At Old Scona we offer four different areas of our Computer Technology: Computer Science, Communication Technology, CISCO IT Essentials and Cyber Security.
Have you ever wondered how your favorite game or app actually works? What someone did to create it?
Computing Science helps develop skills and strategies to create solutions to real life problems. In
Computer Science students create functioning and useable programs, applications, and solutions to
specific problems. We examine multiple programming languages as well the fundamentals behind Comp
Sci. We also look at game development and web applications. Creativity and curiosity are encouraged and
students have the opportunity to add to any assignment. The skills and knowledge that students learn in
this area will help prepare them for future careers.
COMPUTER SCIENCE IB
Computer Science 20 and 30 are available at the IB level. Computer Science is part of the Group 4 -
Experimental Sciences category in IB. Students can use Computer Science IB for the full IB Diploma.
Students who are interested in taking it at this level must complete the required 3 credits in Comp Sci 10,
20 and 6 credits in Comp Sci 30.
Computer Science 30 is recognized by many post-secondary institutions as part of the Group C course list
requirements. Students can use 5 credits from Computer Science at the Advanced Level (Computer
Science 30) to apply for different programs of their choice including but limited to the Bachelor of
Science, Arts, Education, Nursing, and Physical Education and Recreation. Please check with the
university and faculty you are planning on attending to see if this applies to you.
COMPUTER SCIENCE 10/20/30 (3 or 6 CREDITS)
There are three levels of Computer Science 10, 20 and 30. Each course has three required one credit
courses that are mandatory for the next level of Computer Science. For a student to take the next level of
Computer Science they must have completed the prerequisites of previous course. In addition each
course has an additional three credits that students can take if they would like to further their learning and
understanding in the areas of scripting, web applications and game design. In our courses we use
Processing, Python, Java-Script and other languages. In Computer Science 30 it is recommended that a
student take 6 credits if they are interested in using these marks for university entrance.
COMMUNICATION TECHNOLOGY 10/20/30 (3 OR 6 CREDITS)
Have you ever spent hours playing with images on the computer? Have you ever wanted to create professional looking graphics, animations and videos? If so Communication Technology is for you. In Comm Tech, students discover and develop skills to relay a message or idea effectively using various forms including animation, graphics, and videos. Students will use a variety of software and will produce a professionally looking product to add to their portfolios. Creativity is a must and assignments are open-ended, students are asked to add their own voice to any project. If a student is interested in pursuing Comm Tech after high school it is recommended that a student take 6 credits at the 30 level.
CISCO and CYBER SECURITY
CISCO 10 (3 credits)
The fundamentals of connecting computers to networks. Imagine building a computer then connecting it securely to a network. This exciting first step could lead to a rewarding IT career. Because a sure way to excel—no matter which area of IT you choose—is to learn the right computer fundamentals. IT Essentials covers this as well as shares the career skills needed for entry-level IT jobs. No prerequisites or computer knowledge required.
CISCO 20 (3 credits)
First step toward a networking career. Begin preparing for a networking career with this introduction to how networks operate. This includes learning the architecture, structure, and functions needed to support the operations and priorities of Fortune 500 companies to small innovative retailers. After completing this course, you will have a working knowledge of routing, switching, network applications and protocols. Prerequisite: Cisco 10
CISCO 30 (credits)
Take a deep dive into routing & switching. It’s time to delve further into the world of networking. Be fascinated with the sheer magnitude and interconnectedness of networks all around you. Become a pro at configuring a router and a switch to enable the functionality of a network. Prerequisite: Cisco 20
CYBER SECURITY 10 (3 credits)
Introduction to Cyber Security. With billions of devices now online, new threats pop-up every second. Today’s interconnected world makes everyone more susceptible to cyber-attacks. Whether you’re attracted to the relativity new world of cybersecurity as a career, or just interested in protecting yourself online and in social media, this introductory course is the answer. No prerequisites required.
CYBER SECURITY 20 (3 credits)
Cyber Security Essentials. Learn the basics needed to fight cybercrime. A single breach can have huge consequences for a company’s ability to function, hurting the bottom line and causing disruption in the daily lives of millions of people. Get onboard—and develop an understanding of cybercrime, security principles, technologies, and procedures used to defend networks. Prerequisite: Cyber Security 10
CYBER SECURITY 30 (3 credits)
CCNA (Cyber Security Operations). Will you answer the call to protect networks? Uncovering cybercrime, cyber espionage and other threats to the integrity of networks is an exciting new area that spans all industries. Learn the skills to qualify for exciting and growing opportunities in security operation centers as an analyst or incident responder. The course focuses on how to monitor, detect and respond to cybersecurity threats. Prerequisite: Cyber Security 20
ENTERPRISE AND INNOVATION
ENTERPRISE AND INNOVATION 10:
Entrepreneurs ask questions such as: Is there a market need for this service? How should I acquire and retain customers? Does staffing fit the current state of my business?
Entrepreneurship and Innovation focuses on the start up and operation of high potential businesses. The key to any successful venture is being prepared, doing your research, and building your knowledge and connections related to your business venture. You'll complete formal presentations, group projects and various case studies during this course. No Prerequisite
Challenge & Opportunity (ENT1010) - Elements of a Venture Plan (ENT1020) - Analyzing Ventures (ENT2010) - Financing Ventures (ENT2020) - Marketing the Venture (ENT2030)
ENTERPRISE AND INNOVATION 20
In this course we explore the following topics.
Employment Law: Learn what your legal rights and obligations are as an employee and employer with a focus on labour codes, collective bargaining and employment contracts.
Property Law: Examine laws governing both personal (mobile) and real estate (immobile) property with a focus on consumer protections that are in place and the legal implications of Internet transactions.
ENT Intermediate Practicum: Work in coordination with the teacher to create and operate your own organization. Prerequisite: Enterprise + Innovation 10
ENTERPRISE AND INNOVATION 30
Business in the Canadian Economy: Study the Canadian economy and examine how business decisions are made on a communal, provincial, national and global level.
Business in the Global Marketplace: Learn how to identify the opportunities and challenges involved in establishing a global business operation.
ENT Advanced Practicum: Work in coordination with the teacher to create and operate your own organization. Prerequisite: Enterprise + Innovation 20