š ADRR.net

What is ADRR?
ADRR (pronounced 'Adder') is a dedicated Le Mans Ultimate community created as a place for community level league racing. The name stands for 'Accelerate, Decelerate, Rotate, Repeat'Ā capturing the core sequence every driver follows every lap.
Racing with ADRR
We aim to provide a solid racing experience when racing with ADRR. Everyone is welcome.
- League Racing for all skill levels
- Live broadcasts for official league races
- Firm and fair post-race stewarding
By Racing with us you agree to have read, understood and behave in accordance to the following rules.
Version | Date | Changes | Editor |
1.0 | 17th June 2025 | Initial Release | FSO |
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1. General Principles
- Respect
All drivers must race cleanly, respectfully, and in the spirit of fair competition. - Sportsmanship
No aggressive, retaliatory, or toxic behavior will be tolerated - on or off-track.
ADRR will reserve all rights to ban people who will violate this rule! - Communication
Discord is the official communication platform and must be used for stewarding and race info. - Broadcast Consent
By participating in the league, all drivers agree to being included in live streams, video broadcasts, and league media contentĀ related to ADRR events. - Race Signup
We are using SimGridĀ as a platform for signups. Please refer to our SimGrid Profile for Race Information. - Abuse of In-Game Mechanics or Cheating
Will not be tolerated and will be sanctioned very hard.
2. Multiclass Racing Etiquette
2.1 Faster Class (Hypercar)
- Responsible for safe overtakes; do not divebomb or force passes.
- Use headlight flashes sparinglyĀ to alert, not to intimidate.
- Plan overtakes on straights or exits - avoid mid-corner.
2.2 Slower Classes (LMP2, GT3)
- Hold your lineĀ - do not swerve unpredictably to let faster cars through.
- Drive your normal Racing Line, faster Classes need to find a safe way around you
- Be predictable, especially in braking zones.
- Do not battleĀ other cars while being lapped, unless safe.
3. Flags & Behavior
Flag | Meaning | Driver Responsibility |
š¢ Green | Resume racing | Normal racing behavior resumes |
š” Yellow | Caution ā incident ahead | Slow down, overtake with caution |
šµ Blue | Faster car approaching | Hold line, let them pass safely, donāt defend, be predictable
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4. On-Track Conduct
- No intentional contact
- No moving under braking
- Defensive Moves on straights are limited to 2 line changes before the braking zone.
- Track limits: In-game track limit rules will be enforced automatically.
- Crash/Spin Protocol: During a crash or spin, drivers must apply maximum braking force to prevent the car from rolling uncontrollably on track.
- Unsafe rejoinsĀ and erratic pit exits will be penalized.
- Intentional crashing, blocking, or brake-checking = instant penalty.
5. Weather Policy
- Dynamic weatherĀ may be used during the season.
- Official race weather reports will be published on Discord:
- After the previous race ends
- Includes: time of day, rain probability
- No mid-week changesĀ to weather once published unless server stability requires it.
6. Car Change Policy
The car change policy will be championship specific, but will be either FixedĀ or Open
6.1 Fixed
- Drivers must commit to one car for the entire season.
- Car changes are not permittedĀ once the season begins.
- Joining the race server with an incorrect car (e.g., different team or model):
- 1st offense: Warning + disqualification from that race
- 2nd offense: Race ban or points penalty
- Car assignments will be locked and monitored by stewards.
6.2 Open
- Drivers may select any car for each race.
- Points will be assigned on a per-class basis. Points scored in GT3 will not count if you switch to a Hypercar.
7. Incident Reporting & Stewarding
7.1 Steward Powers
- Stewards can review protests, replay data, and live incidents.
- Penalties can range from warnings to suspensions.
- Stewards may initiate unprompted reviewsĀ of dangerous driving.
7.2 Protest Procedure
- Submit via Discord after a cooldown period of 12 hours. More Information via Discord. All incident outcomes are published on the ADRR Discord.
8. Penalties & Enforcement
8.1 Post race penalties.
- Stewards may issue time penalties to any reported driver that breaks our racing regulations or standards.
- The size of the penalty will depend on the severity of the violation. The penalties the Stewards will hand out are detailed below
Racing Incident | No penalty to either party |
Minor Incident | 0s - 10s time penalty |
Moderate Incident | 5s - 15s time penalty |
Major Incident | 5s - 30s time penalty |
The stewards also hold the right to hand out more severe penalties as needed.
8.2 Behavioural Warning Points.
- Along with time penalties drivers may also accrue BWP (Behavioural Warning Points) during the season (USC & FOT).
- BWP is accrued separately for both USC and FOT.
- When a driver reaches a BWP threshold they will have a sanction placed on them. These range from Qualifying Bans up to Championship removal.
8.2.1Ā BWP accruement.
- BWP is accumulated at the following rate:
Racing Incident | 0 BWP |
Minor Incident | 1 BWP |
Moderate Incident | 2 BWP |
Major Incident | 3 BWP |
8.2.2Ā BWP sanctions.
- When a driver reaches a BWP threshold in a season they will have the following sanction placed on them:
| USC | FOT |
Qualifying Ban | 5 BWP | 3 BWP |
Pitlane Start | 7 BWP | 4 BWP |
Race Ban | 9 BWP | 6 BWP |
Championship Ban | 12 BWP | 8 BWP |
- Upon reaching a threshold drivers will be informed of their sanction by the Stewards via the ADRR Discord server.
- Failure to adhere to the sanction will see the driver Disqualified from the event and the sanction will carry over to the next race of the associated championship.Ā
If you feel the need to raise any questions regarding the Regulations feel free to ask them in the ADRR Discord.
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Best Regards
ADRR Heroes