DISTINCTIONS |
| Everyone’s Neighbor - Hinder <D4> (When you’re dealing with something you know nothing about) |
| World Wired - Hinder <D4> (Do something you’ve never done before) - SFX. Spend 1 PP to have previous knowledge about the world that could have been gained from years of travel. |
| Leap Before I Look - Hinder <D4> (Hesitate) - SFX. When you complicate the situation by taking action without thinking, you may reroll your dice pool and try again. You must keep the result of this new roll. If you succeed, step up your effect die by one. If you fail again, step up any stress you take. |
ATTRIBUTES |
CHARM | HEART |
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SKILLS |
Craft |
| Notice |
| Fight |
| Operate |
| Fix |
| Perform |
| Focus |
| Sneak |
| Influence |
| Survive |
| Know |
| Throw |
| Move |
| Trick |
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SPECIALTIES |
| Climbing |
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Comfort
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| Tools |
SIGNATURE ASSETS |
| Hammer/Staff It’s a hammer that turns into a staff. |
TALENTS | Hey! Over Here! Activation: When you want to distract someone(s) from your allies. Effect: You can cause a distraction to give your allies a d8 asset to attempting to move without being noticed. However, you gain a d8 complication associated with your distraction efforts. |
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