#298 - Into the Nexus: “Deathwing Rises”
• Garrett • Kyle • NotParadox or Guest
Tracking Link: https://dts.podtrac.com/redirect.mp3/
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Image for the episode : https://t.co/UqEoG01Uw8
Deathwing is here! Hes fun, Garrett and Kyle are enjoying being him and killing him. We have concerns however about the XP change, but there is still much to explore and discover. We speed through abit of drama and get straight to a piping hot fresh AMA that came out today. Your emails and more to follow. Stick around for an update on Hotslogs and future benefits for our Patreon supports.
Intro: Welcome to Into the Nexus! The Heroes of the Storm podcast!
Patreon Mention: Patreon.com/ITN
Thanks to our Patreon producers Declan H, CheezyBob, Chris K, and Robert M.
Patron Thanks Doc for keeping track
News
Deathwing is Live!
Trait - The Aspect of Death
40 Armor total in Plates which grant 10 Armor each. Every 25% Health lost causes Deathwing to lose a plate. Plates are only restored when Dragonflight (his unique mount) is used, based on the amount of Health Deathwing has when landing.
Deathwing is permanently Unstoppable and deals 100% additional Spell Damage to Heroes, but is unable to be affected by allied abilities.
Mount - Dragonflight [Z]
Energy: No Energy cost.
Cooldown: 45 seconds.
After 3 seconds, fly into the air becoming immune to all effects and heal for 2.5% of your maximum Health per second. Once cast, this ability cannot be interrupted. Cannot be cast 4 seconds after taking damage, Basic Attacking or casting an Ability.
After remaining in the air for at least 8 seconds, Deathwing can channel for 1.75 seconds and land anywhere that his team has vision of in either Destroyer or Worldbreaker forms, dealing 75 damage to enemies. His abilities are put on a 3 second cooldown upon landing.
Basic Abilities
Heroic Ability
Links
XP Orbs are Here
Quotes vias Senior game designer Alex Neyman
“It used to be a little bit of a chore. But now, you’re like, oh! Honestly, psychologically, it feels so good to see all those minions die and all the globes go—”
Links
The Oddly Missing Things
December 5th AMA
AZ Jackson: I’ll start with a few declarative statements. I’ll clarify that these are just my point of view, and not necessarily those of everyone on the team, so I wouldn’t take this as gospel:
Overall I would say that yes, this is a big change to the game, and it’s something that we are going to iterate on, and, like all changes to our game, it’s something that we can remove, keep, or only keep the best parts depending on how it pans out.
KaeoMilker: We’ve been talking about a data API for Heroes for YEARS and at times have even made strides on bringing it to you. Unfortunately, those initiatives hit hurdles with everything from data compliance complexities (GDPR has been fun!) to prioritization against other game features and have lost steam over the years.
In the absence of the actual API, we’ve discussed exposing official winrates and stats alongside updates that are more balance- and gameplay-centric, and that is something I’d still be open to exploring if you think it gives you a portion of what you’re looking for?
Deathwing Release Skin Next Year
Blizz_KinaBREW: His skin wasn't ready for this year. We have something really cool planed for him though. This is what I'm personally working on at the moment. Please accept The Destroyer Brightwing skin in the meantime as a peace offering.
How has Balancing the game changed
BlizzAZJackson: This has been a change from how we used to do things. We didn’t really used to do this due to the fear of making something incredibly unbalanced, but nowadays we have more embraced the view that it’s better to create more exciting changes to the game than to never try, and if we mess up then we’ll fix it down the road. So far this has worked very well, as we haven’t had any huge blowouts due to changes in balance patches over the last year.
Alpha Heroes Allowed for Hero Changes mid game
BlizzAZJackson: My favorite was when we had the Hero Buyback system.
This was wayyyyyyyyy back in the day, pre Alpha, when we had Gold, before the talent system that we have today.
Basically you could spend a relatively small amount of Gold, and at any time during the game you could completely switch your hero.
Entire metas were based around this, where, for example, you could play as Zagara in the beginning stages of the game to bully your opponent, then switch to Valla or Zeratul midway through for a power spike, then in the end game go to someone tanky like Arthas for the final few teamfights.
Entire metas were developed around this, and we actually had it in for a long time. It was wild.
Mini-Tidbits:
Links
Emails
Valkamer
Reposting:
Time Machine Question: If you could go back and teach Kyle/Garrett Day One Heroes something, what would it be?
Name
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Name
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Outro
Patreon Shout Out
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Thanks to Gorath for our intro music and briangriffithmusic.com (@briangriffith) for our outro..
Personal Stuff
Garrett
Kyle