#33 - For Azeroth!: “Light and Void”
• Garrett • Jocelyn
Giveaway: RedFoxx15 bought us a Shadow in game pet! Tweet us with your favorite in game location and the hashtag #FAZGiveaway for your chance to win.
Intro: Welcome to For Azeroth!
What We’re Up To
- FAZ will be going on hiatus, returning periodically for things like BlizzCon coverage and with the next expansion
- Garrett and Joce haven’t been doing much in WoW outside of raiding, making FAZ largely a lore-only show
- Embrace the Spoilers is more flexible in terms of show topic, and so sometimes a more enjoyable place for the hosts to put their energy
- From strictly a time aspect it comes down to FAZ versus ETS. For the time being we’d rather put our time towards ETS and keep FAZ a big-WoW news show.
- While Warcraft lore is fun and interesting, particularly for Joce, there are lots of places covering lore now so we felt this was a good time to take a break
Alleria and Turalyon Audio Drama
- Starts with Turalyon’s view of the destruction of Draenor with the closing of the Dark Portal, as he and Alleria try to make their way in an unknown dimension
- Hints at the Light keeping Turalyon alive, like the Sunwell granting the elves immortality
- They were rescued by Lothraxion, who pulled them back from the Twisting Nether
- After hearing his story, Turalyon and Alleria send him away to throw the demon off their scent
- The demon finds them anyway, Alleria is badass
- They go through a portal and speak with X’era, deciding to join the Army of the Light after learning of demons, the Legion, and Azeroth’s unpreparedness
- Turalyon is made immortal
- Alleria has visions of Stormwind
- They begin training, and start raiding Legion strongholds when they come across one decimated by the forces of the Void
- Alleria’s void vision, given to her by a shadow being
- Saw herself on Argus, in front of the emerald star who begged for help, falling off a cliff into darkness while smiling
- Felt the same as the visions she received from the Light
- Lothraxion’s description of the Void/enslavement, letting the Void in leads to madness, but Alleria thought a Void powered being would be a powerful ally against the Legion
- “Once you start using the shadow, you belong to the shadow”
- This sounds so much like the light to me!
- Locus-Walker, master of the Void
- X’era gives Alleria an ultimatum
- She fought for centuries with no more answers, until the Legion invaded Outland and left Argus undefended
- Alleria and Turalyon explore Argus, finding the emerald star, the Titan within Argus
- Alleria sees the creation of a Titan, and how the Legion is using it, and that the Legion found another in Azeroth
- “Because they are not free” DAAAAAAMN
- Alleria and Turalyon part ways
- 500 years of Alleria searching for answers
- She was captured and held on Niskara (which is the start of the marksman hunter artifact quest line), to be brought closer to her goal, finding Locus-Walker, who teachers her about the Void
- Meanwhile, Turalyon fights on Argus. Confirmation that the demon deaths on Argus are permanent
- X’era had abandoned Turalyon to help those on Azeroth
- Alleria and Locus-Walker escape into the Void to train
- The void’s nature is hostile
- The light is blind, can’t see everything, because it can’t see the shadow
- The shadow is also blind, because it can’t see the light
- The light, giving fleeting moments of peace in exchange for complete obedience, from the perspective of the void
- The void sees all futures, the light sees one, both assume them to be true
- Seeing herself kill her son allowed her to separate the lies from the truth
- Turalyon almost gets soul-stoned, but Alleria saves him
- X’era imprisons Alleria on the Xenadar (which leads into the events of Legion after the ship crashes)
- Netherlight Crucible
- 3 weeks of Argus story
- The Krokul, and the Army of the Light
- Velen, and the abandonment of Argus
- Alleria and the Void
- New Dungeon: Seat of the Triumverate
- 4 bosses, some cool lore about Lyra becoming a void beacon, drawing the Ethereals to Argus
Monk Order Hall
This is our last order hall! Thanks to everyone who stuck with us along this journey.
Attack on the Peak of Serenity
- All senior monks are called upon to return to the Peak of Serenity in Pandaria as soon as possible after Dalaran is teleported to the Broken Shore
- Master Hight is in the middle of addressing the monks about the defeat at the Broken Shore when the Burning Legion attacks
- The demons cut down students left and right, and when Master Hight sees the Legion command ship, he orders the evacuation of the Peak of Serenity
- The Master sends a monk to the Cave of the Crane to look for survivors
- The monk finds Master Nine Jia who refuses to leave, wanting to save what she can of the monks sacred texts
- The monk and Master Nine Jia defeat the demon Vizznak and escape with centuries worth of historical scrolls
- Together, they head out through the carnage to find Chen Stormstout, who was teaching a class when the attack began
- After doing a super cool chi teleportation trick, Master Nine Jia retreats to the temple while the monk heads across the bridge to find Chen
- The students, along with Chen, Lili, and the monk, defeat Morvath the Reaver and escape to the temple
- Chen secures the cubs while Master Hight and the monk hero attempt to close a Legion portal
- Portal Master Jorvinax is ordered by Lady Keletress to keep the portal open, but fails
- The ensuing explosion knocks out the monk hero, who wakes up much later, safe on the Wandering Isle in Mandori Village
- Unfortunately, Master Hight was not as fortunate as the monk hero, and was killed in the blast that closed the Legion portal
- As a result, the monk order requires new leadership, and the monk hero has been chosen as a result of the strength, wisdom, courage, and kindness they have shown
- The Order of the Broken Temple is established, and the monk hero is named Grandmaster, both actions a message of defiance to the Legion
The Siege of Tian Monastery
- After answering Khadgar’s call to aid in the various areas on the Broken Isles, the Grandmaster is called back to the Wandering Isle to recruit champions to the new cause
- Chen Stormstout is the first champion to pledge himself to the newly formed order. For more about Chen, check out For Azeroth, Episode 20, followed quickly by his niece, Lili
- After completing a mission back to the Peak of Serenity to retrieve some of Master Nine Jia’s scrolls, she is able to offer improvements to the new temple on the Wandering Isle
- The Grandmaster is also informed that Tian Monastery has not reported in, and sends scouts to investigate
- The Monastery is in trouble, so the Grandmaster heads there to help
- The Legion is literally scorching the earth with fel, and many of the monks are already injured, so the Grandmaster destroys the fel spreaders while making their way up to the monks defending the Monastery itself, led by Taran Zhu
- After putting out fires, destroying fel spikes, and cleansing ales, the Grandmaster runs into the Monkey King, who saw the Legion take some prisoners away
- Lady Keletress and Skola Greatsword (a Tideskorn) are transporting the monks through a portal to parts unknown
- Skola is tasked with destroying the Monastery for good, but will have to go through the Grandmaster first
- Taran Zhu, The Monkey King, and The Grandmaster defeat Skola, and make their way to the rest of the survivors
- Taran Zhu points out that the Order of the Broken Temple will not be safe while Lady Keletress remains alive, so they retreat to the Wandering Isle to devise a plan
- Taran Zhu and the Monkey King join the cause as champions of the Order of the Broken Temple so they can help track the enemy Tideskorns movements, in hopes of locating the missing monks
Tracking the Tideskorn
- After facing many trials in Stormheim, including hostile tribes, wolves, ghosts, and dragons, the champions catch up with the Tideskorn and discover where the monks are being held, The Gates of Valor
- The Legion plans to sacrifice the prisoners for their souls, and waiting for reinforcements would take too long, so the Grandmaster takes matters into their own hands
- Freeing a night elf monk prisoner, Sylara Steelsong, and meeting up with Angus Ironfist, the trio head to the Gates of Valor to deal with the Legion and their Pawn, God King Skovald and his minions
- Angus points out a brew that the Vrykul are drinking called Stormbrew, which makes a fighter much stronger, and would be of use to the monks in the future
- Freeing the prisoners as they go, eventually the come across a troll monk named Hiro, Angus’ friend. When Hiro is released, the Soulgazer, keeper of the prisoners, shows up, very angry that the prisoners are escaping. After defeating the Soulgazer, Sylara, Angus, and Hiro all join the Order as champions
- Now that Keletress’ plan has been stalled, the Grandmaster seeks out the Vrykul brewmaster who created Stormbrew, hoping to learn her secrets
The Secret of Storm Brew
- The brewmaster has died, but the apprentice Aegira lives, telling the monk of the Storm Brew recipe, insisting it was so desired that Odyn himself serves it in the Halls of Valor
- A neighboring clan’s brewmaster, Morjirn, was jealous of Melba, and so sent a raiding party to kill her and claim the recipe. Though he has the recipe, he lacks the skill to brew the ale
- Aegira and the Grandmaster sneak into the Vrykul camp, sampling the brews within. While in the camp, Aegira reveals that there used to be brewmaster kings and queens, who fought in a style similar to Pandaren monks (interesting, because until now, the love of brews and the hand to hand combat style were thought to originate only on Pandaria)
- Stronger and stronger brews eventually lead the Grandmaster and Aegira to Morjirn, who is unwilling to share the recipe. The Grandmaster helps Aegira avenge her fallen master, and retrieve the Storm Brew recipe
- The Grandmaster sends out the order’s champions to gather one of the ingredients for the brew, water from Freya’s spring in Highmountain, while they head to trade with the druids of Valsharah for some Hops, as well as enter the Halls of Valor themselves to find the tools to create the brew, Odyn’s cauldron
- Upon returning to the Wandering Isle, the Grandmaster finds that they are under attack, with the only hope being to finish the brew to empower the monk troops. The Grandmaster heads to the Temple to meet with Chen and Aegira
- Chen and the Grandmaster defend Aegira as she brews at all costs, holding the door against the Legion’s waves of demons
- Aegira is able to finish the brew, which the Grandmaster drinks before facing off against Lady Keletress herself
- The Order of the Broken temple gathers after the Lady is defeated, taking a moment to mourn the loss of their temple at the Peak of Serenity, and their lost friends. They then celebrate the victory and the founding of their new order, toasting to fellowship and friendship led by Chen Stormstout
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Hi guys! Laskan here from AIE.
In my mind, the the recent actions of the Pretentious Chandelier (a.k.a. Xe'ra) have confirmed for me that The Light and The Void are just two extremes, and we've just been blindly assuming that "the path of the Light" is a "good" and the alternative is "evil." I first started getting suspicious when I saw Lothraxion. Do you think he has friends and family at home who tell stories about the day The Light "corrupted" Lothraxion and stole him away? Is he REALLY acting out of free will?
As far as the discussion near the end of the latest podcast, and I have to agree wholeheartedly with the idea that we’ve become too much the paragons in the game where the story revolves around us. The appeal of this game has always been about the massive story with these ultra-powerful NPCs we get to interact with, and on “Special Occasions”, control. Nothing will ever top WC3 in the scope of what happened for overarching story to me. Those are the moments that solidified Warcraft for many people, and getting into WoW early on felt like the obvious continuation – we were the grunts, but we were accepting quests and fighting for control of areas to utilize resources in the war, against other people – the same strife that made the url “www.battle.net“ THE place to challenge your friends to see who was better.
I love the IP that Blizzard has created, the Lore, and most of the novels. We have reached what is, for all intents and purposes, the end of the story started in Warcraft when Gul’dan opened the portal because of the whisperings in his mind from Sargeras and set forth to invade another world. Closing that circle seems to be the only way to restore the focus back to player vs player. We are too powerful for our own good, and Blizzard realize this; they need an out to get back to where they need to be. I truly hope we get a Warcraft 4, or World of Warcraft 2 following the end of whatever we do following Sargeras – give us a reason that will have us go to Theramore, fight with Jaina and an ending that unleashes the Void Lords, then call it a day and let us know that whatever is next will be different. Start anew, give people the option to play as void-powered or light-powered characters instead of A v H. We have just reached the Army of the Light, we’re now coming into something larger than ourselves again, where we are rank-and-file members. GOOD. Let us go back to that, it worked for more than a decade, the balance was right, the progression was tangible, and the little victories seemed so epic that we still remember them fondly.
Who among your listeners remembers 40-man raids on the enemy capital “just because it’s Friday night”, or luring a world-boss into a starter zone to wreak havoc? Stealth or brute-force 1-man forays into enemy territory to see what it was all about, mess with the locals and generally have fun by being a pain? We need more of that and less “You’re the chosen one…..along with these 25 or 30 other Highlord/High Priest/ArchDruid/Whatevers running around here”.
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