2019 Verona Little League Mid-Summer Classic Tournament Rules – 8U Division
No player will be 9 years old or older before August 31, 2019. Team rosters are limited to 15 players. Teams must provide birth certificates to the tournament director upon request. Failure to do so will result in disqualification with no refund.
Players are allowed to play on only one team per division; players are not to be shared.
- Games are 6 innings, max. If the score is tied at the end of 6 innings or at the time limit, the game will end in a tie. Ties will count in the bracket seeding procedure. For seeded games, each team will place a runner (last out) on second base and the extra inning will begin with one out. 6 run rule is in place for all extra innings. Pitch count is reduced to 4 pitches in extra innings. This will be repeated until a winner is determined.
- A new inning cannot be started after 65 minutes for all games prior to the Championship game. In the Championship game, a new inning cannot be started after 80 minutes.
- 15 run rule after 4 innings, 10 run rule after 5 innings.
- A coin toss will determine the home team. The team that traveled the furthest gets to call the coin toss. Home team is official scorekeeper and visitors will operate the scoreboard.
- An inning will consist of three outs or 6 runs, whichever comes first. In the 6th inning, the run rule is increased to 9 runs.
- ALL BATS MUST MEET THE USA BAT STANDARD.
- A standard Little League baseball will be used.
- Verona Little League and any tournament sponsors are not liable for injuries occurring during the tournament.
- Time between games is for maintenance of fields, not infield practice. No infield practice will be allowed before any game during the tournament.
- Winning team coach will report the final score of the game and innings completed.
- A maximum of 10 players will be allowed on defense. The infield will consist of a pitcher, catcher and four infielders. All other players should play in the outfield.
- The pitcher may be no more than 6’ from the pitching rubber when the pitch is thrown. We will attempt to have a 6' radius circle chalked around the pitching mound for each game.
- If a batted ball hits the pitching coach, it becomes a dead ball and counts as a pitch. If it is on the 6th pitch, the batter will receive an extra pitch.
- Players in the outfield must start each at bat on the grass.
- Middle infielders cannot stand in front of the baseline. Corner infielders can stand in front of the baseline.
- Catchers must wear a helmet, facemask, shin guards and a chest protector at all times. The catcher must assume the normal catching position, behind the batter prior to the pitch being thrown.
- No infield fly rule.
- All players on the team must bat, and the same batting order will be used throughout an entire game.
- Each batter will get three swinging strikes or 6 pitches, whichever comes first. If on the 6th pitch the batter hits the ball foul, they will receive an additional pitch, up to 8 pitches max. If the batter fails to put the ball into fair territory after 6 pitches, without fouling the 6th pitch, then the batter is out. There is no use of a hitting tee.
- No bunting is allowed.
- There are no walks.
- If the pitching coach hits a batter with the ball, it becomes a dead ball and does not count as a pitch. The batter cannot be awarded 1st base.
- There is no on-deck circle and on-deck batters are not allowed.
- The batter cannot advance on a dropped 3rd strike.
- Batters will be called out if they throw the bat at the discretion of the umpire.
- Players may not leave the base until the ball is hit or the batter has swung. There is no stealing.
- A player may not intentionally create contact with another player at any time.
- The baserunner is required to slide into a base if a play is being made at that base. If they cannot make it to the base on a slide, they must make every effort to avoid contact with the defensive player or they will be called out.
- Players may not slide head first except when returning to a base. Players sliding head first when advancing to the next base will be called out.
- If a defensive player is in the base path without the ball and contacts the baserunner, interference may be called on the defensive player.
- Baserunners may advance as far as possible until the player pitcher is in control of the baseball within the pitcher’s circle. If a baserunner is less than halfway to the next base when the player pitcher has control of the ball, then they must return to the prior base. There cannot be a play made on them returning to the base. If the baserunner is more than halfway to the next base when the player pitcher has control of the ball within the circle, the baserunner can now advance at their discretion and a play can be made on them.
- There will be chalk lines on the field of play showing the halfway point between each base. The umpire will make all calls on whether a player was or was not halfway, and those calls are final.
- A courtesy runner may be used for the next inning’s catcher with less than 2 outs and is required to be used when there are 2 outs. The courtesy runner is the player who made the last out. No other courtesy runners are allowed.
- On offense there should be a base coach at 1st and 3rd, and also a coach pitching. On defense two coaches may be in the outfield and must remain on the grass.
- The pitching coach is required to keep one foot inside the pitcher’s circle when pitching.
- All other coaches must remain in the dugout.
Umpires are to be treated with respect always. Umpire abuse will not be tolerated. Ejection from the game or team disqualification from the tournament may result. Managers are responsible for themselves, their coaches, players, and fans.
Tie Breakers Determined By Following
2. Head to Head
3. Runs Allowed/inning played
4. Total run differential (10 max per game)
5. Coin flip