Race like Gentlemen!

At AMSU we are a friendly open community and our primary race principle is that you should race like gentlemen (or ladies)!

To help you apply our primary principle you can read guidelines and further details below. These are general rules that govern all aspects of the AMSUnofficial races. For more specific rules, please refer to the group administrators/moderators via Discord or other media. These rules may change at short notice, and all attempts to inform members and visitors about the changes will be made.

1. General Racing Etiquette

1.1. Clean racing: We at AMSU invites all league racers/drivers to join our events/championships. Yes, we are open to all, from noobs to aliens! We ask that everyone races cleanly at all times. Light contacts are allowed, however any contact that forces a driver wide or damages another car may be sanctioned. As a driver, you are required to do your best to avoid this from happening. Accidents can happen, but if you are at fault for causing a collision, you are likely to be penalised.

1.2. Deliberate crashing: Deliberately crashing into another car will result in you being kicked from the race in question and being subject to judgement by group admins.

1.3. Redressing incidents on track: If you accidentally take out another car, or are responsible for causing an incident, you have to slow down and safely let the affected car(s) back in front (i.e. redressing the incident) providing the circumstances allow it. Even if it doesn’t benefit the other car, this is the behaviour we expect you to take for causing a collision. If you fail to follow this rule, you are likely to receive a warning by the admins/moderators if the incident is reported after the race. This rule can be overruled by the affected driver telling you over voice or chat to keep going.

1.4. Overtaking: Don’t be too aggressive when trying to overtake. As the chasing car, it is generally your responsibility to not make contact with the car in front. Consider how much time is left in a race before trying a risky move. Last lap overtakes are always going to push the limits but risky overtakes with 20 minutes left is poor race craft.

1.5. Defending: Excessive weaving and blocking is not allowed. When defending from another car, choose a line on the track and stick to it and make sure the attacking car has sufficient time to react to your movement. Defensive moves are permitted (don’t abuse!) but don’t force a chasing car off the track by leaving too little room. If the attacking car is alongside you going into a corner (generally if the attacking car’s nose is ahead of the half defending car’s side), you must adjust your line to avoid contact.

1.6. Corner cutting: Stay within the track boundaries with at least two tyres at all times. The track boundaries are defined by the white lines, not by the edge of the kerb. Cutting corners, or extending the track, to gain an advantage is not allowed. Drivers found to be persistently breaking this rule will be penalised retrospectively. If you overtake another driver with all four wheels off track, or as a consequence of cutting a corner, you must slow down and give the position back, unless the game awards you a penalty which will achieve the same outcome (eg a drive through penalty).

1.7. Corner cutting rules: It is not really possible to determine a specific value for how many cuts are needed – or how big a cut needs to be – in order to be judged as “persistently” breaking the 1.6 rule. If we did that, we would essentially be allowing a certain extent of cutting, which goes against the whole purpose of this rule. The general guideline is don’t cut corners on purpose, and don’t take liberties with track limits. Of course, the odd misjudgement of a corner can happen, but if you accidentally gain an advantage by going outside the track limits, you are expected to back off to an extent that clearly negates any advantage gained. Failing to do this puts you at the risk of being penalised.

1.8. Admins’ decisions: If a driver is reported to the admins/moderators for a breach of the above rules, it is up to the admins’ discretion (based on the evidence provided) as to whether they feel the driver has abused the track limits to an extent where a penalty is justified, and if so what type of penalty is appropriate to be handed out. This will depend on the severity and frequency of the cuts. The bottom line is if you want to make sure you are not in danger of being given a sanction, make sure you don’t gain time from leaving the track limits throughout qualifying and the race.

1.9. Qualifying etiquette: In qualifying, it is your own responsibility to find free space on the track when starting a flying lap. A car on a flying lap does not have to yield for a faster car approaching from behind. If you are on an in- or out-lap, however, you have to let faster cars pass you without blocking them.

1.10. Spatial Awareness and Rejoining the Track: Being aware of where another car is, is majorly important in a race so taking extra care is important both at the start of a race and in battles. If you spin off whilst the pack is close, re-joining the track immediately is ill-advised. It could easily cause an accident. Staying still is the best option until the other cars have avoided you. It is far easier to avoid a stationary obstacle. If you go off the track, re-join in a manner that is both safe and in no way a danger to other drivers.

1.11. Headlights Flashing / Using: Headlights should not be used other than to alert other drivers to your presence or to say thanks after passing a slower driver. A single flash is normally more than enough. Repeatedly flashing your headlights needs to be avoided, this causes distraction and FPS loss for drivers near you.

1.12. Discussion of Race Incidents: This should be done after a race has completed and in a friendly manner. Racers will usually apologise for any mistakes / contact they have made and should be given the opportunity to do so. Public discussion of race incidents is permitted but often it is better to approach a driver in private. We recommend watching replays of incidents to be sure you understand what happened. This also gives you time to calm down before approaching the other parties involved (see rule 4.1).

2. On-Track Regulations

2.1. Race penalties: Race penalties are usually given at the end of race (except for kick/bans). If you feel the admins/moderators has unfairly penalized you after the race, you can talk about that on proper channels. If the admins/moderators feel that the penalty was justified, it will remain. However, if the admins/moderators feel the penalty came as a result of a game glitch, or other external circumstances (hardware/software fail, disconnects, etc) then it will be removed.

2.2. Qualifying regulations: If you are not on a flying lap, drivers are encouraged to move off the racing line or use run-off areas to allow those drivers on flying laps to have the best possible chance to set a good lap time. Intentionally blocking drivers on flying laps is not permitted and could result in being excluded from the race (kick/ban).

2.3. Being lapped: When the game shows you the blue flag, or you are informed by the game that you are about to be caught up by a car on a lap ahead of you, allow the car(s) through at the earliest safe chance you get. Being lapped is part of race craft is can be a stressful time for both drivers involved. Often the safest way is to back off the throttle a little on a straight to allow the following driver your slipstream and quickly pass you. If you decide to pull off the racing line be sure to do it early enough so as to not confuse the following driver. If you are going faster than a car that has lapped you, do not attempt to un-lap yourself unless it is safe to do so and doesn’t hinder the progress of the car(s) in front.

2.4. Pit stops: Stay within the white line when entering and exiting the pit lane and observe the pit lane speed limit. If you cause a dangerous situation by crossing the pit entrance or exit line, or if this is done in a way that blatantly gains time or track position, you will be warned/penalised. As most games, AMS will have manual pit stops enabled, you will need to apply the pit-limiter yourself when going into the pit lane and ensure you are under the speed limit.

2.5. Retiring from the session: If for whatever reason you are unable to complete the session currently underway drivers are reminded to do so safely. Stopping on track is dangerous and you should find a safe run off area or return to the pits before pressing escape.

 

3. General Group Behaviour

3.1. Lobby/Discord etiquette: Shouting, name-calling, use of vulgar language and generally speaking rudely is not acceptable. Drivers who are a disruptive influence on the lobby atmosphere will be warned accordingly, or in extreme cases kicked/banned from the league. Chat in game is permitted but should be kept brief and appropriate during qualifying and race sessions. Remember that in-game chat is a distraction. If you are asked to cease chatting in game then do so.

3.2. Respect between everyone: Respect all drivers. Keep a friendly atmosphere in the race lobby and treat your fellow drivers as equals, regardless of them being quicker or slower than you. Respect the admins/moderators, listen if they are giving a message, and accept the decisions they make. If you feel any actions/decisions are wrong, address the issue calmly and maturely. Admins’ decisions are final within the lobby but may be reviewed later if you feel an error has been made. Please accept that making a call instantly can be tricky and the admin, even if participating in the event, is expected to review it at the end of the race. Rule 3.1 also applies here.

3.3. Respect towards moderators and administrators: AMSU moderators and administrators undertake their role voluntarily. They are not paid for their role. Drivers are reminded to respect their decisions and instructions and speak to moderators and administrators in a respectful manner. Any disrespectful behaviour towards a moderator and/or administrator will result in a warning (for a first instance) followed by a ban from AMSU group. The coordinators and administrators wish to make it clear that AMSU is a respectful group, open to all and without league restrictions, so it is permitted to have jokes and fun and banter, but when asked to follow an instruction, please do so. Rule 3.2 also applies here.

3.4. Starting of sessions: Only the admins – or the lobby moderators – will start the lobby, continue over to the race and start the race. So please, as driver, do not press the buttons which initiates any sort of countdown or timer. This is to ensure that all the drivers are present, and also avoid server restart or crash. Drivers who are found doing so with bad purposes will be kicked/banned.

3.5 Restarting of sessions / events: This will normally only be done for technical reasons (server crashes etc). It may be used by admins / moderators in other circumstances but can often cause more problems than it resolves and as such we try to avoid it.

3.6. Group chat behaviour: Admins/moderators only are permitted to create group chat/forum posts for the upcoming events and will add all drivers who have signed up (if required). Drivers are encouraged to be part of the Discord chat. Drivers who are not in the group chat must make their own arrangements to stay informed of changes to the events or AMSU group in general.

3.7. General chat rules:

1) Members must not insult / slander / offend other members.

2) Members must always keep a “polite” written and spoken language.

3) Contents that could offend or denigrate one or more users on the forum are absolutely forbidden. Admins\Moderators have the exclusive task to fix when those limits are exceeded and act consequently.

4) Members that upset group’s attitude or break any rule will be considered unwelcome and, after 2 written notices, will be kicked\banned.

5) Whenever a user gets banned from the group, he can’t register again with another nickname: the ban is applied to people not to nicks.

3.8. Commitment: Drivers, when signing up for an event (if required), by submitting a request are invited to respect their commitment to that championship for the whole season. Drivers who are unable to make a race event are invited to inform the event coordinator through the group chat (or forum post).

3.9. Resigning from a championship (if required, special events): If for any reason, a driver wishes to, or needs to resign their position in an ongoing and current special even/championship, they are invited to inform the league coordinator of their desire to resign. Once received the free spot will be available again.

3.10. Streaming/Recording: We encourage and invite drivers to live stream or record championship events for their personal social media accounts or YouTube channels. AMSU may support notification of any live streams and/or recordings of events (donors/supporters feature only). If drivers wish to include game/party voice chat within their video, they should inform all drivers present prior to the beginning of the stream/recording to ensure that everyone is happy for their voice to be recorded. If any driver wishes not to have their voice recorded, all attempts should be made to mute the driver in the stream/recording.

3.11. Use of images: As per the acceptable use policy and privacy policy, images used on the AMSU website and forums are used with permission. Drivers who upload photos and/or videos related our racing events to the AMSU forums/socials give permission to use them in any promotional material or throughout the website. Credit will be given when used. All official AMSU logos are the property of AMSU and may be used with permission in video recording/streaming thumbnails by drivers (credit for the logo within the image is not required, but a link to the website is required in the video/stream descriptions). If an image is used without credit given, please inform the league administrators as soon as possible with a link to the page and credit will be added or the image removed.

4. Lobby Etiquette

4.1. Race etiquette: If you are involved in an on-track incident, don’t overreact. It may be frustrating, but you need to stay calm and get on with it. Losing out due to another driver’s mistake or recklessness is no excuse for retaliation or acting against the rules. If another driver does something you feel is against the rules, report it to admins/moderators after the race rather than argue about it over the voice/ingame chat. If you are having a bad race, don’t act foolishly.

4.2. General etiquette: Drivers should maintain a level of respect within the lobby while waiting for the session/race to begin. Ongoing attempts to influence the beginning of the lobby (i.e. spamming the ready button to start a timer) are not acceptable. As noted in 3.4, only the admins/moderators may begin the session, be the first to ready up or start the timer/countdown to begin the session. Drivers should also attempt, as much as possible, to be in the lobby no later than 10 minutes prior to the official start time to be able to receive any last minute league/race information.

4.3. Rage-quitting: Deliberately quitting the race in any way – whether that is by quitting through the pause menu, getting yourself disqualified or deliberately crashing your car – is discouraged, unless you have a very good reason for doing so. Accepted reasons for quitting could be that you are a danger to other drivers on track due to poor driving or connection issues, or that you are so far behind that it’s obvious that you won’t be racing anyone for the rest of the race. Quitting due to being angry at something – rage-quitting, in other words – is not a good reason.

4.4. Lobby language: All drivers are reminded to keep the language in the lobby as civil as possible. We understand that in the heat of the moment, you may say something offensive, if so, just apologise as some drivers may not want to hear such language. This also applies to the Discord group chat(s) as stated in 3.5, and will be at the discretion of the admins.

4.5. Leaving a lobby: Drivers, unless forced out by a disconnection, are invited to stay in the lobby until the completion of the event to avoid any issues with possible glitches and to ensure that the  admins/moderators can obtain the correct and accurate results. If you must, for whatever reason, leave a lobby prior to the completion of the event/race, better ensure they are made aware of it.

4.6. Disconnection during a lobby: Should a driver disconnect prior to the beginning of the race session, all attempts can be made to get the driver back in for the beginning of the race. Should the disconnection occur during the race itself, then the driver may not be able to return.

4.7 Driver Blacklisting: If a driver is a safety or persistently harms the enjoyable environment that we have here at AMSU, either through ongoing racing incidents, ongoing accumulation of penalty points, ongoing failure to respect others and the group, they will be placed on the blacklist, and will be prevented from signing up for any AMSU events/championships.

5. Website Etiquette

Currently, only administrators/moderators have access to the website, should this change in the future, guidelines will be added for website use.

6. Reporting Incidents / Incident Handling

IMPORTANT! Read this first
Dealing with reports is
very time consuming. We would rather put that time into running great events and growing our community. If something happens on track then take it up with the other people involved and resolve it with our help (only if needed). Refer to the rules and guidelines in this document and be patient.

If all else has failed read this checklist:

And then:

What happens next

AMSU Admins / moderators will look  into the incident take appropriate action. Admin / moderator decision is final

6.1 Example Punishments: