PLAYTEST CONTENT This product is a work of fiction. |
Fan Weapons
“Fans have been used as weapons in many cultures across the planes, but no matter the people that created them, they all are birthed from the same use: a diversion. “Entering the halls of a monarch wielding a broadsword or holding a crossbow will lead to a flurry of guards sticking anyone so presumptuous as to waltz in brandishing deadly weapons with a thousand pikes, but this end never comes to those who inconspicuously bring a fan in search of a gentle breeze. “In the eyes of most, a fan is just an accessory, trivial and inoffensive -- until it’s placed in the hands of those who know how to use it for bloodshed. It then becomes a weapon just as deadly as any dagger. Some might say even deadlier, as it hides in plain sight, ready to strike.” |
Overview:
Fan weapons are not the most powerful weapon in terms of raw damage output, but they make up for it with their versatility and their ability to be easily concealed. Even after careful inspection, most won’t know the difference between a common fan and one that has been fitted with a cutting edge at the end of each of its panels, making it extremely easy to discreetly carry them anywhere, even past guards looking out for weapons. Fan weapons can remain unseen -- or rather, seen but unremarked -- both in unsavory street markets and in high society balls. They can be thrown, just like daggers, but to distinguish them from daggers and to justify them being martial weapons, fans can return to their hand after being thrown, provided the target is far enough away.
On Proficiency:
Since fan weapons are not included in standard play, there are no classes with proficiencies with fans specifically. As they are written, only classes with proficiency in all martial weapons would be able to wield them with proficiency. We recommend giving bards, monks, and rogues proficiency with fans.
Returning Property
Fans have an additional property that no other weapon has: Returning. With the Returning property, the fan returns to the attacker’s hand after an attack, provided their target is at least 10 feet away from the attacker.
Bladed Fan:
Martial Weapon
Cost: 10 gold pieces
Damage: 1d4 slashing
Weight: 1 lb.
Properties: Finesse, Light, Thrown (20/60), Returning
Magic Weapon: Thousand-feathered Fan
Weapon (fan), rare (requires attunement)
“This feathered fan belonged to a famous dancer who fell in love with the queen for whom she performed. When the court found out about their affair, they plotted to burn the queen’s chambers with both the queen and the dancer inside -- but a god of love took pity on them and enchanted the dancer’s fan.
“With one gust of wind from the fan, the fire was extinguished like the flame of a candle, and the wounds inflicted by the licks of the fire healed just as quickly.”
You gain a +1 bonus to attack and damage rolls made with this magic weapon. While you have the fan drawn, you can use an action to activate one of the following properties:
Proficiency with a fan allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Magic Weapon: The Gramarye
Weapon (fan), legendary (requires attunement)
“This bladed fan belonged to a dancer who was as gifted as he was ruthless. Through his own charm, as well as the charms cast by this fan, he went from being a lowly court entertainer to being the king himself. Under his reign, he ushered his kingdom into an era of riches and prosperity, but his court roiled with intrigue and subterfuge.”
You gain a +3 bonus to attack and damage rolls made with this magic weapon. While you have the fan drawn, you activate the following properties:
Proficiency with a fan allows you to add your proficiency bonus to the attack roll for any attack you make with it.
License
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