BRHL2 Rules Page
Last Updated April 13, 2019
Leagues Current Cap –79.5 million for Season 13 (19-20)
- Leagues Current Cap Floor – none
- Minimum Salary – 500k
- Maximum Salary – none
- General Information
- League Setup
- Activity Requirements
- Roster Regulations
- Minimum Requirements
- Backup Goalies
- Switching Positions
- Line Submissions
- Salary Cap / Finances
- Cap Violations & Punishments
- Financial expectations
- Cap Hit Per Game
- Earning Cash
- Trading Draft Picks
- Trading UFA’s
- Retaining Salary
- Retirees/Foreign Players
- Ineligible List
- Roster Buyouts
- Rookies & Prospects
- Getting Ratings
- Rookie Status
- ELC contracts
- Calder Eligibility
- Salary Maximum
- Priority Order
- Waiver Draft
- Injury Reserve
- Costs & Breakdown
- Who gets rated
- AHL Coaches
- Coach Ratings and breakdowns
- Coach Contracts & Signing process
- Entry Draft
- Draft Eligible Players
- Dealing Draft Picks
- Over Aged Players
- Draft Lottery
- Draft pick
- Restricted Free Agents
- RFA Ages
- Resigning Rules & Spreadsheet
- RFA Compensation & Poaching
- Unrestricted Free Agents
- Who is UFA
- Signing Bonuses
- UFA Rules
- Penalties for trading signed UFA’s
- BRHL Financial Model
- BRHL Tournaments
- BRHL Expansion
- Franchise Fees & Payouts
- Yearly Fee
- Draft pick availability
- GM Changeover in season
- The League operates on the Simon T Hockey Simulator v2
- The League web site is http://new.brhl.net/
- We have restructured our organization setup, and currently have 8 official admin positions within the league; each pays a yearly BRHL salary, to be paid at the beginning of each new offseason
- Bryce Shuck (Ratings / Dictator) 10m
- Eric Dolegowski (Commish / Overlord) 10m
- Leigh King (Systems Admin)
- Tim Scholl (Coach Manager/Ratings) 2m
- Greg Almeida (Media Director) 6m
- Ty Shedden (Website Admin) 6m
- The League is a cash league.
- See Payouts section for detailed information
- We reward successful GM’s with all sorts of incentives for their franchises.
- It is understood prior to joining by all GMs that;
- Due to an ultra-competitive atmosphere, there will be times when things fall in the grey areas. At those times the commish office will consult with necessary parties if they deem it necessary, but ultimately either Eric or Bryce has the hammer to make immediate and non-disputable decisions.
- Professionalism is required, both when dealing with other GMs and league administration. Granted the ICQ chatroom is by and large an exception.
- Activity is required, posts are expected to announce when you are away for extended periods. Plans are to be made if you are away to watch your rosters etc.
- Any attempt to circumvent the SPIRIT of the rules and fair play will result in disciplinary action handed out by the commishes office, which may includes fines, penalties, or termination.
- ICQ is mandatory in the league you are expected to have it, and be available on it regularly
- The commish office has final say on all matters; we have built up close to 30 years of sim hockey experience as commish’s. We know how to run things, and have proven that our leagues are here for the long haul. GMs are to act and plan accordingly. “This is not a democracy”
- All teams must have at least 8 listed centers, 8 listed left-wingers, 8 listed right-wingers, 12 listed defensemen, and 4 listed goaltenders in order for the league to function.
- Teams must be dressing full farm rosters, if not default players will be created, and cost your team 500k per season. They also will have a 1 million dollar signing bonus that comes right out of your cash when they are created.
- Players may not be sent down to play in minor league playoffs if they haven’t played in the minors during the year. Aka the Richard Rule
- Teams will be fined 500k per violation, and their top scorer(s) will be suspended 2 games per violation.
- Backup Goalies
- A backup goaltender must play a minimum of 600 minutes. This is to ensure all teams do not abuse the privilege of having a superstar goaltender paired with a minimalist backup goaltender. It has occurred in other leagues that GMs abuse the salary cap by paying to have a star goaltender and than paying league minimums for a poorly rated backup goalie that does not play any minutes. It is unrealistic that a goalie would start every game in an 82 game schedule and to ensure all teams share their duties this rule is in place. With the 600 minute rule, a back up goalie would be required to start a minimum of approximately ten (10) games; even fewer if he gathers minutes if the starter is hooked midway during any game.
- If need be Eric has the authorization to sit a starting goalie near the end of a season if they are on pace to fail on achieving their backup goalie minutes.
- An explicit warning will be given, this will only happen in a drastic measure.
- Minutes of a goalie that has been traded will be accounted to the team at which his minutes were played.
EXAMPLE: Johan Hedberg plays 404 backup minutes with the Stars. He is traded to the Kings. His 404 minutes backup minutes would remain with the Stars, and they would only need 196 more minutes to comply.
Lines and Line Maintenance
- Failure to send in proper valid lines will result in your lines being auto set for that night’s game.
- A general manager may double shift any ONE forward on the fourth line; double shifting a forward on any combination of lines one, two, and three will default that team’s lines to ‘AUTO’ for that days games. Furthermore, a team cannot double shift any more than one forward; this prevents teams with top heavy talent laden lines from abusing the spirit of league parity and fairness.
- Pro roster size maximum is 23 players. The game will not allow you to have more than 23 guys on the pro roster, unless some are suspended (IR)
- It is recognized and understood that a team will double shift at least two defensemen on the fourth line. And further that a team may dress more than six defensemen and have the seventh simply play the 4th line shift.
- Coincidentally, six separate defensemen are to occupy the top three pairings. Double shifting of a defensemen on the 1st and 2nd, 1st and 3rd or 2nd and 3rd pairings is considered an illegal. The 4th pairing is the only spot where a defenseman can be listed as a part of two pairings.
- A player CANNOT switch positions unless they are listed there according to tsn.ca. No exceptions. Send the league and Bryce an email with the position change.
- You may NOT play a player out of position on the even strength lines unless he is listed at that position on your roster.
- Special teams, you may co-ordinate your lines as you please.
- When doing lines, in the STRATEGY tab of the sim, you must have at least 1 selected for both offense and defense. Any variations on top of those are alright. For individual units (line 1, dpair 1, etc) you must have at least 1 selected in offense and defense as well.
- The STHS tracks things like line loads, transactions etc. Things like sending in lines are mandatory, and need to be done on a semi-regular basis.
- Effective 2016, the sim allows you to upload straight from your cpu to the file, so there’s no need to do anything after you hit save in your lines, other than click yes.
- All lines and trades are processed before that night’s simulation. When sending in text lines make sure to be very detailed.
- Scratching your best players in an effort to tank is illegal. We won’t control where they play, but they need to be dressed and on a line. Blatant failure to comply will result in a 1 million dollar fine, and will increase by the same interval. GM’s are encouraged to let the league know if they see this happening. Aka the Billy Rule.
Salary Cap / Finances
Leagues Current Cap – 73 million for Season 12 – 75 million for Season 12 (18-19)
Leagues Current Cap Floor – none
Minimum Salary – 500k
Maximum Salary – none
- The salary cap will change along with the NHL cap. Since we run 1 year behind the NHL, we always know a year ahead of time what the next cap figure will be.
- If a GM makes a trade that puts his team in violation of this limit the GM must work his roster through more trades, line juggling, waivers, or buyouts to get back under the ceiling by that teams next games. *Remember that trades are processed BEFORE games that night. You may send in detailed new lines or instructions to ensure you’re cap compliant*
- Punishment for the violation of the salary cap will be the suspension of the highest paid player of that team for the remainder of the season as well as that particular player becoming an Unrestricted Free Agent during the subsequent off season; regardless of current salary and age.
- If a player is released during the season for a cap violation, and is of RFA age, the minimum contract length he will accept is a 3 year deal.
- All teams must be in the green at the end of the season. DO NOT RELY ON PLAYOFF REVENUE TO SAVE YOU! There is no guarantee for any team to make the playoffs until that team ‘clinches’. Furthermore there is no guarantee as to how far a team will go in the post season.
- Should you not be in the black by seasons end, you will have 1 week to get their via trade. Otherwise one of the following will occur;
- Auctioning draft picks by commish
- Auctioning players by commish
- Removal from league
- If your team is in the red, you can purchase 1 million dollars for $5
- New GM’s have their cash balance reset to 10m when they take over
- The salary cap is defined as the pro payroll plus Special Salary Cap Value (retained cap hits)
- Beginning in season 10, we will be moving to the COMPLEX CALCULATION BASE ON SALARY AVERAGE: FIXED VALUE
- What that means is your cap hit is calculated on a game by game basis. If you have a pro salary + retained salary of 41 million. You are charged 500k per game (41/82).
- This will allow teams more room to bring on more salaries near the deadline, as significant portions have been paid on their contract.
- The finances page on the index does a great job of showing what has been paid, and what projections are.
- It is advised to all teams to seek out ways to add BRHL funds to their bank accounts during season. The easiest way is to trade with a richer team and include with the deal some BRHL cash. A second way to earn BRHL money is to write a front page "quality" article. With the ease of writing articles on the new website, the league will periodically award cash to teams for in depth articles. Another way is to hit the commishes up and see what work needs done, especially come offseason time, we routinely pay out millions of BRHL for tasks that need done.
- Trades are made between two or three GMs involving Players, Draft Picks, Prospects, BRHL Funds, and Player’s on the teams’ ineligible list and/or Future Considerations. No other form of value can be traded.
- Effective summer of 2016 (Season 11), players may NOT be traded back to a team they were on that season. If Boston trades Player X to Edmonton, the Oilers may not trade him back to Boston. If he gets traded from Edmonton to Colorado, he still, may not be traded back to Boston until the next season.
- You may not trade picks for future drafts unless you’ve paid for that year. A team will have YearXPicks on their prospect list if they can trade those picks (index)
- Future Considerations must be descriptive to the league, and must also be approved by the league.
- RENTALS ARE NOT ALLOWED, ANY AGREEMENT TO TRADE A PLAYER BACK TO A TEAM IS STRICTLY FORBIDDEN
- Trades are subject to being reviewed by the commish’s office, and potentially rejected due to imbalance. This is not a normal occurrence, as teams paying are generally left to run their team as they see fit.
- Trading will be monitored to avoid cheating.
- You cannot trade a UFA’s rights after the end of the season (before FA)
- Beginning in 2017, recently signed UFA’s over 1.5 base salary will have a NTC until after the first game of the regular season.
- Trading recently signed UFA's cannot be done prior to the following time periods without penalty
4 million +
Less than 799k
- Trades are NOT official in the leagues eyes until both GM’s have sent their trade confirmation in through the website.
- Trades are to be sent in through the webpage. Please make sure to have all details listed
- Teams can retain salary cap hit in deals with other GM’s; Teams may retain part of a traded player's salary to ease the cap burden on the acquiring team. Provisions on such retention are as follows:
- Maximum value of the salary cap that can be covered is 50% in any year.
- Once traded, any amount covered by the team retaining is added to their Special Salary Cap Value on their finances. This DOES count against the cap for the retaining team.
- The Player would have his cap hit in the applicable years reduced by the corresponding value.
- It is possible to retain cap hit for less than the full deal. If you have a 4 year deal being moved, you can only retain for 1 of those 4 years (again max of 50% for that year)
- Players may be traded, and have contract retained by any number of teams.
- A player may NOT be traded to a team, and then traded back to the original team, with part of the cap hit retained.
- Retained salary by the trading team cannot accumulate amongst their 3 allowable contracts to be more than 15 percent of the upper salary cap limit.
- So a maximum of 10.71 million for year 11
- A maximum of 3 such contracts with salary retained in a trade can be on a team's books at any one time.
- You CANNOT retain a contract for more years than you have paid ahead.
- On the prospect page, we track the access to future draft classes by designating a prospect as “Year11 Picks” If you don’t have those, you can’t retain future contracts
- We will also track future retention this way as well, since it’s being utilized
- 2017 Retentions - 1
- Shows that 1 retention is on the books for 2017, that cap hit will show in the special value
- When retaining a salary, you still have to PAY that salary. The balance owed at the time of trade will be deducted from your cash on hand.
- So if you retain 50% and there is 1.8m left on the contract, 900k would come off at that time.
- During the offseason, we will not deduct cash until after FA, all retention you’ve accumulated for the upcoming season will be deducted from your cash balance.
- Both are done when playing games, since in theory, the retention wouldn’t be paid until games are played.
Retirees / Foreign Players
- If a player has left to Europe, or retired, basically didn’t play in the minimum 10 games in AHL or NHL, he is assigned to a teams prospect list.
- Players who missed the season due to injury will get ratings again, but will see a 10% reduction to SC, PA, DF, PH
- In cases of Euros/Retirees they will be cleared from your prospect list and put on your Retiree/Euro list
- It will only track players up to 29 years old (when they left - to coincide with BRHL2 UFA age). After that age, they will be deleted off your list and would be UFA once they return.
- All players will remain on their respective teams Euro list in perpetuity.
- You can still trade players on your Euro list.
- If at some point during the season, your Euro becomes a legit prospect, you can request he be moved back to your prospect list (or if we see it, we will move him).
- If a player on your prospect list is eligible to get ratings, he will be automatically activated to your roster when ratings are done, and you will need to sign him based on the RFA calculator.
Roster Buyouts follow this formula:
Buyouts are based on the years left and the amount the player makes per year. Buyouts are paid for via BRHL2 Funds.
1 year - 50%
2 years - 30%
3 years - 20%
4 years - 15%
5 years - 10%.
For Example: A player with 3 years left, and a salary of $3,700,000.
3,700,000 x .5 = 1,850,000
3,700,000 x .3 = 1,110,000
3,700,000 x .2 = 740,000
1,850,000 + 1,110,000 + 740,000 = $3,700,000
You may NOT buyout a player during UFA in the off-season, so make sure that you have made all the necessary adjustments for your team, prior to that time.
Rookies & Prospects
- All players who have played at least 10 games in the NHL or AHL in the previous season will be placed on active rosters and will not count as prospects, despite when they are drafted.
- If a player had a BRHL contract in prior season but was injured/left for Europe, and played under the minimum 10 games, but at least 1 game in AHL or NHL. He will receive ratings based off his prior season, and his contract will run.
- Players who are 24 years old or more will be assigned to a teams ineligible list if they did not play in the AHL or NHL in the prior year. With the exception of recently drafted players.
- Players will lose their rookie status when they;
- Play more than 15 BRHL games
- Turn 24 in the sim *except if it’s their first time being created*
- When a player is moved from the prospect list to the active roster in the off-season, they will be assigned a contract by the commishes office, which is deemed fair in relation to his perceived value over the duration of the contract. Any appeals can be sent to firstname.lastname@example.org
- ELC’s will be for 3 years, with the exception of an older drafted player. At that time his term will be determined to ensure the team drafting him either has a chance to resign him as an RFA, or is given the option for the term if they are already of UFA age.
- ELC maximums have reached their limit and will not exceed 2.25 million
- Entry level contracts are manually done by Bryce at the beginning of each season. The time and effort wasted on everyone’s part for 50k, 100k differences are not worth the hassle. Should you have an ELC assigned you want to dispute, please email Bryce at email@example.com. In 4 years we’ve had 1 dispute, so we are usually pretty fair.
- For older rookies typically coming from Europe. They will be treated like a RFA when they return, even if they are over the RFA age
- Only players 23 and under are eligible for the Calder trophy.
- A player 23 and under can only go to the minors if they played in at least 5 AHL regular season games the corresponding NHL season. This is to prevent young stars like MacKinnon, McDavid, Ekblad etc. being stashed on AHL teams when they are in NHL.
- All players 24 and older must clear waivers before being demoted (unless they are a rookie and created for first time) either in the waiver draft at the beginning of the season, or by going through waivers at another time.
- Once a player has cleared waivers, he may move up and down freely until he has accumulated 10 games at the pro level. After that time he must pass through waivers every time he is sent down.
- Players with a contract of 1.5 million or more may go to the farm, but they MUST clear waivers first. Even if they go the minors, their full salary will be paid. However, during the UFA period, they must be in the pro’s so their salary is reflected there.
- Players on waivers are sent to the minors immediately, and are eligible to play in the minors, once they’ve cleared.
- Players on waivers are exposed for 48 hours, at which time if no team has claimed them, they can stay in the minors. If they are claimed they change to their new teams pro roster.
- Effective Immediately. We will use the standard waiver system where priority is first by standings, but when you make a claim. You drop to the bottom of the waiver list. This is due to the abuse of allowing bottom teams priority, that no longer was serving the intent it was created with.
- Because this adds a manual portion to waivers, if a claim occurs that wouldn’t have because the order wasn’t reset. Email Bryce and the league office so it can get fixed.
- There is no monetary penalty for teams claiming a player from waivers or the waiver draft. There is no monetary compensation for teams losing a player to waivers or the waiver draft.
Waiver Draft Rules
1. When/If something arises that isn't clearly covered in the basic rules, the league office's ruling will be final.
2. Waiver draft is 3 rounds long
3. Inidividual teams may NOT lose more than 3 players to the waiver draft.
4. Once a team has had 3 players claimed, at the time of their next selection, the would be able to send an eligible player to the minors without them being exposed to the waiver draft. Only 1 player at each time of selection though, and it may NOT be a player you just claimed. (So Boston can't claim player X, and on that same pick, demote that same player X to the minors).
a) Beginning season 9, you will not be able to demote someone and not have them exposed. The only exempt players would be ones who were already demoted when you had your 3rd player claimed. Anyone demoted after would STILL be exposed for the duration of the draft
5. Teams MUST be cap compliant at the end of the waiver draft.
6. Beginning Season 9. Any rookies are not waiver eligible if they played 5 AHL games. This would apply to 24yr old players and older if they are rookie (which means this is their first ever season with ratings).
7. Any players on the pro roster will have a force waiver tag added to them. They MUST clear waivers (the first time) should they be sent down at any time during the season.
8. Any players exposed in the last 15 picks in the third round, will remain on waivers for 24 hours, and are able to be claimed by other teams. (Avoids stashing a guy late and others not having a chance to grab him). Reverse standings from last year will be priority. Once you select a player, you go to bottom of list.
9. If you select a player in the waiver draft, and you are over the 23 man pro roster limit, you must demote someone to stay in the 23 man roster limit.
10. Players that clear waivers during the waiver draft are then eligible to bounce up and down during the year, until they have played 10 pro games (with the exception of the above guidelines ALWAYS in effect)
11. Teams have 2 hours to make their waiver claim. When your team selects, please send the other GM an email letting them know they are up. If you're upcoming, let someone else know your priority so you have a backup.
12. Picking window is NOT enforced from 1am EST to 9 am EST. You can still pick, but the clock doesn't start or stop within those periods.
13. If you plan on passing for the current round, or all rounds, please post so.
14. The last preseason sim will have EVERY player called to the pros, and full restrictions placed on guys going to the minors (with the exception of 23 and younger guys who are ineligible for lack of AHL games). You will then set your 23 man roster and will be "waiving" all the players demoted to the minors (except for players 23 and under).
15. If you demote a player 23 and younger who is NOT eligible to be demoted (does not meet minimum AHL games played of 5) then they will be available in the waiver draft. It is not the league office's job to police and manage your roster.
A. NO HEALTHY PLAYERS CAN BE PLACED ON THE IR.
B. There are 4 different lengths of time that a team can place a player on the IR. The player will remain on the IR for the whole duration of that time, at which point he may be activated, or replaced on the IR. The following is the breakdown.
1 week (7 sim days) = $200,000
2 weeks (14 sim days) = $400,000
1 month (30 sim days) = $600,000
2 months (60 sim days) = $1,000,000
Season (Till the end of playoffs) = $2,000,000
C. In order to place someone on the IR it will count immediately against your current finances. You may not place someone on the IR if you are projected to be below zero in finances.
D. Please e-mail the league (firstname.lastname@example.org) the player, and the length of time you’re placing the player on IR.
E. You may not activate someone prior to them being done their tenure on the IR; for example: Al MacInnis gets a day-to-day injury. The Leafs being close to the cap decide to pay 300k so that MacInnis’s salary does not count against the cap for the time he is on the IR, MacInnis makes a speedy recover and is able to play after only 2 sim days. However, he must remain on the IR for the full 7 sim days, and his salary does not count again until the 8th day, which is the first day he is eligible to be activated.
F. You also may have to either reassign a player to the IR or let his salary count as he sits as an injured player; for example: Ryan Smyth of Toronto gets a 1-2 week injury. The Leafs are close to the cap and have enough in current finances and are projected to be above a zero balance at the end of the season. The pay 300k to assign Ryan to the 1 week IR, after the week, Smyth has progressed slowly and has at least a week left before he gets healthy, Toronto decides that they need to a) reassign him for a week, two weeks whatever, or b) let him sit with his injury while counting against the cap.
- Tim Scholl is the official BRHL Coaching Guru, including ratings, contract negotiations, etc.
- Coaches do affect play in the BRHL2. As such they too are a tradable commodity. Our slider will be set at 35
- No team may play without a coach.
- All NHL & AHL Head Coaches from the prior season are rated, as are all NHL assistant coaches, with the exception of goalie coaches.
- Teams can only sign coaches who are displayed with ratings. If they wish to sign another coach, they will receive 40s across the board until they are rated in the offseason.
- A coach who is currently coaching in BRHL, but is not rated, will receive grades of 50 across the board.
- Teams WILL have to have an AHL coach. That coach will be property of that franchise, and cannot be poached. He can be traded to another team though. If you have a minor league coach who is an NHL coach. Odds are he will demand a ridiculous salary if you intend on keeping him as your AHL coach, and he thinks he can get a job elsewhere as a head coach.
- If you hire someone for your pro head coach, while your coach in the AHL, was the head coach of an NHL team the prior year, and still will be next year. He will demand a 2 million per year contract to stay in the AHL for whatever his current term is.
- In short, if you have an opening, you probably don’t want to pass on your NHL coach, who is on your AHL team
- Coaches ratings are completely stat based.
- Coaches’ contracts need to be negotiated. For renegotiating contracts with coaches, you will have two opportunities to resign your coach
- Original offer from agent & counter/acceptance from team (1)
- Final Offer/Acceptance from team & acceptance/decline from agent (2)
- If the coach does not accept the final offer, he will become a free agent at the conclusion of his contract.
- For firing coaches you must follow the same buyout rules on players.
- All coach transactions must be done through the messageboard, just like UFA in the BRHL
- Hiring/Firing coaches.
If you want to hire a new coach for pro or farm. You can still keep your current coach signed until you win the bidding for the coach in question.
So if I wanted to hire, Marc Crawford. I could submit my bid through the messageboard, but others can as well until the deadline passes. Once he signs with a team, that team can then fire (buyout their current coach).
It is assumed you are offering a minor league job, if you are offering a pro job, you need to specify that, because obviously a coach would prefer a pro job.
- If you wish to demote your BRHL head coach to the minors. You would have to pay his same salary, and he must not have finished the prior NHL season as a head coach, OR must not be going to be a head coach for the start of the upcoming NHL season.
- Guys who have NHL jobs will prefer 1 year deals to sign as minor league coach. The coaches agent (Tim) has the authority to act in the best interests of the coach. If it is felt a lower paying short term AHL deal is better, they will reject a longer term & salary deal.
- Buyouts follow the same structure as players.
- All entry drafts will consist of 7 (seven) rounds and will run one year behind the NHL. Entry Draft classes will include players who were featured in the previous NHL Entry Draft
- Teams MUST have paid for the next season to deal picks away. So for season 7 (NHL 11-12 season), you may not trade Season 8 picks (NHL 12-13) unless you have paid for that year.
- If you have paid for an upcoming year, and traded future picks. Should you decide to leave the league (or be removed) you will not be reimbursed your fee.
- Any player, who is 21 or older as of July 1st when the BRHL Draft is held can be drafted, if their rights are not already owned by another team. In addition to players who have been drafted in the current draft class, and in prior years drafts.
- The “Luke” rule. You cannot draft a 20yr old or younger unless he has been drafted in one of the eligible draft classes, OR has signed with an NHL team prior to our draft. (for 2013 draft that means no Slepyshev etc)
- The BRHL2 Entry Draft order will be determined by the results of the NHL Lottery. Teams that make movements due to placements in the standings will be followed in the BRHL2.
- Beginning in 2016 when the NHL changes its rules, we will again mimic them, so the first 3 spots are up in the lottery
- For seasons where we have a different number of lotto teams than the NHL, we will us an independent site to run the lottery. Likely reverting to the last NHL Entry draft weighting that was used.
- For the 2017 Lottery, since there will be 15 teams in the NHL lottery this year, and we only have 14 teams in ours, we will be using draftpicklottery.com to run our lottery. We will use the same offs from the 2016 lottery, which are below (just obviously changing team names)
- Since we cant have half a ball, the numbers will all be doubled. We will use draftpicklottery.com and put the ball values in. Select picks 1-3 like NHL, and then it will revert to standings at that point.
This will be done live for any who wish to watch, probably on Facebook Live (assuming I can figure that out), and will occur after the regular season.
Really this is the only 100% fair way to do it, and will be our normal practice until the NHL and BRHL align with number of teams in the lottery.
- Preventative Whining Section
1. Why not just eliminate Vegas' result? Because that actually weighs the top teams higher than they would have been (to scale). So that's not practical.
2. Why not just eliminate the 15th team and assign in order using Vegas? Because Vegas and the #3 seed get the same odds, it throws the entire scale off. Teams below have a worse chance again. And the #3 and #4 seeds would have same odds.
- The final 4 playoff teams get reseeded as well. The cup champions, 30th, finalists 29, and then the highest point total of the conference finalists 28, the lowest total 27
Restricted Free Agents
- Restricted Free Agents (RFA) are those players who are 27 years of age or under (27 with 1 year left if during the season). During the season, when a player will be a pending RFA the owning team is not required to offer that player a contract if they do not wish, they will maintain that players rights as an RFA regardless.
- RFA Age is players who are 28 with no contract left. Or 27 with 1 year left.
- All RFA signings are to be done using the Excel spreadsheet
- Please input the players information, get the cap figure from www.nhlnumbers.com
- Make sure to add an extra year onto the players age to reflect how old they will be in the sim when the contract comes into effect.
- Each season teams will only have two 4 year deals, and two 5 year deals to resign players with.
- Email all RFA re-signings to Bryce league at email@example.com
- If you choose not to sign a player to the amount determined by the spreadsheet. You may let him test the RFA waters. Or you may alert the commishes office that you would like to release the player’s rights. You must officially qualify a player to be awarded compensation.
- Compensation for signing a RFA is as follows;
- $475,000 to $999,999 = no compensation
- $1,000,000 to $1,499,999 = 5th Round Draft Pick
- $1,500,000 to $1,999,999 = 4th Round Draft Pick
- $2,000,000 to $2,999,999 = 3rd Round Draft Pick
- $3,000,000 to $3,999,999 = 2nd Round Draft Pick
- $4,000,000 to $4,999,999 = 1st Round Draft Pick
- $5,000,000 to $5,999,999 = 1st & 2nd Round Draft Picks
- $6,000,000 to $6,999,999 – two 1st Round Draft Picks
- $7,000,000 + = Three 1st Round Draft Picks
- You must have the proper compensation before bidding on a RFA. If you have multiple picks that qualify (except in the scenario of a sign & trade, covered below). The team losing the player would have their choice amongst your available picks.
- At least 1 of the highest picks MUST be in the next draft
- You do not necessarily have to have paid for future years to make a bid, you can pay if/when you win.
- You will have 24 hours from when the other team announces it is taking the compensation, to pay for future years needed. Failure to do so will result in hefty fine (precedent to be set if/when it first happens)
- When bidding on RFA’s they are for 1 year deals, and can not include signing bonuses, the amount of years will be open from 1-5 if a player is only 1 year away from UFA.
- When bidding for RFA’s your bid must be at least 200k higher than the prior bid.
- If your RFA does not sign an offer sheet during RFA period. You will be required to negotiate a new contract for a minimum term with the league offices. With the exception of players who are in their last contract before UFA, they can be multi year deals.
- Teams CANNOT give other team incentive to bid on their RFA at discounted rates. This will result in HEAVY fines, including draft picks, cash, and potentially the player(s) involved becoming instant UFA's
- Teams may agree to take other forms of compensation outside of the draft pick fines. In an instant where a team is not liking the RFA offer presented, they can shop around for someone to increase the offer, having a set compensation set out, where they let that player sign elsewhere for the alternative compensation. When this occurs the RFA player MAY not be staying with his current team, that would be a manipulation of rule 7. This is called a SIGN AND TRADE.
- Once you’ve solicited and have a sign and trade arranged, you MAY NOT continue to shop the player. If someone ups the bid, the deal is null and void. And you may match or take comp at that time.
- Anything, outside of the basic RFA structure, any alternative bids/comp/arrangements/sign&trade MUST be cleared with the league office BEFORE the offer(s) are made.
- Unlike UFA, there is no penalty for trading recently signed RFA's
- For FA bidding, you may partake in UFA bidding. If one of YOUR RFA’s get an offer, you have the opportunity to match or take compensation, regardless of what your cap hit shows at. In short, you can go over the 3 million threshold in free agency, if it’s matching an RFA offer that puts you over. Obviously, once you have matched, and that salary is added to your team, your ability to up your UFA offers could be significantly impacted. You have 24 hours from the offer being finalized to match, otherwise it will default to taking compensation
- You may NOT collude with the team holding the RFA to give him a contract that has him staying with his current team. You may work to have a deal arranged with alternative compensation.
- It is REQUIRED that in any instance where this occurs, that the league offices are notified AHEAD OF TIME, to make sure it falls within our spirit of the rules.
- You may not retain salary on a sign and trade RFA, or on a matched RFA until the start of the season.
Unrestricted Free Agents
**PLEASE NOTE THAT UFA MODIFICATIONS OCCUR YEARLY, FOR THE MOST RELEVANT DURING EACH UFA SEASON, MAKE SURE TO CONSULT THE RULES OUTLINED AT THAT TIME**
In order to ensure an active and fair unrestricted free agency period, teams will not be able to resign their UFA’s.
- Unrestricted free agency will work simply on a highest bigger format.
- To place a bid on a player, you must increase the bid of the previous offer of no less than $200,000.
- Live bids are described as bids that are currently the highest bid on a player and would be the winning bid if that player was not offered a higher yearly contract from another team within the bidding window.
- A team has a maximum of 5 Live bids and cannot exceed that number. Failure to comply will result in a fine and the discontinuation of that GM allowing to bid on the player(s) where the maximum of 5 bids was exceeded.
- If a team is maxed out with 5 live bids and (X amount) player sign(s), the team can place those (X amount) bids elsewhere.
- If a team is maxed out with 5 live bids and (X amount) player has their offer upped by another GM, the team can place those (X amount) bids wherever.
- Signing bonuses may not exceed have the TOTAL contract amount. So a 4 year 2 million dollar offer may not have a signing bonus of more than 4 million.
- The total value of a bid on a UFA is calculated by; (yearly salary + (total signing bonus/years)). So in the prior example of a 4 year 2 million dollar deal with a 4 million dollar signing bonus that is worth 3 million per season.
- The player will sign with whichever team offers them the highest average salary per season.
- Teams must have the money in their current finances in able to offer signing bonuses, and may not go into the negative from paying the signing bonuses.
- Incorrect bids (bidding on a player while not upping the amount properly) will result in a fine, and a waiting period of 3 calendar days for the GM to re-bid on the player again.
- All signing bonus cannot exceed 50% of the total yearly value of the contract. For example a 3 year deal worth $1,000,000 per season would equal a signing bonus of a maximum of $1,500,000. Please adhere to this formula when sending in offers: (Contract Length x Dollar Amount) / 2 = Maximum Signing Bonus.
- A team that currently has a player already on their roster, despite them entering Free Agency, will get a home discount in that a player will give the home team a 10% bonus in negotiations. So a deal worth 2 million in yearly value, will be posted as a 2.2 million offer.
- Beginning 2017, there will be a built in bonus that works like loyalty for multi-year offers. They only apply when a base contract on a UFA is over 1.5 million; The bonuses, or escalators are as follows.
- 1 year deal = no bonus
- 2 year deal = 4% bonus
- 3 year deal = 8% bonus
- 4 year deal = 12% bonus
- 5 year deal = 15% bonus
- Teams may NOT release players during unrestricted free agency. The only transactions allowed during free agency are actual trades between teams. A buy out period prior to UFA will open and close.
- Teams have a $3,000,000 cap cushion during the off-season and Free Agency.
- Beginning 2017 There is NO trading of recently signed UFA’s making 1.5m or more base salary; until after the first regular season game of the new season , at which point, the below fines would be applied. Until after 1 month into the season. Meaning all players will have a NTC if they are signed as a FA until 30 days into the season.
- Trading recently signed UFA's cannot be done prior to the following time periods without penalty:
4 million +
Less than 799k
- During the FA Period Players 1.5m or above HAVE to be in pros. if you have one in farm, I will call them up and not make alternate adjustment
- During the FA Period You must have a healthy/signed/eligible roster at all times. You can demote guys once players are signed to your team, but you must have an eligible pro roster.
BRHL FINANCIAL MODEL
- The STHS sim does not correlate performance with attendance, and is completely random. Understanding that, we continue to try and tweak our system to accurately reflect what you would be making in revenue in the NHL given your record.
- Effective IMMEDIATELY GM’s are unable to change their ticket prices. Each team will fill their arena to capacity as season tickets are set at 100%. Your performance will dictate what you charge for ticket prices.
- In addition to ticket revenue, the teams generate “other revenue” which STHS dictates as 49% of gate receipts. Using these two figures. We’ve projected out revenue so that if based on a 82 game (41 home games) season, There would be 3 tiers of teams, Every team will begin as a premier team for the start of the season, showing the excitement of your fans, and the promise of the new season; from there, performance will dictate your tiers. They will be reset at the end of every year.
- There are 3 different tiers of teams
- Premier teams
- The top 10 teams in the league. Based on WIN PERCENTAGE at the quarter marks.
- Mediocre teams
- The top 10 teams in the league. Based on WIN PERCENTAGE at the quarter marks.
- Struggling teams
- The bottom 10 teams in the league. Based on WIN PERCENTAGE at the quarter marks.
- Ticket Prices
- With the roughly 3.7-4m in revenue you make in the farm, you can see again, that if you’re a cap team, and you don’t perform, you’re going to need to find alternate ways to earn funds, including, but not limited to;
- Winning Tournies
- League work (data entry)
- League articles
- Anthony C is the leagues tourney director, and will run the tournaments. Bryce will assist in setup. League email to use for tournaments is firstname.lastname@example.org
- Effective 2016, the league is moving to a planned 3 tournament per year format.
- With a database of almost 5000 players, and everyone with more than 5 games from the KHL-SHL-Liiga-NLA-DEL-CZE-SLO rated, we have a great pool of players for specific tournaments.
- Canadian players are listed with their provinces to allow for more diverse tournaments
- Default 12 teams in a tourney are – USA, Russia, Sweden, Finland, Czechleskovakia, World, Ontario, Quebec, Alberta, BC, Maritimes, Canada (Sask, MB, NWT)
- GMs participating will start building an international point system. You receive 1 point for competing, 10 for a gold, 5 for a silver, and 3 for a bronze/fourth. You lose half a point if you aren’t sending lines, and contributing articles on your team.
- Haven’t fully flushed out yet how to utilize these points, but they will come into effect at some point
- Teams win additional funds for their BRHL squad as well.
- 5m for gold
- 3m for silver
- 2m for bronze/silver
- GMs that finish in the top 4 will have first right to run that team in the next tournament.
- Gms will be sent an Excel sheet with their eligible players so they can easily sort and filter the data to come up with their best squad.
World Championships (spring)
- 25 man roster
- Players playing in the BRHL playoffs once the second round commences, are ineligible to play in the tournament.
World Cup (summer)
- 25 man roster
- 14 team tournament
- NA & World Youth teams of players 23 & younger
- If a youth team medals, the GM would be able to have first right to any team other than another medalling team in the next tourny
- Main teams will not be able to have players 23 and younger on the roster
World Juniors (winter)
- 25 man roster
- Haven’t fully vetted the age limit yet, need to make sure there’s enough players to fill out rosters
- May open it up to create junior aged players for the tournament if needed.
In anticipation of the NHL expansion upcoming (we know Vegas is one), we will be expanding as well in the summer of 2018. Because of the lottery rules, we will be expanding by TWO teams at that time, so we only have to go through the exercise once, and the effect to your BRHL teams is minimized. We fully understand there will be other wrinkles that need addressed moving forward, but with 2 years heads up, please plan your team accordingly.
- Players 21 and under are exempt
- ROOKIES (first time with ratings) are exempt
- Players like Dadonov, Janmark, DiDominico who will be created but NOT rookies as they’ve had ratings before are NOT exempt and will need protected.
- Prospects are exempt
- Teams can protect 1 goalie, 4 dmen, 9 forwards. NO VARIATIONS
- Teams can lose a maximum of 5 players
- Expansion teams will take 40 players apiece
- Expansion teams may NOT take more than 4 goaltenders in the expansion draft
- Players who are pending UFA and RFA need to be protected if you want their rights. Otherwise the expansion franchises can claim a guy who is a UFA in a few weeks and THEY would have loyalty.
- Loyalty on a UFA cannot be traded from an expansion team to another franchise. It is not transferable
- Teams will get the standard 10m to start with. Plus whatever else they have earned on the side leading up to their taking over.
- For the draft of 2018, the expansion teams will be slotted #3 and #4 in the draft. Order TBD
- For the draft of 2019, we are working on a solution in the event the NHL hasn’t fully expanded by then. It will be posted when it is fully determined. If you are trading picks from that year, before the announcement, you do so at your own risk.
- Because we have no cap floor, etc. There is no reason for us to have any financial restrictions on players claimed.
- The franchises will be Las Vegas & TBD. If by some chance the NHL hasn’t announced it’s next expansion by then, we will figure something out for a name to play in the central division.
- The expansion draft will obviously occur before the 2018 draft and free agency.
- There will be NO time between the trade deadline in 2018 and the expansion draft for other teams to make deals. The exception of course is deals with the expansion teams.
1. Trade Deadline occurs (tentatively March 3rd)
2. Other than waivers, this will be when your roster effectively freezes
3. April 23rd New Ratings Published (tentative)
4. April 27th expansion protection lists due (tentative)
5. April 30th expansion draft (tentative)
- All trades with expansion teams must be emailed in to email@example.com with all parties on the email, and confirmed by each party. Once this is done, it’s official.
1. Compensation to expansion teams to select, or not select an exposed player.
2. Compensation to BRHL teams to leave a player exposed.
a. This would still count as a selection in the expansion draft (Tuch NYI), and one of the 5 selections a team can lose.
3. Compensation between expansion teams to pass on players
4. Compensation to expansion team, in order to select a player in expansion draft
a. List must be given to expansion team, we will not wait for someone to show up to select said player
5. Compensation to expansion team to select a player, and then trade him to you
1. Expansion team wants player X who is exposed. Trades with Team Y for player X so other expansion team can’t select him
2. Trading between BRHL teams after trade deadline
Yearly Franchise fee is $50 (USD).
- Franchise Fees are due yearly.
- You may use cash owed to you to pay for your franchise fee.
- You may not trade draft picks in the upcoming season unless you have paid for it as well.
- In the event that a team is sold for less than $50 to a new GM, that will be reflected in the payout amounts.
- In the event that we have to run a full season with a commish controlled team (which hasn’t happened yet) the payouts would reflect that as well)
- If you decide to leave before the end of the season, the league will NOT refund you for your franchise fee.
- Should you cede control of the team, the league has the right to manage the team, and keep any funds from doing so.
- Should you be fired in the middle of a season (this has happened once in 3 years). You will not be refunded, and the league will take control of your franchise and ANY monies earned during the season will be paid to the GM who was dismissed.
- We reserve the right to refuse payment for additional seasons, should we feel that the long term fit may not be best for both parties.
- In the event all the monies dedicated to paying out for THN’s top 50 prospects are not distributed (there are only 47 players in BRHL2 for example). The remaining balance will be put towards league costs.
TEAM ACHIEVEMENTS (62% TOTAL)
Conference Finalists (5% apiece)
2nd round teams (1.5% apiece)
1st round and out (0.5% apiece)
Minor Playoff Champ
Minor Cup Finalist
Conference Champion (other than Pres Trophy)
INDIVIDUAL ACHIEVEMENTS (10.5%)
League Scoring Champ
2nd-5th in scoring (.25% each)
Maurice Richard Winner
William Jennings Winner
MANAGEMENT ACHIEVEMENTS (22%)
GM of the year
Leigh King Award for League Contributions (commish vote)
Best new GM (commish vote)
Best Trade of the year (contender)
Best Trade of the year (rebuilder)
Having a THN top 50 prospect (.25% each)
LEAGUE COSTS (5.5%)
Contributes to web-site, licenses etc. 5.5%