ACT I 

INT. HOME OFFICE - DAY  

In an unassuming home office, JOHN sits at his desktop computer doing unassuming work.

SHOT FROM SLIGHTLY LEFT OF BEHIND THE PHYSICAL MONITOR

John looks frustrated, but only with his eyes, like he's  glaring at computer for daring to go against his wishes.

OVER-THE-SHOULDER SHOT

John tries to move an image around a multiple-page Microsoft  Word document, but it fucks the entire document up with the  slightest movement.

END SHOT DIRECTION

A brick flies through the window. Broken glass is sprayed all  over the room as the brick lands a few meters from John's  feet.

John leaves his seat and walks over to the brick, standing  over it and looking at it intently, before picking it up,  revealing the words "we know".

John, worried but calm, walks briskly toward his nearby  basement. Hidden behind an unassuming interior door is a high tech security door, which he opens, heading down the stairs  to a dark room.

INT BASEMENT - DAY

John turns lights on to reveal a fortified bunker of a  basement, complete with heavy defences, and weapons on the  walls.

John walks over to a clear case on the far end of the room,  containing a mcguffin.

JOHN

(puts hand on glass and sharply exhales)  Don't worry, you're safe

Loud noises are coming from the door, increasing in volume  and intensity. We hear the sound of high-end power tools  beginning to break through the door.

JOHN

Merde

INT. WAREHOUSE INTERIOR - DAY

STEVE and MARK prepare for the exciting and dangerous mission  ahead of them.

STEVE

So why do we have to do this again?

MARK

I don't know

STEVE

What’s so special about the thing

anyway?

MARK

I don't know

STEVE

But if...

MARK

Look, I don’t know what it is, I don’t  

know why he wanted it, I don’t even  

know whether it exists, but our boss,  

your father, on his deathbed, spoke  

about getting it as a matter of great  

importance. He was a very intelligent  

man, so if he said that we need it  

then we need it. As for what it is,  

we’ll find out when, not if, we get it.

STEVE

Will we be enough?

MARK

(scoffs)

He's a man, not a god!

Both men continue to prepare for their mission

PAN OUT

Dozens of operatives preparing for the same mission

ACT II 

EXT. DESERT HIGHWAY - DAY - 3 DAYS LATER

John is riding a motorcycle. A siren blares and he pulls over  to the side of the road.

POLICE OFFICER confidently exists his vehicle and walks over to John. He quickly realises who John is.

OFFICER

(Visibly shaken and taken aback)

Stay right here I have to go to my car  

to, uh, check Something.

Police officer briskly walks back to his car

POLICE OFFICER

(On radio, whisper yelling)

It's him! I've pulled him over! I need

backup right now! I can't wait! He

might blow up on me at any moment!  

Indistinct radio chatter

POLICE OFFICER

Okay! Okay! Affirmative. Over and out.

Officer walks back to John, who is still waiting patiently.  

POLICE OFFICER

We need to take you in for

questioning. Off the bike and hands

behind your back.

John complies without a fuss.

A convoy of police cars, swat vans,

police motorcycles, and police

helicopters arrive on the scene, just  as John sits down in the back of the  police car.

JOHN

What's going on?

POLICE OFFICER

Oh, them? They're just here to make

sure things go smoothly.

Officer closes the car door.

SHOT FROM INSIDE THE POLICE CAR WITH JOHN IN-FRAME In the medium distance, a police helicopter spins out of  control and smashes into another one. Smouldering, they land  on a convoy vehicle, destroying it and creating a multi-car  pileup. Another helicopter explodes and vaporises mid-air.

END SHOT DIRECTION

Another helicopter goes into evasive maneuvers, dodging an  incoming rocket.

THE ORGANISATION arrives in full force - cars, SUVs, and even  a flatbed truck with a machine gun turret hidden under a  tarp, all can be seen in their convoy.

GENERIC ORGANISATION AGENT

(On a loundspeaker)

Hey, fuzz! Thanks for keeping him warm  

for us, but we'll take it from here!  

Let John go and we can all leave with  

our lives. If not, well, you know how  

it is!

A police helicopter opens fire, from a chaingun, onto one of  the SUVs, shooting a line of bullets up the bonnet and across  the windshield, killing the driver. The driver slumps forward  and leans his foot on the accelerator, propelling the SUV into a police bike and sedan, driving up onto the bonnet with  the left two wheels, crushing the occupants in the front, the  SUV flipping onto its side off of the sedan.

Organisation agents scramble for cover behind their vehicles,  a few uncover the machine gun turret on the truck. Others speed their vehicles to outflank the opposing side. Grenades thrown, the machine gun turret is live, shooting the last  helicopter down on a few police officers and their cars.

John, still in handcuffs, escapes the car by taking advantage  of the window that was shot out during the carnage. He is met  with multiple organisation agents, and knocked out with the  barrel of a rifle.

INT. CAR - MOVING - DAY

John, restrained, is being driven in back of an unassuming  car, unconscious. Mark is driving and Steve is in the front  passenger seat.

MARK  

(Driving, looking between Steve and and road)

So I sez to the guy; look pal, I just  

don't think that that is a reasonable  

assumption to make of the individual  

or of society at large. Your assertion  

that the faux regulatory relationship  

between firms and customers negates  

the need for formal regulatory bodies,  

is frankly, simplistic and laughable.

John wakes up

STEVE

Well well well, look who's finally up!

Could’ve used more beauty sleep though!

John struggles in his seat

MARK

Nice try, Johnny boy, but we aren't  

about to lose you so easily this time.  

We equipped our cars with high-power  

restraints, just for you. We could put  

a bear in the back and it couldn't do  

a thing ab- hold on.

Mark looks at the side car mirror, revealing two police  motorcycles gaining on the car

STEVE

We got company! Do we call for backup?

MARK

Nah, there are only two of ‘em.

Steve grabs a grenade launcher from next to a restrained John, leans out the window, and lets a few go.

MARK

(Looking rear view mirror)  

That's got ‘em

EXT. ORGANISATION COMPOUND - DAY

Steve, Mark, and John arrive at the Organisation HQ. Mark and  Steve get out of the car, Leaving John in the back.

STEVE

Look at this place. Somethin's... off.

MARK

(Motioning to get John from the car's back seat)  What? I didn't notice anything. Now

help me with John boy, will ya?

A large truck with a ramp on the back breaks through a nearby  large wall in the side of the compound. Police officers on  motorcycles ramp off of the truck into the compound, circling  the area and killing anyone they come across. More officers  scale down the compound walls. Organisation agents try to combat them, but are repelled.

Guards are physically overwhelmed by police officers at the  entrance of the compound.

John, Steve, and Mark find cover from the chaos, nearby

JOHN

(Screaming over the chaos)  

Get me loose!

MARK

What, so you can you can just take  

off? Steve, we need to

JOHN

You wanna make it out of this, don't  

ya? Come on!

MARK

Arrrggg!

Mark unlocks John's restraints.

Organisation agents rush out of buildings and a few agents on  raised balconies launch teargas into a crowed of police  officers. Other agents, wearing gas masks, walk toward and  into the teargas with weapons drawn, searching for officers.

One agent screams and is thrown across the compound. Another is punched to the ground with a thud. The teargas clears to reveal a pair of lumbering, mechanically-armoured officers.

Agents open fire, and some use tasers, to no effect.

The officers punch every agent on the ground with them,  before starting toward the compound's main building.

From off screen, a car speeds in and hits one of the  officers, who is stuck to the grill by the force of the car  still speeding forward. The car hits a brick wall and pins  the officer between them for a moment, before the officer  launches a projectile into the drivers head, killing him  instantly. The officer pushes the car off of him, barely  injured by the collision, and slams his fist into the bonnet  of the car like a hammer, crushing the vehicle and causing it  to burst into flames.

On the balcony, agents are taken out by highly-trained  snipers. They try to find the shooter as, one by one, they  are taken out in rapid succession.

More officers rush into the compound through the compound  entrance and rush the main building.

An armoured SUV breaks through a loading bar door, full of  higher-up organisation members trying to save their own  lives. It hits and kills a few officers but the driver fails  to see the barricade set up at the compound entrance. The SUV  crashes and is quickly surrounded. Officers pepper it with a  hail of bullets and shotgun shells.

ZOOM OUT SHOT The organisation compound is overrun with officers. The last of the organisation members are being executed by police officers. Smoke is coming from a few areas of the compound.

ACT III 

INT. BAR - NIGHT - A FEW DAYS LATER

Steve and Mark find John at a bar, drinking alone. It's dirty  and dimly lit. A real dive. They approach him together.

JOHN

(Not looking up from his drink)  

I wondered how long it would take. You  

two don't let up, do you?  

STEVE  

Come on, man! Don't be coy with us! We  

have to get these guys! You saw what  

they did, what they can do!

JOHN

No, you have to get these guys. They didn’t  

do anything to me.

MARK

Are you kidding me? What about that  

day in the desert? That didn't look  

like “nothing” to me!

JOHN

(Turns to Mark and Steve)

Well get your eyes checked because  

that's all it was. Nothing. They could  

have done anything after taking me  

away, but since you guys showed up,  

we'll never know, will we?

Steve begins to interrupt

JOHN  

But! I don't like the idea of all  

these rouge actors out there, doing  

 whatever they want, and I know a  

guy who owes me a favour... okay,  

let's do it. They're as good as dead.

MARK

Now we're talkin'! So where do we get  

our gear? I want a gun the size of

your fuckin' leg!

JOHN

(Taking a phone out of his pocket)

No, I know a better way. We cut off

the head and the rest of the snake

will die off.

John calls a contact of his.

JOHN

Yep. It's time. We've had enough.  

They need to go. Tonight.  

MONTAGE - with upbeat, old-timey music  

Men in SWAT-like gear burst into a home and comb the hallway, shooting an older man as he gets up from a  comfortable chair.

A woman in the shower as a grenade is thrown in from the top.  The camera shows the outside of the shower as it goes off.

A man on the phone, hysteric at what he's hearing. We don't  hear him. The phone goes dead and a mysterious figure appears. The man tried to fight back but is quickly stabbed  to death.  

An old old man is smothered to death in his bed.

Woman with her husband. The husband tries to fend off the  multiple attackers in their living room but is shot multiple  times in the chest. She is picked up thrown out of a highrise  window after we hear her beg for her life.

Inside an office building, a uniformed police officer working  ate drinks from his coffee and grabs his throat before  quickly falling over dead. Coworkers gather around him as the  camera zooms out.

END OF MONTAGE

John gets a phone call and answers the phone.

CALLER

It's done  

John hangs up.

INT. TROPICAL-THEMED BEACH BAR - DAY  

Mark, John, and Steve are sitting at a bar shooting the shit  

STEVE

And the guy says to him "my wife  

is your lawyer!"  

Everyone laughs  

MARK

So Johnny, remember when we went after  

you because you had the do-hick? The...  

badabing? The thing that does the  

stuff? What ever happened to it?  

JOHN

Oh, that! funnily enough, and you may  

not believe it, but it was destroyed  

in the fight you guys brought to me to  

get it!

INT BASEMENT - DAY  

Loud noises are coming from the reinforced door, increasing  in volume and intensity. We hear the sound of high-end power  tools beginning to break through the door.  

JOHN (V.O.)  

You guys were about to break through  

and I needed to find a place to hide  

it.  

John breaks the glass case and takes the mcguffin, searching  for a face place to hide it. He happens upon a small, unused  metal box underneath a table. It isn't a safe but it should  do while he deals with the threat.

The organisation are almost through the door. John takes in  hand what he can - a large hammer - and dashes next to the  door.

The door is breached and an agent enters forcefully. John  smashes his head in with the hammer, takes him in his arms to  use as a shield, and guns down a few of his fellow agents  with his gun. John then pushes the dead agent into the  others, sending them flying backward. On the floor, they  explode, as John pulled a pin from the dead agent's belt.

John runs to retrieve a chain gun from the wall, but it was  of no consequence. An earth digger ploughs its arm through  John's ceiling - revealing the entire house has been  destroyed, merely to go after one man.

A heavily armoured agent with a flamethrower appears in the  doorway, scorching everything in sight with destructive  hellfire. John finds cover from the flames and, once the  flames slow down, takes aim at the flamethrower agent. Rather  than wasting bullets on the agent himself, John pierces the  fuel tank with a few well placed shots. The fuel tank doesn't  explode but instead empties all over the floor, soaking the  basement floor and setting alight once it meets the existing  flames.

JOHN (V.O.)  

I suppose that's when it was  

destroyed. Fuel must have seeped into  

the box and burned the whole thing up.

THE END