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Beanie System
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Block Breaking Beanie System

There are 7 beanie levels in the Breaking Beanie System: no-beanie, white, yellow, green, blue, purple, black. It takes 4-6 years for a dedicated student to make it through the beanie system. One of the reasons we made the beanie system was so that students can have specific goals, be in classes/battles with others of similar level and therefore progress faster in their dance.

Leveling up

Generally, we discuss level-ups as a group after the end-of-session jams, however, you can always suggest a level-up for a student at any time by filling out this form: https://airtable.com/shr0lQ5xCuYDJtqoG!

Progress measures

Rhythm & musicality, Battle Experience, Flow & Transitions, Vocabulary: Toprocks, Footwork, Freezes, Power, Tricks

Breaking Beanie System (V5, 2021)

**Suggested donation for beanies is $15, but whatever you can donate is great**

White (7 minute test)

Yellow (10 minute test)

Green (15 minute test)

  • Basic Macaco on both sides
  • 2 turtle walks each direction
  • Rumanagi + 2 additional NEW go-downs (pickpocket, leg exchange, etc)
  • Able to hold at least 5 freezes for 5 seconds
  • Able to stack 3 different 3-freeze stacks
  • Windmill basic form and more than one without feet touching
  • Can do spiders smooth and consistently (at least 3 in a row)
  • Working on pirouettes
  • Basic footwork steps and variations
  • At least 3 variations (can be different footwork steps)
  • At least 3 backrock moves (CC, Threads, Around the World, etc.)
  • Box step with hops and crossovers on beat 100%.
  • Attend at least 10 practices outside of class
  • 5 second handstand, consistently (can walk)
  • 1 solid trick outside of cartwheels (Macaco, b-kick, b-twist, flip, handspring, etc)
  • Battle 3 unique rounds with different toprocks/go-down/footwork/freezes (on beat)

Blue (20 minute test)

  • Turtle windmill turtle
  • Must have entered at least 2 kids battles and made it past prelims
  • Full Macaco to handstand hold
  • 1 arm headstand for at least 3 seconds both sides
  • Ability to stay on beat consistently
  • At least 2 pirouette spins
  • Able to handstand walk 20 feet
  • Able to stack 5 freezes together
  • 10 windmills without hitting feet
  • Windmill to a freeze
  • More advanced footwork concepts, techs and original moves
  • Working on swipes and flares
  • Adding actual rock groove into their toprock
  • Attend practice outside of class on a regular basis
  • 2 solid tricks (see Green for ideas)
  • Battle 5 solid rounds with different toprocks/go-down/footwork/freezes/powermoves/tricks(on beat)

Purple (25 minute test)

  • Can stack 10 freezes together
  • Able to hold it down in an adult cypher
  • 20 second handstand in place
  • Walk 40 feet on hands
  • Comfortably enter adult jams
  • Working on headspins and halos
  • Having at least one additional powermove, at least 5 (swipes, flares, headspin, etc)
  • Footwork on beat
  • Crow to handstand
  • 1 intermediate level trick (aerial, b-twist, handspring, flip, etc)
  • Battle 7 solid rounds

Black (30 minute test)

  • Can compete in an adult battle and make it past prelims.
  • At least 3 powermoves (5+ reps)
  • At least one 3 powermove combo: windmill > flare > swipe or windmill > swipe > 90
  • 1 advanced trick (flip, b-twist, etc)
  • Attend at least one out of state jam
  • Participate in at least one cypher callout where it’s a close battle
  • All elements musicality: footwork, power, freezes, tops, tricks
  • Crow to handstand at least 3 times without feet  
  • Battle 10 solid rounds

Estimated training schedule

Overall ~5 years from no beanie to black beanie

Beanie System: There are 7 beanie levels at: no-beanie, white, yellow, green, blue, purple, black. It takes 5-6 years for a dedicated student to make it through the beanie system. One of the reasons we made the beanie system was so that students can progress faster, and be in classes with others of similar level.

Leveling up: Generally, we discuss level-ups as a group after the end-of-session jams, however, you can always suggest a level-up for a student at any time by filling out this form: https://airtable.com/shr0lQ5xCuYDJtqoG!

Sessions (10 weeks each): **these have changed due to COVID

  1. Late Aug - Late Oct
  2. Late Oct - Mid Dec
  3. Mid Jan - Early Mar
  4. Late Mar - Early May

Year 1:

  • Months 1-2:
  • Drop-in only (1 hour/week)
  • Months 3-9
  • 2 sessions (2 hours/week)
  • 3 months “off”

Year 2:

  • 3 sessions
  • 2 classes/week
  • Drop-in Holidays and summer
  • Occasional practice
  • 2-3 months “off”

Year 3:

  • 4 sessions
  • 2-3 hours/week
  • Regular practice
  • 1 month “off”

Year 4:

  • 4 sessions
  • 3 classes/week
  • Regular practice
  • Competitions

Year 5:

  • 4 sessions
  • 4 classes/week
  • Regular practices
  • Competitions
  • Travel

Progress measures:

Rhythm/musicality, Battle XP, Rounds, Strength, Toprocks, Footwork, Freezes, Power