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2026 Ragnar Trail Vermont Guide
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2026

WELCOME TO

2026 TRAIL VERMONT

This guide contains important information for your Ragnar Trail Event.

Team captains and Individual Runners are responsible for knowing everything contained in this packet (especially Rules & Safety Regulations). It is recommended that ALL RUNNERS read through the Trail Race Guide.

MESSAGE FROM THE RACE DIRECTOR

Thank you for choosing to spend your miles with us. I am so glad you are here. Trail running is a special kind of magic that challenges us, ground us, and reminds us why we fell in love with running in the first place.

A little about me. I am a mom of four, a marathon runner, and I have been directing events for the past 16 years (Vermont Trail for 2 years). Balancing family life, training miles, and race logistics has taught me two important things. Have fun, and stay organized. This event is built on both. You will find clear plans, thoughtful details, and a whole lot of heart behind everything we do.

This trail guide is here to set you up for success. It covers what to expect, how to stay safe, and how we can work together to respect the trails, the volunteers, and each other. When everyone knows the plan, race day becomes smoother, safer, and more enjoyable for all.

I cannot wait to cheer you on out there.

Lezhai “Z” Gulbransen

Atlanta Trail Race Director

LGulbransen@RunRagnar.com

TABLE OF CONTENTS

RACE UPDATES & ANNOUNCEMENTS

KNOW BEFORE YOU GO

PRE-ARRIVAL DATES & DEADLINES

RAGNAR VILLAGE INFO & AMENITIES

EVENT SCHEDULE

ARRIVAL LOGISTICS & CHECK-IN

COURSE DETAILS

MEDALS, RESULTS, TEAM PHOTOS & AWARDS

TEAM & INDIVIDUAL FORMATS

STANDARD (8 RUNNERS)

ULTRA (4 RUNNERS)

BLACK LOOP (2 RUNNERS)

INDIVIDUAL RUNNER (24Hr/6Hr/Single)

RULES & SAFETY REGULATIONS

FAQs

RACE UPDATES & ANNOUNCEMENTS

This is where you will find important race-specific updates and announcements that have been added. Be sure to check back regularly! ITEMS IN THIS TRAIL RACE GUIDE ARE SUBJECT TO CHANGE.

  • 3/2 - Course Map Overview added

  • Ragnar Trail Arizona Course Map is now available on Google Maps. See the link to the Course Map Overview in the Course Details below.
  • 2/2 - Welcome to the new 2026 Ragnar Vermont Trail Race Guide

KNOW BEFORE YOU GO

This guide contains everything you need for a smooth Ragnar Trail experience.

However, if you only read one section, read this one.

RAGNAR VILLAGE ADDRESS

Ascutney Outdoor Center

449 Ski Tow Road, Brownsville, VT 05037

RACE DATES

  • THURS, JULY 9TH - Arrival, Check-in & Camping
  • FRI, JULY 10TH - Race Starts
  • SAT, JULY 11TH - Individual Races Start, Races End & then we all go home

ARRIVAL HOURS & FEES

Entry allowed ONLY during Parking/Gear Drop Open Times. If you arrive early you will be turned back into town until open times. Parking fees are collected upon entry and paid only once and allow re-entry for the rest of the weekend.

THURSDAY:

  • Parking/Gear Drop Opens: 4:00 PM
  • Village Opens: 5:00 PM
  • Parking/Gear Drop/Village Closes: 9:30 PM
  • Parking Fee: $20 one time
  • Notes: No parking along the road period. Especially on the Hotel road near camping.

FRIDAY:

  • Parking/Gear Drop Opens: 6:30 AM
  • Village Opens: 6:30 AM
  • Parking/Gear Drop Closes: 6:00 PM
  • Parking Fee: $10 one time
  • Notes: No parking along the road period. Especially on the Hotel road near camping.

SATURDAY:

  • Parking/Gear Drop Opens: 8:00 AM
  • Parking/Gear Drop Closes: 6:30 PM
  • Notes: when picking up your gear do not park along the road, especially the hotel road.

QUIET HOURS

10PM-6AM every evening in the Campground and Ragnar Village. Please respect fellow runners and the venue.

EXPECTED WEATHER & CONDITIONS

We are expecting summer weather with toasty temperatures. Daily highs 🌞 in the lower 80’s and overnight lows 🌚 in the mid to upper 50’s. Summer is generally hot and can include occasional short-lived showers. Typical July includes a mix of sun and clouds with a reasonable chance of afternoon showers or thunderstorms.

PLAN AHEAD

  • Cell Service - It is very important to plan ahead if you don’t have AT&T. AT&T has good service. Verizon has NO service in the Village & Campgrounds and limited service on the trails the higher up you go. Please plan accordingly if you and your team have a cell phone carrier other than AT&T, i.e. make plans to meet up before getting onsite, bring two-way radios, or determine another way to communicate. Figure out who on your team has AT&T so that if you need to communicate with the outside world, you can.
  • Know your Team # - Know your Team # - You will need it throughout the registration, arrival, and check-in process. Find it on your team page at Let’s Do This.
  • We are a cupless race - this means we won’t have cups in the Village or on the course. We provide water, electrolytes, hot chocolate, and coffee but not the cups.
  • Captain’s Tools -
  • Plan to carpool - Carpooling is strongly encouraged. Parking space is limited and we recommend limiting your team to two (2) cars if possible. If our team registration count exceeds a certain amount we may have to put strict limitations on team parking on-site.
  • Review the Dates & Deadlines (Pro Tip: Put a reminder in your calendars)
  • Check team registration - Confirm that every team member is registered and have entered their pace & shirt size. Runner paces are required in order to get your team Start Time assigned.
  • Volunteer Requirement is only for Standard Teams. CLICK HERE for more info about your team volunteer requirement. Ultra, Sprint & Black Loop, Individual Runners do NOT have a volunteer requirement.
  • Know your team Runner Order - Your team will be held to this order or you may be disqualified. CLICK HERE to find your race/team format and read up on the rules around the Runner Order for your Team.
  • Plan your team costumes and/or camp decorations - We give out awards for the best team costumes, campsites and team spirit. CLICK HERE to find out more about our awards.

WHAT TO BRING

Pay special attention to the Notable items to bring below. Trail running is different from road running, and this may require some different gear. CLICK HERE for our full Packing Checklist.

Notable items to bring:

  • It will be hot and could be wet and rainy.
  • Refillable water container for hot and cold water (we do not provide any)
  • Bring a good headlamp (70 lumens or more)
  • Bring clothing layers. Check the weather forecast so you are prepared for extreme temps.

RULE ENFORCEMENT NOTICE

Ragnar is more than just a run, it’s an opportunity for fun and connection. The rules in place are here to ensure a smooth and enjoyable race experience. Failure to follow the rules below may result in delayed entry, violations, disqualification, or removal from the venue. Venue, permitting, and safety rules are enforced under a three strikes policy. Serious violations may result in immediate penalties or disqualification without warning. For the full list of rules, see Rules & Safety Requirements. You’ve worked so hard. Please show respect to our policies and have a great time!

KEY RULES TO REMEMBER:

  • Be Respectful: All participants must follow staff and volunteer instructions at all times. Rude or abusive behavior will result in a violation and may lead to removal from the event.
  • Alcohol: Alcohol use must comply with venue rules and Ragnar alcohol policies.
  • No Early Entry: Participants may not enter the venue before the posted opening time. Early arrivals will be turned away. Parking or waiting on the side of roads is not allowed.
  • Vehicle Access: Vehicle access is limited to posted Parking and Gear Drop hours.
  • Hang Tag with Team# Visibility: Vehicles must display a visible hang tag with team number at all times. Vehicles without proper Team # displayed may be asked to leave.
  • Gear Drop Rules: Gear Drop is active loading and unloading only (like the airport). Vehicles may not be left unattended for any reason and must move immediately to parking after unloading.

ABSOLUTELY PROHIBITED:

  • No dogs or pets
  • No generators
  • No campfires or open flames
  • No walking off designated paths/trails
  • No drones

TRAVEL & NEARBY AMENITIES

Ascutney, VT is a very rural quiet village about 15 min from the charming town of West Windsor. It is full of amazing people but limited in amenities.

AIRPORT(S):

  • Burlington International Airport (BTV)
  • Manchester-Boston Regional Airport (MHT)

NEARBY AMENITIES:

  • Brownsville Butcher and Pantry is a great shop that is a great place to stop if you forget anything for your Ragnar weekend!  They have a delicious cafe and a market with snacks, beer, wine, and amenities (bug spray, sunscreen, toiletries). You will also see them serving food all weekend long in the Village. For easy access, there is a walking path connected to the camping area, when you head down the grassy hill near Glamping.

ALCOHOL POLICY

No outside alcohol allowed into Ascutney Outdoors venue & Ragnar Village.. All alcohol to be kept inside the village will not be allowed in the camping area. There may be police and venue staff on the lookout. BUT, we will be selling beer Thursday, Friday, and Saturday in the Village!

PRE-ARRIVAL DATES & DEADLINES

Info about what these dates and deadlines are and why they are important to pay attention to.

JUN 7th

Team Name Final

We encourage clever and witty team names. However, we ask that you keep your team's name Family Friendly. CLICK HERE to read the rules for Team Names and how to change/edit them.

JUN 7th

T-Shirt Size Final

After the deadline, shirt pickup and/or exchanges will only be possible after 10am on Saturday.

JUN 7th

Pace Times Final

Enter your runner pace before this date. After the deadline, your team’s average pace is final.

JUN 12th

Start Times Assigned

On this date an email will be sent with your assigned start time. CLICK HERE to find your team format and more information about start times.

JUN 12th

Team Volunteer Registration Opens

The link to register your team volunteer will be sent in the same email with your start time. CLICK HERE for more information about volunteer requirements.

JUN 26th

Start Times Final

No changes to Start Times will be made after this date. If you need to make any changes after this date, you will have to wait until you arrive on-site and speak with the Timer.

JULY 3rd

Volunteer Registration Closes

No online volunteer registration will be available after this date. If your team didn’t register one or pay the opt-out fee by then, you can register one at check-in at the race. CLICK HERE for more information about volunteers.

JULY 6th

Online Runner Invite or Roster Change Deadline

All runners must be added to the team before this date. Any changes to your roster after the deadline will have to be done in person on-site.

JULY 7th

Online Pre-Race Check-in Opens

Instructions will be sent to your email on this date. You will be required to check in online before the event. EVERYONE on the team must do this prior to being on-site.

JULY 9th

Online Team Pre-Race Check-in Closes

Online check-In must be completed before 2:00 PM (Mountain Time). If a runner missed the deadline, they must complete it on-site before the team can start.

JULY 13th

Prelim Race Results & Team Photos Posted

Preliminary results and team photo links will be posted on the website after the race.

JULY 15th

Race Results Clarification or Changes Opens

You will have a short time to request clarification or loop changes and then results will be made final within one week of the race. You will not be allowed to change your division/classification after you check-in to the race.

JULY 17th

Final Race Results Posted

No change requests, clarification or loop changes will be made after this date. Results are final.

RAGNAR VILLAGE INFO & AMENITIES

Ascutney, Vermont is a small, quiet New England village set along the Connecticut River, surrounded by farmland, forest, and rolling hills with a very low-key, rural feel only 2.5 hours from Boston and 15 min outside the charming town of West Windsor. Ragnar Village is located at the Ascutney Outdoors Center, you and your team will come together on the beautiful Mt. Ascutney to conquer three incredible trails. Runners will experience beauty that exists only in the Vermont countryside. These trails send each runner over the river and through the woods (literally) on single & double-track trails with views of Vermont sweeter than maple syrup.

VENUE OVERVIEW

RAGNAR VILLAGE

The Ragnar Village is the heart and soul of the race weekend. Here you will check in at HQ, relax around the bonfire and in the Recovery Zone, find coffee & hot cocoa, vendors, food, and the Gear Store. The race starts and finishes at the Ragnar Village!

WHAT TO EXPECT:

Ragnar Trail takes place in a natural outdoor setting, which is part of what makes the experience memorable. Think of it like a backcountry summer camp with race energy. Come prepared, embrace the adventure, and you will have a much better experience. Here’s a few realities of being outside for a weekend.

  • HOT & HUMID - Depending on weather it could be wet with rain. We are planning some cooling tents as well as fun activities to keep us cool.
  • CELL SERVICE - It is very important to plan ahead if you don’t have AT&T. AT&T has good service. Verizon has NO service in the Village & Campgrounds and limited service on the trails the higher up you go. Please plan accordingly if you and your team have a cell phone carrier other than AT&T, i.e. make plans to meet up before getting onsite, bring two-way radios, or determine another way to communicate, download maps, schedules, and important information ahead of time, and plan to communicate with your team in person whenever possible. Figure out who on your team has AT&T so that if you need to communicate with the outside world, you can.
  • BUGS - Running here means real woods and real nature, which also means seasonal mosquitoes and the occasional tick. A little awareness goes a long way. Use repellent if you like, do a quick post-run check, and you will be just fine. It is all part of the classic Vermont trail experience.

TRANSITION TENT

This is where the magic happens and is truly the heartbeat of the race. It’s the start and finish for every runner, where high fives and cheers fill the air as runners tag in and out. Runners swap stories, encouragement, and slap bracelets in a fast, energetic exchange that keeps the momentum rolling. Whether you are heading out or crossing the finish line with tired legs and a huge grin, the transition tent delivers some of the most memorable moments of the entire Ragnar experience.

QUARTER MILE MONITORS

These monitors help you keep track of when your team reaches the quarter-mile-out marker. These screens make it easier to be ready for handoffs and cheer your runner in. Because the system relies on internet service, the information may occasionally be delayed or unavailable. If you experience ongoing issues, please let the timer know in the transition tent.

WATER ACCESS

Ragnar provides free water in the Village so runners can refill reusable bottles and hydration containers throughout the event. Water containers are not provided in the Village or at on-course water stations, so be sure to bring your own reusable bottles for both hot and cold liquids. Stay prepared and keep hydrated and ready for every loop.

CHARGING STATION

Ragnar provides a dedicated charging station so you can power up your phones, watches, and other essential devices throughout the weekend. With limited to no power available at the venue and generators not allowed at individual team campsites, this shared charging area helps keep everyone connected, on schedule, and ready for their next loop.

RECOVERY ZONE

This is your place to reset, relax, and recharge for your next loop. Enjoy a calm, relaxing space to stretch out, loosen sore muscles, and flush out that fatigue! Take advantage of the free yoga mats and recovery tools. Put up your feet and elevate your experience with a session in Normatec compression boots. Captains get a FREE 15 minute Normatec session!

LOUNGE TENT

The lounge tent is your go-to spot to relax, refuel, and reconnect between loops. Inside, you will find rows of tables and chairs where teams can eat, stretch, swap stories, and recharge together. It is a comfortable, social space to take a breather from the trails while soaking in the camaraderie and energy that make Ragnar such a fun shared experience.

MERCH TENT

The gear and merch store is your chance to grab official Ragnar swag and take a piece of the weekend home with you. From race apparel and cozy layers to fun souvenirs, it is the perfect stop to upgrade your kit, replace a forgotten essential, or commemorate your Ragnar experience in style.

HQ TENT

The HQ tent is the central hub for all things race-related. This is where teams check in and check out, pick up medals, and get answers to any questions along the way. Staffed by knowledgeable Ragnar crew, HQ keeps everything running smoothly so you can focus on running, cheering, and enjoying the event.

NATURE’S BAKERY CAFE’ & LOUNGE

The Nature’s Bakery Café is a cozy favorite in Ragnar Village, especially during the early mornings and late-night hours. Runners can warm up with free hot coffee, hot cocoa, and hot water, and enjoy a tasty sample from Nature’s Bakery. It is the perfect stop to refuel, thaw out, and soak in the welcoming, feel-good vibes before heading back to the trails or cheering on your team.

CAMPFIRE & SMORES

Ragnar brings everyone together with a communal firepit in the Village, creating a classic campfire atmosphere to relax, warm up, and swap stories with runners from across the course. When venue rules and local burn restrictions allow, this will be an open fire pit with firewood provided. In some locations, propane fire pits are used instead to comply with fire safety regulations and burn bans. And of course, no campfire is complete without s’mores. Ragnar provides all the fixings, including graham crackers, chocolate, and marshmallows, while supplies last, available at a nearby tent so you can enjoy a sweet treat by the fire.

MEDIC TENT

The medic tent is where you will find professional medical support throughout the event. Staffed by trained medical personnel, this is the place to go for help with injuries, blisters, aches, or any health concerns that come up during the race. Whether you need quick treatment, advice, or reassurance, the medic tent is there to help keep runners safe, supported, and moving forward.

LOST AND FOUND

You’re tired, sweaty, and short on sleep, so misplacing things happens. If you lose something, check the HQ tent first, where staff will do their best to help. Ragnar is not responsible for lost property, but items turned in are collected and made available before the race ends. If you still cannot locate your item or if you weren’t able to get to HQ, contact customerservice@runragnar.com to see if it was turned in.

SHOE DONATION

Donate Old Shoes – Bring like new running shoes to be donated to at the HQ Tent. Shoes must be clean, dry, and in good condition (no holes, some tread left). Please tie your shoes together in a pair.

AMENITIES, VENDORS & ACTIVITIES

SHOWERS

Showers are not available at this location. We recommend planning ahead with post-run layers and whatever you like to use to clean up.

VENDORS

More info Coming Soon!

ACTIVITIES

More info Coming Soon!

SUSTAINABILITY, TRASH & RECYCLING:

We hate to admit this, but events generate a HUGE amount of waste. We are working hard to reduce it with help from you. Please carpool, limit teams to two vehicles, avoid single use items, and minimize your environmental impact. Treat the event like a backcountry trip: pack it in, pack it out. If you bring it, you need to take it home. When you leave, your campsite should look exactly like it did before you arrived. Ragnar will have trash and recycling dumpsters for you to put your trash at the end of the event. Ragnar focuses on sustainability through cupless races, bulk water refill stations, reusable signage and gear, recycling, solar powered operations, and course sweeps to remove micro trash. 

FOOD & DRINKS:

Ragnar Village offers a mix of provided treats and food for purchase to keep you fueled throughout the weekend. Ragnar supplies free s’mores, coffee, hot chocolate, and water during the event, while all other meals and snacks must be purchased by participants. Plan for the weekend like a camping trip with friends. While Ragnar works with vendors to offer vegetarian options, other dietary needs such as gluten-free or vegan options may not always be available. Participants with specific dietary requirements should plan to bring their own food.

ONSITE FOOD OPTIONS

Food Options & Schedule Coming Soon!

ALCOHOL POLICY

Schedule & Beer Sales Info Coming Soon!

No outside alcohol allowed into Ascutney Outdoors venue & Ragnar Village.. All alcohol to be kept inside the village will not be allowed in the camping area. There may be police and venue staff on the lookout. BUT, we will be selling beer Thursday, Friday, and Saturday in the Village!

EVENT SCHEDULE

This schedule is subject to change up until race week (things happen, what can we say).
Final schedule will be on the info tower at Ragnar Village.        

THURSDAY, JULY 9, 2026

4:00PM - 9:30PM

Parking & Gear Drop Open Hours

5:00PM - 9:30PM

Ragnar Village Opens: Team Check-In, Gear Store, Vendors & Dinner Sales

6:30PM

Runner Briefing & AMA w/Race Director (Lounge Tent)

7:00PM

Green Loop Shake Out Run (meet at Transition)

8:30PM

Sunset Bonfire & S’mores | Coffee, Hot Cocoa & Hot Water – BYO Mug

10:00PM

Movie

10:00PM - 6:00AM

Quiet Hours in Campground & Village

MIDNIGHT

Ragnar Village Closed for the Night

FRIDAY, JULY 10, 2026

6:30AM - 6:00PM

Parking & Gear Drop Open Hours

6:30AM

Race Village opens | Coffee, Hot Cocoa & Hot Water – BYO Mug

7:00AM - 11:00AM

Breakfast Sales

7:00AM - 9:00PM

Ragnar Gear Store Open Hours

7:00AM

First Standard/Ultra Teams Start

9:00AM

Recovery Zone Open (Overnight)

10:30AM

Black Loop Safety Briefing (Lounge Tent)

11:30AM

Black Loop Start: Green Loop

11:00AM - 4:00PM

Lunch Sales

12:00PM

24H Ultra Individual Race Start Time

1:00PM

Last Standard/Ultra Teams Starts

2:00PM

Black Loop Start: Yellow Loop

4:00PM - 10:00PM

Dinner Sales

7:00PM

Black Loop Start: Red Loop

8:30PM

Sunset Bonfire & S’mores | Coffee, Hot Cocoa & Hot Water – BYO Mug

10:00 PM

Movies all night long!

10:00PM - 6:00AM

Quiet Hours in Campground

SATURDAY, JULY 11, 2026

6:30AM

Breakfast Sales | Coffee, Hot Cocoa, Hot Water - BYO Mug

7:00AM - 6:30PM

Parking & Gear Drop Open Hours

7:00AM

Black Loop Start: Black Loop

8:00AM

6H Ultra Individual Race Start Time

8:00AM - Teams Finish

Ragnar Gear Store Open Hours

10:00AM

Single Loop Individual Race Start Time

11:00AM - 4:00PM

Lunch Sales

2:30PM

Individual Winner Awards (Male & Female)

3:00PM

Recovery Zone Closes

4:00PM

Last Runner Allowed to Leave Transition Tent

6:00PM-ish

All Races Finished

ARRIVAL LOGISTICS & CHECK-IN

This is the nitty gritty, arguably more challenging than running the race itself. Let’s help each other out and make it as smooth as we can. Our staff are trained up, ready for runners.

  • Arrival at the venue is managed in stages to safely move thousands of participants into the park. Please plan your arrival carefully and follow all posted signs and staff directions.
  • Participants may not enter the venue before the posted opening time. Any vehicle arriving early will be turned away and asked to return later. Parking or waiting along park roads is not permitted.
  • Vehicle access is only allowed during designated arrival, parking, and gear drop hours (see Arrival Hours).

PARKING

  • Carpooling is strongly encouraged. Parking space is limited and we recommend limiting your team to two (2) cars if possible. If our team registration count exceeds a certain amount we may have to put strict limitations on team parking on-site.
  • Parking fees are collected upon entry. Your Team number or hangtag must be displayed at all times while your vehicle is in the park.
  • There are two parking lots, one is close to camping, and the overflow parking lot is near the Holiday Inn hotels.
  • DO NOT park inside the fenced off area near parking and campground, this is a helicopter landing zone and no parking or camping is allowed.

GEAR DROP

  • Gear Drop is for active loading and unloading only, similar to an airport drop off area. Vehicles may not be left unattended at any time.
  • Drivers should be prepared to unload quickly and move their vehicle immediately after unloading.
  • Leaving a vehicle unattended in the Gear Drop area, even briefly, may result in a violation.

GEAR DROP PROCESS

  • Upon arrival, a volunteer will direct your vehicle to the Parking area and you will be able to park and unload your camping gear from your vehicle. If you end up having to park in the overflow parking lot, you will be allowed to unload your gear in the main parking lot before being directed back to parking,
  • You will be responsible for carrying your gear to the camping area. We suggest you bring your own cart or wagon if you have a lot of stuff. If you have no passengers, you can ONLY move your gear to your campsite AFTER returning from parking.  

GLAMPING PARKING & GEAR DROP

There is a separate gear drop for Glamping. You will be allowed to drop your gear and then return back to the main parking lots.

If you are already registered for a Glamping Site then CLICK HERE for your Glamping Packet to learn more about what you can expect and things you need to know.

CAMPING | TENT RENTALS | RV INFO

TEAM CAMPSITE SELECTION

  • Camping is allowed at this race on Thursday & Friday night, there is no camping on Saturday Night.
  • Campsites are not assigned, and you can choose your own area. Campsites are first come first choose.
  • Campsite selection and setup upon arrival at the venue during open times.
  • Most camp sites are in a grassy area and some may be on a gravel area.
  • Camping space is limited, so please, Please, PLEASE, do not take more than your group's allotted number of sites.
  • Teams get one campsite per team and must take up less than 300 square ft. (approximately 17' x 17') to make sure there’s room for everyone. For Ultra & Black Loop you should fit in a 12x12 area.
  • Know the general area where you set up camp. This will help if your team is arriving at different times.

CAMPSITE RULES

Disclaimer - these rules are here for a reason. Whether it be liability, requirements of the venue, or need based on historical events; we have to have them. Do we wish everyone could have campfires? Sure do. Do we wish your fur babies could join the party? Absolutely. But again, there are reasons for every rule. Please respect our event and the venue by following them.

QUIET HOURS

10:00 PM until 6:00 AM on Thursday and Friday nights

Since all teams camp within close proximity of one another, please show respect for your fellow participants by keeping ruckus to a minimum and save your kazoo playing for a mid-afternoon pick-me-up.

PERMITTED:

  • Propane stoves and small propane heaters are allowed but must be continually monitored while in use.
  • Solar powered/battery powered generators are allowed in the camping area.
  • Extravagantly decorated campsites (Yes, we are judging. There’s an award. Bring your A game!)

NOT PERMITTED:

  • DO NOT CAMP: inside the fenced off area near parking and campground, this is a helicopter landing zone and no parking or camping is allowed. 
  • Campfires (charcoal, wood burning, or open flames) are NOT permitted at team campsites.
  • Propane fire pits or fire rings are NOT permitted at team campsites
  • Gas generators are NOT permitted at team campsites
  • Commercial/Large Tents are not permitted. If it requires stakes that are larger than your standard 6-10" tent stakes, it is not allowed!
  • Dogs are not permitted in the Village or camping area.

BEST DECORATED TEAM CAMPSITE

We love to see how you creatively decorate your campsites! Check out the Best Decorated Team Campsite 

OTHER SLEEPING ACCOMMODATIONS

  • Glamping:Why camp when you can glamp?! CLICK HERE to find out more about glamping and see if there are still glamp sites available. Spots are limited so don't miss out!
  • Cot Rental: Cots can be rented from HQ for $20. Cots will be available on a first-come, first-serve basis. (Sleeping bag/pillow not included)
  • Ragnar Rent-A-Tent: Don't want to travel with your tent? Ragnar now has 2-person and 4-person tent rentals available. Tents must be rented in advance, either during the registration process, or after registration by logging into your Let's Do This profile. CLICK HERE to learn more and reserve your tent and sleeping pads! 
  • 2-person Tents: $99 and include 2 self-inflating sleeping pads.
  • 4-person Tents: $299 and include 4 self-inflating sleeping pads and tent setup.

RVs

Not currently allowed, but more information coming soon!

GLAMPING INFO

If you are already registered for a Glamping Site then CLICK HERE for the Glamping Packet to learn more about what you can expect and things you need to know.

CHECK-IN PROCESS

PRE-RACE ONLINE CHECK-IN:

See Dates & Deadlines for the day that online check-in will open. That day, watch for an email with online check-in instructions and a link. Be sure to check your spam folders if you don’t see it. All runners must complete online check-in before arriving on-site, including watching the required safety briefing video. This applies to every runner and is required for the entire team

Online check-in closes at 2:00 PM Mountain Time the day before the race. For example online check-in closes 2:00PM MT on Thursday for a Friday to Saturday race. Runners who do not complete online check-in in advance should expect delays onsite.

Any roster changes or late additions after the Final Online Runner Invite Deadline must be handled at HQ.

PARTICIPANT SHIRTS

When the Team Captain or team representative checks in at Ragnar HQ they will receive the team’s shirts. Runners should confirm your shirt size in your runner profile by shirt size deadline, approximately 5 weeks before race day, to ensure correct sizing.

Teams receive shirts based on the number of registered runners. Any additional registrations added after the shirt deadline or onsite will be subject to limited shirt availability. Shirt exchanges or requests for extra shirts may be made at HQ if extras are available.

RACE-DAY ROSTER CHANGE

All runners should be added to the team roster before the Online Runner Invite Deadline (see Dates & Deadlines). However, we know that changes happen due to injury or complications. Roster changes or runner additions after the deadline may be completed onsite at the HQ Tent. Any new runner must sign a waiver before running. See Participant Age Restrictions section for minor waiver requirements.

ONSITE CHECK-IN

  • When: Thursday, Friday, and Saturday during Ragnar Village open times. (See Event Schedule )
  • Where: HQ tent in the Ragnar Village
  • What to Bring: Your Team number and a cheery disposition
  • Who needs to be there: Any team member can check-in the team and pick up the Googie Bag. Any member of your team that didn’t complete the online check-in must be present in person to complete the safety review and sign a waiver.

Onsite Check-in Steps:

  1. One team member reports to the HQ tent and confirms their entire team has completed online check-in.
  2. Provide your Team number.
  3. Confirm your team classification & division based on your team format. This is the final opportunity to make changes.
  4. If all team members checked in online, the team receives your Goodie Bag
  5. If all of your team members didn’t check in online then your team can still get your Goodie Bag and shirts, but we will hold the Team Bib until those team members check in at HQ.
  6. You will be reminded of your Team Volunteer Shift for standard teams. If you didn’t register a volunteer you will be required to either sign up for an available shift or pay to opt-out.
  7. Once you have confirmed all the above, then you are all checked in!

Goodie Bag:

  • Team Bib which has a timing chip on the back. Keep bib centered, flat and list any relevant medical info on the back.
  • Reusable Bib-Belt to be returned at the end of the race when you come to collect your medals.
  • Team Shirts according to the sizes based on the number of registered runners.
  • Trash and Recycle liners for your campsite
  • Three Slap Bracelets that correspond with the color of the runner's loop. These are for you to use throughout the event to keep track of which loop you are on. Each person is responsible for bringing their bracelet with them to start their loop IE- a runner on the red loop will have a red slap bracelet. These will be shared only with your teammates. A sanitation station will be set up outside the transition tent for you to self-clean them between runners. Slap bracelets must be returned at the end of the race along with the bib belt to receive your team medals.

SATURDAY CHECK-IN FOR INDIVIDUAL RUNNERS

Check-in will be at the HQ tent in the Ragnar Village on Saturday morning. All runners must be checked into the race at least 15 minutes prior to your team start time.

DEPARTURE PROCESS

After a weekend of adventure, it will sadly be time to go home. We ask that you please follow our procedures to ensure a smooth exit. Consider adding a departure map and instructions like the arrival process map if teams will have to queue or follow a different entry / exit from how they entered the race.

  • Clean Up Your Campsite – Leave it better than you found it! Use the trash and recycling bags provided at check-in and dispose of waste in the proper bins. This helps our staff during the final cleanup.
  • Pack Up & Head to Gear Drop – Bring all your gear to the designated Gear Drop area BEFORE retrieving your vehicle. You should not go get your car unless all your gear is in gear drop.
  • Shuttle to Parking – Only the driver should take the shuttle to the parking area due to limited space. Do not get your vehicle until all your gear is in Gear Drop.

COURSE DETAILS

LOOP INFO & GPX LINKS

Ragnar Trail Vermont’s three loops offer breathtaking views of Vermont. Mt. Ascutney is a unique mountain, as it is one of the few stand-alone mountains in the Northeast and is unusually steep all the way around.  Running the trails around Mount Ascutney State Park, where steep, rocky trails provide challenging climbs and technical terrain, with occasional fire access “roads” offer scenic overviews of Ascutney valley.

Course Map Overview

To see a basic overview of all three loops (Green, Yellow, and Red), use the Google Maps link below. You have the option to view all loops simultaneously or select specific loops to see. You can also view it in Google Earth (web version) and convert to KMZ, if you fancy that kind of stuff! Below that, you will find the GPX file/links for each of the loops as well.

Google Maps Link to Course Overview

Please keep in mind that GPS tracks the distances differently on every device. We use 3 different ways to track it and they all come back with different exact distances - don’t blame us, blame technology.    

GREEN LOOP - Broadway (2.8 MILES)

A gentle trail that winds through rolling hills and farm fields, providing runners with views sweeter than maple syrup. Start on Last Mile Trail with a mix of woodlands and open areas, offering early views of the surrounding valleys that gradually takes you up to 42nd Street Trail which is an intermediate bike trail featuring brook crossings, rock gardens, short steep pitches, and wooded corridors—classic Vermont singletrack and towards the end connects you to Upper & Lower Broadway Trail with a steady but manageable decline all the way to the finish line.

Things to watch for: 

The panoramic views of the valley from the top of Mt. Ascutney. Take it in and be sure to look around.

YELLOW LOOP - Falls From Grace (4.9 MILES)

This loop offers a moderate challenge with technical terrain, featuring single-track and switchback trails through dense forests. Start easy on Home Again Trail with grassy doubletrack to dirt singletracks weaving through wetlands via boardwalks to Hay Ride Trail which takes you through a grassy meadow before dipping back into the trees to Gracie’s Loop Trail which takes you through the forest of maples, birch, beech and pine that provides a nice canopy of greenery.

RED LOOP - Cloud Climber (6.6 MILES)

The most challenging loop, with significant elevation gains and technical sections. Runners navigate steep climbs and descents, with the trail offering both physical and mental challenges. Starts you off with Yellow Loop on Home Again Trail then shoots you off on Mile Long Field Trail through peaceful grassy meadow and breathtaking views of the valley then back into the forest connecting to Lower Cloud Climber & Cloud Climber 2 which is one of the most scenic and rewarding intermediate trails on Mt. Ascutney. You’ll cross babbling creeks on hand-built wooden bridges, pass by cool, clear pools, and approach Cascade Falls—an 84-foot ribbon of water plunging down granite cliffs.

Things to watch for:

There are a lot of sneaky roots that like to trip you up.  

BLACK LOOP - Escalator (15.8 MILES)

The most challenging loop, with significant elevation gains and technical sections. Runners navigate steep climbs and descents, with the trail offering both physical and mental challenges. Starts off following with Red Loop then breaking away on Pine Twister,  Quiver and Ridgeback Trails for some unique trails that showcase the best of Mt. Ascutney’s diverse terrain.  You will then enjoy Escalator Trail offering a dynamic blend of challenge, natural beauty, and panoramic views before joining back with Rad at Upper Cloud Climber Trail and back to finish.

Things to watch for:

There are a lot of sneaky roots that like to trip you up.  

WATER STATIONS

  • Yellow Loop: 1 water station
  • Red Loop: 2 water stations
  • Black Loop: 1 water station shared with Red Loop & 1 Major Aid Station

COURSE RULES

The course rules listed below are race/venue specific rules as well as Ragnar rules. Read through the Course Rules for a full list of rules that are applicable to every race.

Take Nothing, Leave Nothing:

Take only photos and leave natural or historic objects as you find them, including plants and trail markers. Littering, property damage, defecation on the course, or removing markers will result in disqualification and exclusion from future events (scary, right?). Toilets and trash cans will be provided in the Village, so pack out what you bring in and secure trash while running.

Stay on the Trail and Follow the Route:

Run only on designated trails, do not cut switchbacks or the course, and use the most worn path when options exist. Call out when passing and allow others to pass. Runners are responsible for navigation and must return on foot to the point where they went off course if they miss a turn. Run through obstacles and stay single file in the center of the trail and go through mud, puddles, and obstacles rather than around them to prevent trail damage and erosion - and to have fun! If you didn’t get dirty, did you even trail run?

Visible Race Number & Slap bracelets:

Team race bibs must be worn visibly on the front at all times. Bib belts also serve as timing chips. Teams will share color coded slap bracelets for each loop, which must be cleaned between runners and returned to HQ with the bib belt to receive medals at the end of the race.

Dogs and Prohibited Items:

No dogs are permitted on the course, except service dogs under control at all times. We love dogs too, but due to liability we can’t host them at our events. So give your pup the weekend off, and tell the tale of Ragnar when you get home! Other prohibited items on the course include bicycles, strollers, animals, and any device that creates a safety risk or competitive advantage.

Night Running:

Trail running at night under a blanket of stars can be one of the best experiences. At Ragnar, we are very focused on safety. Runners uncomfortable running alone at night may use a pacer. Teams that skip loops will not be eligible for awards. Be brave! The dark ain’t so bad.

Course Changes & Closures:

Course changes or closures may occur if conditions require to ensure runner safety. If a mid-race course change is required, we will notify you in the Transition tent and update the map on the info tower in the Ragnar Village.

MEDALS, RESULTS, TEAM PHOTOS & AWARDS

MEDALS, MEDALS & MEDALS!

You run it, you earn it! We have multiple medal options for you at our trail races. Check out our Race Medals on your website to see what the different medals look like!

TEAM/RUNNER FINISHER MEDAL

  • All teams & individual runners can pick up their finishing medals at the HQ tent after you finish the race.
  • Medals are available starting at 9am on Saturday, so teams finishing earlier (I’m talking to you speed demons!) will need to wait until that time for medal pickup.
  • You will get a set of medals per team that fit together to create one great design. The set has enough for one medal per runner based on your team type (8 medals for standard, 4 medals for Ultra, 3 medals for Sprint, 2 medals for Black Loop, 1 medal for Individual, etc.)
  • Extra medals can be requested at the HQ tent after 10am on Saturday, if available.

CONNECTOR MEDALS

If this is your second or more Ragnar for the year, you have earned a connector medal! These medals are designed to physically link your race medals together. It’s the ultimate visual flex and a reminder that one Ragnar usually leads to another.

DOUBLE MEDALS

Two races. One exclusive medal. Complete select pairs of Ragnar races within the same region, and you’ll unlock a special Double Medal. CLICK HERE to check out the eligible pairings.

THE IMMORTAL MEDAL

The highest honor in Ragnar! Run 12+ Ragnars in a single year. Become Immortal. This is the top of the mountain and a rare badge of honor reserved for the most dedicated members of the Ragnar community. Few earn it. Everyone respects it.

TEAM PHOTOS & RACE RESULTS

TEAM FINISH LINE PHOTO

After your team crosses the finish line, head to the iconic orange Ragnar trailer to take your team photo. A Ragnar staff member will be available to take your picture and can also use your phone if you prefer. A link to all team photos will be posted on the website after the race so you can relive the finish and share the memories.

RACE RESULTS & AWARDS

  • Preliminary results will be posted after the race on the website and in the Updates & Announcement section of this guide.
  • Participants will have a short time to request clarification, and loop changes and then results will be made final within one week of the race.
  • Teams will not be allowed to change their division/classification after they check-in to the race.
  • See the Dates & Deadlines for specific dates on when results will be posted.

AWARDS

1ST PLACE AWARDS

Awards will be given to only the first-place winners in each division for teams/individuals who complete their event. Please be sure to check out Team/Ind Formats to see what you qualify for. These awards will be mailed post race. The Race Director will send the team captain an email confirming their address. All placement medals will be mailed to the team captain and they will distribute to the team. Rules & guidelines:

Standard/Ultra/Sprint/Black Loop Team Awards:

  • If your team had any violations (see Rules & Safety Requirements), or failed to fulfill your volunteer requirement (didn’t sign up, pay opt-out or had a no-show for your volunteer), you are disqualified from awards.
  • Teams must run in the correct order to be eligible for overall awards.
  • Teams who run out of order or miss legs may become ineligible for awards. Do not change your team order without first speaking to the timer.
  • We have a “double-up” process in place for teams that fall behind the course cutoff during a race. Race staff on site will show you what to do if this happens. Teams that implement a “double-up” process on their own or otherwise fail to follow the course and race rules listed in this guide will be ineligible for division awards.

Individual Race Awards:

  • Will be given on site as you finish. We will have a formal ceremony on Saturday at 2:30 PM for Individual Winners.
  • Only top Male and Female in each race category (24H, 6H, Single Loop) will be awarded.

BEST TEAM COSTUME, BEST TEAM CAMPSITE, & SPIRIT AWARDS

There will also be “superlative awards” given at each race! All participating teams are eligible for these awards.

The winning teams will be announced Saturday morning at the race and win a $400 gift card to the Ragnar Gear Store! If your team had any violations (see Rules & Guidelines), or failed to fulfill your volunteer requirement (didn’t sign up, pay opt-out or had a no-show for your volunteer), you are disqualified from awards.

BEST TEAM COSTUME AWARD

Costumes are highly encouraged! Please keep your team's costumes Family Friendly. What is Family friendly? A good rule of thumb, if you have to ask, it probably isn't. We reserve the right to request your team to change costumes if found obscene or indecent according to the FCC standards. Your costumes should not end up on the course. Costumes with feathers, glitter, etc are not allowed. Rules, recommendations, and guidelines:

  • Family Friendly Required: Costumes must be appropriate for all ages. If there is any question about whether a costume is acceptable, it likely is not. Shorts, skirts, and tops should stay in place while running. Costumes deemed obscene or indecent under FCC standards may be required to be changed. At a bare minimum, not to be cheeky, but we don't want to see your cheeks, keep them covered (should you trip near a cactus you'll thank us).
  • Creativity and Cohesion: Creativity, humor, and team coordination are strongly encouraged. Costumes that clearly reflect a theme or show intentional team effort will score higher than individual or loosely related outfits.
  • Course Safety and Durability: Costumes must stay on the runner for the entire leg and not shed parts onto the course. Costumes with feathers, glitter, confetti, or other loose materials are not allowed.

BEST TEAM CAMPSITE AWARD

An award will be given for the best decorated team campsite and almost anything goes just remember to be as sustainable as possible. Rules, recommendations, and guidelines:

  • Creativity and Theme: Campsites should have a clear theme or concept that is original, cohesive, and easy to understand at a glance. Creativity, humor, and thoughtful storytelling are encouraged. Decorations should create strong visual appeal both day and night through effective use of color, lighting, and layout, without overwhelming neighboring campsites.
  • Safety, Respect, and Functionality: Campsites must remain safe, usable, and respectful. Decorations should not block walkways, create hazards, or negatively impact nearby campers.
  • Environmental Responsibility and Cleanup: All decorations must be secure, environmentally considerate, and fully removed at teardown, following Leave No Trace principles.

TEAM SPIRIT AWARD

An award will be given for the team that personified positive energy and encouragement! Team Spirit Award candidates are teams that consistently demonstrate enthusiasm, encouragement, and a positive attitude toward teammates, volunteers, and other runners. We love Teams that actively support runners and others in a respectful, inclusive, and fun manner. We encourage fun, coordinated cheering, chants, signs, or themes that energize the race without disrupting others. We watch for Team Spirit that is shown consistently across the entire event.

TEAM & INDIVIDUAL FORMATS

STANDARD TEAM (8 RUNNERS)

Ragnar Trail Standard Teams of 8 run roughly 120 miles—in three repeating loops—on wilderness trails that wind through forests, valleys, and mountainsides. You’ll run day, and night, and day again, potentially sleeping, near the temporary tent city known as the Ragnar Village. Each teammate completes each race loop once—green, yellow, and red—with breaks in between, for a total of 15-ish miles per runner. Elevation is inevitable. And so are breathtaking views.

Standard teams are made up of eight runners, but we permit teams to run with as few as 2 runners, as many as 8 runners, and anything in between. Teams with more than 8 runners are not allowed to participate. Any 2-person team must contact the Race Director for approval and procedures/rules for the race. Teams with any number of runners other than 4 or 8 should treat the open spots as injured runners. Teams may choose whichever spot they want as the “vacant runner”- but the loops must stay in the same pattern. For example, if spot #1 remained vacant, the loops that would need to be filled would be loops 1, 9, and 17. Those loops can be filled with 3 different runners, or one "super runner" can take on all three loops.

STANDARD TEAM START TIMES

Start times are assigned based on your team’s average 10K road race pace entered in each runner’s profile, with the goal of finishing between 9am and 6pm on Saturday. If you’re a bunch of speed demons, this means you’ll be assigned a later start time, while casual teams receive earlier start times.

On the Start Team Assignment date, Teams will receive their assigned start time once at least ¾ of runners have entered paces, which is six runners for Standard teams and three for Ultra teams. Enter paces as soon as possible, you can use this video if help is needed.

Teams planning to start with fewer runners must contact the Race Director to receive a start time. Teams must average at least an 11 minute per mile 10K pace to stay within the event timeline. A staff guided double up process is available for teams that fall behind.

STANDARD TEAM CLASSIFICATION & DIVISIONS

When you register your team, you can register to compete in different classifications and divisions. These are important if you get 1st place. Teams are not allowed to change their division/classification after they check-in at the race.

STANDARD TEAM CLASSIFICATIONS AVAILABLE:

  • Men: 5 to 8 men
  • Women: All women
  • Mixed: At least 4 women

STANDARD TEAM DIVISIONS AVAILABLE:

  • Open: One or more team members under 40
  • Masters: All team members over 40
  • Corporate: At least 50 percent of team members are employees of the same company. Mixed classification only.
  • Military/Public Service: At least 50 percent of team members are service personnel such as firefighters, law enforcement, or military. Mixed classification only.
  • High School: All team members are students ages 12 to 18. Mixed classification only.

STANDARD TEAM RUNNER/LOOP ORDER

Standard teams are made up of eight runners. Each member of the team will complete three loops of the relay. Runners must run in the same sequence for each segment of the race, every eighth loop. For example, if a runner runs loop 3, he/she must also run loop 11 and loop 19.

Teams must follow the Runner/Loop Order outlined below and stay in the same order they started in. The exception being if a runner gets sick/hurt/can't continue, then it's an open leg and anyone can jump in to fill the remaining legs needed but will still have to run their originally planned legs. Any deviation from that needs to be told to the timer in the Transition tent, and will make your team ineligible for awards, but you'll still receive finisher medals.

STANDARD RUNNER/LOOP ORDER

 

GREEN 

YELLOW 

RED 

 

Runner 1/

Loop 1

Runner 2/

Loop2

Runner 3/

Loop 3

 

Runner 4/

Loop 4

Runner 5/

Loop 5

Runner 6/

Loop 6

 

Runner 7/

Loop 7

Runner 8/

Loop 8

Runner 1/

Loop 9

 

Runner 2/

Loop 10

Runner 3/

Loop 11

Runner 4/

Loop 12

 

Runner 5/

Loop 13

Runner 6/

Loop 14

Runner 7/

Loop 15

 

Runner 8/

Loop 16

Runner 1/

Loop 17

Runner 2/

Loop 18

 

Runner 3/

Loop 19

Runner 4/

Loop 20

Runner 5/

Loop 21

 

Runner 6/

Loop 22

Runner 7/

Loop 23

Runner 8/

Loop 24

 

STANDARD TEAM VOLUNTEER REQUIREMENT

Every Standard Team is required to fill one volunteer shift. Volunteer shifts are 3 hours in length, so runners are able to fulfill a volunteer shift in between or before running their loops. Failure to fulfill this requirement or if your volunteer is a no-show, will result in an $120 fee in order to pick up your team medals and/or your team will be disqualified.

The Ragnar Trail Volunteer Information is for your volunteer. Send them the so you can learn how to register, more info about different volunteer positions, rules & guidelines, and what to bring, before choosing your shift.

VOLUNTEER REGISTRATION:

Online volunteer registration will open about 4 weeks before the race (see Dates & Deadlines for exact date). On this date, an email will be sent to the Team Captain with a link to register your volunteer. That link will also be added to the Updates & Announcements. Once you receive the link you are ready to register your volunteer:

  • Send the registration link to the person who will be your team’s volunteer. (The person who registers for a shift doesn’t have to be the one to work it. (meaning you can change volunteers right before your volunteer checks in onsite).
  • Your volunteer will need your Team #, as well as a link to the Ragnar Trail Volunteer Information so they can learn how to register, more info about different volunteer positions, rules & guidelines, and what to bring, before choosing their shift.
  • Volunteer shifts are first come, first served.
  • You will be required to register your volunteer before you will be allowed to check-in your team onsite.
  • If you miss the registration deadlines, your team can sign up for any remaining shifts or pay for volunteers onsite upon check-in at the HQ Tent.

Edit, Change, or Cancel your Registration:

It doesn’t matter who shows up for the shift as long as someone does. Rather than cancelling or changing your shift, you can leave the shift as is and find a new volunteer to fulfill it. If you choose to change or cancel your shift, please let the Team Captain know.

  • Any changes to your volunteer shift have to be made before online registration closes.
  • You will need to cancel your current shift before registering for a new shift.
  • To change your shift, cancel it, or edit your profile or team #, click the "Open Your Profile" link in the email confirmation or in the registration link, and you can make those edits.

PREREQUISITES FOR VOLUNTEERS:

  • Be at least 16 years old. (Any volunteer under the age of 18 must have their parent/guardian complete the registration and sign the waiver on their behalf)
  • Be physically able to perform their assigned duties
  • Be willing to fulfill their entire shift at an assigned location. (Most volunteer shifts are in areas where trading out volunteers is NOT an option mid shift. Do not plan on splitting shifts between multiple runners.)

TEAM RUNNERS CAN BE VOLUNTEERS:

We set up the shift requirements so that a runner on a team can fulfill it.  This means you don't have to bring Grandma to work the shift, unless she wants to! :) We understand that it is nearly impossible to tell who will be running on the course when the volunteer shift starts. Therefore, the runner who signed up for the shift does not have to be the one who works the volunteer shift.  But someone has to show up and work the volunteer shift that your team signed up for. No-shows for your volunteer shift will result in paying $120 in order to pick up your team medals and/or disqualification.

EARLY THURSDAY VOLUNTEER SHIFT:

Pre-race shifts are available on Thursday for those who are looking to fulfill their volunteer shift before running. Volunteers whose shifts begin before the venue opens you will be allowed to choose your campsites prior to their shift. Full arrival instructions for these shifts will be sent via email by Tuesday of Race Week.

VOLUNTEER PARKING

All volunteers should park in the parking area and walk to Ragnar Village. Please account for the time it will take to park and walk, so they aren’t late for their shift.

VOLUNTEER OPT-OUT:

Rather than provide a volunteer, your team could pay $120 for a volunteer to be recruited by Ragnar. If you choose to opt-out your Team Captain can pay for a volunteer online while the Volunteer Registration is open (see Dates & Deadlines for Volunteer Registration open & close dates). On this date, an email will be sent to the Team Captain with a link to register your volunteer or pay to opt-out. That link will also be added to the Updates & Announcements. Once you receive the link you can pay to opt out. Teams can pay to opt-out upon check-in at the HQ Tent.

ULTRA TEAM (4 RUNNERS)

Ultra teams are made up of four runners. Each member of the team will complete six loops of the course. Ultra teams can choose to run one of the following two ways: 1. Run two loops back-to-back three times (i.e. the first runner would run loops 1-2, 9- 10, 17-18) OR 2. Run 6 times, 1 leg at time (i.e. the first runner will run loops 1, 5, 9, 13, 17, 21). All runners on the team must choose the same format and cannot switch formats during the race.

ULTRA TEAM START TIMES

Start times are assigned based on your team’s average 10K road race pace entered in each runner’s profile, with the goal of finishing between 9am and 6pm on Saturday. If you’re a bunch of speed demons, this means you’ll be assigned a later start time, while casual teams receive earlier start times.

On the Start Team Assignment date, Teams will receive their assigned start time once at least ¾ of runners have entered paces, which is six runners for Standard teams and three for Ultra teams. Enter paces as soon as possible, you can use this video if help is needed.

Teams planning to start with fewer runners must contact the Race Director to receive a start time. Teams must average at least an 11 minute per mile 10K pace to stay within the event timeline. A staff guided double up process is available for teams that fall behind

ULTRA TEAM CLASSIFICATION & DIVISIONS

When you register your team, you can register to compete in different classifications and divisions. These are important if you get 1st place. Teams are not allowed to change their division/classification after they check-in at the race

ULTRA TEAM CLASSIFICATIONS AVAILABLE:

  • Men: 3 to 4 men
  • Women: All women
  • Mixed: At least 2 women

ULTRA TEAM DIVISIONS AVAILABLE:

  • Open: One or more team members under 40
  • Masters: All team members over 40
  • Corporate: At least 50 percent of team members are employees of the same company. Mixed classification only.
  • Military/Public Service: At least 50 percent of team members are service personnel such as firefighters, law enforcement, or military. Mixed classification only.

ULTRA TEAM RUNNER/LOOP ORDER:

Ultra teams are made up of four runners. Each member of the team will complete six loops of the course. Ultra teams can choose to run one of the following two ways:

  1. Run two loops back-to-back three times (i.e. the first runner would run loops 1-2, 9- 10, 17-18)

-OR -  

  1. Run 6 times, 1 leg at time (i.e. the first runner will run loops 1, 5, 9, 13, 17, 21). All runners on the team must choose the same format and cannot switch formats during the race

Teams must follow the Runner/Loop Order outlined below and stay in the same order they started in. The exception being if a runner gets sick/hurt/can't continue, then it's an open leg and anyone can jump in to fill the remaining legs needed but will still have to run their originally planned legs. Any deviation from that needs to be told to the timer in the Transition tent, and will make your team ineligible for awards, but you'll still receive finisher medals.

ULTRA RUNNER/LOOP ORDER

GREEN

YELLOW

RED

Runner 1/

Loop 1

Runner 2/

Loop2

Runner 3/

Loop 3

Runner 4/

Loop 4

Runner 1/

Loop 5

Runner 2/

Loop 6

Runner 3/

Loop 7

Runner 4/

Loop 8

Runner 1/

Loop 9

Runner 2/

Loop 10

Runner 3/

Loop 11

Runner 4/

Loop 12

Runner 1/

Loop 13

Runner 2/

Loop 14

Runner 3/

Loop 15

Runner 4/

Loop 16

Runner 1/

Loop 17

Runner 2/

Loop 18

Runner 3/

Loop 19

Runner 4/

Loop 20

Runner 1/

Loop 21

Runner 2/

Loop 22

Runner 3/

Loop 23

Runner 4/

Loop 24

BLACK LOOP TEAM (2 RUNNERS)

Two-person teams will run together, duo style (handholding not required), to cover the entire standard course PLUS a “Black Loop”. In total the runners will conquer 28.6 miles each with about 7,800’ of gain in four separate loops with breaks for leg compression, food, beer, music, etc. in between.  The Black Loop race will be taking place at the same time and place as our standard Ragnar Trail race.

For optimal Black Loop enjoyment, we highly recommend you run together with your teammate. Pick someone you like. If you don’t, you might love each other by the end! Your time will end when the second teammate completes each loop. It is expected that you are within shouting distance of your partner at all times while on course. This is for safety reasons and also to help encourage each other to run the best you can.

BLACK LOOP TEAM START TIMES

Your start times are set times and all teams will start the Green Loop, Yellow Loop and Red Loop together (or within a few minutes apart) on Friday. The Black Loop will start Saturday morning. See the Event Schedule for specific days and time and the Black Loop Team section for race specifics.

BLACK LOOP TEAM CLASSIFICATIONS & DIVISIONS

When you register your team, you can register to compete in different classifications and divisions. These are important if you get 1st place. Teams are not allowed to change their division/classification after they check-in at the race.

BLACK LOOP TEAM CLASSIFICATIONS AVAILABLE:

  • Men: All men
  • Women: All women

BLACK LOOP TEAM DIVISIONS AVAILABLE:

  • Open: One or more team members under 40
  • Masters: All team members over 40

BLACK LOOP ON-SITE CHECK-IN

Check-In for Black Loop teams will be open during the same hours as the Village on Thursday night and Friday, and is located at the large HQ tent. All Black Loop teams must be checked into the race by 10:00am Friday. Be sure to tell the volunteers at HQ that you are a Black Loop Team and confirm your division. Only one runner on your team must be present to check in. At check-in, your team will receive bibs, bib belts, shirts, and some other goodies.  

BLACK LOOP TEAM RUNNER/LOOP ORDER

For optimal Black Loop enjoyment, we highly recommend you run together with your teammate. Your time will end when the second teammate completes each loop. It is expected that you are within shouting distance of your partner at all times while on course. This is for safety reasons and also to help encourage each other to run the best you can.

Green Loop - All Black Loop teams will start together (mass start) on the Green Loop on Friday. Both runners on the team will run the Green Loop together. After finishing the Green Loop, teams will have a few hours to recover and enjoy the event festivities before running the Yellow Loop.

Yellow Loop - Both runners on the team will now run the Yellow Loop together. All Black Loop teams will start together (mass start) on Yellow on Friday.  After finishing the Yellow Loop, teams will have a few hours to recover and enjoy the event festivities before running the Red Loop.

Red Loop - Both runners on the team will run the Red Loop together. All Black Loop teams will start together (mass start) on Red on Friday.  After finishing the Red Loop, teams will have the night to recover and enjoy the event festivities before running the Black Loop. Sensing a theme here?

Black Loop - The leading Men's/Women's/Mixed teams (team with the fastest cumulative Green, Yellow, and Red Loop times in their division) will be given a neon vest to wear or attached to their running pack to indicate they are the current leaders. All Black Loop teams will start in a mass start on Saturday morning. Both runners on the team will run the Black Loop together.

SCHEDULE

Friday:

11:30 AM - Mass Green Loop Start

2:00 PM - Mass Yellow Start

7:00 PM - Mass Red Start

Saturday:

7:00 AM - Wave Start Time

12:00 PM - Aid Station Cut Off Time Teams must leave the aid station by 12:00PM in order to continue the race.* 

BLACK LOOP AID STATIONS

There will be 5 CUPLESS aid stations throughout the Black Loop course on Saturday. Some will be just water stations and some will be full aid stations with water, electrolyte, Coke, and various nutrition items (energy gel, bars, fruit, salty snacks, etc). It is highly recommended that each runner bring their own hydration, electrolytes, and nutrition.

Black Loop Specific Aid Stations and Cut Off Times:

  • ~5.8 miles - water only
  • ~11 miles- full aid station *There is a hard cutoff at 12:00PM at this aid station. Teams must leave the aid station by 12:00PM in order to continue the race.* 
  • ~12.8 miles - water only

MANDATORY BLACK LOOP PRE-RACE MEETING

All Black Loop teams (both runners on each team) must attend a mandatory Black Loop Safety Briefing. We will discuss signage, course safety, rules, timing, how to effectively roast s'mores and drink beer, and all the other important stuff.

Date: Friday, July 10

Time: 10:30 AM

Location: In the Lounge Tent

INDIVIDUAL RUNNERS

24-HOUR ULTRA

Run the same loops as the relay teams—as many times as you can in 24 hours. Loops must be completed in Green–Yellow–Red (G-Y-R) order.

Start Time: FRIDAY 12:00 PM

Camping: A reserved camping area will be available in the Soccer Field Camping Area. Please proceed to the Soccer Field Gear Drop to drop your items.  

6-HOUR ULTRA

Run the same loops as the relay teams—as many times as you can in 6 hours. Loops must be completed in Green–Yellow–Red (G-Y-R) order.
Start Time: SATURDAY 8:00 AM

SINGLE LOOP RACE

Run the single Red Loop once

Start Time: SATURDAY 10:00 AM

INDIVIDUAL CLASSIFICATIONS & DIVISIONS

You can register as one of these two classifications, Men or Women. There are no separate divisions for individual races.

IND CLASSIFICATIONS AVAILABLE:

  • Men: Solo men
  • Women: Solo women

IND TEAM DIVISIONS AVAILABLE:

  • None: There are no divisions for the Individual race formats.

INDIVIDUAL RACE AWARDS

Will be given on site as you finish. We will have a formal ceremony on Saturday at 2:30 PM for Individual Winners.

Only top Male and Female in each race category (24H, 6H, Single Loop) will be awarded.

RULES & SAFETY REQUIREMENTS

RULES & SAFETY ENFORCEMENT

Rules are enforced using a three strikes policy. Race officials monitor the event and will notify teams of violations in person when possible or by text message. Teams that receive three valid violations will meet with a race official, and if confirmed, their bib will be confiscated and they will be required to leave the venue. Race officials may also disqualify teams immediately for serious violations, and teams may report violations to HQ with the team number and details.

General Responsibility & Enforcement

  • All participants are responsible for knowing and following the entire Trail Guide.
  • Rules are enforced under a “three strikes you’re out” policy.
  • Serious or egregious violations may result in immediate disqualification without warning.
  • Race officials, staff, and volunteers have full authority to enforce rules.
  • Teams may report violations to HQ with team number and detailed description.
  • Violations may result in disqualification, removal from venue, loss of awards, or future race bans.
  • No refunds are issued for disqualification or weather related cancellations.

Basically, be good humans. We’re all here to have fun!

FOLLOW RACE STAFF & VOLUNTEERS INSTRUCTIONS

Did you know that most of the folks you see working Ragnar events are volunteers? Yes, those heroes in orange vests are choosing to spend their free time putting on this race for YOU! These events would not be possible without them, so

  • Treat all staff and volunteers with respect.
  • You are required to follow the instructions given you by all staff and volunteers, including course volunteers.
  • Abusive treatment or disregard for their instruction will result in disqualification.

CONDUCT AND SAFETY

At Ragnar, fun is a priority, but it’s also important to us to provide a safe and enjoyable event and to protect the interests and safety of all participants, volunteers, staff, and bystanders. In order to do this, we have developed a Code of Conduct. The following behaviors are not allowed and go against our code of conduct:

Participants must not engage in:

  • Disorderly, aggressive, threatening, or abusive behavior,including assaults on participants, Ragnar Staff and volunteers.
  • Aggressive horseplay, fighting, verbal or physical threats, abuse or similar activities
  • Harassment or discrimination of any kind.
  • Unsafe behavior or disregard for safety rules.
  • Illegal drug use or distribution.
  • Theft or misuse of property.
  • Alcohol misuse or violation of Ragnar, venue or local city/county alcohol rules.
  • Profanity, obscene gestures, or verbal abuse.
  • Violation of any local, state, or federal law.

Failure to comply may result in immediate expulsion and permanent exclusion from Ragnar events.

VENUE RULES AND LOCAL REQUIREMENTS

The rules outlined below are enforced and include all Venue, Permitting, City/County/State, and Ragnar Rules that may directly affect not only our permits and legal compliance, but your safety.

  • Add any venue and event-specific rules that teams need to be aware of.
  • NO DOGS: No dogs on the course, at the campsite, in the Village, or at the event. We love dogs too, but this is a safety issue for participants and for the dogs. Service dogs (not ESA) are allowed, but they must remain on a leash at all times.
  • No Campfires: Campfires and gas-powered generators are NOT allowed at team campsites during the race at any time. Ragnar will provide a group bonfire (depending on the venue and area burn restrictions) but individual team campsite fires are not allowed.

AIR QUALITY/WEATHER HOLDS

The race will occur rain or shine. However, under certain severe weather conditions we reserve the right to cancel the event, shorten the event, and/or hold teams until the weather improves.

  • There will be no refunds given if the race is canceled due to weather or fire.
  • In the case of air quality or fire weather safety concerns, the Race Director will work with the Safety Director to determine the best course of action based on predetermined measurements.
  • Runners will be notified and updated in a timely manner.
  • Participants must comply with all race modifications and emergency directives.

Weather/Lightening Holds

Conditions that may result in a race being canceled or delayed include but are not limited to the following: severe heat, electrical storm, snowfall, tornadoes, earthquakes, hurricanes, flooding, fog, etc.

If lightning or unsafe weather is present during the race, the trails will be cleared and a weather hold will be implemented. A lightning or weather hold proceeds as followed:

  • Participants must comply with all race modifications and emergency directives.
  • A hold will be put in place by the Race Director and our offsite Safety Director.
  • Runners finishing their loops will be handed a Hold Card. This card will include the loop the runner finished, the current time, the next loop, and what time they will be allowed back on the course.
  • During the hold, teams will be asked to proceed to a safe area. Depending on the venue, this could include the camping area, their vehicle, or an indoor space. All runners must vacate the Ragnar Village area during the lightning hold.
  • After the hold is lifted, teams will be able to continue running at the time assigned on their card. You must bring the hold card back to the transition tent with you to continue running.

REGISTRATION, CHECK-IN & VOLUNTEER REQUIREMENTS

This section summarizes the mandatory registration, check-in, volunteer, and documentation requirements for all participants. These steps must be completed to ensure eligibility, safety, and proper race administration.

  • Mandatory safety briefing video must be completed by every runner.
  • All participants must sign a waiver. Minors require a parent or guardian signed waiver.
  • Runners under 12 years old are not permitted.
  • Teams with minors must have at least one adult aged 25 or older present.
  • Teams cannot change classification or division after check-in.
  • Team captains must ensure all runners are registered by published deadlines.
  • Late roster changes must be completed onsite at HQ.
  • Standard teams must complete one 3 hour volunteer shift or pay a $120 opt-out fee
  • Volunteers must be at least 16 years old and able to complete the full shift.
  • Volunteer no-shows result in a $120 fee and loss of award eligibility.

ARRIVAL, PARKING & VEHICLE RULES

  • Teams should limit themselves to two vehicles.
  • Vehicles are only allowed during posted Parking and Gear Drop hours.
  • No early or late arrivals.
  • Gear Drop is for active unloading only. Vehicles may not be left unattended.
  • Parking fees apply and must be paid before parking.

CAMPING & CAMPSITE RULES

  • One campsite per team.
  • This is a cupless race. All participants must bring reusable containers.
  • Campsites are first-come, first-choose and size-limited.
  • Campsites must not block walkways or runner paths.
  • Quiet hours are from 10:00 PM to 6:00 AM.
  • Campsites must be fully cleaned before departure.
  • Pack it in, pack it out. Leave No Trace principles apply.
  • No littering on course or in camping areas.

Prohibited at Campsites

  • Campfires, charcoal fires, open flames, or fire pits.
  • Gas or fuel powered generators.
  • Commercial or oversized tents.
  • Dogs or pets.
  • Firewood, charcoal, or loose fuel sources.

COURSE & RUNNING RULES

  • Runners must stay on designated trails and follow course markings.
  • Cutting switchbacks or creating new paths is prohibited.
  • Natural, historic, or course objects may not be removed.
  • No littering on course or in camping areas.
  • Bibs must be worn visibly on the front at all times.
  • Slap bracelets must be worn correctly and returned after the race.
  • Bicycles, strollers, animals, drones, or unauthorized devices are prohibited on course.
  • Be alert and aware of their surroundings at all times
  • Headphones are discouraged. If used, runners must remain alert and able to hear instructions.
  • Runners are encouraged to go through mud and obstacles, not around them.
  • If off course, runners must return on foot to the exit point.
  • Headlamps are recommended for night running.
  • Runners uncomfortable at night may run with a pacer.
  • Teams that skip loops are ineligible for awards.
  • Any runner may replace an injured runner.
  • Loops may not be split into partial segments.
  • Once a runner withdraws, they may not re-enter the race.
  • Runners receiving IV fluids are no longer eligible to run.
  • Additional runners may not be added to replace injured runners.

ALCOHOL & SUBSTANCE RULES

  • Alcohol is only allowed in designated areas and never in camping areas.
  • Local ordinances and venue restrictions apply.
  • Illegal substances are strictly prohibited.

AWARDS ELIGIBILITY RULES

Teams will be disqualified from awards if they:

  • Receive rule violations.
  • Fail to complete volunteer requirements.
  • Run out of order without approval.
  • Skip loops.
  • Implement unofficial double-up procedures.

COSTUMES & DECORATIONS RULES

  • Costumes and decorations must be family friendly and FCC appropriate.
  • Costumes may not shed materials. Glitter, feathers, confetti, or loose debris are prohibited.
  • Costumes and decorations must not interfere with safety or course operations.
  • All decorations must be removed completely after the event.

FREQUENTLY ASKED QUESTIONS

The answers below provide brief guidance. For full details on rules, requirements, and procedures, refer to the applicable sections of this Trail Guide or the Ragnar Events FAQs on our website. If you still have questions, contact customerservice@runragnar.com..

How does Ragnar Trail work?

If you are new to Ragnar Trail, review the What is Trail Ragnar on our website and read this Trail Guide in full.

How do I manage registration and my team?

All registration, roster management, leg assignments, team details, and volunteer registration are handled through your Let’s Do This account.Here you will find Let’s Do This – Introduction with links to FAQs to better understand and navigate our new Event Registration platform.

How do I register my Team?

Registration is available online and should be completed by the Team Captain. Simply click the “Register” link on the race webpage and follow the instructions. After completing the registration process the team captain will receive an email confirming registration. A non-refundable entry fee for the ENTIRE TEAM is due at the time of online registration. CLICK HERE to find out more about registering and making changes to your team/registration.

Are there age restrictions for runners?

Any participant under the age of 18 must have a parent or legal guardian sign the online Minor Waiver before they can run or volunteer. Any team with one or more participant(s) under the age of 18 must also have at least 1 adult (25 or older) with them at the race. The adult can camp with the team at no cost and can pace minor runners. However, the adult cannot be a runner on the team if it is a High School Team. Runners under the age of 12 on race day are prohibited. Contact safety@ragnarrelay.com for formal exception requests.

How do I invite and/or remove a Runner from my team?

Once the team has been registered and paid for online, the team captain has until the Online Runner Invite or Roster Change deadline (See Dates & Deadlines) to invite each individual team member to register online. CLICK HERE to review the step-by-step instructions to manage your roster, invite runners to your team, and remove runners from your team.

How do I change our Team Captain?

The Team Captain has the ability to make someone else on the roster the captain of the team. This grants permissions for making changes to the roster, changing the team name, assigning legs, etc. CLICK HERE to review the step-by-step instructions to change the captain of your team.

What are the rules for our Team Name?

Your Team Name is how your team will be identified. This name will show on the start time and volunteer spreadsheets, your team bibs, and the timing/result information. We encourage clever and witty team names, as well as unique and creative team costumes. However, we ask that you keep your team's name Family Friendly. We reserve the right to request team name changes if found obscene or indecent according to the FCC standards. If this happens, then your Team Captain will get an email asking you to change your Team Name. If you do not change your team name before the deadline, then your team name will be changed on your behalf.

How do I change/edit our Team Name?

The Team Captain has until the Team Name Change deadline (See Dates & Deadlines) to make edits to your team name. After this date any change requests will not be reflected on your Team Bibs and other platforms. CLICK HERE to review the step-by-step instructions to edit your team name.

How do I change/edit my pace or shirt Size?

You have until the T-Shirt Size & Change Pace deadline (See Dates & Deadlines) to make edits to your pace and shirt size.. After this date any change requests will not be reflected on your Team Bibs and other platforms. CLICK HERE to review the step-by-step instructions to edit your team name.

Team/Runner Check-in FAQs

Do all runners need to be there to check-in?

If the whole team has checked in online prior to the race (See Check-In Process above), any team member can pick up your team bib and goodie bag from the HQ Tent. If the whole team hasn’t checked in, those team members that didn’t will need to check-in at the HQ Tent.

Do all runners need to be there at the team start time?

Only Runner 1 needs to be there at start time. Runners can arrive as they are needed to start their loop. It is your team’s responsibility to make sure each runner arrives on time to run their loop.  

Who has to sign the Participation Waiver?

All team members must sign a waiver in order to participate. Team captains sign their waiver online when they register the team. All other runners and volunteers on the team will sign their waivers online when they accept the online invite from the team captain. Any runner or volunteer added to the team roster on race day will need to sign a waiver at the HQ Tent before they can run or volunteer. Any participant under the age of 18 must have a parent or legal guardian sign our online Minor Waiver prior to the event. To access the minor waiver, Click Here.

Running FAQs

What is the Runner/Loop Order and what are the requirements?

Teams must follow the Runner/Loop Order for your race/team format and stay in the same order they started in. The exception being if a runner gets sick/hurt/can't continue, then it's an open leg and anyone can jump in to fill the remaining legs needed but will still have to run their originally planned legs. Any deviation from that needs to be told to the timer in the Transition tent, and will make your team ineligible for awards, but you'll still receive finisher medals.

Can I run without a full team?

The short answer is yes! CLICK HERE to review the options that your team has to run without a full roster.

Remember if your Standard Team has 6 or fewer members, contact the RD before start times are finalized (See Dates & Deadlines) to ensure you get a start time. No action is needed if running with 7 members, you can reallocate your runners as needed as long as you keep to the Green/Yellow/Red loop order. Before starting on Friday (or Saturday for Sprint teams), inform the Timer that your team isn’t full.

Skipping a Loop or wanting to run with a friend?

Your team must still follow the Runner/Loop Order outlined above, even if you are skipping loop(s). Any runner who does not feel comfortable running a nighttime loop by themselves should run with a friend. If you have a friend who is also a team runner and they run a loop with you, they will still have to run their own loop(s) according to the Runner/Loop Order. Any runner who skips a loop(s) will make your team ineligible for awards, but you'll still receive finisher medals.

Worried about finishing on time?

Teams at risk of not finishing prior to cutoff will be given the option to ‘double up’ on Saturday morning. This is NOT mandatory but allows for all runners to complete their loops before the course closes. There is nothing you need to do before or during the event other than run and have fun. Teams eligible for "doubling up" will be called to the transition tent on Saturday morning to receive guidance on how to do so. Teams that implement a “double-up” process on their own or otherwise deviate from the Runner/Loop Order will make your team ineligible for awards, but you'll still receive finisher medals.

Replacing an injured runner?

In the event of an injury, any of the remaining runners can replace the injured runner. With the exception of the loop in which the runner was injured, loops cannot be split in pieces. For example, if runner 3 is injured halfway through their first loop, any member of the team may complete the loop for them. Any member of the team can also fill in loops 11 and 19. Those loops can be filled with different runners, or one runner can fill in both remaining loops. A 9th member is not allowed to join the team in order to run the remaining loops.

What if it is really hot? Running in the heat

Running in hot, humid, and sunny conditions places added stress on the body, so runners should know their limits and monitor themselves and others for signs of dehydration, heat exhaustion, and heat stroke. Runners should pre-hydrate, hydrate during activity, and re-hydrate afterward, including electrolyte replacement, with adequate hydration indicated by clear to light lemonade colored urine. Keeping core body temperature down is critical and can be supported by slowing pace and using cold water on the head and neck. Runners with pre-existing medical conditions should consult a doctor before participating in hot conditions.

Any questions that weren’t answered here, please reach out to our team at customerservice@runragnar.com