Read Me First! Wisdom.to

<p>

<font color="red" size="+1"><b>A Virtual Society Design delivers twice the prosperity (ie Society Growth) at half the cost (20-40% less GDP and lower environmental footprint). A New Era of global propserity, equality and ecological civilisation is available by design. In action leads to dystopia, environmental collapse and nuclear war by default.</b></p>

<p><font color="red" size="+1"><b>Society Design determines properity for the few or many is a political process that organises the social commons (ie Society's things (ie Social commons) using a chosen mix of 4 design (monetary, physical, geostrategy and virtual) and 4 actors for the purpose of creating or allocating prosperity amongst 7 social classes.</font></p>

<p>:listbegin:</p>

<ul>

<li>There are 4 society designs - monetary, physical, imperial and virtual. There are three participants in society - people, government and corporations. Banks are a fourth. There are four classes in society - proletariat (workers), ?, ? and elite.</li>

<li>An Economist maximises GDP growth (wealth transfers from citizens) by dividing and monetising the social commons (Society's things) amongst <u>intermediaries</u> with a singular focus on physical designs while denying monetary or imperial designs impact.</li>

<li>The Industrial economy is a mix of monetary, physical and imperial design elements that pursue GDP growth (wealth transfer from citizens). This design causes inequality, environmental damage, war (conventional and nuclear), GDP growth and focus on monetising the social commons (locally and globally).</li>

<li>The best predictor of citizen prosperity is economic complexity of the country they live in. However, government can choose designs that manipulate prosperity outcomes by country, participant and class in both the short and long term. Government can choose puncturated reforn (by design), or collapse (by default).Imperial designs result in a transfer of wealth between countries. Monetary designs (printing money, quantitative easing, 'lowering interest rates', bail-outs, bail-ins, debt, derivatives) to obtain greater prosperity by social class, particpant or country.</li>

<li>The 'West' have outsourced manufacturing and jobs to the east reducing economic complexity and reducing equilbirum prosperity for citizens. Money printing, debt and imperialism has been used to defer a reduction in lower living standards. Credit creation was directed by commercial banks to asset speculation, primarily property. The result have been empty economies with bloated FIRE economies (Financial, Insurance and Real Estate Sectors) that do not generate export earnings to pay for imports. The East has increased their economic complexity</li>

<li>The United States has applied imperialism strategies (monetary and physical) to achieve a high standard of living. Despite habving 3% of the world's population, it has 50% of the worlds equity market, 60% of the debt and ownership of 50% of global GDP. The USD as global reserve currency means that it receive goods from others for nothing. 800+ military bases mean that it has physical control over world trade. The result is a transfer of physical goods and global wealth to the United States for free.</li>

<li>A Societist aims to maximise '<a href="/society-growth">society growth</a>' or collective prosperity and consolidates the social commons (society's things) by applying the Network Society Trechnology Stack to organise <u>interactions</u> between people and thins in the social commons (ie every 'thing') in local, country, regional and global Internet of Everything networks. Unlike physical designs, virtual designs achieve more with less.</li>

<li>A Virtual design focuses on interactions between people and their things and organising their 'digital twins' in networks. This renders obsolete the physical designs which allocate things to intermediaries.</li>

<li>A Third Industrial Revolution which applies virtual design elements to society may render 20-40% of global GDP (wealth transfer from citizens) redundant, reduce carbon emissions. Imperialism strategies are rendered obsolete as society's things become virtual in networks driven by people.</li>

<li>Wisdom = (Perfect) <a href="/knowledge">Knowledge</a> + (Prioritised) <a href="/action">Action</a>) = <a href="Third Industrial Revolution">Third Industrial Revolution</a> = <a href="/network-society">Network Society</a> = <a href="/society-growth">Society Growth</a></li>

<li>We encourage you to acquire <a href"/knowledge">knowledge</a>, take <a href="/action">action</a> and accelerate society <a href="/transformation">transformation</a> by contributing one slide summaries, assembling society design presentations in country KAT hubs or participating in teams.</li>

</ul>

<p>:listend:</p>

<p><font color="red" size="+2"><b>A virtual society design delivers collectve prosperity, peace, resource sustainability, less environmental impact and '<a href="/society-growth">society growth</a>'. The virtual design to society is essential to the the prosperity and equality of the global community and adressing existential threats (extinction, climate change and nuclear war risks) resulting from poor society design.</font></p>

<p>:listbegin:</p>

<ul>

<li>There are 4 society designs - monetary, physical, imperial and virtual. There are three participants in society - people, government and corporations. Banks are a fourth. There are four classes in society - proletariat (workers), ?, ? and elite.</li>

<li>The Industrial economy is a mix of monetary, physical and imperial design elements that pursue GDP growth (wealth transfer from citizens). This design causes inequality, environmental damage, war (conventional and nuclear), GDP growth and focus on monetising the social commons (locally and globally).</li>

<li>An Economist maximises GDP growth (wealth transfers from citizens) by dividing and monetising the social commons (Society's things) amongst <u>intermediaries</u> with a singular focus on physical designs while denying monetary or imperial designs impact.</li>

<li>The best predictor of citizen prosperity is economic complexity of the country they live in. However, government can choose designs that manipulate prosperity outcomes by country, participant and class in both the short and long term.

Government can choose puncturated reforn (by design), or collapse (by default).Imperial designs result in a transfer of wealth between countries. Monetary designs (printing money, quantitative easing, 'lowering interest rates', bail-outs, bail-ins, debt, derivatives) to obtain greater prosperity by social class, particpant or country.</li>

<li>The 'West' have outsourced manufacturing and jobs to the east reducing economic complexity and reducing equilbirum prosperity for citizens. Money printing, debt and imperialism has been used to defer a reduction in lower living standards. Credit creation was directed by commercial banks to asset speculation, primarily property. The result have been empty economies with bloated FIRE economies (Financial, Insurance and Real Estate Sectors) that do not generate export earnings to pay for imports. The East has increased their economic complexity</li>

<li>The United States has applied imperialism strategies (monetary and physical) to achieve a high standard of living. Despite habving 3% of the world's population, it has 50% of the worlds equity market, 60% of the debt and ownership of 50% of global GDP. The USD as global reserve currency means that it receive goods from others for nothing. 800+ military bases mean that it has physical control over world trade. The result is a transfer of physical goods and global wealth to the United States for free.</li>

<li>A Societist aims to maximise '<a href="/society-growth">society growth</a>' or collective prosperity and consolidates the social commons (society's things) by applying the Network Society Trechnology Stack to organise <u>interactions</u> between people and thins in the social commons (ie every 'thing') in local, country, regional and global Internet of Everything networks. Unlike physical designs, virtual designs achieve more with less.</li>

<li>A Virtual design focuses on interactions between people and their things and organising their 'digital twins' in networks. This renders obsolete the physical designs which allocate things to intermediaries.</li>

<li>A Third Industrial Revolution which applies virtual design elements to society may render 20-40% of global GDP (wealth transfer from citizens) redundant, reduce carbon emissions. Imperialism strategies are rendered obsolete as society's things become virtual in networks driven by people.</li>

<li>Wisdom = (Perfect) <a href="/knowledge">Knowledge</a> + (Prioritised) <a href="/action">Action</a>) = <a href="Third Industrial Revolution">Third Industrial Revolution</a> = <a href="/network-society">Network Society</a> = <a href="/society-growth">Society Growth</a></li>

<li>We encourage you to acquire <a href"/knowledge">knowledge</a>, take <a href="/action">action</a> and accelerate society <a href="/transformation">transformation</a> by contributing one slide summaries, assembling society design presentations in country KAT hubs or participating in teams.</li>

</ul>

<p>:listbegin:</p>

What can you do?

<p>:listbegin:</p>

<ul>

<li>Acquire <a href="/knowledge">knowledge</a> and 3IR skills</li>

<li>Join action (<a href="tasmania-action">teams/projects</a>)</li>

<li>Join a <a href="/action">3IR LinkedIn Group for your country/sector to find others</a></li>

<li><a href="/tasmania-action">Attend a 3IR meetup</a></li>

<li><a href=":tasmania_contribution_form_link:">Contribute one slide summaries of 3IR strategies</a> to the 3IR presentation (<a href="/countries-template">template for all</a>; <a href="/tasmania-tir-pressentation">Tasmania (first)</a>)</li>

<li><a href=":tasmania_contribution_form_link:">Leaders can provide a letter of support</a></li>

<li>Build a <a href="/ventures">venture</a> on the critical path to Network Society in <a href="/sectors">sectors</a>, <a href="/countries">countries</a>, <a href="/europe">regions</a></li>

<li><a href="/tasmania-summit">Assist with the Tasmania 3IR Summit (venue)</a></li>

</ul>

<p>:listend:</p>

<h3>THE ULTIMATE UNDERLYING CONFLICT: Three forces are battling for Society's 'things' (or social commons) - Unipolar (US Imperialism), Multipolar (New Silk Road or Belt and Road Initiative) and Everypolar (everything, everyone, everywhere in networks pursuing connection, unity, equality, global wisdom and 'Mankind Singularity')</h3>

<p>:listbegin:</p>

<ul>

<li><b>Imperial powers acquire every global thing for their benefit (Imperialism and predatory capitalism)</b>: Imperialism (USA, UK) acquires Society's things globally through hard power (military force) and soft power (coups, colonialism, centralisation of financial markets, preventing development and fostering division to centralise wealth and power. USA corporations maintain a market share of 50% of global GDP. US financial markets maintain 50% of equity markets centralising innovation that can then be sold to the world. US Government absorbs 50%+ of global debt to finance their deficit. 90% of global trade is transacted though the USD. 50% of US GDP is defense related built up by being at war for over 92% of its 300 year history. US weapons account for 31% of the global market. Imperial powers are larger as a result of imperial strategy and derive a higher standard of living as a result. Arguably, USA standards of living are 4 times greater as a result of being at war. Eventually, Imperial powers will seek debt incurred to be forgiven resulting in a generation of free goods provided. Enforcement of the existing 'Order' means that the Nuclear War clock is currently 2 minutes to midnight.</li>

<li><b>Multipolar world and the BRI to integrate Eurasia and beyond</b>: China and Russia seek to build the Belt and Road Initiative, multipolar financial institution, multipolar international payments (replacement of SWIFT) and many other elements. THE BRI is the largest social and economic development project ever undertaken and is the driver of prosperity on the 21st Century. The integration of Eurasia or Land Bridge has been a natural evolution of global economic and social development, but has been blocked by geostrategy over the last few hundred years including prior attempts (and current preparations) to blockade trade to China in the South China Sea./li>

<li><b>Everypolar World and 'One Mankind' (people in networks)</b>: Society has been crowd-creating the hardware and software components underlying a Network Society over the last few decades. Society is organised using a virtual  model (not physical) by organising the digital twins of society's things in Internet of Everything networks using the <a href="/technologystack">Network Society Technology stack</a>. These components can be assembled to crowd create Network Society, 'Mankind Singularity' and Global Wisdom. The outcome is the society's things are increasingly accessed and organised by zero marginal cost networks (rather than monetised by hierarchies). The resulting paradox is a significant fall in GDP (wealth transfers from citizens), an increased in Society Growth (prosperity of citizens) and empowerment of citizens via local, global, sector, regional and global wisdom networks.</li>

<li><b>People in networks renders geostrategy obsolete and complements multipolar</b>: An integration of local, global, sector, country and regional person to person networks addresses the problems, inequality and existential risks of centralised structures, centralised decision-making, centralised organisation of services and key society functions and geostrategy. If the people use the Network Society technology stack to drive organisation, satisfaction, wisdom and capital locally and globally, then global centralised structures, large hierarchies or geostrategy becomes more accountable or obsolete.</li>

</ul>

<p>:listend:</p>

<h3>TRANSFORMATION: 13 Key underlying shifts in society - delayed by Geostrategy or accelerated by 3IR and BIR Commitment?</h3>

<p>:listbegin:</p>

<ul>

<li><a href="/transformation">Wisdom.to/transformation 13 key shifts</a>: The key Shifts are: Physical to Virtual; Unipolar to Everypolar; US Imperialism to Eurasian Integration (Belt and Road Initiative encompassing 65+ countries); Market Capital to Social Capital; Ownership (of things) to Access (to Things); High marginal cost Hierarchies to Zero Marginal Cost Networks; Centralised to Distributed; Consumerism to Sustainability; Feudalism (information) to Global Wisdom; Globalisation to Localisation; Trapped Transition (and war) to Punctuated reform (and Peace); Economic Growth (for hierarchies) to Society Growth (for people); Creditor Theft to Debtor Generosity; Inequality to Equality.</li>

<li><a href="/trapped-transition">Wisdom.to/Trapped-Transition</a>The Status Quo has resisted change and the result is a global community 'Trapped in Transition". Many aspects of the transformation have been delayed by 10, 50 and 100 years. We now stand on the precipice of major transformative change, or nuclear war (currently 2 minutes to midnight) and environmental collapse (within 80 years).</li>

<li><b>Greatest challenges</b>:The world's greatest challenge are (1) unemployed workers, unemployed industries, unemployed countries, bankrupt countries, (2) determining a means to transfer value or provide a basic income to the unemployed people and unemployed/bankrupt countries (3) redundant hierarchies desperate to preserve the status quo, and (4) technology moving faster than political systems ability to conceive, architect or accept a system to sustain unemployed people.</li>

<li><b>Technological unemployment of people, industries and countries</b>: The greatest global is the impact of technology which means everyone (countries and individuals) can produce 'more with less'. Technology renders many aspects of society unemployed - workers, countries, industries and methodologies (Industrial Economy, Imperialism, Military force projection, centralisation). Unemployed people should be is an inevitable result of People displaced by 100 years of 3% productivity, the Network Society Technology Stack. Unemployment considered be considered society's success, not failure. 'More with less', global reach and the Technology Stack inevitably means mass obsolescence of industry and a greater focus on 'Society Growth'.</li>

<li><b>New social contract for citizens</b>: Technological displacement of people from Jobs will ultimately mean that a means to provide for citizens that don't work need to be found. A Universal Basic Income (UBI) may be a solution.</li>

<li><b>Retirement of hierarchies</b>: technological displacement of hierarchies from society will ultimately mean retirement of hierarchies, reduced cost of living for citizens and . Obsolete hierarchies are simply retired. Free networks assume primacy for organising society.</li>

<li><b>Human extinction by default vs. Hierarchy retirement by design</b>: The world is flooded with redundant hierarchies. Many are obsolete as a result of productivity, duplication, technological displacement and the prospect of few global virtual networks replacing many physical local hierarchies. Each hierarchy competes for profit, purpose and survival and they drive existential risk. Humanity faces a stark choice - retire obsolete hierarchies or face the prosect of human extinction resulting from nuclear war, climate change or the 6th great extinction of the species.</li>

<li><b>Only A 'Third Industrial Revolution' (or new Society design) process to a Network Society outcome delivers the productivity, Aggregate Efficiency, sustainability and peace that can provide peace, prosperity, connection, equality and 'Mankind Singularity'.</li>

</ul>

<p>:listend:</p>

<h3>6 POINT PLAN (GLOBAL): COMMITMENT, DESIGN, CONNECTION, RETIREMENT, INTEGRATION, PROSPERITY</h3>

<p>:listbegin:</p>

<ul>

<li><b>COMMITMENT:</b> Everyone has a fundamental choice. Each can pursue a win/win strategy or a win/lose strategy.</li>

<li> Geostrategy is win/lose strategy that involves theft of another's things and debt default, war and repeating history (preventing the World's Landbridge and blockading China).</li>

<li>A win/win strategy involves a partnership to pursue collective prosperity via a Third Industrial Revolution to Network Society, and the Belt and Road Initiative (or New Silk Road) which delivers new levels of Aggregate Efficiency, productivity and distributed prosperity.</li>

<li>Community driven Knowledge-Action-Transformation hubs for sectors, states, countries, regions and global are established to drive design, assembly and transformation.</li>

<li><b>DESIGN:</b>People, government and corporations can come together to design a new society based on the <a href="/technologystack">Network Society Technology Stack</a>. Wisdom.to/Tasmania can be the world's prototype, incubator or pioneer of the Network Society (design stage) and this template can be applied to other <a href="/countries-kat">Country Knowledge-Action-Transformation (KAT) hubs</a></li>

<li><b>CONNECTION:</b> Each society function, hierarchy or organisation shall reproduce itself as a wisdom network in the Internet of Everything (IoE) which organises society growth (organisation, wisdom, capital, satisfaction) using all elements of the <a href="/technologystack">Network Society technology Stack</a>. A wisdom network is more likely to be applied in organisations that are not directly responsible for society's things (sectors, functions, health, education, etc), administrative). The outcome is that sectors, regions and countries are organised in the few networks in the Internet of Everything at Zero Marginal Cost. With local and global connection, each community can focus global wisdom on local things to drive local Society Growth.</li>

<li><b>RETIREMENT (of obsolete hierarchies and the methodologies)</b>: With local and global wisdom networks organising society functions, sectors and countries at zero marginal cost, the hierarchies that have applied the physical model to organising society can be retired with significant GDP, environmental and cost of living savings. Inferior methodologies that rely on fragmenting society's things and assigning them to hierarchies within a physical, geostrategy, 'Industrial Economy' model is superseded by a superior methodology (virtual, Third industrial Revolution, Network Society).</li>

<li><b>INTEGRATION:</b> A world (individuals, sectors, society functions, countries and regions) of wisdom networks can be integrated into a common, ubiquitous Internet of Everything platform using a common method (things=books=sectors=countries=regions=global), technology (<a href="/technologystack">Network Society Technology Stack</a>) and objective (<a href="/societygrowth">Society Growth</a>). Everyone, everywhere can contribute and participate in everything. Integration occurs local, state, country, regional (BRICS, Europe, etc) and global (New Silk Road)</li>

<li><b>MANKIND SINGULARITY</b>: The primary cause of war, conflict and environmental damage are obsolete methodologies (Geostrategy, Industrial Economy, etc) for organising society's things and a win/lose mind set. A win/win mindset is available with a superior methodologies (Network Society, Belt and Road Initiative or New Silk Road).</li>

<li>Local, state, country, regional and global wisdom networks intregrate everyone, everywhere and everything in distributed prosperity and decision making networks. Ubiquitous technology means all countries can produce everything. <a href="/equitymarket">wisdom.to/equitymarket</a> to provide collective innovation, capital organisation to drive global prosperity projects for the benefit of mankind. Offensive military becomes obsolete given prosperity and new military technologies that render miltary force projection ineffective. Distributed networks using <a href="/sectors">wisdom.to/sectors</a> distributed networks deliver global and collective prosperity, decision making and service delivery at zero marginal cost for poor countries virtually and restores war torn countries quickly.</li>

</ul>

<p>:listend:</p>

<h3>LOCAL AND GLOBAL WISDOM: Wisdom Networks are the basic unit of the Third Industrial Revolution to Network Society and Transformation to 'Mankind Singularity'</h3>

<p>:listbegin:</p>

<ul>

<li><b>Wisdom Networks?</b>: Wisdom Networks are a mashup, or combination, of the Network Society Technology Stack and connects everyone, everything, everywhere in real-time person to person networks in pursuit of the four elements of society growth. They achieve a unity, equality and connection of all things.</li>

<li><b>Wisdom Network analogy (Feudal Information Economy:</b> Wisdom Networks are analogous to the Combine Harvester in 1st Agricultural revolution. In Feudal Agriculture, the landscape was divided into small blocks and assigned to citizens who worked the land with a set of tools to produce product for market and landlords. A feudal Information Economy divides Society's things into small block for hierarchies to monetize  into GDP. Each hierarchy uses a different set of tools to organise. The combine harvester harvested large tracts of land (entire states) with one tool and a 600x jump in productivity resulting from new technologies and consolidation. The Wisdom Network organises large tracts of society's things with one set of tools and perform with an exponential lift in productivity and 'Aggregate Efficiency'.</li>

<li><b>Wisdom network process</b>: Wisdom Networks organise Society's Things (data, information, community, knowledge, collaboration, wisdom) as 'Digital Twins' in a cloud based network. People can participate and contribute to each thing across family, sectors, countries, regions and 'mankind'. People could use a common set of tools for every thing, everywhere. Tools include discussion, to-do list, events, transactions (block chain type)</li>

<li><b>Wisdom Networks are transformative</b>. The physical approach builds road to buildings, people are assembled in hierarchies in the building, hierarchies are assigned society's things to organise a society function. These hierarchies monetize into GDP and globalise. This is obsolete. If the objective is to organise productive knowledge to perform a society function, then this can be achieved by a wisdom network which virtualises and then organises everything at zero margin cost in few networks.</li>

<li><b>Wisdom Network outcomes</b>: Hierarchies can reproduce themselves as Wisdom Networks and then integrate into a Network Society. The physical elements of the status quo is rendered obsolete with people deployed for new purposes and less environmental footprint resulting from a virtual methodology of organising society.</li>

</ul>

<p>:listend:</p>

<h3>WISDOM.TO/TASMANIA - 6 STAGES TO MANKIND SINGULARITY AND PROSPERITY (Prototype/template for others)</h3>

<h4>COMMITMENT</h4>

<p>:listbegin:</p>

<ul>

<li>Tasmania is a smallest state of Australia with approximately 500,000 people. It confronts many of the challenges faced by other larger countries.</li>

<li>Wisdom.to/Tasmania could be incubator, pioneer or prototype of the Network Society which provides a rapid jump in productivity, Aggregate Efficiency and <a href="/societygrowth">Society Growth</a></li>

<li>Tasmanian could provide a commitment to a Third Industrial Revolution Strategy with (1) legislation of the Tasmanian Parliament, or (2) community participation and in events and contribution to design outcomes</li>

<li>Accelerate <a href="">wisdom.to/transformation</a> and each of the global evolutionary 'shifts'</li>

<li>Political leaders will need to assess their capacity and willingness to address the <a href="">key questions</a> and <a href="/">key challenges</a> of a Third Industrial Revolution strategy, Transformation and Network Society</li>

</ul>

<p>:listend:</p>

<h4>DESIGN</h4>

<p>:listbegin:</p>

<ul>

<li><b>3IR presentation</b>: <a href="/tasmania-tir-presentation">Tasmanian Third Industrial Revolution (presentation)</a></li>

<li><b>3IR document</b>: <a href="/tasmania-tir-document">Tasmania Third Industrial Revolution (document)</a></li>

<li><b>Tasmanian 3IR LinkedIn group</b>: to serve as a White Pages of people available to contribute</li>

<li><b>Events</b>: <a href="/tasmania-action">Tasmanian Roundtable Discussions</a> and the <a href="/tasmania-summit">Tasmanian Third Industrial Revolution Summit</a> in November 2018</li>

<li><b><a href="/tasmania-action">Teams/Projects</a></b>: for sectors, society functions</li>

<li><B>One slide summaries</b>: we are keen to receive local, international contribution in the form of one slide summaries of 3IR designs for policies, society functions, sectors and society.</li>

<li><b>Contribution welcome</b>: a solution for Tasmania is a template for all states, countries, regions. Our <a href=":tasmanian_contribution_form_link:">Tasmanian 3IR Contribution form</a> is available <a href=":tasmanian_contribution_form_link:">here</a></li>

<li><b>Tasmania as template for others</b>: The Tasmanian KAT hub, events, projects/teams, checklist are all a template for other states and countries</li>

</ul>

<p>:listend:</p>

<h4>RETIREMENT</h4>

<p>:listbegin:</p>

<ul>

<li>Tasmanian to conduct an analysis of sectors, society functions and methodologies rendered redundant by the <a href="/technologystack">Network Society Technology Stack</a>.</li>

<li><a href="/ventures">Wisdom.to/ventures</a> provides a checklist of the projects/ventures on the critical path to Network Society. The choices reflect the degree to which a society adopts a Network Society model.</li>

<li></li>

<li></li>

</ul>

<p>:listend:</p>

<h4>CONNECTION</h4>

<p>:listbegin:</p>

<ul>

<li><b>Transformation of Hierarchy 'things' into wisdom.to/networks</b>: Each Tasmanian organisation (government department, council, large industry and Top 5 exporter), hierarchy or sector shall apply the Network Society Technology Stack to redesign their section of the 'Commons' (or 'things') as Things in the Internet of Everything (IoE) in pursuit of Society Growth (see <a href="/sectors">Wisdom.to/Sectors</a>).</li>

<li><b>Council integration</b>: Each council can reproduce themselves as a community driven wisdom network based on the Network Society Technology Stack. This is a current objectives. Councils as a society function could ultimately be integrated into a single state wisdom network</li>

</ul>

<p>:listend:</p>

<h4>INTEGRATION</h4>

<p>:listbegin:</p>

<ul>

<li><b>State integration:</b> every applicable wisdom network can be integrated into a single mesh network representing all state things in the Internet of Everything (ie Network Society)</li>

<li><b>Country integration (virtual, humanitarian></b>: Tasmanian Network Society can integrate seamlessly (bidirectional participation and contribution) with other other states, countries (ie <a href="/australia">Wisdom.to/Australia</a>) virtually to achieve a greater scale across every sector.</li>

<li><b>Regional integration</b>: Regional integration can be achieved virtually across every sector of society instantly using a virtual methodology. Europe, BRICS, SCO and other regional groups could be achieve virtual integration rapidly.</li>

<li><b>Silk Road integration</b>: Tasmania should pursue integration with China's Belt Road Initiative (BRI), the largest social and economic development project of the 20th Century. This could be rapidly achieved using a <a href="/silkroad">wisdom.to/silkroad</a> wisdom network. Preventing the integration of Eurasia has been a geostrategic game for centuries. The Tasmanian Government has a policy of pursuing opportunity in China and will send a delegation to China. Delegation members should be aware of the cognitive dissonance of a state government keen to integrate and build relationship with China, and an Australian Federal Government committed to containment of China by blockading trade in the South China Sea (in a repeat of previous geostrategic blockades)</li>

<li><b>Virtual Immigration (Importing wisdom)</b>: Empower people with a Tasmanian society as things in the Internet of Everything using the Network Society Technology Stack and Zero Marginal Cost networks. Every Tasmanian could seek global contribution to their local things from a global audience.</li>

<li><b>Virtual Immigration (Exporting wisdom)</b>: Tasmanian's could participate or contribute to anything, anywhere in the world for commercial, personal, humanitarian motives which provide new opportunities for income and purpose.</li>

<li><b>Global Integration</b>: Integrate with a global community and drive local and global innovation with <a href="/equitymarket">wisdom.to/equitymarket</a></li>

<li><b>Tasmania as a Platform for humanity</b>: Tasmania could pioneer the platform for Network Society. It could simply make the platform available to all mankind. The power for the network would be distributed and the design could scale at neglible cost.</li>

<li><b>Mankind Singularity</b>: Society can be organised as 'Digital Twins' in the Internet of Everything.</li>

</ul>

<p>:listend:</p>

<h4>MANKIND SINGULARITY (PEACE, EQUALITY, UNITY)</h4>

<p>:listbegin:</p>

<ul>

<li><b>Unity</b>: Local, state, country, regional and global wisdom networks intregrate everyone, everywhere and everything in distributed prosperity and decision making networks.</li>

<li><b>Prosperity projects</b>: Ubiquitous technology, <a href="/equitymarket">wisdom.to/equitymarket</a> provide collective innovation, capital and globally integrated <a href="/sectors">wisdom.to/sectors</a> to achieve global and collective prosperity, decision making and service delivery at zero marginal cost.</li>

<li><b>Equality</b>: People empowered in wisdom networks can drive local prosperity using global distributed networks. The outcome is distributed prosperity for everyone, productivity and Aggregate Efficiency for countries, and peace for the world (given the Unipolar strategy is rendered impossible or redundant).</li>

<li><b>Peace</b>: The primary cause of war, conflict and environmental damage are obsolete methodologies (Geostrategy, Industrial Economy, etc) which assign ownership of society's things to hierarchies and monetise them into economic growth for the few. Superior methodologies (Network Society, Belt and Road Initiative or New Silk Road) which facilitate access to society's things for everyone which provides distributed Society Growth for the many. If Society's things are organised in free networks driven by people, geostrategy becomes an ineffective means to transfer wealth</li>

</ul>

<p>:listend:</p>

<h3>WISDOM.TO/VENTURES EMPOWERS ENTREPRENEURS TO IMPLEMENT PROJECTS/VENTURES ON THE CRITICAL PATH TO NETWORK SOCIETY</h3>

<p>:listbegin:</p>

<ul>

<li>A <a href="/checklist-projects">Checklist: Ventures/projects on the critical path to Network Society</a> is available for Society's leaders. The more ventures implemented the more 'Network Society'. The less ventures implemented, the more 'Industrial Economy' and status quo.</li>

<li>States, countries and regions need entrepreneurs to accelerate the Third Industrial Revolution to Network Society, sustainability, equality and peace.</li>

<li>Entrepreneurs across the community in startups, large corporations and government have a profuund choice</li>

<li><b>Individual entrepeneurs can pursue extreme wealth with an unlikely global venture</b>: They can pursue extreme personal wealth by creating a global venture. The probability of success is extremely low and usually only possible in the centralised and concentrated historical centres of innovation and capital formation in Silicon Valley, Boston and London. This would usually involve organinsing/monetising a global thing or society function in a private network</li>

<li><b>Individual entrepreneurs can implement transformative change for their communities</b>: An entrepeneur can implement a 3IR project/venture in their community. An Entrepreneur could choose a Network Society venture (on the critical path) which localises global things to drive society growth with a high(er) probability of success and possibility of multiple ventures.</li>

<li><b>Government intrapreneurs (entrepeneurs in government)</b>:

<li>Government is the representative of the people and has primary responsibility of the Third Industrial revolution and the evolution to Network Society. The reliance of underfunded, isolated entrepreneurs to drive change will not deliver results. Change, evolution and the Third Industrial Revolution must come within government, or have government as an active participant or partner with social capital (people in networks).</li>

<p>Government intrapreneurs can implement 3IR projects/ventures on the critical path to Network Society. Only a government 3IR strategy can deliver transformation.</li>

<li><b>Large corporations intrapreneurs</b>:</li>

<li>Few ventures and few entrepreneurs can implement a Third Industrial Revolution given it only involves 40-50 projects which connect people and things via the internet and mobile devices.</li>

</ul>

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<h3>KNOWLEDGE (TO BE MOVED)</h3>

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<ul>

<li>Knowledge is free and universally available to everyone, everywhere via mobile devices on the internet in real-time. Anyone can learn anything or acquire a new skill immediately and on demand.</li>

<li>The Industrial Economy Education system is polar opposite to the emerging Network Society with a focus on remembering ie rote learning), basic skills (without critical thinking), batch processing and recognising knowledge or skill only if a 'degree' is acquired.</li>

<li>To accelerate the Third Industrial Revolution we have assembled links (videos and text) concerning specific knowledge required by everyone to participate and contribute to the Third Industrial Revolution to a Network Society. This provides the people needed to drive transformation and avoids the need to wait 10 years for industrial economy education systems to produce graduates with some of the skills required.</li>

<li><a href="/knowledge">Wisdom.to/knowledge</a> lists all of the curated knowledge available for you to acquire to participate and contribute to accelerating the Third Industrial Revolution to Network Society.</li>

</ul>

<p>:listend:</p>

<h3>Accelerating the 'Third Industrial Revolution' to a Network Society and Everypolar world</h3>

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<li>Why monetize society's things in many hierarchies at high marginal cost and globalise them for the benefit of government and corporations when you can organise society's things in few zero marginal cost networks and localise them benefit for people?</li>

<li>We organise knowledge, action and invite collaboration to develop 'Third Industrial Revolution' strategies to accelerate transformation to a Network Society and a Everypolar world.</li>

<li>We begin with Tasmania, and then will apply this template to the other 20+ Countries KAT (Knowledge-Action-Transformation) hubs</li>

<li>We advocate 'punctuated reform' to accelerate transformation (via a Third Industrial Revolution) to Network Society and Everypolar. The mobilisation of social capital (people in networks) empowers people and lifts productivity and 'Aggregate Efficiency' resulting in rising living standards and Society Growth.</li>

<li>Everypolar is everything, everyone, everywhere is organised in few Wisdom Networks across cities, sectors, countries and regions.</li>

<li>We are in 'trapped transition' in a Unipolar world and the Industrial Economy methodology of organising society and productivity has not increased for two decades. We propose There are <a href="/questions">fundamental questions</a> about our Industrial Economy.</li>

<li>Without punctuated reform, their is risk of nuclear war, environmental collapse in 80 years, worsening inequality, poverty for the majority and continuing cycle of crisis and collapse. The <a href="/challenges">underlying challenges</a> need to be addressed.</li>

<li>Primary challenge is technological unemployment of workers, obsolete industries and unemployed bankrupt countries, and the need for new social and international contracts to effect value transfers between producers and consumers.</li>

<li>Sharing of 'things via networks and technological obsolescence of hierarchies will result in a dramatic reduction of GDP (wealth transfer from citizens) and inequality. Shared cars reduces car production by 80%+. Cryptocurrency places payments, loans and insurance into zero marginal cost networks. The impact of Wisdom Networks and 'Network Society Technology Stack' needs to be assessed. Retirement of obsolete industries needs to be analysed.</li>

<li>The people have been crowdcreating the components underlying network society for decades. Transition is overdue. Government (public capital) and Corporations (private capital) may be unwilling or unable to permit a shift to Network Society. The people (social capital) need to design, assemble and implement 'Third Industrial Revolution' to transform to Network Society.</li>

</ul>

<p>:listend:</p>