Welcome to Bad Weapon Rehabilitation,
Where we take the worst balanced weapons TF2 has to offer and figure out how to best fix them.
General feedback can be provided through this form
Join FSOAS’s discord for discussion on servers too! discord.gg/hMSmUTDytk
FUNDING FOR NOVEMBER 15th: $ 20 / $ 60
Help keep the server funded by donating directly to the hosting service here or through FSOAS’s Patreon
Halloween ‘25 | Scream Fortress is live on the server! New Maps for Event: cp_cowerhouse, koth_dusker, ctf_doublecross_event, arena_afterlife, sd_marshlands Returning Maps in Cycle: cp_darkmarsh, cp_gorge_event, cp_lavapit_final, cp_manor_event, koth_bagel_event, koth_los_muertos, koth_maple_ridge_event, koth_moonshine_event, koth_toxic, koth_undergrove_event, pl_corruption, pl_spineyard, pd_cursed_cove_event, pd_monster_bash, pd_pit_of_death_event, pd_mannsylvania, ctf_helltrain_event, tow_dynamite Returning Maps in Nomination-Only: koth_harvest_event, koth_megalo, koth_sawmill_event, koth_slime, koth_slaughter_event, cp_sunshine_event, pd_circus, arena_lumberyard_event, arena_perks, cp_degrootkeep_rats Maps Retired for Event: cp_gorge, cp_gravelpit, cp_mountainlab, koth_boardwalk, koth_harvest_re_6, koth_sawmill, cp_sunshine, ctf_doublecross, pd_atom_smash On Halloween maps, Crit Pumpkins won’t spawn randomly, and instead only when a player kills another player with a higher score than themselves, and are team-exclusive. Watch out for extra skeletons, too. |
Weekly Feedback | This week's feedback is focused on these changes: The Vita-Saw, Thermal Thruster, Disciplinary Action, Dead Ringer, and Short Circuit. We're also collecting clips of the changes in action as well. The form will be open until October 12, 2025. Be sure to get as much experience as you can with and against the changes before submitting your feedback and clips to the form: |
Standard Servers | Uses a mostly vanilla map rotation with select custom maps, with RNG mechanics toggled off Vote for Scramble Teams and Kick Player active When at low player count (under 13): Instant Respawn is active, Payload and Attack/Defend are maps are not in rotation (but may still be nominated) Chat Commands:
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Standard#2 / PUG Servers | Standard#2 runs the game with class limits of 3, with a more restricted map lineup and pro versions of select maps Admins can change Standard#2 servers to run Pickup Games (PUGs) Settings can be switched for 6v6 or Prolander/Highlander See FSOAS Discord for additional organizing of play Similar vote rules available currently Standard#2 US Server: 74.91.126.159:27016, Standard#2 EU Server: 185.107.96.199:27016 | ||
MvM Server (closed for fixes) | MvM US Server: 74.91.126.159:27017 Incorporates the mod’s changes as well as a few custom tweaks to upgrades to fit with said changes. Uses a custom plugin for handling upgrades rather than the normal station. Upgrade menu will appear upon spawning and re-entering spawn. Menu can also be manually accessed with the command “/sm_upgrade” in chat. See MvM tab for full details |
Server Notifications | The Discord server is running a bot that automatically pings players once enough are on the Standard servers - over 6 players on US or 4 on EU - with an hour cooldown until the next ping. Join the server and get the roles ‘Rebalance Organization US’ or ‘Rebalance Organisation EU’ to stay notified when the servers are active. |
Weapon Clips | With the new website redesign, we're looking to add Demonstration clips for each of the weapon changes in the mod. We wanted to reach out to the players to help collect the best representations of the weapons in-game. See the full requirements and submit your clips with the following link: https://forms.gle/3PpDEGzUDvFQzPdy5 |
RNG No random crits (see melee weapons for exception) No random bullet spread No random damage spread No random fall damage | Weapon Switching Holster penalties on weapons are enforced, keeping the slower switch speed until a weapon is fully drawn | Afterburn All items that inflict afterburn now reduce healing and resistances in the same manner |
With the countless variation in interactions in the game with classes, loadouts, and maps, there is no reason for arbitrary random factors. | Intent on making sure holster speed nerfs cannot be exploited through switching to a 3rd weapon. | An attempt to make the debuff more consistent in application, making it properly inhibit healing. |
Melee Weapons Melee attacks are able to hit through teammates instead of being negated Melees with random crits instead perform a combo where the 3rd hit in a row deals a guaranteed critical hit! Scout melee weapons require 4 hits in a row for a guaranteed critical hit No crit combo for melees with “No Random Crits” attribute | On-Kill Effects Shield Bashes trigger On-Kill effects as melee attacks would On-Kill effects are triggered when the user takes credit for "finishing off" an enemy Exception for Bazaar Bargain and Conniver's Kunai, due requiring a specific type of kill | Voice Commands New voice command "Sniper Ahead!" bound to replace "Pass to Me" ('voicemenu 0 8' and 'voicemenu 1 8') or 'sm_sniper' Plays MvM Sniper callout when available or custom voice otherwise When aiming at an enemy sniper, this will place a pop-up message on their location for 3 seconds Settings cl_hud_minmode 1 and tf_hud_notification_duration 0 may hide the pop-up |
The high crit rate on melees was meant to make their last resort nature more enticing. This melee combo is meant to replicate that effect without making the interaction random and allow stock melees to keep up with unlocks. | A QoL change to make on-kill effects on shield bashes consistent with using your melee, while also making accidental or intentional robbing users of on-kill bonuses less likely. | A requested QOL feature for communicating the presence of a sniper. The experimental feature of a pop-up will require testing but shouldn't be too debilitating for the enemy sniper if someone has to be in his line of sight just to point out his location. |
Capture The Flag Dropped intelligence has a visual return radius (216 HU) Teammates in the radius will increase its rate of return by 2x Crits on Capture disabled | Medieval Mode Whitelist additions: Flare Gun, Jarate, Gas Passer Engineers can build dispensers and teleporters |
Crits on capture made it snowball a little too strongly. Making intel reset faster is an attempt to make back-capping less powerful at bringing CTF to a statemate and allow an attacking team more leniency when defending their intel. | Tweaks to the mode to raise up certain classes that don’t perform well with a lack of their normal kits and try out some existing balance changes. |
If you have suggestions for map additions/removals, use this form.
Standard Mapcycle (custom maps italicized) A/D: cp_altitude, cp_caldera_rc3, cp_cargo, cp_conifer, cp_fulgur, cp_gorge, cp_gravelpit, cp_hardwood_final, cp_mercenarypark, cp_mountainlab, cp_steel CP: cp_badlands, cp_canaveral_5cp, cp_coldfront, cp_fastlane, cp_foundry, cp_freight_final1, cp_gullywash_final1, cp_metalworks, cp_reckoner, cp_vanguard, cp_well, cp_yukon_final KOTH: koth_bagel_rc11, koth_blowout, koth_brazil, koth_cascade, koth_databank_rc3, koth_gibson_rc5, koth_icetower_rc7, koth_king, koth_lakeside_final, koth_lazarus, koth_sharkbay, koth_shorelight_rc9, koth_viaduct PL: pl_badwater, pl_barnblitz, pl_borneo, pl_cactuscanyon_redux_final2, pl_downunder_b29, pl_enclosure_final, pl_extinction_rc3, pl_fountain_b3, pl_frontier_final, pl_phoenix, pl_pier, pl_snowycoast, pl_swiftwater_final1, pl_upward CTF: ctf_doublecross, ctf_landfall, ctf_pelican_peak PD + ALT: pd_atom_smash, pd_selbyen, pd_watergate, sd_doomsday PLR: plr_bananabay, plr_hacksaw, plr_nightfall_final | PUG Mapcycle (custom maps italicized) A/D: cp_gorge, cp_gravelpit, cp_mountainlab, cp_steel, cp_sulfur 5CP: cp_badlands, cp_warmfront, cp_fastlane, cp_foundry, cp_freight_final1, cp_granary_pro2, cp_gullywash_final1, cp_metalworks, cp_process_final, cp_reckoner, cp_snakewater_final1, cp_sunshine, cp_well, cp_yukon_final KOTH: koth_ashville_final1, koth_badlands, koth_bagel_rc11, koth_brazil, koth_highpass, koth_lakeside_final, koth_sawmill, koth_product_final PL: pl_badwater_pro_v12, pl_barnblitz_pro7, pl_borneo, pl_eruption_b14, pl_swiftwater_final1, pl_upward, pl_vigil_rc10 |
These maps are additionally available for !nominate command: (custom maps italicized) A/D: cp_dustbowl, cp_hybro_b10, cp_mossrock, cp_sulfur, cp_snowplow CP: cp_granary, cp_powerhouse, cp_process_final, cp_snakewater_final1, cp_sunshine KOTH: koth_boardwalk, koth_harvest_re_6, koth_highpass, koth_namicott_j, koth_sawmill PL: pl_cashworks, pl_divulgence_b4b, pl_eruption_b14, pl_longboy_b10, pl_odyssey, pl_thundermountain CTF: ctf_applejack, ctf_haarp, ctf_sidewinder_rc4bw PD + ALT: pd_hightower_b3, dom_standin_b1a, rd_asteroid_redux_rc9 Medieval: cp_burghausen, cp_degrootkeep PLR: plr_cutter |