), and the steps to be taken to help said member. At any point, the Organizers may choose to waive these requirements should the situation speak for itself and time is of the essence.
The team will then be allowed to substitute the member in question beyond the lineup submission deadline and within a reasonable timeframe to be indicated by tournament officials.
A Team may substitute Players between Games of a Match. The Team must notify Organizer and have the substitute approved no later than five minutes after the end of a game. For example, if a Team wishes to substitute a player in for Game 2, then the General Manager/Coach or Team Captain must notify and seek approval from the Organizer no later than five minutes following Game 1.
In the event of an emergency, a Team will be given certain time to find an immediate Substitute upon approval of the Organizer. In cases where a team is unable to find a substitute player before the competition commencement, the Team will forfeit. The Organizer will determine if an event qualifies as an emergency. A substitute player, who could be the coach or manager may be allowed to participate. A substitute player should satisfy the requirements stipulated in Player Eligibility of Team Member Eligibility.
6. Active Roster Change
6.1 Regular Season Transfer Window
Pre season transfer window will be 3 days (27 March 2023 - 29 March 2023) in total.
During MTC S1, each team has one chance to change their rosters, and this request can only be made one time, and maximum 2 players (at least 1 player should be Free Agent), even if you used just 1 of the 2 possible changes.
If these teams only request to have one-player roster change, they can choose one free agent or one player from the other MTC teams under the approval of Organizers and both teams;
If these teams only request to have two-player roster change, these 2 players must be one free agent and one player from the other MTC teams under the approval of Organizers and both teams;
Any player changes request must be submitted with player information, signed eligibility form and media photos with Jersey.
The changed player must be treated as Free Agent
A Free Agent is is any player eligible to participate in the MTC competitions who isn't on the MTC player master list and has not yet signed a valid written Player Services Agreement with a Team.
After 29 April 2023, no more roster change can be made until mid season transfer period.
Mid season transfer window will be 3 days (17 April 2023 - 19 April 2023) in total.
During MTC S1, each team has one chance to change their rosters, and this request can only be made one time, and maximum 2 players (at least 1 player should be Free Agent), even if you used just 1 of the 2 possible changes.
If these teams only request to have one-player roster change, they can choose one free agent or one player from the other MTC teams under the approval of Organizers and both teams;
If these teams only request to have two-player roster change, these 2 players must be one free agent and one player from the other MTC teams under the approval of Organizers and both teams;
Any player changes request must be submitted with player information, signed eligibility form and media photos with Jersey.
The changed player must be treated as Free Agent
A Free Agent is is any player eligible to participate in the MTC competitions who isn't on the MTC player master list and has not yet signed a valid written Player Services Agreement with a Team.
After 19 April 2023, no more roster change can be made until the whole season ends.
During the whole season, Teams can only carry out transactions and negotiations through the Player's Team. Any private communication with players regarding trades will be regarded as a violation of global anti-poaching and anti-interference policies. The Organizer reserves the right to carry out penalties to the appropriate extent in the event of the aforementioned situation.
Trade requests must be submitted to the Organizer by the Teams in advance, in writing, and approved by the Organizer, in writing, before becoming effective. The trade request approval process consists of the Organizer confirming that the trades are occurring within the approved RT Window and MT Period and must meet all qualifications and other rules.
7. Match Process
7.1 Changes to Schedule
The Organizer may, at its sole discretion, re-order the schedule of matches within a given day and/or change the date of an MTC Match to a different date or otherwise modify the schedule of matches. In the event that the Organizer modifies a Match schedule, it will notify all Teams at the earliest convenience.
7.2 Ready for Match
Members of a Team's Active Roster who are participating in MTC must get ready for the match at least 2 hour before their team match schedule. And prepared to be invited into tournament lobby 20 minutes before their match schedule for the testing match.
7.3 Referees
7.3.1 Pre-match Procedure Baseline
For online matches, teams that refuse to cooperate with the reasonable requests from referees to be ready to start the match will begin consuming their 15 minute consumable pause time for the game. Once this 15 minute timer begins, teams will have to ensure that they can cooperate properly to start the game. When the timer ends and the game has yet to start, the team refusing to be ready will forfeit the game. Teams will repeat this process for up to 2 games per match before forfeiting the match as a whole, regardless if it is a Bo3, Bo5, or Bo7. Prizing will not be awarded to teams that cause the forfeiture of games in this way.
7.3.2 Match Procedure Baseline
7.3.3 Pause Procedure Baseline
Online Pause Rules:
7.3.4 Post-match Procedure Baseline
If a Referee makes an erroneous judgment, the judgment can be subject to reversal. The Organizer at their discretion may evaluate the decision during or after the Match to determine if the proper procedure was implemented to allow for a fair decision. If the proper procedure was not followed, the Organizer reserves the right to potentially invalidate the Referee's decision. The Organizer will always maintain final say in all decisions set forth throughout the MTC.
7.4 Gambling Prohibition
8. Competitive Patch & Match Server
The Organizers will determine the Game version used for the Match and notify members ahead of time.
On the online servers, some remade Heroes, and Heroes that have newly been added will be prohibited from use within two weeks of being updated. The specific match prohibitions and usage times will be notified by the Organizers. As for Heroes that are known to cause glitches, members of the Organizer will prohibit their usage for Matches for a period of time according to the seriousness of the glitch. Please strictly comply with the Organizers’ notifications. Should there be a situation where a hero is scheduled to be unbanned after the start of the closed qualifiers, the hero will be banned for the entirety of the closed qualifiers instead.
Example: Hero A was released on March 1, 2024, so Hero A becomes eligible to be used in all Matches on March 15, 2024.
8.1 Pre-Match Setup
During the Match, in tournament mode, all Heroes and skins can be used for free. All teams need to ensure that all their players have already set their accounts into tournament mode before the match start/reach the venue. This includes but is not limited to In-Game Nickname adjustment and Team name adjustment.
Players will have designated blocks of time prior to their Match time to ensure they are fully prepared. The Organizers will inform Players and Teams of their scheduled setup time and duration as part of their Match schedule. The Organizer may change the schedule at any time. Setup time is considered to have begun once Players enter the Match Area, at which point they are not allowed to leave without permission of the on-site Referee. Setup is comprised of the following:
If a player encounters any equipment problems during any phase of the setup process, Player must alert and notify the Organizer immediately.
The Organizer will be available to assist with the setup process and troubleshoot any problems encountered during the pre-Match setup period.
It is expected that Players will resolve any issues with the setup process within the allotted time and that Match will begin at the scheduled time. Delays due to setup problems may be permitted, at the sole discretion of the Organizer. Penalties for tardiness may be assessed at the discretion of the Organizer.
Approximately 5 minutes before the Match is scheduled to begin, a Referee will confirm with each Player that their setup is complete.
Once all ten Players in a Match have confirmed completion of setup, Players may not alter their emblem pages or enter a warm-up Game.
The Organizer will decide how the official game lobby will be created. Players will be directed by the Organizer to join a game lobby as soon as testing has been completed.
If a team is unable to ensure that a full 5 members of their team can participate in the game, it will be deemed as a complete match loss by the Organizer. The winning team will be granted the maximum points (e.g. 1:0 for BO1, 2:0 for BO3, 3:0 for BO5). No other data of a lost game will be recorded.
Once all ten Players have reported to the official game lobby, a Referee will request confirmation that both Teams are ready for the pick/ban phase (as defined and described below). Once both Teams confirm readiness, a Referee will instruct the Organizer to start the Game.
Picks/bans will proceed through the client's Tournament Mode feature. If picks/bans are completed substantially in advance of game setup, at the instruction and discretion of the Organizer, the Organizer will record the official picks/bans and manually abort the game start.
8.2 Pick / Ban Phase & Side Selection
After Draft has started, the starting Players of each Team can't be substituted. Players can use any Hero within the Team's Draft (Heroes prohibited by the MTC can't be used).
If a team does not ban a hero during the ban phase, the team will be given a warning by their assigned Referee. If the team does not ban another hero, they will be given a penalty and their referees will be warning them about keeping the integrity of the competition and referees will be watching for further actions that may suggest that they are not taking the match seriously or throwing the game.
During the ban / pick phase, the order of the process will be:
Blue Team = A; Red Team = B
Ban / Pick Order:
(Ban) ABABAB (Pick) ABBAAB (Ban) BABA (Pick) BAAB
In the event of an erroneously-selected Hero pick or ban caused by personal reason, the erroneous selection shall be deemed irrevocable. If it is caused by a technical reason or malfunction of the Game, the Team in error must notify a referee immediately. The referee and the Organizer will then communicate and confirm with one another before deciding whether or not the Player can reselect.
Teams must complete all Heroes trades before the countdown ends during the Trading Phase, otherwise will be subject to any disadvantages or consequences arising therefrom.
A Game will start immediately after the pick/ban process is complete, unless otherwise stated by the Organizers. Players are not allowed to quit a Game during the time between the completion of picks/bans and game launch, also known as "Free Time."
In the event of an error in-game start or a decision by Organizer to separate the pick/ban process from game start, the Organizers may start the Game in a controlled manner. Players will select Heroes in accordance with the previous valid completed pick/ban process. The XP and Gold lane will be randomly allocated by game. No matter the outcome of XP and Gold lane of the remade game,the team shall proceed with the game.
If a bug, disconnect, or any other failure occurs which interrupts the loading process and prevents a Player from joining a Game upon game start, the Game must be immediately paused until all ten Players are connected to the Game.
Players may make use of in-game chat only for the purposes of strategy and personal timers. Otherwise, serious penalties will be excuted. However, the Organizers reserves the right to forbid the use of in-game chat if it is found to be necessary and may continue to forbid it for the rest of the season.
9. Game Rules
9.1 Definition of Terms
9.2 Game of Record
A game of record ("GOR") refers to a Game where all ten Players have loaded and which has progressed to a point of meaningful interaction between opposing Teams. Once a Game attains GOR status, the period ends in which incidental remakes may be permitted and a Game will be considered as "official" from that point onward. After the establishment of GOR, Game remakes will be allowed only under limited conditions. Examples of conditions which establish GOR are as follows:
9.3 Stoppage of Play
If a Player intentionally disconnects without notifying the Organizers or pausing, the Organizers is not required to enforce a stoppage.
The Organizer may order the pause of a match or execute a pause command on any player station at the sole discretion of the Organizer, at any time.
During a game pause, to ensure fair competition, players are not allowed to communicate with each other in any manner about the game or be permitted to leave their seats. Players may communicate with one another provided that their topics do not concern the game at hand. This is to be monitored by the main governing referee listening in on their team communications. Should any player instigate conversations about the game at hand, they will be initially warned by the referee. Should they continue to converse about it after the warning, the incident will be reported to the Organizers and they will be penalized accordingly.
In the event that a pause exceeds the 5 minute mark, the Organizers may approve authorized communications between the team about the game. Should the pause exceed the 15 minute mark, the Organizers may approve requests for bathroom usage.
In line with the lineup submission rules, all players are presumed to be fully capable of playing their games every broadcast day. Should a pause arise from a pre-existing condition from a player without informing tournament officials beforehand, it will be counted as an unreasonable pause and the team will be penalized accordingly.
Player illness, injury, or disability is not an acceptable reason for a player pause. In such a situation, the Team must alert an Organizer, who may in his/her sole discretion, grant a pause in order to evaluate the identified Player to determine whether Player is ready, willing, and able to continue playing within a reasonable period of time, as determined by the Organizer, but not to exceed a few minutes. If the Organizer determines that the identified Player is not able to continue playing within such a reasonable period of time, then the identified Player's Team shall forfeit the Game unless an Organizer, in his/her discretion, determines that the Game is subject to a remake or Postponement.
After clearance from the Organizers is issued and all Players are notified and ready at their stations, which will be contingent on the team captain confirming that both Teams are ready to resume play, the in-client spectators will unpause the Game.
Under which conditions can a Game be reset is entirely decided by the Organizer. The following conditions are examples used to illustrate:
The following are examples of situations in which a Game may be remade if GOR has not been established:
The following are examples of situations in which a Game may be remade after GOR has been established.
If a game experiences a critical bug at any point during the Match that significantly alters game stats or gameplay mechanics, or the external environmental conditions become untenable, then a remake may occur.
9.4 Postponement
In the event of a technical difficulty which leads the Organizers to declare a remake, they, in their sole discretion, may request a remake or postponement of the game.
9.5 Post-Game Process
The Organizer will confirm and record the game result.
Players will identify any tech issues with the Organizer.
The Organizer will inform Players of the remaining amount of time before the next Game's pick/ban phase begins. All players of each team must be on time and present on stage or the play area before this begins. Failure in punctuality after the reasonable reminders of the Organizer will merit appropriate penalties against the teams.
Matches won by forfeiture without proper reason will be reported by the minimum score it would take for one Team to win the Match (e.g. 1-0 for BO1 Matches, 2-0 for BO3 Matches, 3-0 for BO5 Matches). No other statistics will be recorded for forfeited Matches.
9.6 Post-Match Process
In the event of a technical difficulty which leads the Organizers to declare a remake, the MTC official, in its sole discretion, may request for a remake or postponement of the Game.
The Organizer will confirm and record the match result. (Onsite) The team captain, coach, or manager must sign a document handed over to them by referees to confirm the official results.
In cases where breaks or delays between matches and games are necessary, referees will inform the appropriate Team Managers as soon as possible. Updates will also be provided to teams as soon as possible.
Players will be informed of their current standing in the competition, including their next scheduled Match.
10. Code of conduct
10.1 Competition Conduct
The following actions will be considered unfair play and will be subject to penalties at the discretion of the Organizer.
Collusion is defined as any agreement among two (2) or more Players, Head Coaches, Teams, and/or confederates to disadvantage opposing Players. Collusion includes, but is not limited to, acts such as:
Teams are expected to play at their best at all times within any MTC Game, and to avoid any behavior inconsistent with the principles of good sportsmanship, honesty, or fair play. For the sake of clarity, team composition and the pick/ban phase will not be considered when determining whether this rule has been violated.
Hacking is defined as any modification of the Mobile Legends: Bang Bang game client by any Player, Team or person acting on behalf of a Player or a Team.
Exploiting is defined as intentionally using any in-game bug to seek an advantage. Exploiting includes, but is not limited to, acts such as: glitches in buying items, glitches in neutral minion interactions, glitches in Heroes ability performance, or any other game function that, in the sole determination of the Organizer, is not functioning as intended.
Players who are playing in a Game are not permitted to look at or attempt to look at any screen or device that is displaying an observer level view of that Game (i.e., that is or is capable of showing a neutral view of the map).
Playing under another Player's account or soliciting, inducing, encouraging or directing someone else to play under another Player's account.
The use of any kind of cheating device and/or cheat program, or any similar cheating method such as signaling devices, hand signals, etc.
An intentional disconnection without a proper and explicitly-stated reason.
Any other further act, failure to act, or behavior which, in the sole judgment of the Organizer, violates these Rules and/or the standards of integrity established by Organizers for competitive game play.
Insulting Behavior. A team member may not take any gesture directed to an opponent, fan, or official, or incite any other individual(s) to do the same which is disparaging to a person's race, ethnicity, gender, religion, or cognitive ability (or disability as to whatever is applicable).
Trashtalk is allowed provided that the aforementioned is strictly followed.
Additionally, excessive profanity or obscene gestures directed at an opponent, fan, or official, or inciting any other individual(s) to do the same will be harshly penalized. This applies to before, during, and after the match, and beyond.
Players are expected to compete in a professional manner. Throwing a match, halting play without cause, or showing a flagrant lack of effort will be construed as a violation of player conduct, and will result in match penalties, forfeit and disqualification from the League.
A Player may not cover his or her face or attempt to conceal his or her identity from the Organizer. The Organizer must be able to distinguish the identity of each Player at all times and may instruct Players to remove any material that inhibits the identification of Players or is a distraction to other Players or the Organizer.
10.2 Unprofessional Behavior
10.3 Association with Gambling
No Team Member or Organizer may take part, either directly or indirectly, in betting or gambling on any results of any MTC Game or Match.
10.4 Competitor Games
Players, Managers, and Coaches shall not engage in any competitor games’ event/ activity/ livestream or other way to give the competitor games’ exposure. The competitor games are defined as Mobile Multiplayer Online Battle Arena (MOBA) Game.
10.5 Team Conduct
Media Shoot Activities: MTC would have requirements for teams and their personnel to conduct and participate in a MTC sanctioned media shoots. This includes but is not limited to profile shoot, video shoot etc. Teams and players need to cooperate with the Organizer to complete such requirements within the timeline and other requirements set by the Organizer. Any misconduct such as lateness during the activity will be subjected to MTC penalties.
11. Compliance with Penalty Rules
11.1 Subjection to Penalty
Any person found to have engaged in or attempted to engage in any act that the Organizer believe, in their sole and absolute discretion, constitutes unfair play, will be subject to penalty. The nature and extent of the penalties imposed due to such acts shall be in the sole and absolute discretion of the Organizer.
11.2 Penalties
11.3 Penalties for Policy Breach
If the Organizer determines that a Team or Team Member has violated the Official Rules, or other rules of MTC, Organizers may assign penalties at their sole discretion.
11.4 Player / Team Behavior Investigation
If the Organizer determines that a Team or Team Member has violated the Code of Conduct, or other Official Rules, the Organizer may contact the Team or Team Member to discuss the investigation, the Team or Team Member is obligated to tell the truth. If a Team or Team Member withholds information or misleads the Organizer creating an obstruction of the investigation, then the Team and/or Team Member is subject to penalties.
11.5 Right to Publish
The Organizer shall have the right to publish a declaration stating that a Team and/ or a Team Member has been penalized. Any Team Members and/or Team which may be referenced in such declaration hereby waive any right of legal action against the MTC, Moonton, and/or any of their parents, subsidiaries, affiliates, employees, agents, or contractors.
11.6 Appeal
In the event that a Team / Team Member who is subject to penalties has doubts about the Organizer’s decisions for the penalties, the Team / Team Member may file an appeal against the decisions with the Organizer through email (info@dbrawl.com). The appeal will be reviewed by the Organizer.
12. Spirit of the Rules
12.1 Finality of Decisions
All decisions regarding the interpretation of these rules, player eligibility, scheduling and staging of the MTC, and penalties for misconduct, lie solely with Organizer, the decisions of which are final. Organizer decisions with respect to these Rules cannot be appealed and shall not give rise to any claim for monetary damages or any other legal or equitable remedy.
12.2 Rule Changes
These Rules may be amended, modified or supplemented by Organizer, from time to time, in order to ensure fair play and the integrity of MTC.
12.3 Best Interests of the MTC
The MTC and Organizers will, at all times, may act with the necessary authority to preserve the best interests of the MTC. This power is not constrained by the lack of any specific language in this document. The Organizers may use any form of punitive actions at their disposal against any entity whose conduct is not within the confines of the best interests of the MTC.
13. Reservation of Rights
Organizers reserve the right to cancel, suspend and/or modify MTC competition, or any part of it, if any fraud, technical failures, human error or any other factor within or outside of League Operations’ control impairs the integrity or proper functioning of the competition, as determined by League Operations. If the competition is so terminated, League Operations reserves the right to determine the winners of said competition from among all non-suspect, eligible Participants.
14. Confidentiality
During the Tournament, the Organizers may have reason to communicate privately with one or more Players. Any messages intended exclusively for one or more specific persons will be considered as private correspondence.
Private correspondence is protected as ‘secret’ and the recipients of the messages are not authorized to publicly reveal the content of these messages. Anyone who discloses private correspondence without authorization can be held civilly or criminally liable.
15. Personality Rights
The participant authorizes royalty-free, the Organizers, the companies of their respective groups, their affiliates, their subsidiaries, the commercial and media partners of the Tournament, or any person acting on their behalf, to fix, capture, record the image (including the voice, the silhouette, the surname, the pseudonym), by any means or media (photography, video, recording,…) and to exploit, use, reproduce, exhibit, publish, broadcast, display, represent, modify, adapt, translate, sub-title, the image, surname, pseudonym and/or voice, of the participant, in all media, known or unknown, on any medium, in particular on any Internet website and mobile adaptation or declination, including the websites of the Organizers, of their respective groups, their affiliates, their subsidiaries, the commercial and media partners of the Tournament, the page of the social networks of these companies, the services offered by these companies, the television channels (via linear TV, cable TV or satellite, internet IPTV or non-linear TV such as catch-up, VOD, SVOD, OOH, in-flight entertainment), the press publications, both in digital and in paper edition, in any format, including but not limited to CD-Rom, DVD, Blu-Ray, computer, mobile phone, in any language, by any means known or unknown, worldwide, on a perpetual basis. This authorization also includes the video, footage or images sent by the participant to the Organizers, and the right to broadcast any action made on the game (e.g.: gameplay).
16. Intellectual Property
The brands, logos, software, drawings, models, databases, online services and video game used during the MTC are protected under intellectual and industrial property provisions and belong to the holders of the respective rights. Any reproduction of material or representation of rights is strictly forbidden.
17. Limitation of Liability
Participation in the MTC implies that players fully understand and accept the characteristics and technical limitations of electronic communication networks. The player recognizes that the online services are provided “as is”, without any guarantee, and that use of them is at his or her own risk and peril. The Organizer cannot guarantee that the services will not be interrupted, that they will be exempt from faults or that anomalies will be corrected; they will not be held responsible for any partial or complete interruption of certain services used during the Tournament.
Epilepsy warnings: some people may experience epileptic seizures or have momentary loss of consciousness when viewing certain kinds of flashing lights or patterns that are commonly present in daily environments. These persons may need to take special precautions before using the Game. In the event you have experienced symptoms linked to an epileptic condition (e.g.: loss of awareness or a seizure), immediately consult your doctor before using any video games.
Any direct or indirect damage inflicted upon the player or third parties during the Tournament is neither the responsibility of the Organizer nor of its commercial or media partners, unless a serious fault is found with regards to safety requirements.
The responsibility of the Organizer is strictly limited to the organization of the MTC and the provision of information necessary for participation.
18. Personal Data
18.1 Data Collected
During registration for the MTC, the Organizers collect personal data about the player, which may include information about his or her identity (e.g.: first and last name, date of birth, address, passport,...), and, possibly, with regard to the game (game account, username, ranking, etc.), which the player certifies is complete, accurate and relevant. This data is strictly necessary for the organization of the Tournament and its media coverage (notably the sharing of players’ results on the Internet by means of their usernames).
Any registration for the MTC with incomplete or inaccurate data may lead to the cancellation of the registration and even the imposition of a disciplinary sanction, to be determined at the Organizers discretion.
18.2 Reasons for processing the collected data
The data collected by the Organizers is used to ensure that the MTC runs smoothly: to verify the conditions of eligibility and more generally for the administrative and technical management of the Tournament.
In addition, data collected by the Organizers is used to share the performance of players on the Internet, on social media and with certain media outlets, for publication anywhere in the world.
By participating in the MTC, the player agrees that his or her data may be processed in this way, which is strictly necessary to the Tournament’s organization.
The data collected by the Organizers can also be used by the Organizers for statistical purposes and for the establishment of player rankings based on their performance over the course of multiple tournaments.
Finally, the data collected is used by the Organizers to create and maintain a file regarding any disciplinary sanctions inflicted on players.
This processing is necessary for the legitimate interests of the Organizers in order to ensure the smooth running of the MTC and to take any measures necessary to address behaviors that contravene these rules.
18.3 Conservation of data collected
The data collected is stored by the Organizers for a period of one (1) year starting from the end of the last Tournament for which the player was registered or from his or her last participation in a tournament organized by the Organizers. The data can be stored for a longer period corresponding to the period during which a disciplinary sanction may be applied. The data corresponding to the conservation of disciplinary sanctions is stored for a year after the end or removal of a given sanction.
In addition, the Organizers reserve the right to store players’ nicknames used during Tournament indefinitely in order to preserve the integrity of these results for historical and archival purposes.
Any players who wish to oppose the conservation of their username can request the deletion of their username by the Organizers at any time.
18.4 Recipients of data
Data will be shared with authorized services used by the Organizers. The player is also informed that any data collected during the MTC may be shared with technical subcontractors who will process it for the aforementioned reasons, in particular with regards to the material organization of the MTC and its media exposure, or to fulfil legal or other requirements.
In the event that data is transferred to a subcontractor, the Organizers agree to have taken the necessary precautions such that the subcontractor promises to process the data according to the Organizers instructions and that appropriate security measures will be taken.
18.5 Rights of the persons whose data is processed
The player is informed that he or she has the right to access, modify, erase or transfer personal data concerning him or her, as well as the right to refuse or limit the processing of said data within the conditions and limits laid out by the rules. The player has the right to decide what happens to his or her personal data after his or her death.
The player can exercise his or her rights by using the following contact information: info@dbrawl.com.
The player also has the right to make a complaint to the national authority on personal data protection for the territory in which he or she resides.
18.6 DPO
Organizer designated a DPO. For any questions in connection with Organizer data protection, players can contact the DPO at the following address: info@dbrawl.com.
19. Applicable Law
These Rules are subject to Turkish law and the sole jurisdiction of the Turkish courts. If one or more of these stipulations are declared invalid by a judicial decision that has become definitive, the other stipulations will remain in effect and continue to be applied.
Appendix A
MTC S1 Penalty Index
Penalty Index A
Offenses | 1st violation | 2nd violation | 3rd violation | Maximum Penalty |
Delaying Conduct Description: any conduct that delays the course of a media day or Match improperly, including but not limited to (1) Late Arrival, (2) not setting the game account on time, (3) not entering in the Discord server for the match. | WARNING | ₺1.000 | ₺2.000 | ₺3.000 fine and the team gets disqualified |
Exploitation of a bug while the Operating Committee already informs all the teams not to do so beforehand. | WARNING | Loss of the Game | The team gets disqualified | |
Unauthorized communication during a pause | WARNING | ₺1.000 | ₺2.000 | Loss of this Game |
Unauthorized pause without reasonable reasons | WARNING | ₺2.000 | ₺3.000 | Loss of this Game |
Team forfeiting game without prior consent from the Organizer | ₺4.000 | The team gets disqualified and prohibited to show up in the next MTC tournament | ||
Team withdraw from the tournament | Prize Forfeiture | / | / | / |
Any Instance of Negative Chat Behaviour in the ingame chat | Prize Forfeiture and Permanent Suspension from Moonton Official Tournaments | / | / | / |
Penalty Index B
Offenses | Slight Offense Penalty | Typical Offense Penalty | Maximum Penalty (First Offense) | Maximum Penalty (Multi-time Offense) |
Lying to or misleading Organizers about the eligibility of Team Members Description: submitting false information about Team Member's residency or age, contract, etc. | WARNING | ₺2.000 | ₺3.000 | Permanent Suspension from Moonton Official Tournaments |
Misconduct: Example: cheating during the Match, intentionally disconnecting with the Game | WARNING | ₺4.000 and Lose the Game | Lose the Game and disqualified from the tournament | Lose the Game and 1 Year Suspension for Moonton Official Tournaments |
Major Misconduct Example: attempting to bribe a referee. | One match suspension for violators | Tournament Suspension for violators | 1 Year Suspension for violators | Permanent Suspension for violators |
Unprofessional behavior Description: sexual harassment, violence, hate speech, abusive behaviors, etc. | One match suspension for violators | Tournament Suspension for violators | 1 Year Suspension for violators | Permanent Suspension for violators |
Match-Fixing Description: deliberately losing a game for prize money or any other reason, pre-arranging to split prize money and / or other form of compensation, etc. | Tournament suspension | 1 Year Suspension | Permanent Suspension | Permanent Suspension |
Disclose confidential information to public Description: A Team Member may not disclose any confidential information provided by Organizer, Moonton, D-Brawl or any affiliate of Moonton, by any method of communication, including all social media channels. | WARNING and removal all the posting/promotions that are related with the Confidential information. | ₺2.000 and removal all the posting/promotions that are related with the Confidential information. | ₺3.000 | ₺4.000 |
Team member engages in any competitor games’ event/ activity/ livestream or other way to give the competitor games’ exposure. The competitor games is defined as mobile MOBA game | WARNING and removal all the posting/promotion that is related with competitor game/titles. | Prize Forfeiture removal of all the posting/promotion that related with competitor game/titles. | Tournament Suspension | Tournament Suspension |