SAVAGE DRAGON | |||||
AC 18 Initiative +13 (23) HP 300 (20d12 + 170) Speed 40 ft., Fly 80 ft. | |||||
MOD SAVE | MOD SAVE | MOD SAVE | |||
STR 26 | +8 +13 | DEX 17 | +3 +3 | CON 24 | +7 +12 |
INT 12 | +1 +1 | WIS 15 | +2 +2 | CHA 14 | +2 +2 |
Skills Athletics +12, Intimidation +8 Resistances All (During Rage) Languages Common, Draconic CR 16 (XP 15,000, or 18,000 in lair; PB +5) | |||||
Draconic Rage. Using a bonus action, the dragon enters a state of rage and can choose to use its Savage Roar legendary action. The Dragon does not need to attack or take damage to maintain its rage and lasts 15 minutes.
Object of Rage. While raging the dragon has advantage against the last creature that attacked it. | |||||
ACTIONS | |||||
Multiattack. The dragon makes three Rend attacks. Multiattack (Rage Only). The dragon makes three of any of its attacks in any combination. Rend. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 25 (3d10 + 8) Slashing damage. Tear. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 28 (3d12 + 8) Slashing damage. The creature hit by this attack takes an additional 1d6 Slashing damage at the end of its turn. Healing prevents the creature from taking this damage. Bite. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 8) Piercing damage. The dragon can choose to Restrain the creature hit by this attack. Tail Whip. Dexterity Saving Throw: DC 18, each creature inside a 10ft arch. Failure: 19(3d6+8) Bludgeoning damage; the creature is pushed 10ft and is Prone. Success: Half Damage and the creature is pushed 10ft. Savage Breath (Recharge 5–6). Dexterity Saving Throw: DC 18, each creature in a 15-foot cone. Failure: 44 (8d10) Thunder damage. Success: Half damage. Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 18): · At Will: Detect Magic, Shapechange (Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell) LEGENDARY ACTIONS | |||||
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns. Savage Roar. Wisdom Saving Throw: DC 12, each creature in a 50-foot-radius Sphere centered on the dragon. Failure: 13 (5d4) and become frightened. Success: Half Damage. The dragon can’t take this action again until the start of its next turn. Counter attack. The dragon makes a Rand attack against the last creature that attacked it. Growing Rage (Rage only). If the dragon took damage its anger grows and sharpens its focus. The dragon adds 1d4 to each of its attacks until its rage ends. The dragon can’t take this action again until the end of its next turn. | |||||