Programming: Java

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In this unit, pupils will build on their coding knowledge, learn new coding concepts and be introduced to coding using Java. Pupils will then design and code projects that draw on skills and knowledge they have learnt throughout the unit.

Overview of slides and activities: Programming Java

Slides/Activities

Brief overview

Learning objectives

Activity 1

The World Is Powered By Code!

Slide 2 and 3


Type of activities

- Interactive live polls and class discussions

- Video

Pupils will explore technology questions to find out class favourite tech. This will encourage class discussion and highlight that technology and code is everywhere and part of our daily lives.

  • Have an increased awareness that technology is everywhere and impacts their daily lives
  • Have an increased awareness that the majority of the technology uses code and that the world is powered by code and code is everywhere.

 

Activity 2

Output

Slide 4 and 7


Type of activities

- Video

- Demo with class discussion and individual practical activity

- Debugging

Pupils will be introduced to the term output. They will also be introduced to how to output information by exploring and modifying a program. Pupils will also be tasked with a set of debugging challenges to apply their knowledge.

  • Explore and modify a program using to print out information.
  • Become more familiar with using the code used to print out information.