Published using Google Docs
ScratchOlympiad-2023_National_Indonesia_Rules_0323.docx
Updated automatically every 5 minutes

RULES

of the Indonesian national selection stage

of the 7th International

Scratch Creative Programming Olympiad 2023

(last edited 23.03.2023)

1 General regulations, goals and objectives of the Indonesian national selection stage of the Scratch Olympiad
1.1 Indonesian national selection stage of the 7th International Scratch Creative Programming Olympiad 2023 (hereinafter – Indonesian national stage of the Scratch Olympiad) is held to support students' and teachers' initiatives in learning creative Scratch visual programming and to involve children and youth in innovative engineering projects.

1.2 The objectives of the Indonesian national stage of the Scratch Olympiad:

1.3 The official language of the Indonesian national stage of the Scratch Olympiad is English.

2 Organizers of the Indonesian national stage of the Scratch Olympiad

2.1 General management of the organization and holding of the Indonesian national stage of the Scratch Olympiad is carried out by the organizing committee of the Indonesian national stage.

2.2 Indonesian national stage of the Scratch Olympiad is held with technical, informational, methodological and organizational support from the organizing committee of the Scratch Olympiad, ROBBO company, Starlab Indonesia, Diginusa Kompas Gramedia, BCreative Kids Academy and other interested organizations, institutions and individuals.


3 Indonesian national organizing committee of the Scratch Olympiad
3.1 Indonesian national organizing committee of the Scratch Olympiad includes delegates from organizations, institutions and individuals - partners of the Indonesian national stage of the Scratch Olympiad.

3.2 Indonesian national organizing committee of the Scratch Olympiad approves the roadmap for the preparation and holding of the Indonesian national stage of the Scratch Olympiad.

3.3 Indonesian national organizing committee of the Scratch Olympiad considers and approves the final protocol of the Indonesian national stage of the Scratch Olympiad.

4 Date, place and procedure for the conduct of the Indonesian national stage of the Scratch Olympiad

4.1 Indonesian national stage of the Scratch Olympiad is distanced.

4.2 Official webpage of the Indonesian national stage of the Scratch Olympiad is creativeprogramming.org/id.

4.3 The timeframe for the Indonesian national stage of the Scratch Olympiad:

Acceptance of applications - 8 May - 9 June, 2023.

Publication of preliminary results -  16 June, 2023.

Receiving appeals -  16 - 17 June 2023.

Publication of final results - June 22, 2023.

4.4 Participation in the Indonesian national stage of the Scratch Olympiad is individual.

4.5 Submission of applications for participation in the Indonesian national stage of the Scratch Olympiad is on the official webpage of the Indonesian national stage of the Scratch Olympiad.

4.6 One participant can only apply once to take part in one nomination of the Indonesian national stage of the Scratch Olympiad.

5 Participants of the Indonesian national stage of the Scratch Olympiad

Students of educational organizations from the age of 7, as well as students of pedagogical universities and teaching staff permanently residing in the territory of Indonesia and citizens of Indonesia temporarily residing in other countries can take part in the Indonesian national stage of the Scratch Olympiad without preliminary qualification.

Detailed rules for admission of participants of the Indonesian national stage of the Scratch Olympiad are described in the section 6 "Disciplines and Nominations of the Indonesian national stage of the Scratch Olympiad" of these Rules. The age of the participant is considered as of June 22, 2023.

6 Disciplines and nominations of the Indonesian national stage of the Scratch Olympiad

6.1 Indonesian national stage of the Scratch Olympiad is held in two disciplines:

● Scratch - creative programming on Scratch;

● RobboScratch - creative programming on RobboScratch using mobile robots ROBBO Kit and digital labs ROBBO Lab.

6.2 Within each discipline of the Indonesian national stage of the Scratch Olympiad participants are distributed according to their age. It is allowed to participate in the nomination intended for an older age group than the actual age of the participant. Each nomination has its own task and its own definition of results.

6.3 Discipline "Scratch"

6.3.1 The projects of participants in the discipline "Scratch" can be done on MIT Scratch or on RobboScratch.

6.3.2 Detailed information about MIT Scratch is available on scratch.mit.edu.

6.3.3 Detailed information about RobboScratch is available on robbo.world/apps.

6.3.4 Nomination "My world"

Projects of participants of 7-8 year old are accepted for participation in the nomination.

The project is an animated story - it must be made in the Scratch programming environment. The participant chooses an object of observation or research from the surrounding world, comes up with an entertaining plot and creates an animated story.

Topics may vary, for example: my family, my toys, my pet, my home, my friends, etc.

6.3.5 Nomination "My book"

Projects of participants of 9-10 year old are accepted for participation in the nomination.

The project is a voiced animated story - must be made in the Scratch programming environment.

The participant chooses a favorite work of a writer or poet and retells the story through animation.

The participant can take on the role of the author of the work and present the voiced animated story of his own composition.

6.3.6 Nomination "Know-all"

Projects of participants of 11-12 year old are accepted for participation in the nomination.

The project is a computer game quiz - must be made in the Scratch programming environment.

The participant chooses one of the subject/interdisciplinary areas: "Mathematics", "History", "Robotics", etc., comes up with a tutorial plot, creates characters that play the role of the quiz hosts, makes up different types of questions, programs a counter of correct/wrong answers.

6.3.7 Nomination "Games"

Projects of participants of 13-14 year old are accepted for participation in the nomination.

The project is a computer game - must be carried out in the Scratch programming environment.

The participant can come up with a new game or take as a basis the plots of famous computer games.

The game should be a complete project, understandable to a beginner. The game must have at least three parts: the beginning, the game period, the end of the game.

6.3.8 Nomination "STREAM-project"

Projects of participants of 15-18 year old are accepted for participation in the nomination.

The project is an electronic educational resource - must be carried out in the Scratch programming environment.

STREAM-project within the framework of the  Indonesian national stage of the Scratch Olympiad is an electronic educational resource created at the junction of Science, Technology, Robotics, Engineering, Art, Mathematics. The participant can choose to develop: an interactive model of a real process or phenomenon, a simulator with diagnostics of a user skill, a training quest, etc.

6.3.9 Nomination "Scratch School"

Projects of participants of 18 year old and older are accepted for participation in the nomination.

The project is an electronic educational resource - a pedagogical project implemented in the Scratch programming environment.

The pedagogical project within the framework of the  Indonesian national stage of the Scratch Olympiad is an electronic educational resource created on a random topic. Participant can choose to develop: interactive (imitating with feedback) model of a real object, process or phenomenon, simulator with diagnostics of user skill, training quest, training game, etc. In the content of an e-learning resource, participants should clearly demonstrate the essence of the learning elements being studied. The project should be educational in nature, teaching the user some knowledge (subject matter) and skills.

6.3.10 In order to take part in the nomination of the discipline “Scratch” of the  Indonesian national stage of the Scratch Olympiad, the participant:
а) chooses a nomination (you can choose an older age group nomination);

b) comes up with an original idea that strictly corresponds to the chosen nomination, prepares creative materials (backgrounds, sprites, audio);

c) writes the code him or herself using the MIT Scratch or RobboScratch;

d) places a filled-in  title page of the Indonesian national stage of the Scratch Olympiad in the project; title page is situated on the official webpage of the Indonesian national stage of the Scratch Olympiad;

e.1) if the project is on MIT Scratch - places the project on the scratch.mit.edu platform making it publicly available (the "Share" button); places in the "Instructions" section a short instruction on the start and usage of the ready project for examiners; places in the "Notes and Credits" section an information about the usage of other authors' materials in the project;

e.2) if the project is created on RobboScratch, the participant saves the project in sb3 format; uploads it to the scratch.mit.edu platform and places it on the platform making it publicly available (the "Share" button); places in the "Instructions" section a short instruction on the start and usage of the ready project for examiners; places in the "Notes and Credits" section an information about the usage of other authors' materials in the project;

f.1) submits an application for participation in the Indonesian national stage of the Scratch Olympiad through the registration form using the link on the official webpage of the Indonesian national stage of the Scratch Olympiad, stating "new" in the "application type" field of the registration form; once an application has been submitted, any changes to the project are prohibited, projects with a date of the last change later than the date of submission of the application are disqualified;

f.2) if for any reason it is impossible to comply with clause 6.3.10.f.1 - contacts the Indonesian national organizing committee of the Scratch Olympiad using contact information stated on the official webpage of the Indonesian national stage of the Scratch Olympiad, and agrees on the individual order of submitting the application;

g) makes sure that his/her application appears in the List of applications published on the official webpage of the Indonesian national stage of the Scratch Olympiad; if not - contacts the Indonesian national organizing committee of the Scratch Olympiad using contact information stated on the official webpage of the Indonesian national stage of the Scratch Olympiad, and find out the reason;

h) after his/her application has gone through moderation, receives a confirmation email indicating the current status of the application from the moderator of the Indonesian national stage of the Scratch Olympiad to the email address specified in the application;

i.1) if the application has successfully passed the moderation and in the List of applications of the Indonesian national stage of the Scratch Olympiad his/her application has the status "Accepted" - makes sure that his/her name is on the List of participants published on the official webpage of the Indonesian national stage of the Scratch Olympiad in the corresponding nomination and waits for publication of the preliminary results of the Indonesian national stage of the Scratch Olympiad in the time frame specified in clause 4.3 of these Rules;

i.2) if the application did not pass moderation and the "Correct" status is indicated for his/her application in the List of applications of the Indonesian national stage of the Scratch Olympiad - corrects the remarks corresponding to the error codes indicated for his/her application in the List of applications and described in detail in clause 7.1 of these Rules, then re-applies through the registration form, indicating in the "application type" field the "corrected" status and then - according to clause 6.3.10.g, 6.3.10.h and 6.3.10.i of these Rules; in this case, the previous application of the participant is rejected and the newly submitted one is accepted for consideration; once an application has been submitted, any changes to the project are prohibited, projects with a date of the last change later than the date of submission of the application are disqualified;

i.3) if the application did not pass moderation and in the List of applications of the Indonesian national stage of the Scratch Olympiad his/her application has the status "Denied" - acts according to the error codes specified for his/her application in the List of Applications and described in detail in clause 7.1 of these Rules.

6.4 Discipline "RobboScratch"

6.4.1 The projects of participants in the discipline "RobboScratch" should be done on RobboScratch.

6.4.2 Detailed information about RobboScratch is available on robbo.world/apps.

6.4.3 Detailed information on ROBBO mobile robots ROBBO Robot kit and ROBBO digital labs ROBBO Lab is available on robbo.world/products.

6.4.4 Nomination "Control center"

Within the nomination, participants are divided into 4 age groups: 7-10 year old, 11-14 year old, 15-18 year old and 18 and older.

The project is using ROBBO Lab as a control panel with a set of sensors and output devices for simulation of the physical world in the RobboScratch environment.

A virtual world with ROBBO Lab can be a smart system for resource saving (switching off electricity consumption when the door is closed, lowering the room temperature when no one is present, etc.). The project can perform process automation, research activities, and improve the quality of life of people with disabilities. For example, an automation system for watering plants, blocking the airlock of a spaceship, adjusting holders and furniture to help people with disabilities, using environmental parameters for weather observation and forecasting, etc.

Any influence on sensors or buttons of the ROBBO Lab simulates physical environmental factors and can affect the behaviour of virtual objects in the RobboScratch environment. The ROBBO Lab's output devices - red, yellow, green, white LEDs and a speaker can be used as indicators of changes in the real and virtual worlds.

For the younger age group "7-10 year old", events can take place in real or fairy tale settings.

For age groups "11-14 year old" and "15-18 year old" it could be a smart house project, a smart farm, a spaceship, an excavator cab, a rehabilitation center, etc.

For the older age group "18 and older" the choice of project topic is determined by their professional tasks.

Main equipment: ROBBO Lab.

Auxiliary equipment (optional): ROBBO Sensors for Lab, ROBBO Electronics education kit and/or any handy materials for creativity.

6.4.5 Nomination "Mobile robot"

Within the nomination, participants are divided into 4 age groups: 7-10 year old, 11-14 year old, 15-18 year old and 18 and older.

The project is using ROBBO Robot kit as a device capable of moving according to a preset algorithm, flashing indicators, shining a torch, changing its movement depending on the environment and sensor readings, and performing useful work with the help of a gripper or other modifications.

The wheeled robot can recognize the world around it, can deliver cargo, can get out of rubble or put out a fire.

For the younger age group "7-10 year old", events can take place in real or fairy tale settings.

For age groups "11-14 year old" and "15-18 year old" it could be an engineering task to create a specialised robot assistant for solving everyday, professional or research tasks. Examples of tasks are: cleaning, cooking, searching for things, putting out fires, searching for criminals, guarding objects, exploring and protecting nature, etc.

For the older age group "18 and older" the choice of project topic is determined by their professional tasks.

Main equipment: ROBBO Robot kit.

Auxiliary equipment (optional): ROBBO Expansion pack for Robot kit, ROBBO Electronics education kit and/or any handy materials for creativity.

6.4.6 Nomination "ROBBO team"

Within the nomination, participants are divided into 4 age groups: 7-10 year old, 11-14 year old, 15-18 year old and 18 and older.

Nomination suggests a shared usage of ROBBO Robot kit and ROBBO Lab.

In the RobboScratch it is possible to connect both ROBBO Robot kit and ROBBO Lab at the same time. It is possible to program the sharing of data from the sensors of the ROBBO Robot kit and the ROBBO Lab, and the sharing of output devices is possible. For example: if the ROBBO Robot kit encounters an obstacle, the ROBBO Lab lights up red and sounds a speaker alarm, or the power of the ROBBO Robot kit's motors can be adjusted using the ROBBO Lab potentiometer.

For the younger age group "7-10 year old", events can take place in real or fairy tale settings.

For age groups "11-14 year old" and "15-18 year old" it could be, for example, smart house + robot guard, smart farm + robot waterer, spaceship + cargo module, excavator cab + truck, rehabilitation centre + patient transport vehicle, etc.

For the older age group "18 and older" the choice of project topic is determined by their professional tasks.

Main equipment: ROBBO Robot kit and ROBBO Lab.

Auxiliary equipment (optional): ROBBO Sensors for Lab, ROBBO Expansion pack for Robot kit, ROBBO Electronics education kit and/or any handy materials for creativity.

6.4.7 The environment within the "RobboScratch" discipline of the Indonesian national stage of the Scratch Olympiad is the set of additional physical objects created by the author of the project, which define the legend, plot and interaction of the main equipment of the nomination within the project. It may include models, fields, additional modules and extensions to the main equipment, auxiliary equipment made from the components of the ROBBO Electronics education kit and/or any handy materials for creativity.

6.4.8 In order to take part in the nomination of the discipline “RobboScratch” of the Indonesian national stage of the Scratch Olympiad, the participant:

а) chooses nomination (you can choose an older age group nomination);

b) independently comes up with an original idea that strictly corresponds to the chosen nomination, prepares creative materials (backgrounds, sprites, audio, physical environment made of auxiliary equipment and/or any handy materials for creativity);

c) independently programs ROBBO Robot kit, ROBBO Lab, or these devices together to demonstrate the project in the RobboScratch environment;

d) places a filled-in official title page of the Indonesian national stage of the Scratch Olympiad in the project; title page is situated on the official webpage of the Indonesian national stage of the Scratch Olympiad;

e) saves the project in a sb3 file with the name of the following structure - surname_name_country_city_nomination.sb3, where “surname” is the participant's surname, “name” is the participant's name, “country” is the participant's country, “city” is the participant's city, “nomination” is the participant's nomination; the maximum allowed size of the project file is 100 Mb;

f) takes up and edits two video presentations in accordance with clause 7.5 of these Rules; the maximum allowed size of each video file is 100 MB;

g) submits an application for participation in the Indonesian national stage of the Scratch Olympiad through the registration form using the link on the official webpage of the Indonesian national stage of the Scratch Olympiad, stating "new" in the "application type" field of the registration form, which includes:
g.1) uploads the project file in sb3 format from clause 6.4.8.e (you must log in to your Google account to upload the file);

g.2) uploads the two video files from clause 6.4.8.f (you must log in to your Google account to upload the file);

g.3) if for any reason it is impossible to comply with clauses 6.4.8.g.1 and 6.4.8.g.2 - contacts the Indonesian national organizing committee of the Scratch Olympiad using contact information stated on the official webpage of the Indonesian national stage of the Scratch Olympiad, and agrees on the individual order of submitting the application;

h) makes sure that his/her application appears in the List of applications published on the official webpage of the Indonesian national stage of the Scratch Olympiad; if not - contacts the Indonesian national organizing committee of the Scratch Olympiad using contact information stated on the official webpage of the Indonesian national stage of the Scratch Olympiad, and find out the reason;

i) after his/her application has gone through moderation, receives a confirmation email indicating the current status of the application from the moderator of the Indonesian national stage of the Scratch Olympiad to the email address specified in the application;

j.1) if the application has successfully passed the moderation and in the List of applications of the Indonesian national stage of the Scratch Olympiad his/her application has the status "Accepted" - makes sure that his/her name is on the List of participants published on the official webpage of the Indonesian national stage of the Scratch Olympiad in the corresponding nomination and waits for publication of the preliminary results of the Indonesian national stage of the Scratch Olympiad in the time frame specified in clause 4.3 of these Rules;

j.2) if the application did not pass moderation and the "Correct" status is indicated for his/her application in the List of applications of the Indonesian national stage of the Scratch Olympiad - corrects the remarks corresponding to the error codes indicated for his/her application in the List of applications and described in detail in clause 7.1 of these Rules, then re-applies through the registration form, indicating in the "application type" field the "corrected" status and then - according to clause 6.4.8.h, 6.4.8.i and 6.4.8.j of these Rules; in this case, the previous application of the participant is rejected and the newly submitted one is accepted for consideration; once an application has been submitted, any changes to the project are prohibited, projects with a date of the last change later than the date of submission of the application are disqualified;

j.3) if the application did not pass moderation and in the List of applications of the Indonesian national stage of the Scratch Olympiad his/her application has the status "Denied" - acts according to the error codes specified for his/her application in the List of Applications and described in detail in clause 7.1 of these Rules.

7 Criteria for project evaluation

7.1 The initial check of the participant's project design is performed by the moderator of the Indonesian national stage of the Scratch Olympiad during the acceptance of the application for compliance with the following requirements:

Description

Error code

1

Participant's application must be filled in the official language of the Indonesian national stage of the Scratch Olympiad.

It is necessary to correct the error and submit a new application, stating "corrected" in the "application type" field.

AL

2

Participant's data in the application form must be correctly indicated.

It is necessary to correct the error and submit a new application, stating "corrected" in the "application type" field.

PD

3

Participant's age must correspond to the nomination in which the application is submitted, taking into account clause 6.2 of these Rules.

Applications of participants who do not correspond to the age group of the selected nomination will be rejected.

PA

4

Participant can apply for only one nomination.

If there is an application in one nomination that has already been submitted and is in the "Accepted" or "Correct" status, all subsequent applications in other nominations are rejected.

AN

5

Participant may submit only one current application in the nomination: a new or corrected one.

If an application has already been submitted and is in the "Accepted" status, all subsequent applications are rejected.

AA

6

Participant's project must be made in the official language of the Indonesian national stage of the Scratch Olympiad.

It is necessary to correct the error and submit a new application, stating "corrected" in the "application type" field.

PL

7

Participant's videos must be in an official language of the Indonesian national stage of the Scratch Olympiad (only for “RobboScratch” discipline nominations).

It is necessary to correct the error and submit a new application, stating "corrected" in the "application type" field.

VL

8

Participant's project must contain a correctly filled in official title page of the Indonesian national stage of the Scratch Olympiad.

It is necessary to correct the error and submit a new application, stating "corrected" in the "application type" field.

TP

9

The link to the participant's project on scratch.mit.edu must open (only for the “Scratch” discipline nominations).

It is necessary to correct the error and submit a new application, stating "corrected" in the "application type" field.

IL

10

Participant's project file must be opened in RobboScratch3 (only for "RobboScratch" discipline nominations).

It is necessary to correct the error and submit a new application, stating "corrected" in the "application type" field.

IF

11

Participant's videos must open in standard player (only for "RobboScratch" discipline nominations).

It is necessary to correct the error and submit a new application, stating "corrected" in the "application type" field.

IV

12

The "Instructions" section in participant's project on scratch.mit.edu must be filled in correctly (only for “Scratch” discipline nominations).

It is necessary to correct the error and submit a new application, stating "corrected" in the "application type" field.

EI

13

The “Notes and Credits” section in participant's project on scratch.mit.edu must be filled in correctly (only for “Scratch” discipline nominations).

It is necessary to correct the error and submit a new application, stating "corrected" in the "application type" field.

EN

7.2 A participant's project in the “Scratch” discipline is evaluated according to the following criteria:

Criteria

Description

1

Relevance to the nomination

The corresponding score gets a project which has the main idea and at least 80% of its genre corresponds to the chosen nomination. Genres are understood in the "Scratch" discipline as an animated story for the nominations "My world" and "My book", a quest game for the nomination "Know-all", an arbitrary game for the nomination "Games" and an arbitrary combination of genres for the nominations "STREAM-project" and "Scratch School".

Projects that do not comply with the nomination are excluded from consideration and disqualified.

2

Completeness of the project

The maximum score gets a project that can be viewed, listened to and played back in not less than 1 minute and not more than 7 minutes, that has a clear beginning and a clear ending, and is consistently repeatable when stopped/replayed from any point.

3

Craftsmanship

The maximum score gets a project with user-friendliness, adequate instructions, buttons, sounds, pop-up prompts and other ways of helping the user to start and navigate the project, the use of high-quality and functional animation, the preservation of the project rhythm, thoughtful design, and a coherent project structure: introduction, main body, conclusion.

4

Creative approach

The maximum score is awarded for the use of new and unique sprites, backgrounds, music and project voiceover.

5

Code complexity

The maximum score is awarded for the use of loops with conditions, lists, composite logical conditions, clones, camera and microphone for interactivity, messaging, triggering scripts on an event or background change.

6

Code Optimality

The maximum score is given to the participant for justified, optimal and appropriate use of program constructions, absence of artificial complications and non-executable commands and scripts.

7

Code culture

The maximum score is given to the participant for the absence of unused blocks or unfinished scripts, the presence of comments on each script, the catchy naming of variables, with scripts arranged without layering on top of each other.

8

Cyber security

The maximum score is given to the participant for not disclosing personal information of the project author and their family members (phone numbers, home address, social media passwords, payment information, information about family members, their life schedule, access codes of electronic systems, etc.)

9

Expert's Special Opinion

The maximum score is given to the participant for the uniqueness of the work in the opinion of a particular Expert.

7.3 A participant's project in the “RobboScratch” discipline is evaluated according to the following criteria:

Criteria

Description

1

Relevance to the nomination

The corresponding score gets a project which has the main idea and is at least 80% based on the use of ROBBO equipment.

Projects that do not comply with the nomination are excluded from consideration and disqualified.

2

Completeness of the project

The maximum score gets a project that has a clear beginning and a clear conclusion.

3

Virtual accompaniment

The maximum score gets a project with virtual accompaniment in the RobboScratch environment which meets the following requirements:

- there are original backgrounds and sprites that reflect the legend and plot of the project;

- the events of the virtual accompaniment are synchronized with the actions of the ROBBO equipment in the environment.

4

Environment

The maximum score gets a project with an original environment created by the author in accordance with point 6.4.7 of these Rules, which meets the following requirements:

- layouts, fields, auxiliary equipment and materials exhaustively reflect the legend and plot of the project;

- additional modules and extensions to the main equipment exhaustively reflect the legend and storyline of the project.

5

Code complexity

The maximum score is awarded for the use of loops with conditions, variable values from two or more sensors, lists, composite logical conditions, triggers that run multiple scripts, functions and subroutines, and automation in the code.

6

Code optimality

The maximum score is given to the participant for using two or more sensors in such a way that their values influence events in the environment and virtual support, for using output devices of the ROBBO equipment for project purposes, all code is executed automatically after the start.

7

Code culture

The maximum score is given to the participant for the absence of unused blocks or unfinished scripts, the presence of comments on each script, the catchy naming of variables, with scripts arranged without layering on top of each other.

8

Quality of video presentation

The maximum score is given to the participant for video presentations that fully meet the requirements described in clause 7.5 of these Rules.

9

Cyber security

The maximum score is given to the participant for not disclosing personal information of the project author and their family members (phone numbers, home address, social media passwords, payment information, information about family members, their life schedule, access codes of electronic systems, etc.)

10

Expert's Special Opinion

The maximum score is given to the participant for the uniqueness of the work in the opinion of a particular Expert.

7.4 Authors of projects found to have plagiarised or taken part in the creation of projects shall be disqualified.

7.5 Requirements for video presentations:

7.5.1 Requirements for video #1 "Author's introduction":

7.5.2 Requirements for video #2 "ROBBO equipment operation":

7.5.3 Video format - mp4.

7.5.4 We recommend using free open source software for video editing and conversion.

8 Professional competent jury

The evaluation of the projects of the Indonesian national stage of the Scratch Olympiad is entrusted to a professional and competent jury, which consists of certified Experts of the Scratch Olympiad.

9 Results and awarding ceremony of the Indonesian national stage of the Scratch Olympiad

9.1 All participants of the Indonesian national stage of the Scratch Olympiad, who have applied for participation in the Indonesian national stage of the Scratch Olympiad in full accordance with the requirements of these Rules, receive electronic certificates of participation in the Indonesian national stage of the Scratch Olympiad.

9.2 The winners of the Indonesian national stage of the Scratch Olympiad are determined separately in each nomination.

9.3 The winners of the Indonesian national stage of the Scratch Olympiad receive electronic diplomas of the Indonesian national stage and other valuable prizes at the discretion of the Indonesian national organizing committee of the Scratch Olympiad.

9.4 The winners of the Indonesian national stage of the Scratch Olympiad receive an invitation to join the national team to participate in the final stage of the Scratch Olympiad in the nomination according to their age.

10 Terms of funding

10.1 Indonesian national stage of the Scratch Olympiad is held at the expense of the organizers' own funds, partners' funds and other income.

10.2 Participation in the Indonesian national stage of the Scratch Olympiad is free.

11 Contact information

web: creativeprogramming.org/id

email: scratcholympiad.indonesia@gmail.com

Phone:         081311276306 (BCreative Kids Academy)

08879798888 (Starlab)

081314908404 (Diginusa)

WhatsApp:        081311276306 (BCreative Kids Academy)

     08879798888 (Starlab)

     081314908404 (Diginusa)

Instagram: @scratcholympiadindonesia

See you at the Indonesian national stage of the Scratch Olympiad 2023!