Published using Google Docs
Thinkering Studio – Proposal Rubric
Updated automatically every 5 minutes

– Proposal Rubric

Choosing a project is a personal choice that can be difficult for someone else to empathize with (we all have different interests, experiences, abilities, etc.). As much as possible, try to imagine the other person completing this project and not yourself. But, in the end you need to be a critical classmate/friend. You need to P.U.S.H. your peers’ thinking.

Novice/Apprentice

Journeyman/Journeywoman

Master

Score

Challenge

  • Simplistic or generic
  • Toward the consumption end of the Consumption to Creation Continuum
  • Identifies one general challenge
  • Group - One person’s interests drive project
  • Descriptive - evokes a picture in reader’s mind
  • Toward the middle of the Consumption to Creation Continuum
  • Addresses an authentic1 question, challenge, or task
  • Identifies tasks/questions/ challenges that are personally meaningful, build one's sense of self-learning, and contribute to the learning of others
  • Identifies a few related challenges
  • Group - All members are interested in the challenge
  • Enticing - worded so that others might become enticed by the challenge themselves
  • Creative - toward to creation end of the Consumption to Creation Continuum
  • Epic1
  • Discovers a wicked problem
  • Benefits others (see public contribution)
  • Breaks bigger challenge into smaller, Goldilocks challenges (not too hard, not too easy)
  • Group - challenge is exciting/engaging/
    interesting to ALL makers in the group

Learning

  • Skills/knowledge are already within the student’s ability or toward the bottom of the student’s Challenge Zone
  • Skills/knowledge are below or at the bottom of a typical BCS 7th/8th grader’s ability
  • Goals are described generically or cryptically
  • Skills/knowledge are within the student’s Challenge Zone
  • Skills/knowledge are within a typical BCS 7th/8th grader’s ability
  • Goals are described clearly, though not in a SMART goal format
  • Skills/knowledge are at the high edge of student’s Challenge Zone and will require extra effort and excellent resources (see below)
  • Skills/knowledge are beyond a typical BCS 7th/8th grader’s ability
  • Uses a SMART goal format

Materials/Tools

  • Little thought given to materials before jumping into project or assumes another BCS teacher will supply them
  • Materials are brought in late
  • Buys or acquires new materials when recycled or free materials might be available
  • Materials are brought in as they are needed
  • Creative use, reuse, or acquisition of materials (only buys materials if absolutely necessary)
  • Materials are brought in before they are needed
  • Materials are of sufficient quality for the job
  • Materials can be recycled after project

Main Steps (Process)

  • Plan is sketchy, incomplete or cryptic and requires significant teacher support for steps to include
  • Follows a haphazard process
  • Documentation steps not included or only at end of project
  • If not an individual project, work likely completed unequally
  • “Teachers” not built into the project or put in randomly
  • Follows an existing process or completes a “recipe” project and requires minor teacher support for steps to include
  • Follows a linear process
  • Lists concrete (doable) steps/goals toward completing overall task/challenge
  • Only builds in documentation as required by teacher
  • Documents project process
  • If not an individual project, work is completed jointly and assumed equal
  • “Teachers” built into the beginning step(s) of project
  • Designs process unique to this project, synthesizing steps from a variety of standard processes or “recipes”
  • Designs an iterative process
  • Sets benchmarks along the path to assess progress toward subgoals
  • Builds in documentation with thought to audience for sharing (see below)
  • Documents project process and student learning
  • If not an individual project, work is divided so that all are learning/working equal to their abilities (roles defined, accountability built in, interdependence a must)
  • "Teachers" (see resources) are included throughout steps for learning and problem-solving

Product(s) - Does this really belong within Process at the bottom?

  • Overlaps with sharing section
  • Look at enGauge High Productivity section

Resources

  • Student(s) have imagined/ visualized process/product but how doable is unknown
  • Edit - Limited or low quality
  • Links to an existing, similar project (or part of project)
  • Lists or links to who/what will be the "teacher"
  • Edit - Quality
  • Links to a range of existing, similar projects (or parts of projects)
  • PLN (personal learning network) - explains who/what will be the "teacher" to push their learning and help solve problems (lists/links to a range of: classmates, outside experts, books, videos, websites, clubs, choice-hours, BPS teachers, etc.)
  • Edit - Quality & annotated & organized by skill / step / topic

Difficulties

  • Superficially considers potential difficulties
  • Lists several likely difficulties - connects to resources generically
  • Consulted with more knowledgeable others (see resources) for possible difficulties
  • Listed likely difficulties AND how they expect to handle them for entire process (main steps) - connects with specific resources (see above)
  • Conducted a pre-mortem

Sharing

  • Audience is not considered or is limited to BCS students and teacher
  • Material is presented haphazardly or incompletely
  • Difficulties and problem-solving not shared or shared cryptically
  • Maker Faire - add
  • Describes their intended audience
  • Creates resources for future learners as at end of project
  • Material is organized/ presented in a "reader" friendly format
  • Conveys primary difficulties and problem-solving
  • Maker Faire - add
  • Describes their intended audiences
  • Gives back to PLN(s) or contributes to the wider public
  • Material (documentation of process & product) becomes a part of a larger community outside of BCS
  • Becomes an active member of an outside community
  • Creates audience appropriate resources for future learners as an ongoing part of their process (main steps)
  • Material is organized/presented in a "reader" friendly format and is multimodal
  • Conveys their excitement for the process and product and might interest others in a similar project
  • Conveys important difficulties and problem-solving
  • Maker Faire - add

Evaluation

  • Evaluates skills/knowledge below or at the bottom of a typical BCS 7th/8th grader’s ability
  • Does not use a rubric - Process and/or product “measured” at the end of process/project with a checklist
  • Relies on teacher to evaluate process/product at end of the process
  • Evaluates skills/knowledge typical of a BCS 7th/8th grader’s ability
  • Describes how progress can be measured at the end of process/project
  • Uses an existing rubric
  • Involves input of self/group in the evaluation of process/product at end of the process
  • Evaluates skills/knowledge beyond a typical BCS 7th/8th grader’s ability
  • Describes how progress can be measured throughout the process/project
  • Designs own rubric
  • Involves others in the evaluation of process/product throughout the process and at the end

  1. Epic Win
  1. “Gamers always believe that an epic win is possible, and that it's always worth trying, and trying now.” Jane McGonigal at 8:53
  2. “An epic win is an outcome that is so extraordinarily positive, you had no idea it was even possible until you achieved it. It was almost beyond the threshold of imagination, and when you get there, you're shocked to discover what you're truly capable of.” Jane McGonigal at 2:29
  1. Authentic
  1. Authentic to them?
  2. Not contrived?
  3. Not just doing it because they have to?

Related Resources

Questions to Consider