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Kalman Demo Lesson 7-13-22
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Teacher Name: Robert Kalman                                                                Page

Date of Demo Lesson: 7/13/2022

Subject: STEM/STEAM Education

OBJECTIVE

Students will be able to use the Design Thinking process and color codes to customize a video game layout using grid paper and the Bloxels video game design engine.

ENDURING UNDERSTANDINGS

  • Design and computational thinking can enable students to prototype video games.
  • Design Thinking is a mental model that utilizes rapid prototyping.
  • Effective design requires a willingness to test unfinished work.
  • Design Thinking can be applied to everyday challenges.

ESSENTIAL QUESTIONS

  • How can students use design and computational thinking to prototype video games?
  • What makes a game fun?
  • How can we empathize with a user to design a product?
  • How can we use Design Thinking to be creative and innovative?

STANDARDS

NJSLS:

8.1.5.IC.1, 8.1.5.AP.4, 8.1.5.AP.6, 8.1.8.AP.4

8.2.5.ED.3, 8.2.5.ITH.2, 8.2.5.ITH.4, 8.2.8.ITH.2

ISTE:

1.1.d, 1.4.a, 1.4.b, 1.4.c, 1.4.d, 1.5.a, 1.5.d

RESOURCES

  • SMART Board
  • Google Slides
  • Google Drawings
  • Bloxels Color Code Key
  • Bloxels Game Layout Grid
  • Markers
  • Student Chromebooks
  • Bloxels Website play.bloxels.com 

ANTICIPATORY SET

  • Students will be introduced to the STEAM Design Challenge: Design the most fun video game level.
  • Students will preview the Bloxels video game engine.
  • Students will be briefly introduced to the Design Thinking and modified processes.
  • Students will learn the pre-coding commands for Bloxels and what each color means when building game layouts.
  • Students will preview drafting their game layout using grid paper and then the Bloxels website.
  • Students will be reminded that they are “coding” how the main character/hero interacts with each point in their game.

ACTIVITY

  • Students will receive grid paper and colored pencils/markers.
  • Students will use grid paper to prototype the most fun game layout possible using the following game elements:
  • Terrain/Ground (green)
  • Liquid (blue)
  • Villains (purple)
  • Power-Ups (pink)
  • Hazards (red)
  • Action Blocks (orange)
  • Collectibles (yellow)
  • Story Blocks (white)
  • Students will then transfer their paper prototype into the Bloxels game engine.
  • Extension: advanced learners will have the opportunity to design and insert art into their game using Bloxels Asset Packs.

CLOSURE

  • Students will share out what they would do next in the design process if we had additional time for this project.

ASSESSMENT

  • Game designs on grid paper
  • Bloxels game layouts
  • Questioning