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CoOS Purpose
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Cooperating System

Contents

►What is the CoOS

►►The Name

►►The Logo

►►The Definition

►Pitch

►►Home

►►All Power

►►Disruption Studio

►►Universal Internet

►►Imagination Simulator

►Purpose

►►Powerless

►►Speechless

►►Divided

►►Alone

►►Pet Interface

►►Ultimately

This is a comprehensive guide to the big idea.

For serving teams as a central design system.

To unify teams, guide developers, tutor users,

pitch meetings, and target marketing.

Work in Progress

We should design before we code, but if we want to effectively reach the ideal we need to get this into the world and expose it to more use cases and ideas to complete the dream team that will complete the ideal interface. That means not solving every ideal but solving every foundational ideal.


►What is the CoOS

►►The Name

Expresses the idea that cooperation is a self evident virtue, not just for humans, but computers too.

By developing the ideal interface with which we cooperate, we are building potential for paradise.

►►The Logo

Symbolizes acting on infinite potential.

►►The Definition

A multiplayer software

that provides tools

to create and live your dreams.


►Pitch

►►Home

In the future, humanity will live in a shared virtual reality of their own creation. From quarentene, to long distance space travel, to daily vacations; The CoOS will be that space worth calling Home.


►►All Power

If you could choose a super power what would you have?

The CoOS will give you All Power.

►►►Travel

Teleporting,Phasing,Identity,Beauty,Space Worthy,Cloning,Resurrection

►►►Body

Shapeshifting,Immortality,Phasing,Identity,Beauty,Space Worthy,

►►►Mind 

Omniscience,Find,Perfect Recall,

►►►Communication

Omnilingual,Mute,Safety,Filter,Telepathy,

►►►Vision

Xray Vision,Zoom Vision,Night Vision,

►►►Creation

Spawn, Magic, Telekinesis, Omnipotence, Genesis, Weather

Find out how in CoOS Experience.

“What problem is CoOS trying to solve?”
What problem do hands solve? They don't themselves solve a problem, instead they empower you to solve problems. The CoOS will give you every super power and then empowered, you will solve all the problems.


►►Disruption Studio

The developer, artist, designer, creative, genius...

With the CoOS as your Studio, we are all the “they” that can change the world

►►►Indie Developers

►►►Gamers

►►►Game Developers

►►►CAD Designers

►►►CG Artists

►►►Software Developers

Find out more in CoOS Plan.        

►►Universal Internet

The universe is a list. Lists can be filtered, refined, searched, sorted, compared, understood.

The CoOS is The New Internet that feeds you that universe.


►►Imagination Simulator

If the world put their minds together to improve the world, where could they test their ideas?

The CoOS is the ultimate simulator.

Inside the CoOS the users will design a future worth pursuing in real life. It will be the vision that sparks change, the engine that fuels it, the map that guides us. It’s the paradise before paradise and the tool that designs it.


►►Life

This is the game, school, vacation, home, office, studio, internet, simulator, power...

We soon won’t be able to imagine life without it.


►Purpose

“If I had asked people what they wanted, they would have said a faster horse.” -Henry Ford

“You don’t do what you should you do what you must.” -Tony Robbins

“People don’t buy into what you do but why you do it.”-Simon Sinek

The events that led to desperate need, the why which led to the what, can best be understood by walking in the snow prints of those blizzards. Here are a few of the stories that led to the reason and purpose of CoOS.

What's the wrong that you need to right? What is so important that you would give everything to make it right? You don't work for money or likes, you work to make the world better. What's wrong?


►►Powerless

I'm a very creative person, so when a collaborative sandbox came out in 2003, I jumped in head first. To build in Secondlife you drop basic shapes; cubes, spheres, cones..., then you stretch and twist them into each other to build up your starship which ended up looking like a pile of donuts because that's what it literally was. Like I said I was creative so I tried to force the shapes to become what I imagined, it was miserable as I spent countless hours trying to make one shape blend into another without much success.

In 2009 another sandbox came out, and this one exploded, everybody was playing it. We started an online server to build a giant world together. In Minecraft you build by again dropping in objects, but in this case they are all 1meter cubes. This limitation meant everything was square, which for a creative overcomer, means you have to build big and only look at it your work from a far while squinting to be able appreciate any detail. We've built sculptures out of wool and cities in mountains, castles on the ocean and even a floating teapot island! Sound amazing? Only if you were blind. These builds mainly served as labels for the full fidelity of our imagination. Our imagination is where these worlds would have to stay for the time being.

Outside the gaming world I was trained and hired as an engineer designing technology and as an artist illustrating that technology. There I used the tools that professionals use, Surfaces, Vectors, Constraints. This was the power I needed to express myself, and looking around these primitive game worlds, it was obvious everyone needed these tools in their lives.


►►Speechless

Because of the limitations of vanilla minecraft we "modded" the game, but we weren't actually making the mods, just downloading them. If we saw a bug we would hope "they" would fix it in the next update. If we wanted a feature we would just request it online hoping "they" would read it and implement it someday. We were powerless. Then I thought, ``What if we were "they"?”

So I studied programming and learned programming was hard. A new language is a steep learning curve. Before you can even apply the basics, you first have to then learn multiple frameworks and libraries, Then you have to type perfectly, or else it would refuse to try. You had to teach the computer how to handle it's own resources otherwise a memory leak could crash your program. You would be neck deep in a project only to learn this language is fundamentally incapable of accomplishing this feature so you abandon it for another language. You have to refactor and by the time you've finished your vision is so watered down in order to somewhat function, the software's almost useless.

In my research I found programming had only a few simple concepts,

Condition, Logic, Action, Process, Lists, and Connections. But these concepts were buried beneath mountains of gibberish. We would not put up with someone who ignored our goals with the excuse, "well I just sat here because technically you said to go to the car but you didn't tell me what foot to use first" With this revelation I knew we could become the "they" who can make a difference.

We used to hire a photographer with a camera, then we developed a camera with film that again depended a company to develop, then we developed a digital camera so we don’t depend on anyone in order to capture our passion, finally we put the camera into the all-in-one phone that we have with use everyday, so we are always empowered. This same inevitable trend has happened for computers, vehicles, and next, code.


►►Divided

Once I imagined myself as a modder I started looking at the apps I use differently, what if I could fix them? "This interface is not aligned!" or "this is wasting space on my screen. I wish I could just drag this smaller." "Dude, I love that tool I wish "they" had that in this other app." "Why is this missing?" "I have to export this and reimport it into that app just to apply the mask?" What if I could rip out that tool and reconnect it to my prefered app? Why not make all the tools sort of an app themselves, independent yet remixable. We could even make a super tool customized for all of our goals.

As I researched a super app, I considered what I would include in mine and noticed the learning curve for all these tools was unwarranted. If I gave you a hundred tools and told you to build a house, the task would be overwhelming, but in fact you only need a few of those tools, the rest are redundant and alternate ways to do the same thing. For example, Extend is all you need to make a solid shape, but all these tools; extrude, revolve, sweep, coil, emboss, rib, thicken, thread, they do the same thing; Extend, be it around a line or along a line. Consolidation gives everyone easy to use tools with the full power of the elite apps. The us and them illusion that separates powerful professionals and the imaginative kid is a lie made of over complexity.

Then I thought why stop there? The apps aren't just tools but content too. Each app and website has a new interface to learn separate databases but the same content types. What if we consolidated this content into a unified format?  Then you could control how you engage with it.

To my horror I realized these are all the same thing being fed to us with multiple spoons.

This won’t do, we will make the internet digestible.

Compitition can be a tool for both fueling and preventing progress.

Do you glance at the guy running next to you as encouraging fuel to perform better?

Great use everything as fuel!

Do you try to trip or starve the guy running next to you?

You are in front but are you making progress? Being front isn’t the goal.

Rather cooperation is the key to making the most progress.

Instead understand this is a relay race and by stacking your results their achievement is your achievement? Share what we learn. Pass on the torch. Freely build on the success of others and let others build off your’s.

Why does not every text field have spellcheck and translation and formating and undo history...?

So much has been solved, why must every developer reinvent the wheel for their car to have wheels?

There is already some manual sharing of code, but better yet, there ought be a universal concept of text input field that the world contributes to. You can hide features from this element to cater it to your application but any the feature should be able to be unhidden by the enduser.


►►Alone

For all the limitations of Minecraft and Second Life, they had an amazing feature, a connected world. We lived together in a bigger universe. I'm exploring a cave but just outside my brother is building his house and over the horizon my friend was cutting down a tree with his bare hands and to the north my team just reappeared in their beds after dying to a horde of pig zombies. They say home is where your friends are. Even if they weren't in this cave I was home.

But in 2013 a new wall appeared .

I was building a city in a dome on a mountain. Everyone got their hands dirty and chipped and we finished laying the last block by the end of the week. Our most ambitious build yet. All that dedication and invested time, we surprised ourselves. Then everyone went to their houses and logged off to bed. I stayed up planting grass on the newly carved mountain side. but the next morning nobody woke up. Nobody was in their houses. I checked the online list. I was alone.

I went on skype and everyone was online but playing overwatch or league of legends or hearthstone. I tried to join them but to jump the walls between games you have to be on time and in step, everyone was separated. So I sat in my Japanese Style House, in my square rocking chair that doesn't rock, and watched the square sunset as the truth sunk in, we were homeless.

I was devastated because we've  abandoned the world we've lovingly crafted but didn't realize how much until a new creative game came out. "Hey you wanna play starbound with me?" A space themed 2D minecraft. "Sure." I said and hopped over the wall. But then we got to playing around and we were like 'we could build a base and then, after some grinding, upgrade our ship...' but as we began to build, it became obvious we were spent, we couldn't build those giant ambitious projects anymore. At first I thought it was because we just all nighted it through the mountain city build but that wasn't it. We were scarred as if we just had a divorce and didn't want to be hurt again. Turns out creativity is like love, you can't build and then destroy or abandon your creation without a sense of loss and demoralization. I'm a creative person who can't create.

There is a study kids were paid to build lego robots and in a second group they did the same but dismantled their last robot right in front of them as they worked on the next. that second group did half as many builds before they had enough. I feel like I don't want to build in another world until I feel I'm not wasting my time contributing to a world that will be abandoned or destroyed. By breaking down the walls between worlds we could always look up into the night sky and see our creation.

See More Lonliness Reviews


►►Pet Interface

I use computers for everything, work, socializing, playing, organizing... and I often notice bad interfaces and they are like a thorn that stays with me, for many who ignore these thorns, they soon are dragging a whole rose bush as they claw their way to their goals. People give me countless excuses why we can’t or shouldn’t improve, but as a designer I can’t ignore the rosebush. At first I didn’t know I was a designer. I felt compelled to fix everything, thinking it was because I was a man. I finally found relief when I found a vector graphic art program. I broke down the annoying thorns until I solved them. I had no idea I was developing Principles for the CoOS, I thought I was just proving closed minded bullies wrong. A bad interface was my pet peeve, one that could only be relieved by innovation.

As I redesigned everyone’s interfaces, I began to notice patterns in what the computer was told to do and how it responded. I started realizing we were all making the same program, a super program, but because we didn’t recognize it, we weren’t cooperating.

I did some research and realized for the last 50 years we have been using the same operating system. It gets repackaged over and over and called innovation but in fact these are the same closed minded don’t reinvent the wheel people that would have us ride in wagons with wooden wheels on dirt roads. Equipped with the interface principle proofs and the toys today, more than 2,000,000 times faster than the 50 year old Alto, the headroom for reportedly impossible improvement, became clear. It was time to not only innovate but reinvent computers.

►►Ultimately

What I realized after developing each of these principles and designs, was that they weren’t separate projects but in fact they wove into the single most disruptive technology ever developed.

The world not only needs this to exist but will need it more and more as history continues. Jobs become obsolete, depression becomes a pandemic, software becomes noise, deeper concepts become inexpressible, and for more reasons. CoOS is the answer and also my purpose because now as I play, draw, watch or use any software, I’m comparing it in light of this ideal.

This is not only inevitable but it is priority number one. When studying the future and deducing what a paradise must be, we might think the first priority is life extension, but for such an ambitious humanity wide effort, we must first enlighten and unify people with a life worth extending. By giving them a shared power interface, they will be inspired to protect this valuable gift including life itself.

Why do I think CoOS is valuable and worth my time and investment?

What would people give to be king of the world?

What would people give for all merchandise?

What would people give for every planet?

What would people give to end lonelyness?

What would people give for world peace?

What would people give for every super power?


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