Omega: Sigmascape V3.0 (Savage) Raid Strategy Guide

Written by Kiri Kotone. If you see this guide elsewhere it was probably stolen.

Someone tell me if the old formatting looks better or the new formatting for mechanics

This guide aims to provide tips and strategies for defeating Guardian in Sigmascape V3.0 (Savage).

Guardian is the third fight in the Sigmascape Raid, available January 30th in Patch 4.2. Players must have completed the Main Scenario Quest “Stormblood” and the sidequest “Test World of Ruin”. Players must be item level 350 or above to challenge this fight in a non-premade group.

Videos:

PLD PoV

NIN PoV

Drops:

Equipment (one per chest):

Diamond Trousers of Fending

Diamond Trousers of Aiming

Diamond Trousers of Healing

Diamond Trousers of Maiming

Diamond Trousers of Casting

Diamond Trousers of Scouting

Diamond Trousers of Striking

Diamond Gauntlets of Fending

Diamond Circlet of Healing

Diamond Helm of Aiming

Diamond Helm of Maiming

Diamond Boots of Scouting

Diamond Gauntlets of Striking

Diamond Hat of Casting

Token (one per weekly kill per player): 

Sigmascape Datalog V3.0

Eight Datalogs can be traded in for a Legs equip of your choice.

Other:

Ryumyaku Solvent

Ryumyaku Weave

The Ryumyaku Weave is used to upgrade a Ryumyaku left side equip except belt to item level 370.

The Ryumyaku Solvent is used to upgrade a Ryumyaku weapon to item level 370.

Mechanics:

Throughout the fight, Guardian will Load, Retrieve, Copy, and Paste programs from the two TV screens in the back. The type of program he uses will determine what mechanics are used. Each type of mechanic has an opening move associated with it when loaded, and a set of adds that is spawned by Run Program. However, there are only two different patterns of mechanics, and the very first mechanic will decide the mechanic order for the rest of the fight. The patterns are indicated as Pattern 1 and Pattern 2.

Arms Length and Surecast are recommended, but not necessary. One Interject or Head Graze is necessary if there is no Ninja with Jugulate.

Bibliotaph Mechanics:

Run Program

Summons Bibliotaph in the Northwest corner of the map. Bibliotaph will repeatedly cast Thrub, a heavy physical tank buster.

Demonic Simulation

The opening Bibliotaph mechanic. Summons four platforms with four glowing circles slightly clockwise from each cardinal direction. The platforms must be disabled by having four players stand on each of them. Failure to do so will summon a Biblio add, which cleaves and has lots of HP.

Dadaluma Mechanics:

Run Program

Summons Dadaluma in the Northwest corner of the map. Dadaluma will repeatedly mark a healer or DPS to take Aura Cannon.

Aura Cannon

A wide line AoE casted from Dadaluma towards a marked player. Inflicts a heavy DoT effect for a few seconds to all targets hit that must be healed through.

Shockwave

The opening Dadaluma mechanic. Knocks back all players from where Guardian is standing. Skills that prevent knockback do work.

Ultros Mechanics:

Run Program

Summons Ultros in a corner based on the sequence of mechanics in the fight. Ultros will cast Stoneskin, a move that must be silenced.

Ink

The opening Ultros mechanic. Does a large AoE on all party members, dealing moderate damage. Spread out to avoid clipping each other with damage.

Tentacle Simulation

Spawns four tentacles under random party members. The tentacles will slap down after a short period, dealing heavy damage and applying a vuln stack to anyone caught in the attack. The direction the player is facing when Tentacle Simulation’s castbar resolves is the direction the tentacles will face.

Air Force Mechanics:

Run Program

Summons four Air Force adds in every corner of the room. These adds will tether to one DPS each.

Diffractive Laser (Air Force)

A large conal AoE directed at the tethered DPS. The DPS must be standing at the wall to ensure it does not go through the centre of the arena.

Diffractive Laser (Guardian)

The opening Air Force mechanic. A large AoE centered around Guardian with no floor indicator, which deals heavy damage and paralysis to anyone standing in the area.

Bomb Deployment

Spawns two bombs around the middle of the arena. The bomb must be defused by moving into the glowing wire as the bomb indicates. Failure to do so will explode the bomb. The bomb is very sensitive to movement and server ticks, so it may be a bit difficult to get the timing right. A single player can only defuse one bomb during each Bomb Deployment, as defusing it will deal light damage and inflict a fire vulnerability debuff.

Virus Mechanics:

Searing Wind

Inflicts the two furthest DPS and furthest tank and healer with Searing Wind. Searing Wind will emit a large AoE from afflicted players three times until the debuffs expire.

Charge

Tethers players with Positive or Negative Charge. When the debuff resolves, playesr with opposite charge will be pulled together and players with same charge will be pushed apart. Tethers the two DPS with Searing Wind together and the tank and healer with Searing Wind together with charge of the opposite type and other two DPS with a tank and a healer with charge of the same type.

Aether Rot

Inflicts the Aether Rot debuff on a random DPS not afflicted with Searing Wind. This debuff must be passed to another player by standing on top of them before it explodes, wiping the raid. Players who get the Aether Rot debuff will not be able to receive the debuff for a while afterwards. Viral Weapon will make Aether Rot disappear.

Abandonment

Inflicts the Abandonment debuff on players without Searing Wind. Players with Abandonment must be standing near another player when the debuff resolves, or they will be inflicted with Hysteria for a few seconds.

Viral Weapon

Similar to the mechanic in Argath Thadalfus, players are inflicted with a debuff that randomizes movement based on the spinning arrow on the player’s head. Performing a movement action will instead move the player towards the direction indicated by the spinning arrow.

Guardian Mechanics:

Magitek Ray

A line AoE targeting a random player cast from the front of Guardian. Has no ground indicator.

Arm and Hammer

A heavy physical tank buster. Mitigate and shield as necessary.

Atomic Ray

Marks the four DPS with an orange marker on top of them. When the marker resolves, it deals AoE damage around them and leaves a green orb. This green orb will pulse with an AoE thrice, dealing magic damage and inflicting a vuln stack to anyone in the blast.

Missile

Targets a random DPS with Prey. They will be damaged by Missile, which leaves a long lasting DoT that must be healed through.

Missile Simulation

Summons slow moving missiles that move from one side of the arena to the other. Getting hit by a missile will explode it, dealing extremely heavy damage and applying a vuln stack.

Chakra Burst

Summons eight orbs on the arena, four in the middle towards the ordinal directions and four in the outside on the cardinal directions. These orbs must be soaked by one player each. Failure to do so will deal AoE damage and apply a damage down debuff.

Diffractive Plasma

Raid wide heavy AoE magic damage.

Chain Cannon

Guardian locks onto a random player’s position, then repeatedly shoots AoEs in that area. Players must bait the AoE in one area and move to another area.

Main Cannon

A proximity AoE marker based on where Chain Cannon locked on.

Electric Pulse

A large green radar with no cast bar in the centre of the arena. Players must stop moving until the radar disappears. Non-movement actions can still be used.

Fight Mechanics:

Intro:

Magitek Ray

Arm and Hammer

Atomic Ray

Missile

Load (Bibliotaph OR Dadaluma)

Pattern 1 - Load Bibliotaph:

Demonic Simulation

Skip Program (Ultros > Dadaluma)

Shockwave

Missile Simulation

Chakra Burst

Run Program (Dadaluma)

Magitek Ray

Arm and Hammer

Missile

Magitek Ray

Retrieve (Ultros)

Ink

Copy Program (Ultros)

Diffractive Plasma

Tentacle Simulation

Run Program (Ultros, NE)

Chain Cannon

Main Cannon

Diffractive Plasma

Load (Air Force)

Diffractive Laser

Missile Simulation

Run Program (Air Force)

Bomb Deployment

Arm and Hammer

Magitek Ray

Skip Program (Bibliotaph > Virus)

Pattern 2 - Load Dadaluma:

Shockwave

Missile Simulation

Chakra Burst

Run Program (Dadaluma)

Magitek Ray

Arm and Hammer

Missile

Magitek Ray

Skip Program (Air Force > Bibliotaph)

Demonic Simulation

Retrieve Program (Air Force)

Diffractive Laser

Copy Program (Air Force)

Missile Simulation

Run Program (Air Force)

Bomb Deployment

Arm and Hammer

Magitek Ray

Load (Ultros)

Ink

Diffractive Plasma

Tentacle Simulation

Run Program (Ultros, SE)

Chain Cannon

Main Cannon

Diffractive Plasma

Skip Program (Dadaluma > Virus)

Virus Program:

Charge + Searing Wind

Aether Rot

Abandonment

Diffractive Plasma

Diffractive Plasma

Missile

Viral Weapon

Magitek Ray

Chain Cannon

Main Cannon

Electric Pulse

Arm and Hammer

Diffractive Plasma

Pattern 1 - If the first Load was Bibliotaph:

Paste Program (Ultros)

Ink

Tentacle Simulation

Bomb Deployment

Atomic Ray

Magitek Ray

Diffractive Plasma

Run Program (Ultros, SW)

Missile Simulation

Chain Cannon

Main Cannon

Diffractive Plasma

Load (Bibliotaph)

Demonic Simulation

Electric Pulse

Run Program (Bibliotaph)

Diffractive Plasma

Diffractive Plasma

Diffractive Plasma

Missile

Magitek Ray

Diffractive Plasma

Skip Program (Dadaluma)

Shockwave

Electric Pulse

Missile Simulation

Atomic Ray

Chakra Burst

Missile

Magitek Ray

Diffractive Plasma

Load (Dadaluma)

Shockwave

Electric Pulse

Missile Simulation

Atomic Ray

Chakra Burst

Missile

Magitek Ray

Diffractive Plasma

Load (Bibliotaph)

Demonic Simulation

Electric Pulse

Run Program (Bibliotaph)

Diffractive Plasma

Diffractive Plasma

Diffractive Plasma

Missile

Magitek Ray

Diffractive Plasma

Skip Program (Air Force)

Diffractive Laser

Electric Pulse

Diffractive Plasma

Run Program (Air Force)

Bomb Deployment

Arm and Hammer

Diffractive Plasma

Extermination Sequence

Pattern 2 - If the first Load was Dadaluma:

Paste Program (Air Force)

Diffractive Laser

Electric Pulse

Diffractive Plasma

Run Program (Air Force)

Bomb Deployment

Arm and Hammer

Diffractive Plasma

Load (Bibliotaph)

Demonic Simulation

Electric Pulse

Run Program (Bibliotaph)

Diffractive Plasma

Diffractive Plasma

Diffractive Plasma

Missile

Magitek Ray

Diffractive Plasma

Skip Program (Dadaluma)

Shockwave

Electric Pulse

Missile Simulation

Atomic Ray

Chakra Burst

Missile

Magitek Ray

Diffractive Plasma

Load (Dadaluma)

Shockwave

Electric Pulse

Missile Simulation

Atomic Ray

Chakra Burst

Missile

Magitek Ray

Diffractive Plasma

Load (Bibliotaph)

Demonic Simulation

Electric Pulse

Run Program (Bibliotaph)

Diffractive Plasma

Diffractive Plasma

Diffractive Plasma

Missile

Magitek Ray

Diffractive Plasma

Load (Ultros)

Ink

Tentacle Simulation

Bomb Deployment

Atomic Ray

Magitek Ray

Diffractive Plasma

Run Program (Ultros, NE)

Missile Simulation

Chain Cannon

Main Cannon

Diffractive Plasma

Extermination Sequence

Enrage is a hard casted Extermination Sequence that lasts 15 seconds.

For clarification, the fight goes:
Intro

Pre-virus Pattern 1 OR Pattern 2

Virus

Post-virus Pattern 1 OR Pattern 2 (same pattern)

Enrage

Fight Strategy:

Intro:

Pre-virus:

Bibliotaph:

Dadaluma:

Ultros:

Air Force:

Virus Program

Post-virus:

Bibliotaph:

Dadaluma:

Ultros:

Air Force:

Role Specific Tips:

Tank:


Healer:

DPS:

Links and Credits:

https://goo.gl/zRPV5b O5S Guide

https://goo.gl/Wvd8pb O6S Guide

https://goo.gl/QXvqiB O7S Guide

https://goo.gl/DoVm2H O8S Guide

Written by Kiri Kotone of Gilgamesh.

Big thanks to DAIJOUBU DESU of LEVIATHAN for confirming the green radar is called Electric Pulse. :^)

IMPORTANT Changelog:

2018/02/12