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Road to Berlin 1945
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Road to Berlin 1945

An Aces High™ Scenario

Version 1.0

Please read “Dates and Times” and “Main Rules” sections.

Dates and Times  

Click here for registration.  Please register for the event if you can play at least 3 frames.

If you can’t play in at least 3 frames, you can still show up as a walkon (unregistered player) on game day.

Battles/Frames:

Please show up at or before 9 pm US Eastern time in the Special Events 2 arena. (For how that translates to your time, here is a time converter.)  End of frame will be nominally at 12:30 am US Eastern time.

Setting

Germany is collapsing on both sides. To the East, the Soviets close in on Berlin. To the West, the 8th Air Force continues to pummel what’s left of the Third Reich. The 9th Air Force assists Allied forces as they push to the Elbe by hitting strategic targets and providing close air support.

Join us for an epic late war showdown as the 9th Air Force continues to support the Allies’ push to Berlin.

Main Rules

Map & Targets

Circles are available airfields for launch. Blast symbols are targets to be attacked. These are “Target Areas”, anything in the area can be attacked. Boxes are 10K Airspawns with denoted field.

Frames 1 and 2

Chemnitz Area (City of Chemnitz, Ammo Factory, V86)

Leipzig Area (AAA Factory, Fuel Factory, Troop Facility, A14)

A12 (Grossenhain Airfield)

Map Frames 1 and 2

Frames 3 and 4

Dessau (Ammo Factory, AAA Factory, Fuel Factory)

Magdeburg (Ammo Factory, AAA Factory, Fuel Factory, V71)

A5 (Stendal Airfield)

Map Frames 3 and 4

Victory Conditions

If your side fails to do this within the frame, it will get no points at all for that frame:

Frame points:

Winner of a frame is the side with the most points.  Winner of the Scenario is the side that wins the most frames. If the 4 frames are shared, the side who accumulated the most total points will be deemed the victor.

Targets

Targets for each side are as follows in the target areas on the map:

Note on targets:  Downtimes of hangars, bunkers are 30 minutes. Strat Objects and Manned Guns (37mm, 88mm, and 17 lb. AT gun) will remain destroyed for the entire frame. Autoack ground guns (at fields, towns, and flak towers) will respawn in 4 minutes.  

USAAF Order of Battle

22 Fighters, 8 Bombers; 30 Total

# Slots

Group Name

Aircraft

USAAF

 

 

8

354th Fighter Group

P-51D

8

370th Fighter Group

P-51D

6

56th Fighter Group

P-47M

8

387th Bombardment Group

B-26B

Luftwaffe Order of Battle

24 Fighters; 24 Total

# Slots

Group Name

Aircraft

Luftwaffe

 

 

8

III./JG27

Bf 109K-4

6

III./JG11

Fw 190D-9

4

II./JG301

Fw 190D-9

6

III./JG301

Ta 152H-1

Aircraft Skins

B-26B - 387th BG/559th BS by Greebo

P-51D - 354th FG/356th FS by Oboe, 370th FG/402nd FS by Oboe

P-47M - 56th FG/62nd FS by Greebo

Bf 109K-4  - 12./JG27 by Devil5O5

Fw 190D-9 - JG11 by Devil5O5, II./JG301 by Devil5O5

Ta 152H-1 - III./JG301 by Devil5O5

Moving Around Pilots

CO's may split groups up into separate flights and send them on separate missions as they see fit.

CO's may assign walkons as they see fit up to the limit of slots available. COs are free to overfill any plane type.

CO's may move registered pilots to different aircraft if the registered pilots are willing.  But if a registered pilot wants to keep the plane he is registered for, he must be allowed to stay in that plane.

Items of Note

Please get your people into the appropriate named squads.  Useful squad dot commands that can be used from your text radio buffer:

Settings

Disabled weapons

Details

CM Items

MOTD

Welcome to "Road to Berlin 1945"!

Join us in P-51Ds, P-47Ms, and B-26Bs vs. Bf 109K-4s,

Fw 190D-9s, and Ta 152H-1s in an epic late war battle

as the Allies push toward Berlin!

To play, please show up by 9 pm Eastern on Saturday.

If you are not registered, you are welcome to play,

but please stay in country Rook until you are assigned

to a side.

Pilots get four lives.

You use up a life if you die, crash, ditch, bail, or exit

your plane with anything other than a "landed successfully".

Credits

Scenario design: Spikes and Scenario CM Team

Game-day CM:  Brooke

Allied CM:  Brooke

Axis CM: Spikes

Change Log

v.1 - Initial Writeup

v.2 - Removed P-38s, Added P-51s, Removed P-47 Jabo Role

v.3 - Split 190D-9s into 2 squads of 5

v.4 - Increased Radar and Flash range by 5 and 3 miles respectively

v.5 - Added W to E Wind at 5MPH. Adjusted air-spawns slightly. Added Aircraft Skins list.

v.5 -> v1.0 Release