Rugby Pro Day
July 30, 2022
Schedule and Battery
Battery Includes: 10m, 40m, T-Test, Broad Jump, Full Bronco
Description: 10m and 40m collected in a single run, 2 runs for standing start and 2 runs for running start. 4 Total Run attempts.
Description: 2 Attempts. Run to cone, shuffle (no crossing feet), backpedal.
Equipment: 4 Cones, 1 Timer.
Description: Standing Leap from Mark, measure distance from where toes left to where heels landed.
Equipment: 2 Cones, Measuring Tape, Straight stick
Description: Endurance Run, 0m-20m-0m-40m-0m-60m x5 (1200m)
The participants start at a baseline and run 20 meters forward then return to the baseline, they then run 40 meters forward and return to the baseline again and finally run 60 meters forwards and return to the baseline. They repeat this sequence five times as fast as possible, covering a total of 1200 meters. Ensure the foot touches or goes over each line. The participants should be instructed to run maximally throughout the test to achieve the best result
Equipment: 8 Cones, Timers = PPL/2
Battery Includes: Grid Drills, Transition, Back to Back Pass, Bridge Pass
Diamond Attack, the ball carrier runs forward, while the other three in support attack to the open side calling for the ball. Might be quick offload, switch/scissors, etc. Players maintain the diamond shape while also flowing one way, almost in a hurricane-like movement. Carrier makes short/long passes as needed. Maintaining the shape is important.
Equipment: 8 cones
Criteria: (1)Support Lines/Positioning, (2) Communication, (3) Pass Completion/Placement/Accuracy.
Description: Carrier beats first defender with feet or fend, first defender strong two hand touch. Carrier attacks 2nd defender, first defender transitions to support, 2v1 attack.
Equipment: 5 cones
Criteria: (1) Cut/Avoidance, (2) Support Line, (3) Attack as ball carrier.
Description: 4 quick passes, down and then turn and back, repetitively. 1 min cycles.
Equipment: 4 cones
Criteria: (1) Catch-Pass Accuracy(swing), (2) Support Distance, (3) Acceleration into catch.
Description: Start center lane, tight passes, however many fit. At the end, two go to the left lane, 2 to the right lane; ball goes to the lane it was in. Next group goes in quick succession to clog the center lane during bridge passes.
Outside lanes, travel back down, 2 to 3 pass is a bridge pass, clean up the line, and then 3 to 2 is another bridge pass.
Equipment: 12 cones, 4 Tackle Dummies(or human dummies)
Criteria: (1) Bridge Pass Accuracy(Near Flat), (2) Bridge Pass Receiver Patience/Positioning, (3) Bridge Pass Quickness/Timing(Catch/Pass Swing).
Description: Carrier, fends tackle dummy, attacks gap in pads, turns up field and pushes through third pad. First two pad holders turn and follow the carrier, following through breakdown.
Equipment: 5 cones, 3 ruck pads, 1 tackle dummy
Criteria: (1) Ball Control in Contact, (2) Clear-out/Clamp body position in rucks, (3) Drive through contact/pad
Backs Battery Includes: Pin Kicking, Kicking and Pass Games
Forwards Battery Includes: Scrum Progression, Lineout Progression
Description: One player from each team goes to the opposition's end and starts in the end zone.
The aim of the game is for each team to kick a grubber kick through to their teammate mate the other end of the grid in the end zone. When a ball gets through to a player in the end zone the player that kicks the ball goes to join them.
The winner is the first team to get all their players in the end zone.
Equipment: 10 Cones
Criteria: (1) Grubber Accuracy, (2) Grubber Kick Form, (3) Grubber Foot to Ball Contact
Description: One team starts in the middle of the grid along the line. The idea of the game is to kick the ball over the middle team and try to land the ball in the opposition's area. If the ball is caught then no points are scored, if the ball bounces in the opposition's area then 1 point is scored.
If one of the players in the middle catches the ball (they gain 1 point) then they swap positions with the team that kicked the ball.
First to 5.
Equipment: 6 Cones
Criteria: (1) Punt Accuracy(Hitting Gaps), (2) Punt Catch, (3) Punt Foot to Ball Contact
Scrum Progression: 4-point scrum stance - Ball pass, Bear Crawl to Sprint - Circuit, 1v1 Scrum Stance, 1v2 Scrum Stance, 3vSled, 5vSled
Criteria: (1) Form, (2) Stability, (3) Strength
Description: 4 v 4; Hooker, 2 Lifters, Jumper.
4 by 4 grid, First group hussles to a space and sets up for a lineout and Jumps. Second group shadows and defends the lineout. Successful lineout equals an X or O. Dropped ball is not successful.
Equipment: 18 cones
Criteria: Throwers: (1) Hit High Point, (2)Timing; Jumpers (1) Catch/Reach, (2) Timing; Lifters (1) Grip, (2) Support Strength
10v10, touch, 2 touches, must drop to ground, set ball. 40x40m field.
10v10, touch, 2 touches, must drop to ground, offload from ground. 40x40m field.
10s matches - 5 min halves, even teams, no subs, rotate teams every 5/10 mins. Full field.