#365 - The Angry Chicken: “Built to Tilt”
05/12/2020
• Garrett • Jocelyn
Tracking Link:
https://dts.podtrac.com/redirect.mp3/
Sponsors:
Thanks to the Patrons over at Patreon.com/TAC
The Angry Chicken is directly supported by listeners like you via Patreon.com/TAC
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Intro: Welcome to The Angry Chicken!
Patreon Thanks
TAC is supported by our epic Patrons. You can become a TAC Patron by going to Patreon.com/tac. Becoming a TAC patron gives you access to the TAC Discord Server, early sign ups for our tournaments, as well as the Deck Code for next week’s strategy section.
Also thanks to
Jonathan Vigil returns to the show next week!
810 - no title card
Battlegrounds
17.2 Patch
Minions
New Minion
Heroes
New Heroes
Players with Battlegrounds perks will have immediate access to playtest these three new heroes before they are fully unlocked on May 26.
Lady Vashj
Maiev Shadowsong
Kael’thas Sunstrider
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This episode is sponsored by Honey. Get Honey for FREE at JoinHoney.com/tac.
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News
17.2 Continued
Deck Ordering
You can now reorder your deck lists! While viewing your deck list in the Collection Manager, press and hold a deck button to enter “rearranging” mode. Once you’re in rearranging mode, just click and drag on your decks to order them! Deck rearranging will not work until all nine starting heroes (excluding Demon Hunter) are unlocked.
Zephrys the Great Improvements
Game Improvements and Bug Fixes
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Grandmasters begins the journey to the playoffs
Relegation Reminder
Who’s currently at the bottom
Group Results
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Art Stream
Senior Concept Artist Luke Mancini will stream the entire card back creation process live, from concept to completion, in a 3-part series on Twitch.tv/PlayHearthstone!
Part I: Concept
When: Monday, May 18 from 1:00 p.m. – 3:00 p.m. PT
What to expect: We’ll go through the ideation and rough sketch bit, using 3 potential concepts for the new card back. By the end of the stream, we’ll have committed to our favorite option.
Part II: Progress
When: Wednesday, May 20 from 1:00 p.m. – 3:00 p.m. PT
What to expect: We’ll get the pieces in place to start on our design, fleshing things out with color and hard lines.
Part III: Finalizing
When: Thursday, May 21 from 1:00 p.m. – 3:00 p.m. PT
What to expect: We’ll dot our i’s and cross our t’s and walk through the rest of the finishing touches. By the end of the stream, you will see a final or near-final version of the September Monthly Card Back!
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Emails
You can send your emails to TACpodcast@gmail.com | Future Topics / Saved Emails
Ben
Hello!
For about the last week, I feel like all I’ve done is lose. I struggled to find a deck I liked in this current expansion cycle and I eventually landed on a highland hunter. It’s the first class I fell in love with and it’s never let me down. My goal for the month was to go for the Gold (rank)! I’m currently at Silver 9 after I got to Silver 7. However, it feels like no matter what deck I play, I’m just getting wrecked by aggro. Demon hunter, warrior, zoo, hell I got aggroed by a res priest. I eventually said screw it and switched to res priest for a more control deck. First game I played was against a quest priest and eventually ran out of stream and lost that game.
I’ve tried playing “funner” decks like libram Paladin or totem shaman and I’m just running into the same problem. I’ve even been playing battlegrounds because losing feels less bad there but, every game I’ve played this week has been a loss there as well.
I haven’t felt this much losing fatigue since Mean Streets and facing nothing but control Paladin. I know I’m not at a high rank or whatever and it feels weird complaining about aggro from a hunter player, but losing just doesn't feel good right now. Any advice on how to overcome this grotesque hump of losing would be great.
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King Doopliss
Greeting Combative Chickens,
I've played a LOT of battlegrounds since November, over 150 hours and still going thus far, and I've noticed in that time that there are a LOT of runs that just start off bad due to no error on your part. Just bad offering of the early minions, bad attacks, or get paired up against afk on turn 3, etc. I've seen this happen a LOT and when it happens it's almost like you started the game at 28 HP or less. "Starting" with hp that low can basically mean you don't have the time to find and assemble a comp that's capable of winning (getting a 4th place or higher), especially if your "fowl" luck continues.
So i got to thinking, what if you had just a bit more hp going into the late game?
What if you basically took 1 less damage on each loss? That early bad luck streak losing 3 or 4 round adds up to an extra 3 or 4 hp in this proposed change, which could make a big difference in the midgame. My idea is that they reduce the damage each tavern tier would do, so a hero who's tavern tier 1 right now does 1 + the rank of all their remaining minions, and in this idea they'd do 0 + their minions. Tavern tier 2 would deal 1 + minion ranks, tier 3 would deal 2 + minion ranks, etc. Basically the idea is to reduce the punishment for the early game losses which you don't have much control over but not really impact damage you take in the late game by too much so you can still knock players out/get knocked out.
Outro
Patreon Thanks
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Personal Stuff
Joce where can you be found?
Follow Jocelyn @JocePlays
The Gamers’ Inn
Follow Garrett @GarrettArt
NOMOONart.com for Garrett’s stream designs.
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