#258 - Into the Nexus: “Ban-aid”
• Garrett • Kyle • Jeff or Guest
#Heroes #of #the #Storm #HotS #Blizzard #Entertainment #Warcraft #Diablo #StarCraft #Overwatch #Hearthstone #WoW #Garrett #Kyle #Weinzierl #Fergusson #Video #Games
http://dts.podtrac.com/redirect.mp3/
Balance made to change your bans! This Into the Nexus tackles the huge pile of hero changes, many of them breaking old esports laid plans. Like Leoric, Cho’gall, Whitemane? We got good news for you. Like Diablo, Mal’ganis, Li Li or Azmodan? We’ll try to let you down easy. Garrett and Kyle close out the episode with a peak at the grassroots esports happening and an email from the community.
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Intro: Welcome to Into the Nexus! The Heroes of the Storm podcast!
News
Buff
Probius
Developer Comment: While Null Gate is performing well in regards to win-rate compared to Pylon Overcharge, the Heroic is still not picked as much as we would like, and is much harder to use properly. Because of this, we’re buffing its range to make it a little more usable, so that Probius players can more consistently get value out of it.
Null Gate (R)
Whitemane
Developer Comment: We’ve begun to take a look at some of Whitemane’s underlying issues with Mana management, particularly in regards to how her talents interact with her base mechanics. We don’t know how long this will take, and wanted to push out some small buffs to her to help her play and win rate in the meantime. When looking at her kit, we noticed that she had an abnormally high Basic Attack speed, combined with very low damage. We’re reducing her Attack Speed, as she is not the kind of character that can turret on enemy Heroes like Tychus can, and we’re buffing her damage to be much greater so that those attacks more meaningfully interact with Zeal. We’re hoping that these small buffs better reward aggressive Whitemane players with both increased damage and healing output.
Searing Lash (W)
Level 13 - Self-Righteous (Q)
Cho
Developer Comment:Since our last round of nerfs, Cho’gall has fallen off a little more than we would like. In Cho’s particular case, we feel that his survivability takes a particularly hard hit once the enemy team has access to Heroic abilities which are reliably able to shut him down. To help with this, we’re moving his defensive talent tier from Level 16 to 13 in order to shorten the window of time that the enemy team has to take advantage of this particular weakness.
Level 7 - Power Surge (Q)
Level 13 - 16 Switcharoo
Now 13 | Now 16 |
Surging Dash (Q) Twilight Veil (Active)
Molten Block (Active) | Frenzied Fists (Q) Runic Feedback (E) Runed Gauntlet (Passive)
|
https://heroeshearth.com/hero/cho/
Rexxar
Developer Comment: Since his inception, Rexxar has been one of the highest win-rate heroes in our game, never going below 50% at high levels of play. Despite this, we’ve heard consistent feedback that he doesn’t feel as impactful as players would like. While we love that Rexxar depends heavily on his relationship with Misha to be effective, it also limits what we can do with him to make him feel powerful and fun to play. To help in this regard, we’re moving a lot of his power out of the more automatic things that Misha does (mostly Basic attacking enemies), and into things that Rexxar himself is actively doing, such as using his Basic Attacks and commanding Misha to Stun enemies. Since we’re buffing Misha, Charge so much, we’re nerfing some of its associated talents as they are already highly picked by Rexxar players, and this change would otherwise be a dramatic buff to them.
Misha, Charge! (W)
Bestial Wrath (R)
Level 7 - Aspect of the Beast (W)
Level 13 - Dire Beast (W)
Nerf
Azmodan
Developer Comment:Azmodan is raining a bit too much destruction on the Nexus, so we’re bringing his late-game power down a notch by reducing Globe of Annihilation scaling damage. In addition, we saw an opportunity to help his talent pick rates by adjusting a couple existing talents, which will hopefully motivate more players to pursue builds that don’t involve powering up Globe of Annihilation.
Globe of Annihilation (Q)
Level 1 - Greed (Q)
The increased window to gain Annihilation is gone. The 20% bonus damage to non-Heroic targets is now passive and not locked behind the quest. Also Demon Warriors now get a 20% move/attack speed bonus.
Level 16 - Sin’s Grasp (E)
Old functionality: Increase the range of All Shall bun by 20%. If All Shall Burn Channels for its full duration, its cooldown is reduced by 50%
Level 20 - Trample (Active)
Ana
Developer Comment:We’re buffing up some of Ana’s underperforming talents to make them more competitive with their counterparts. In addition, since we greatly increased its reliability, we’re slightly increasing the cooldown of Eye of Horus to get ahead of potential frustration issues with a globally damaging Heroic being on such a low cooldown.
Eye of Horus (R)
Level 1 - Slumber Shells (E)
This now gives you a guaranteed 3 seconds of increased move speed. Previously the bonus ended if the target woke up.
Level 4 - Debilitating Dart (Active)
Level 7 - Night Terrors (E)
Li Li
Developer Comment: For how easy Lili is to play, she is simply too powerful and popular, particularly at the lower and mid-levels of play. These changes are meant to reduce her dominance at those levels, which should free up more options for players wanting to pick other healers that they would like to master.
Health reduced from 1534 to 1500 [-2.2%]
Health Regeneration reduced from to 3.2 to 3.1 [-3.1%]
Healing Brew (Q)
Level 1 - Eager Adventurer (Trait)
Level 16 - Blessings of Yu'lon (W)
Diablo
Developer Comment: Diablo, while not winning outside of our normally acceptable bounds, is banned a disproportionate amount compared to other heroes in the game. We’re slightly reducing how available his combo is so that enemy players have a larger window of time to take advantage of his threatening abilities being on cooldown.
Shadow Charge (Q)
Overpower (E)
Mal’ganis
Developer Comment:Like Diablo, Mal’ganis has a huge ban rate, and players have had a tough time dealing with his high survivability. We’re bringing it down a bit, which should force Mal’ganis players to be a bit more mindful of how much they can get away with when diving into the enemy team.
Necrotic Embrace (W)
Talent Incentivization
And additional functionality
Alarak
Developer Comment: Since its inception, Blade of the Highlord has not performed well compared to the other talents on its tier. With this change, we’re hoping to bring it to a more competitive space by making its bonuses more permanent instead of only lasting for a small window of time.
Level 13 - Blade of the Highlord (Trait)
Gall
Developer Comment: While looking at Cho, we saw an opportunity to make some of Gall’s lesser picked talents more powerful or interesting so that they are more competitive against other options.
Many changes, but let’s talk about orb build
Level 1 - Keep Moving! (Z)
Level 1 - We See You! (Passive)
Level 4 - Double Back (W)
Level 7 - Edge of Madness (Q)
Level 7 -Ogre Rampage (Trait)
Level 16 - Shadowsnare (Q)
Level 16 - Leaden Orb (W)
Li Ming
Developer Comment: We’re going to get you to want to pick Aether Walker. Just you wait…
Level 1 - Aether Walker (E)
Level 4 - Triumvirate (W)
Samuro
Developer Comment:It’s not too surprising that Way of Illusion has dominated Samuro’s Level 1 tier since it adds the most direct teamfight power due to buffing his Basic Attack damage. Rather than nerf it further, we’re looking to instead buff up its competing options, which should also add some synergies to his later talent tiers, and hopefully create more diversity on other tiers.
Level 1 - Way of the Blade (W)
Level 1 - Way of the Wind (E)
Tychus
Developer Comment:To make Bob and Weave feel more fun and powerful, we’re adding to the kiting theme of the talent by also providing Tychus with a Basic Attack range increase.
Level 20 - Bob and Weave (E)
Zagara
Developer Comment:Zagara’s Level 7 talents have traditionally been very weak, and these changes are meant to make the tier feel more fun overall. If they blow her win-rate out of the water, we’ll look at base kit nerfs to compensate.
Level 7 - Baneling Massacre (Q)
Level 7 - Viscous Acid (Q)
Level 7 - Bile Drop (E)
Leoric
Developer Comment:Since his rework, Ominous Wraith at Level 13 has largely defined Leoric’s place on a team at more competitive levels of play. Rather than nerf something that we consider to be a fairly cool and unique playstyle, we’re instead looking to buff up the other ways that players can build Leoric. Now all of his key build-around talents will be at Level 13, which should make his Basic Attack playstyle come online much sooner, and give him more options if he wants to build into Drain Hope, as he can now combine Unyielding Despair with Hardened Bones.
Level 13 - Spectral Leech (Passive)
Level 20 - Hardened Bones (W)
Sonya
Developer Comment:It’s hard to create a competing talent to Nerves of Steel due to the incredible on-demand survivability that it gives her in a team fight. To help its viability, we’re adding survivability to Giant Slammer in hopes that it competes more directly with Nerves of Steel while being unique in that it also gives Sonya more damage in a teamfight.
Level 16 - Giant Slammer (W)
Tyrael
Developer Comment:We’re just making some simple buffs to Tyrael’s underperforming talents. Nothing to see here, move along.
Level 1 - Ardent Restoration (Passive) - 14% pick rate
Level 4 - Divine Vigor (E) - 29% pick rate
Level 7 - Purge Evil (E) - 22% pick rate
Minor changes to single talents for
Lunara
Developer Comment:Blossom Swell has been underperforming compared to other talents on its tier since Lunara’s last rework. While her talent diversity is fairly good compared to other heroes in the game, we want to give her Q build some love, and saw this as an opportunity to do so.
Level 4 - Blossom Swell (Q)
Orphea
Developer Comment:Orphea has been performing very well as of late, with Mind Devourer in particular overshadowing other talents on its tier. We’re slightly reducing its power to reduce her overall effectiveness while hopefully motivating players to try out her other Level 7 talents more often.
Level 7 - Mind Devourer (E) - 70% pickrate
Medivh
Developer Comment:We like talents that lower Heroic cooldowns, but unfortunately many of the heroes who have these talents also have Heroics with wildly different cooldowns, which makes these talents hard to tune and pick in many cases. Because of this, we’re standardizing these talents to reduce a percentage of each Heroic’s cooldown so that players feel free to pick the talent regardless of which Heroic they chose earlier in the game.
Level 16 - Temporal Flux (Q)
Links
AMA Announcement and Expectations
We will be posting the threads a day in advance to gather questions ahead of the AMA, so keep an eye out and have your questions ready!
Heroes AI
Additionally, we have seen the concerns about the impact some recent changes have had on the state of the Heroes AI. Our goal was to make some improvements, but as with many things in game development, things don’t necessarily go as planned. We apologize for the trouble and are working on hotfixes to repair the AI while keeping as many of our original improvements as possible. We are going to continue iterating on ways to improve AI, but we’ll provide updates when we have more information to share.
Links
Eye on esports
Upcoming Heroes Tournament in Korea
After HGC KR caster Gclef hinted at potential HotS tournament in Korea, Tempest Hide provided some details about the upcoming tournament in his stream.
It will be sponsored by a corporation, not just an individual. The name of the sponsor is currently confidential (hint: it's not Blizzard), but Hide thinks many fans will be surprised by its name. The prize money will be quite significant, at least in Hide's personal opinion.
There will be about 6 teams and players will be drafted by the teams in order. The player roster has been already finalized, mainly comprised of former pro players.
The league games will be played in online setting, but the finals will be played at a physical location. Depending on how successful it is, there could be subsequent tournaments.
There will be official announcement of the tournament soon.
Mixer runs interview with Heroes Lounge Founder
Five Support Team run in Division S
All Spots have been decided for Division S
Khaldor announces another meta madness tornament
Links
Patreon Mention: Patreon.com/ITN
Thanks to our Patreon producers Declan H, CheezyBob, and Pythagos.
Patron Thanks Doc for keeping track
Q&A
Feralfish
A couple of shows ago you asked how the smaller regions are doing post HeroesApocalypse. Well I can report from ANZ that things have definitely changed.
Last season, before everything hit the fan, everyone was on TL and it was glorious, but this season for some reason only HL has players, and what's more the HL queues are 10 minutes long and popping rainbow games even in gold and silver.
My own HL rank has crashed from high gold down to low silver, which could be all my doing, but also I think HL picked up my TL rank after I left HL alone last season, plus the crowd left in HL is very try hard and rather bitter and tilted. which I find hard to deal with.
I've given up on ranked for now, and mainly play QM to wind down after Apex Legends. Maybe after they merge TL and HL, things will pick up, but in a small region, a multiplayer game lives or dies on maintaining decent popularity.
Cheers and thanks for keeping the dream alive!
Outro
Patreon Shout Out
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Personal Stuff
Garrett
Kyle
For YT Clips
Jeff Cannata joined Garrett and Kyle for Into the Nexus this week and conversation turned to life in the lower leagues. The trio talked about the overabundance of Kael’thas and thoughts toward
For the full unedited podcast episode go here: https://www.youtube.com/watch?v=e23zDBi27YA
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Into the Nexus is a Heroes of the Storm podcast. Garrett Weinzierl and Kyle Fergusson will be taking you through the Nexus every week. Segments include news, strategies, and plenty of community interaction.
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