Patch 0.4.3
This Alpha version brings A LOT of stability and bug fixes both on the mobile app and our server. Please join our Discord, and head over to our Live Roadmap to see what we are working on currently for the next Alpha update.
This update brings a total of 126 BUG FIXES within just 10 days of our last Patch. Thank you, engineering and QA team and all Alpha testers for continuing to support us by submitting bug reports! Of course, with that number of fixes, new bugs will pop up. Please report them and we’ll squash them as quickly as possible.
In this Alpha update, you can find the following changes, among many more!
Mechanic Updates
- Tap Mechanic: the tap mechanic has seen some changes. Players can no longer simply tap anywhere to apply tap damage to enemies. Players must now follow the Weakspot sequence of each enemy. Tap Damage and Skill Damage has also been buffed so that Active and Skill builds are more competitive.
- Chat: we added an in-game “Trading” channel
- Co-Op: both players will receive 3X loot, even if they finish the match knocked down
- Quick Equip: you can now Compare and Quick Equip gear in section of the game
Balancing Updates
- Tap Damage: we buffed it considerably
- Cantina raiders: were buffed considerably in both production and storage.
- Reward chests: the content was balanced.
- Drop Rates: we decreased drop rates, given that basically everyone had Legendary items by Level 10 :D
- Chipped Implants: reduced rate by which chips can be found. Way too many Chips, devalued them.
- Arena Mode B: survival game mode was too easy which led to them lasting over 10 minutes! Way too long
Major Bug Fixes
- Mod Upgrades: the correct amount of resources is now being taken from players
- Mailbox: fixed the bug that killed the whole game (receiving Mail rewards :)
- Retrying a Stage would reduce AFK partner’s stats in half
- Cantina: fixed issue with double Raiders and other bugs reported
- Arena Rankings: players weren’t able to Inspect other players in Ranking tab
- Upgrading Skills: would sometimes fail randomly
- Ingredients: fixed problems with wrong Ingredients dropping at times
- Mass Salvage: was giving big problems. We reworked Mass Salvage
- Server-side: improved a lot of latency issues and code issues affecting overall response time from server
- Server-side: improved how long it would take for new enemies to spawn at times
- Coin Drops: fixed the fact that sometimes Recap would show lower amount of Coins than in-game counter
Minor Bug Fixes
- Arena: players could get into the Arena without meeting minimum requirements
- Sometimes bosses were dying but players still got the DEFEAT result
- VICTORY music had a glitch
- Loading bar wouldn’t get to 100%
- Bestiary: Waves were being counted instead of individual enemies
- Workshop: Locked Implants will no longer show in Extract panel
- Chat: some messages would show timestamp of “just now” instead of actual time/date message was posted
- In-Game Chat: fullscreen chat no longer closes small chat pane
UI Improvements
- Bardan no longer covers and blocks players’ view of the UI in popups
- Shortened numbers in UI for resources, coins, etc.
- Fixed animation glitch in hunter tab
- Hangar: added Rankings button to side menu
- Arena Challenge: fixed top area with player avatars
- Friends: show online Friends first