Please read this entire message, as well as the linked Player Guide and Known Issues. 

Release 63 of Shroud of the Avatar goes live this Thursday, February 28, at 10:30 AM US Central Time (15:30 UTC). 

Release 63 is the second release in which we focused on the current iteration of our Top 10 Priorities (from Q1 2019 Schedule Update). We made progress on almost every single priority including Quality of Life (Automatic Reward Claiming, Reduced Item Prices, POT Deco Limits Increased, Lot Deed Upgrading with Crowns), User Interface Polish (In-Game Crown Shop Improvements), Seasonal Content (Envy Angel), Systems Polish (Pronged Weapons), bug fixes, more Player-Made Dungeon pieces, and the first work on spawning in Player-Made Dungeons!

Envy Angel: Our latest seasonal boss monster missed Valentine’s Day—or Sequanna’s Day, as it is known in Novia—and she’s not happy about it. Well, The Envy Angel is never quite happy about anything really, except perhaps attention from her admirers. Rumor has it that her bow is a powerful artifact. Anyone who wants more information about her should find Hyun the courier in the Necropolis Barrens. Kinga and Ronin, in Brittany Castle, say he was supposed to be delivering love letters but was waylaid as he tried to take a shortcut through the Envy Angel’s home! The courier offers a quest to recover the letters for him. In fact, he may ask avatars to perform a similar quest on a daily basis!

Pronged Weapons (aka Tridents): This new one-handed polearm type is a little slower and less damaging than other polearms but it triggers damage and effects three times per hit! This means effects like Push, Pull, and Poison get applied up to 3 times each hit! As of R63, you will find Pitchforks, a Basic Trident, an Ornate Trident, and the Daemon Trident (a rare and powerful artifact).

Player-Made Dungeons: The first round of Player-Made Dungeon encounters are going live in Release 63, including a system to level-up these dungeon encounter rooms! For this first release, we’re adding one encounter type, but it’ll be added to multiple different rooms. It may be a “proof of concept” encounter, but any effort you put into leveling-up the room will be saved. Additionally, a new set of prison-themed Player Dungeon rooms are coming into the game. For the initial release for R63, the scene will be in place and liches will drop the items needed for them but we will not enable totem creation. Totem crafting will be turned on in a patch a few days later once things have some more testing.

Quality of Life Improvements: We have made a lot of improvements to Quality of Life in Release 63 (some even got patched into R62). Rewards from the Rewards Program, livestream prizes, and other web store purchases are now automatically delivered with an on-screen notification, so the “Claim Rewards” button is no longer needed in the Rewards interface. We also have done a massive price reduction across the entire store where most items are now at approximately 50% of their original price. We continued polishing the in-game Crown Shop and moved most web store items to this store. Lot Deeds and Player Owned Towns can now both be upgraded with Crowns inside the game, and lot deeds can now be upgraded to tax free deeds! We also increased the POT Decoration limits and reduced the costs of placing large lots in POTs.

I want to express a huge amount of gratitude to the players who tested the items listed below on our QA server. They found many bugs and also provided editorial feedback on this post so that it is easy to read and actually matches what is in the game.

Before offering feedback and/or reporting a bug, we kindly ask that you read this whole message and the linked Player Guide and Known Issues to get up to date on the current game state. To keep up to date, please check out the Patch Notes.

By taking a few moments to read through this information, a great deal of our time and effort can be focused on new “unanswered” questions and addressing critical issues that impact each release. We greatly appreciate you taking the time to review this post and for all the truly valuable feedback you continue to provide.

Also, remember that while we are providing new content with each release, our community is also working overtime to make new events for you to enjoy. Be sure to check the schedule for player-run events (via the player-run websites: NBNN Community Calendar & Avatars Circle). You can also get the latest official events on the Main Website.

Without further ado, here is a list of what you can expect to see in Release 63.


RELEASE 63, February 28, 2019

Thank you so much for reading all the way here to the end!

We are only getting warmed up in this first quarter of 2019, which will be an amazing year for Shroud of the Avatar players! Crafting specializations (choose your effects!), Row Lots with Open Space, More In-game Crown Shop Improvements, Grandmaster Craftsman only effects, Fertilizer for Agriculture, more loot improvements, more expansions to the fishing system, better boss fights and more! 2019 will of course culminate with Episode 2 which will have a new story, new lands, a revamp of the Quest and Journal system, a Theater System, Treasure Hunting with treasure maps that show up as loot, Item Affinity, Taming system expansions, Customizable NPCs, and expanded permissions for containers and doors!

As a reminder, here are links to Player Instructions and Known Issues. Thank you again for your continued support. This is truly the most amazing community we have ever worked with, and we are proud to be on this journey with you.


Starr Long
aka Darkstarr
Executive Producer