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Three Cards
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Three Cards

A game of practicing your craft and growing your coven.

Introduction

Materials

Finding a Coven

Hedge Witch (Optional Rule)

Making an Altar

Before You Play

Phase One: Learning Divination

Setup

Play

Phase Two: Practicing Your Craft

Setup

Play

Phase Three: Teaching Divination

Setup

Play

Appendices

Appendix 1: Tarot Card Meanings

Appendix 2: Tarot Rank and Suit Meanings

Suit Meanings

Rank Meanings

Sources

This is designed as a game, but it is a game about Tarot, divination, witchcraft, and spirituality. As such, it might fit into your existing spiritual practice. Game is perhaps an inaccurate word, but as a game designer it is the one i know. This is a set of rules and rituals with a desired experiential outcome. But the tricky thing about game (experience?) design is that as a designer, i can only provide structure for an experience. You, the player (participant? witch?), are actually having the experience. i cannot control how you feel; i cannot control how you act; i cannot control how you interpret this game (set of rituals).

Introduction

This set of rituals is designed to help you learn how to use Tarot as a method of divination. This game is split into three phases: Learning Divination, Practicing Your Craft, and Teaching Divination. In the Learning Divination phase, you will practice reading Tarot cards—often with the assistance of a table or your Covenmates. In the Practicing Your Craft phase, you will be on your own building and reinforcing your divinatory skills. In the Teaching Divination phase, you will practice explaining your understanding of the Tarot cards to your Covenmates.

Part of learning is teaching and sharing what you have learned. It is through this process that we internalize our understanding of the topic we are studying. We only become experts when we are able to teach others and share our knowledge and understanding.

Part of practicing your craft is building and maintaining a habit. It is encouraged for you to aim to do daily Tarot readings and meet with your Coven at least once per lunar cycle. It is okay if you aren’t able to do a reading every day or meet with your Coven every lunar cycle.

Materials

Finding a Coven

Finding a Coven can be as easy as asking a friend or two to play this game with you. Or you can join an existing group playing this game. Your Coven does not have to practice witchcraft; this is simply the game’s term for a group of players.

Hedge Witch (Optional Rule)

If you are unable, for any reason, to find or make a Coven, that is okay! You can learn and practice your craft by yourself. Hopefully by the time you finish Practicing Your Craft, you will be able to find or make a Coven.

Making an Altar

An Altar is a place for you to perform rituals. The best Altar for this game is one with a flat surface large enough for you to place your Tarot cards, roll your Knucklebones, and write in your Grimoire.

Before You Play

  1. Sit at your Altar by yourself or with your Covenmates.
  2. Shuffle your Tarot deck.
  3. Open your Grimoire and start a new entry.
  1. Write today’s date.
  2. Write the current phase of the moon.
  1. Interview your Tarot deck by asking the following questions and then drawing a single card as the response.
  1. What work are we meant to do together?
  2. What are you here to teach me about myself?
  3. What are you here to teach me about the world?
  4. What card best describes you as a deck?
  5. What card best describes me at this time?
  1. Write each question, the card you drew for it, and a reflection/interpretation of the card in your Grimoire.

This may be your first time reading Tarot cards; that is okay! Consult Appendix 1: Tarot Card Meanings for interpretation or Appendix 2: Tarot Rank and Suit Meanings to derive your own interpretation.

Phase One: Learning Divination

Setup

  1. Sit at your Altar with your Covenmates or by yourself.
  2. Shuffle your Tarot deck.
  3. Place three cards face down in front of one of your Covenmates or yourself if you do not have Covenmates.
  1. The person you placed the cards in front of is the Querent.
  2. Do not reveal these cards.
  3. The cards should be adjacent to each other.
  4. They represent (from left to right) the Past, the Present, and the Future.
  1. Open your Grimoire and start a new entry.
  1. Write today’s date.
  2. Write the current phase of the moon.
  3. Write a label for the Past, Present, and Future cards.
  4. Write a label for tracking your energy.
  5. Write a question the Querent has for the deck.

Play

  1. Roll your Knucklebones and add up the result.
  1. You may swap individual rolled dice with your Covenmates if they are present.
  2. If your total is between 2 and 4, subtract one energy point to your total to a minimum of 0.
  3. If your total is between 5 and 9, your energy total remains the same.
  4. If your total is between 10 and 12, add one energy point to your total.
  1. You may spend your energy to reveal cards in the Spread.
  1. The Past card costs 2 energy.
  2. The Present card costs 1 energy.
  3. The Future card costs 3 energy.
  1. When you reveal a card, write its name next to its label in your Grimoire.
  2. Write a brief interpretation of the card’s meaning in your Grimoire.
  3. Roll your Knucklebones and reveal cards until you have read the entire spread.

Phase Two: Practicing Your Craft

Setup

  1. Sit at your Altar by yourself.
  2. Shuffle your Tarot deck.
  3. Place three cards face down in front of you.
  1. Do not reveal these cards.
  2. The cards should be adjacent to each other.
  3. They represent (from left to right) the Past, the Present, and the Future.
  1. Open your Grimoire and start a new entry.
  1. Write today’s date.
  2. Write the current phase of the moon.
  3. Write a label for the Past, Present, and Future cards.
  4. Write a label for tracking your energy.
  5. Write a question you have for the deck.

Play

  1. Roll your Knucklebones and add up the result.
  1. If your total is between 2 and 4, subtract one energy point to your total to a minimum of 0.
  2. If your total is between 5 and 9, your energy total remains the same.
  3. If your total is between 10 and 12, add one energy point to your total.
  1. You may spend your energy to reveal cards in the Spread.
  1. The Past card costs 2 energy.
  2. The Present card costs 1 energy.
  3. The Future card costs 3 energy.
  1. When you reveal a card, write its name next to its label in your Grimoire.
  2. Write a brief interpretation of the card’s meaning in your Grimoire.
  1. Consult Appendix 1: Tarot Card Meanings for interpretation or Appendix 2: Tarot Rank and Suit Meanings to derive your own interpretation.
  1. Roll your Knucklebones and reveal cards until you have read the entire spread.

Phase Three: Teaching Divination

Setup

  1. Sit at your Altar with your Covenmates.
  2. Shuffle your Tarot deck.
  3. Have a Covenmate place three cards face down in front of you.
  1. You are the Querent.
  2. Do not reveal these cards.
  3. The cards should be adjacent to each other.
  4. They represent (from left to right) the Past, the Present, and the Future.
  1. Your Covenmate should open their Grimoire and start a new entry.
  1. Write today’s date.
  2. Write the current phase of the moon.
  3. Write a label for the Past, Present, and Future cards.
  4. Write a label for tracking their energy.
  5. Write a question the Querent has for the deck.

Play

  1. Roll your Knucklebones and add up the result.
  1. You may swap individual rolled dice with your Covenmates.
  2. If your total is between 2 and 4, subtract one energy point to your total to a minimum of 0.
  3. If your total is between 5 and 9, your energy total remains the same.
  4. If your total is between 10 and 12, add one energy point to your total.
  1. You may spend your energy to reveal cards in the Spread.
  1. The Past card costs 2 energy.
  2. The Present card costs 1 energy.
  3. The Future card costs 3 energy.
  1. When you reveal a card, your Covenmate writes its name next to its label in their Grimoire.
  2. Your Covenmate gives a brief verbal interpretation of the card’s meaning.
  3. The Querent provides constructive and supportive feedback for the Covenmate
  4. Roll your Knucklebones and reveal cards until the Covenmate has read the entire spread for the Querent.

Appendices

Appendix 1: Tarot Card Meanings

Card Name

Upright Meaning

Reversed Meaning

0 THE FOOL

New beginning, freedom

Naivete, fear of change

I THE MAGICIAN

Manifestation, creator, inspired action

Disconnection from personal power, manipulative

II THE HIGH PRIESTESS

Intuition, self-knowledge

Disconnection from intuition, refusal to look within

III THE EMPRESS

Receiving love, creativity

Disconnection, creative blocks

IV THE EMPEROR

Inspired action, personal power

Inability to take action, reactive, defensive

V THE HIEROPHANT

Teacher, tradition

Rigid beliefs, refusal to learn

VI THE LOVERS

Relationship, alignment

Disharmony, imbalance

VII THE CHARIOT

Inspired action, momentum

Inability to move forward, stagnation

VIII STRENGTH

Overcoming obstacles, endurance

Apprehension, lacking confidence

IX THE HERMIT

Wisdom, solitude

Loneliness, isolation

X WHEEL OF FORTUNE

Cycles, change

Delays, setbacks

XI JUSTICE

Truth, balance

Imbalance, unfair treatment

XII THE HANGED MAN

Waiting, shifting perspective

Impatience, inertia

XIII DEATH

Transformation, release

Clinging to the past, refusing to change

XIV TEMPERANCE

Moderation, harmony, divine timing

Imbalance, pushing for results

XV THE DEVIL

Sabotage, addiction

Release, liberation

XVI THE TOWER

Upheaval, sudden change

Hanging on, fear of letting go

XVII THE STAR

Hope, healing

Loss of faith, disconnection from source

XVIII THE MOON

Dreams, illusions

Bypassing difficulties, refusing to acknowledge the truth

XIX THE SUN

Clarity, optimism

Pessimism, confusion

XX JUDGEMENT

Awakening, acceptance

Self-doubt, resentment

XXI THE WORLD

Successful completion, reaping rewards

Incomplete action, delayed celebration

ace of pentacles

New beginnings, abundance

Delayed abundance

ii of pentacles

Balance, stability

Tension, irresponsibility

iii of pentacles

Success, new doors opening

Burnout, lack of confidence

iv of pentacles

Building stability, conserving resources

Materialism, controlling behaviors

v of pentacles

Focus on lack, feeling physically or financially depleted

Moving on from challenges

vi of pentacles

Generosity, sharing resources

Generosity with strings attached, inequality

vii of pentacles

Growth, patience

Impatience, procrastination

viii of pentacles

Hard work, productivity

Burnout, overworking, being undervalued

ix of pentacles

Success, enjoyment

Materialism, lack of appreciation

x of pentacles

Wealth, family, inheritance

Loss, breaking with tradition

page of pentacles

Manifestation, solid beginnings

Procrastination, lack of a solid plan

knight of pentacles

Long-term abundance, steady progress

Hesitation, complacency

queen of pentacles

Generosity, dependability

Materialism, unreliability

king of pentacles

Wealth, generosity

Greed, self-centeredness

ace of swords

Clarity, new ideas

Confusion, indecision

ii of swords

Indecision, self-protection

Manipulation, blocked intuition

iii of swords

Sadness, pain

Recovery, releasing pain

iv of swords

Rest, introspection

Restlessness, avoiding self-reflection

v of swords

Conflicts, arguments

Releasing, letting go of grudges

vi of swords

Moving forward, embarking on a healing journey

Difficulties in moving on, staying in place

vii of swords

Deception, strategy

Disorganization, paranoia

viii of swords

Feeling trapped, restriction

Release, hesitation

ix of swords

Anxiety, worry

Hopelessness, despair

x of swords

Endings, new beginnings

Delayed endings, hanging on to the past

page of swords

Enthusiasm, eagerness to learn

Gossip, defensiveness

knight of swords

Truth seeking, assertive

Pushy, aggressive

queen of swords

Decisiveness, honesty

Criticism, defensiveness

king of swords

Intellectual ambition, leadership

Control, judgement

ace of cups

New love, relationships

Depletion, disappointment

ii of cups

Partnership, union

Disharmony, breakup

iii of cups

Celebration, togetherness

Feeling emotionally drained, overindulgence

iv of cups

Apathy, stagnation

Refusal to change, stuck in a bad mood

v of cups

Grief, sadness

Silver linings, moving on

vi of cups

Harmony, memories

Nostalgia, living in the past

vii of cups

Possibilities, daydreaming

Illusions, confusion

viii of cups

Walking away, moving on

Hanging on, avoiding change

ix of cups

Satisfaction, abundance

Overindulgence, arrogance

x of cups

Happiness, fulfillment

Disharmony

page of cups

Love messages, playfulness, emotional intelligence

Immaturity, oversensitivity

knight of cups

Emotional offerings, speed

Perfectionism, disappointment

queen of cups

Nurturing, feminine energy

Suspicion, emotional distance

king of cups

Emotional stability, empathy

Unreliability, lack of boundaries

ace of wands

Inspiration, creativity

Hesitations, delays

ii of wands

Choice, future plans

Impatience, lack of planning

iii of wands

Expansion, growth

Delays, disappointments

iv of wands

Celebration, special events

Returning to the joy of the present

v of wands

Competition, rivalry

Exaggeration, finding a solution

vi of wands

Victory, recognition

Delayed success

vii of wands

Defensiveness, assertiveness

Hypervigilance, feeling defeated

viii of wands

Movement, quick action

Slowing down, exercising patience

ix of wands

Persistence, self-reliance

Giving up, delays

x of wands

Overwhelm, burdens

Pressure, exhaustion

page of wands

Impulsiveness, sense of adventure

Unreliability, hastiness

knight of wands

Fast action, passion

Self-doubt, hesitation

queen of wands

Creativity, ambition

Feeling unworthy, creative blocks

king of wands

Power, authority

Abuse of power, bullying

Appendix 2: Tarot Rank and Suit Meanings

Suit Meanings

Tarot Suit

French Suit

Alchemical Element

Cardinal Direction

Energy

Meaning

Pentacles

Diamonds

Earth

North

Feminine

Physical manifestation, receptivity, wealth

Swords

Spades

Air

East

Masculine

Conflict, knowledge, action, conversation

Cups

Hearts

Water

West

Feminine

Relationships, subtlety, receptivity, purity, inner peace

Wands

Clubs

Fire

South

Masculine

Passion, enthusiasm, drive, energy

Rank Meanings

Rank

Act

dani meaning

Biddy meaning

ace

Act I

Potential

New beginnings

ii

Act I

Growth

Partnership

iii

Act I

Stability

Creation

iv

Act II

Complications

Stability & foundations

v

Act II

Low point

Conflict & change

vi

Act II

Recovery

Harmony & growth

vii

Act III

Strategizing

Attainment & understanding

viii

Act III

Complications

Mastery & power

ix

Act III

Victory

Fruition & fulfillment

x

Act III

Completion

Completion & ending

page

Court

Apprentice

Ready to explore a new opportunity or project

knight

Court

Expert

In pursuit of a mission, action-oriented

queen

Court

Authority

Mature, receptive, and leads from a place of inner power

king

Court

Authority

Mature, dominant, authoritative, and leads from a place of outer power

Sources

Buckland, Raymond. Buckland’s Complete Book of Witchcraft, Llewellyn Press, 2002.

Caponi, Stefanie. Guided Tarot, Zeitgeist, 2020.

Esselmont, Bridgit. Everyday Tarot, Running Press, 2023.