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Rugby Pro Day
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Rugby Pro Day

July 30, 2022

Schedule and Battery

Schedule

Schedule

10 AM - Warm Ups/Stretches

10:15 AM - Physical Battery

10m, 40m Standing Start, 10m Running Start

T-Test (Cone-Drill)

Broad Jump

11:00 AM - Full Bronco

11:30 AM - Skill Battery

11:30 AM - Diamond Attack

11:30 AM - 1v1, 2v1 Transition

11:30 AM - Passing Back to Back

11:30 AM - Bridge Pass

12:30 PM - Lunch

1:00 PM - Continuous Breakdown

1:30 PM - Backs and Forwards Battery

1:30 PM - King Pin Grubbers (Backs)

2:00 PM - Rugby Tennis (Backs)

1:30 PM - Scrum Progression (Forwards)

2:00 PM - Lineout Progression (Forwards)

Tic Tac Toe

2:30 PM - 10v10 Games

2:30 PM - Double Touch

3:00 PM - Offload Touch

2:30 PM - 10s

4:00 PM - Congrats

10 AM - Warm Ups/Stretches

10:15 AM - Physical Battery

Battery Includes: 10m, 40m, T-Test, Broad Jump, Full Bronco

10m, 40m Standing Start, 10m Running Start

Description: 10m and 40m collected in a single run, 2 runs for standing start and 2 runs for running start. 4 Total Run attempts.

Criteria: Timed

T-Test (Cone-Drill)

Description: 2 Attempts. Run to cone, shuffle (no crossing feet), backpedal.

Equipment: 4 Cones, 1 Timer.

Criteria: Timed

Broad Jump

Description: Standing Leap from Mark, measure distance from where toes left to where heels landed.

Equipment: 2 Cones, Measuring Tape, Straight stick

Criteria: Measured

11:00 AM - Full Bronco

Description: Endurance Run, 0m-20m-0m-40m-0m-60m x5 (1200m)

The participants start at a baseline and run 20 meters forward then return to the baseline, they then run 40 meters forward and return to the baseline again and finally run 60 meters forwards and return to the baseline. They repeat this sequence five times as fast as possible, covering a total of 1200 meters. Ensure the foot touches or goes over each line. The participants should be instructed to run maximally throughout the test to achieve the best result

Equipment: 8 Cones, Timers = PPL/2

Criteria: Timed

11:30 AM - Skill Battery

Battery Includes: Grid Drills, Transition, Back to Back Pass, Bridge Pass

11:30 AM - Diamond Attack

Description:

Diamond Attack, the ball carrier runs forward, while the other three in support attack to the open side calling for the ball. Might be quick offload, switch/scissors, etc. Players maintain the diamond shape while also flowing one way, almost in a hurricane-like movement. Carrier makes short/long passes as needed. Maintaining the shape is important.

Equipment: 8 cones

Criteria: (1)Support Lines/Positioning, (2) Communication, (3) Pass Completion/Placement/Accuracy.

11:30 AM - 1v1, 2v1 Transition

Description: Carrier beats first defender with feet or fend, first defender strong two hand touch. Carrier attacks 2nd defender, first defender transitions to support, 2v1 attack.

Equipment: 5 cones

Criteria: (1) Cut/Avoidance, (2) Support Line, (3) Attack as ball carrier.

11:30 AM - Passing Back to Back

Description: 4 quick passes, down and then turn and back, repetitively. 1 min cycles.

Equipment: 4 cones

Criteria: (1) Catch-Pass Accuracy(swing), (2) Support Distance, (3) Acceleration into catch.

11:30 AM - Bridge Pass

Description: Start center lane, tight passes, however many fit. At the end, two go to the left lane, 2 to the right lane; ball goes to the lane it was in. Next group goes in quick succession to clog the center lane during bridge passes.

Outside lanes, travel back down, 2 to 3 pass is a bridge pass, clean up the line, and then 3 to 2 is another bridge pass.

Equipment: 12 cones, 4 Tackle Dummies(or human dummies)

Criteria: (1) Bridge Pass Accuracy(Near Flat), (2) Bridge Pass Receiver Patience/Positioning, (3) Bridge Pass Quickness/Timing(Catch/Pass Swing).

12:30 PM - Lunch

1:00 PM - Continuous Breakdown

Description: Carrier, fends tackle dummy, attacks gap in pads, turns up field and pushes through third pad. First two pad holders turn and follow the carrier, following through breakdown.

Equipment: 5 cones, 3 ruck pads, 1 tackle dummy

Criteria: (1) Ball Control in Contact, (2) Clear-out/Clamp body position in rucks, (3) Drive through contact/pad

1:30 PM - Backs and Forwards Battery

Backs Battery Includes: Pin Kicking, Kicking and Pass Games

Forwards Battery Includes: Scrum Progression, Lineout Progression

1:30 PM - King Pin Grubbers (Backs)

Description: One player from each team goes to the opposition's end and starts in the end zone.

The aim of the game is for each team to kick a grubber kick through to their teammate mate the other end of the grid in the end zone. When a ball gets through to a player in the end zone the player that kicks the ball goes to join them.

The winner is the first team to get all their players in the end zone.

Equipment: 10 Cones

Criteria: (1) Grubber Accuracy, (2) Grubber Kick Form, (3) Grubber Foot to Ball Contact

2:00 PM - Rugby Tennis (Backs)

Description: One team starts in the middle of the grid along the line. The idea of the game is to kick the ball over the middle team and try to land the ball in the opposition's area. If the ball is caught then no points are scored, if the ball bounces in the opposition's area then 1 point is scored.

If one of the players in the middle catches the ball (they gain 1 point) then they swap positions with the team that kicked the ball.

First to 5.

Equipment: 6 Cones

Criteria: (1) Punt Accuracy(Hitting Gaps), (2) Punt Catch, (3) Punt Foot to Ball Contact

1:30 PM - Scrum Progression (Forwards)

Scrum Progression: 4-point scrum stance - Ball pass, Bear Crawl to Sprint - Circuit, 1v1 Scrum Stance, 1v2 Scrum Stance, 3vSled, 5vSled

Criteria: (1) Form, (2) Stability, (3) Strength

2:00 PM - Lineout Progression (Forwards)

Tic Tac Toe

Description: 4 v 4; Hooker, 2 Lifters, Jumper.

4 by 4 grid, First group hussles to a space and sets up for a lineout and Jumps. Second group shadows and defends the lineout. Successful lineout equals an X or O. Dropped ball is not successful.

Equipment: 18 cones

Criteria: Throwers: (1) Hit High Point, (2)Timing; Jumpers (1) Catch/Reach, (2) Timing; Lifters (1) Grip, (2) Support Strength

2:30 PM - 10v10 Games

2:30 PM - Double Touch

10v10, touch, 2 touches, must drop to ground, set ball. 40x40m field.

3:00 PM - Offload Touch

10v10, touch, 2 touches, must drop to ground, offload from ground. 40x40m field.

2:30 PM - 10s

10s matches - 5 min halves, even teams, no subs, rotate teams every 5/10 mins. Full field.

4:00 PM - Congrats