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Super Mario RPG (Switch) Any% Breezy
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Super Mario RPG (Switch)

Any% Breezy

Level Up Chart        3

Notes to Read Before You Start!        4

Super Jumps        4

Frog Coins        4

Toad Assist        4

Special Enemies        4

Star 1        5

Bowser’s Keep        5

Mushroom Way        5

Hammer Bros.        5

Mushroom Kingdom        5

Bandit’s Way        5

Croco        6

Mushroom Kingdom 2        6

Claymorton        6

Star 2        7

Kero Kero Sewers        7

Belome        7

Midas River        7

Tadpole Pond        7

Rose Way        7

Rose Town        7

Forest Maze        8

Bowyer        8

Star 3        8

Pipe Vault        8

Moleville        9

Croco 2        9

Punchinello        10

Star 4        10

Booster Pass        10

Booster Tower        10

Booster        12

Knife Guy / Grate Guy        12

Booster Hill        12

Marrymore        12

Bundt        12

Mushroom Kingdom        12

Booster Pass        12

Star Hill        13

Star 5        13

Seaside Town        13

Sea        14

Sunken Ship        14

King Calamari        14

Bandana Red 1        14

Bandana Red 2        14

Johnny        14

Seaside        15

Speardovich        15

Star 6        15

Land’s End        15

Shogun Fights        15

Belome Temple        16

Belome 2        16

Monstro Town        16

Land’s End        16

Bean Valley        16

Megasmilax        17

Nimbus Land        17

Big Troopa’s        17

Birdo        18

Big Troopa’s 2        18

Valentina/Dodo        18

Dodo        18

Valentina        18

Barrel Volcano        19

Stumpet        19

Stompillar        19

Czar Dragon / Zombone        19

Zombone        19

Axem Rangers        19

The Blade        19

Star 7        20

Nimbus Land        20

Tadpole Pond        20

Bowser’s Keep        20

Rising Platform Room        20

Quiz Door        20

Coin Door        21

“Invisible” Floor Door        21

Wizakoopa        22

Boomer        22

Exor        22

Weapon World        22

Count Down        22

Machine Made (Speardovich)        22

Cloaker & Domino        22

Mad Adder        23

Mad Mallet        23

Clerk        23

Manager        23

Director        23

Gunyolk        23

Smithy        23

Smithy Phase 2        23

Misc. Notes        25

Coin Route        25

Exp Route        26

Level Up Chart

This route is written to assume that your level up locations won’t be 100% consistent, so for simplicity, reference this table for what to pick at each level.

Mario

Mallow

Geno

Bowser

Peach

2

Magic

3

Attack

Magic

4

Magic

Magic

5

Magic

Magic

6

Attack

Magic

7

Magic

Magic

HP

8

Magic

Magic

HP

9

Attack

Magic

Attack

10

Magic

Magic

Attack

Attack

HP

11

Magic

Magic

Attack

Attack

HP

12

Attack

Magic

Attack

Attack

HP

13

Magic

Magic

Attack

Attack

HP

14

Magic

Magic

Attack

Attack

HP

15

Magic

Magic

Attack

Attack

HP

16

Magic

Magic

Attack

Attack

HP

17

Magic

Magic

Attack

Attack

HP

18

Magic

Magic

Attack

Attack

HP

19

Magic

Magic

Attack

Attack

HP

Notes to Read Before You Start!

Super Jumps

This route assumes you can do 30 super jumps for an Attack Scarf at some point, but otherwise requires nothing special. Getting 100 super jumps instead of the Johnny fight as written, and using Super Suit optimally over the remainder of the run would save less than 30 seconds overall.

Frog Coins

Some small optimizations you can go for include skipping the party energizer / bracer for Smithy (including the 10 frog coins to buy them), as well as replacing 6 coins in the early game with wiggler jumps. Some optional replacements that could be made to save a little time:

Toad Assist

There is an optional fight written in that uses Toad Assist on Bowyer. When doing this fight, the Tadpole Pond Energizer purchase is skipped, allowing for 2 other frog coins to be skipped later on. Optimally this would likely skip the trip to Pipe Vault and do a single wiggler jump when entering Forest Maze.

Special Enemies

It’s ok to fight special enemies if you get them on Shoguns and Heavy Troopas. Lets you skip other frog coins if you’re getting Party Bracer / Energizer for Smithy. It will mess up the experience routing a bit, but it’s not the end of the world.

Star 1

Bowser’s Keep

Mushroom Way

Hammer Bros.

45HP

  1. Untime Jump on Left {4}
  2. Jump on Right {5}
  3. Jump on Left {6}

Mushroom Kingdom

Bandit’s Way

Croco

288HP

  1. Jump / Attack
  2. Jump / Attack (Defend if you got 18 dogs and Mallow leveled)
  3. Jump / Defend
  4. Jump / Honey Syrup
  5. Jump / Defend
  6. Jump / Defend {12}

Mushroom Kingdom 2

Claymorton

432HP

  1. Jump / Thunderbolt
  2. Jump / Thunderbolt
  3. Jump / Honey Syrup
  4. Jump / Defend
  5. Jump / Thunderbolt {17}

Star 2

Kero Kero Sewers

Belome

450HP

  1. Jump / Thunderbolt
  2. Jump / Thunderbolt
  3. Jump / Honey Syrup
  4. Jump / Thunderbolt
  5. Jump {22}

Midas River

Tadpole Pond

Rose Way

Rose Town

Forest Maze

Bowyer

648HP

  1. Geno Beam / Defend / Energizer on Geno
  2. Geno Beam / Defend / Defend (Locks X)
  3. Geno Beam / Defend / Defend
  4. Geno Beam / Defend / Defend (Locks X)
  5. Geno Beam / Defend / Defend
  6. Attack

Do this if you skipped the Energizer:

  1. Flower Essence (Toad Assist) / Jump / Defend
  2. Geno Beam / Defend / Defend (Locks X)
  3. Geno Beam / Defend / Defend
  4. Geno Beam / Defend / Defend (Locks X)
  5. Geno Beam / Defend / Defend
  6. Geno Beam (this is an exact kill)

Star 3

Pipe Vault

Moleville

Croco 2

675HP

  1. Attack / Jump / Attack (Energizer Geno if Freebie earlier)
  2. Attack / Jump / Attack
  3. Attack / Jump / Attack
  4. Attack / Attack (might be low on damage from chain, etc) {25}

Punchinello

1080HP

  1. Attack / Attack / Attack (Energizer Geno if Freebie)
  2. Spam basic attack on Punchinello, bombs will die if you perfect hit every action

Star 4

Booster Pass

Booster Tower

Booster

Booster: 720HP

Snifster: 180HP

  1. Rock Candy / Terrorize / Jump
  2. Attack / Attack / Jump {27}
  3. Swap to Mallow and Attack / Attack / Jump (shouldn’t need to jump)

Knife Guy / Grate Guy

KG: 630HP

GG: 810HP

  1. Terrorize / Fireball Knife Guy / Clown Car Barrage
  2. Attack / Attack / Switch to Geno and Attack (Mallow turn)

Booster Hill

Marrymore

Bundt

Bundt: 810HP

Raspberry: 540HP

  1. Attack / Attack / Attack
  2. Attack / Attack (Torte runs) / Red Essence Mario (don’t use this before Torte’s run)
  3. Attack / Attack / Attack
  4. Attack / Attack / Attack
  5. Attack / Attack / Attack (Candle phase ends probably)
  6. Attack / Attack / Jump (should die in 2 rounds of this) {29}

Mushroom Kingdom

Booster Pass

Star Hill

Star 5

Seaside Town

Sea

Sunken Ship

King Calamari

720HP

  1. Geno Boost Mario / Fire Bomb / Fire Bomb (King Calamari appears)
  2. Fire Bomb / Fireball / Defend (Fire Bomb if Freebie)
  3. Attack / Fireball (Jump if Fire Bomb freebie) / Switch to Bowser and Attack
  1. Leave this fight with at least 3 fire bombs

Bandana Red 1

  1. Defend / Defend / Thunderbolt

Bandana Red 2

  1. Defend / Defend / Thunderbolt

Johnny

738HP

  1. Fright Bomb / Shocker / Super Jump x30 (dies to 43 jumps)

Seaside

Speardovich

1350HP

  1. Geno Boost Mallow / Defend / Shocker
  2. Defend / Croaka Cola / Shocker
  3. Defend / Defend / Shocker
  4. Defend / Defend / Shocker
  5. Defend / Defend / Shocker

Star 6

Land’s End

Shogun Fights

  1. Attack / Attack / Attack (switch to Bowser for third physical if you need to)
  1. Use an Ice Bomb if you have more than 1
  2. Use a Rock Candy as long as you have them
  3. Can use extra fire bombs with one attack if you got freebies, need to keep 3 for later fights

Belome Temple

Belome 2

1080HP

  1. Fright Bomb (or switch to Bowser and Terrorize) / Jump / Shocker
  2. Attack / Jump / Shocker {31}

Monstro Town

Land’s End

Bean Valley

Megasmilax

Mega: 900HP

Smilax: 180HP

  1. Geno Boost Mario / Attack / Snowy
  2. Fire Bomb (Megasmilax appears) / Ice Bomb / Star Riders

Nimbus Land

Big Troopa’s

  1. Defend / Snowy

Birdo

Shelly: 450HP

Birdo: 699HP

  1. Attack / Attack / Geno Boost Mario
  2. Attack / Attack / Attack (egg hatches)
  3. Attack / Defend / Defend
  4. Attack / Defend / Defend
  5. Attack / Defend / Defend (do extra attacks with Geno if missed block(s))

Big Troopa’s 2

  1. Snowy

Valentina/Dodo

Dodo

  1. Fire Bomb

Valentina

1800HP

This fight can be pretty dynamic, you may need to swap in Peach for a Group Hug depending on how she opens

  1. Attack / Geno Boost Mario
  2. Attack / Attack / Attack
  3. Attack / Attack / Attack

Barrel Volcano

Stumpet

  1. Defend / Defend / Snowy

Stompillar

  1. Defend / Defend / Snowy

Czar Dragon / Zombone

1260HP

  1. Geno Boost Mario / Jump / Snowy
  2. Defend / Defend / Snowy {30}
    (use a Croaka Cola with Geno for safety if you had a freebie and he uses Water Blast)

Zombone

1620HP

  1. Attack / Attack / Shocker
  2. Defend / Attack / Shocker

Axem Rangers

Red: 720HP

Black: 495HP

Yellow: 540HP

Green: 405HP

Pink: 360HP

  1. Switch to Bowser (Clown Car Barrage) / Jump (Yellow) / Fire Bomb
  2. Defend / Shocker (transition to Blade) / Red Essence Mallow {31}
  1. Don’t use Red Essence if the fight doesn’t transition for any reason! Just keep defending and end on Mallow’s turn
  2. If you lost chain early, will need to use Snowy on Axem Red

The Blade

899HP

  1. Attack / Shocker / Defend
  2. Defend (Attack if low chain) / Shocker

Star 7

Nimbus Land

Tadpole Pond

Bowser’s Keep

Rising Platform Room

Quiz Door

Coin Door

“Invisible” Floor Door

Wizakoopa

1440HP

  1. Attack / Attack / Attack
  2. Attack / Attack / Attack (shouldn’t need this last attack, using a fright bomb guarantees max 5 attacks, likely to get that without the fright bomb though)

Boomer

1800HP

  1. Jump / Shocker / Defend
  2. Jump / Shocker / Attack
  3. Jump / Shocker / Attack {34}
  4. Basic attack if still alive and blue

Exor

  1. Jump Left Eye / Geno Whirl Exor {35}

Weapon World

Count Down

2160HP

  1. Attack (left Ring-a-Ding) / Thunderbolt / Rock Candy
  2. Attack (right Ring-a-Ding) / Thunderbolt / Attack (use a Rock Candy if a Ring-a-Ding healed)
  3. Jump / Shocker / Attack
  4. Jump / Attack / Attack (number of attacks here depends on heals)

Machine Made (Speardovich)

  1. Jump / Shocker / Attack {38}
  2. Attack

Cloaker & Domino

Cloaker: 1080HP
Domino: 810HP

  1. Jump Cloaker / Shocker Cloaker / Geno Boost Mario
  2. Jump Cloaker / Attack Cloaker (Mallow physical should kill with chain) {40}
    If you don’t have fp for the second Jump, physical with Mario + Geno

Mad Adder

1340HP

  1. Star Riders
  2. Attack

Mad Mallet

  1. Defend / Thunderbolt

Clerk

450HP

  1. Attack Clerk / Thunderbolt / Attack

Manager

720HP

  1. Attack / Snowy / Attack (can kill this turn with incredible attack rolls)
  2. Defend / Thunderbolt

Director

900HP

  1. Defend / Defend / Switch to Peach and Sleepy Time
  2. Jump / Shocker / Switch to Geno and Defend
  3. Jump / Shocker / Defend
  4. Defend / Thunderbolt

Gunyolk

Gunyolk: 1350HP

Chief: 900HP

  1. Jump (on Chief) / Snowy / Switch to Peach and Sleepy Time
  2. Jump (on Chief) / Snowy / Switch to Geno and Rock Candy (both die with good chain)

Smithy

1800HP

  1. Party Energizer / Shocker / Party Bracer
  2. Attack / Shocker / Attack (Rock Candy if you have them)
  3. Attack / Shocker / Croaka Cola (if health looks good, just Attack)
  4. Attack / Shocker (should die here assuming chain stays up)

        Turn order: Mario -> Mallow -> Geno

        Mario Physical ~ 258-294 (Jump is doing less than this)

        Geno Physical ~ 168-198

        Shocker ~ 225

Smithy Phase 2

7200HP

Start with the Triple on Geno and attack with Mario/Mallow until transformation

        Triple Attack ~ 1000 damage start (with large chain)

        Geno Attack ~ 302-332

        Mario Attack ~ 392-428

        Mallow Attack ~ 276-318

        Should get at least 2000 damage before Tank Head transform

Tank Head: Super Jump / Shocker

        Consider swapping Geno for Peach here to spam heal unless you have extra good items

        Use a Geno Boost on Mario if he died at any point

        Jump ~ 310+

        Super Jump ~ 34 damage each (10 ~ 457, 20 ~ 707, 30 ~ 957, etc) [very slow]

        Shocker ~ 651 (534 without chain)

        Geno Beam ~ 248 (not really worth, just use items)

Mage Head: Physical attacks

        Mario ~ 470-510

        Mallow ~ 354-398

        Geno ~ 384-414

Chest Head: Fire

        Fireball ~ 529

        Fire Bomb ~ 360

        Mallow Physical ~ 164-210

        Snowy ~ 291

        Geno Physical ~ 194-224

Casket Head: Cry

        He can use shredder, so these damage values will be lower if that happens

        Mario Physical ~ 200-240

        Snowy ~ 480

        Ice Bomb ~ 420

        Geno Physical ~ 114-144

Misc. Notes

Coin Route

Coins

Current Total

Bowser's Keep

2

2

Chests

12

14

Hammer Bro Fight

20

34

Sell 3 Mushrooms

6

40

Buy Honey and Jump Shoes

-40

0

Bandit's Way

3

3

Croco 1

10

13

Sell Wallet and Cola

323

336

Buy before Claymorton

-48

288

Claymorton

20

308

Belome 1

40

348

Rose Way

22

370

Bowyer

50

420

Moleville Purchase

-194

226

Croco 2

50

276

Minecart

115

391

Booster Tower

0

391

Booster

147

538

KGGG

25

563

Seaside Sell Items

1344

1907

Seaside Bomb Purchases

-1800

107

Ship Coins

300

407

King Calamari

100

507

Bandana Red 1

40

547

Bandana Red 2

50

597

Johnny

50

647

Speardovich

50

697

Seaside Weapons Purchase

-238

459

Shogun Fights

90

549

Exp Star

-400

149

Belome Temple

150

299

Belome 2

20

319

Trampoline

-100

219

Bean Valley

40

259

Nimbus Sell Weapons

99

358

Nimbus Purchases

-305

53

* Coins can be removed in various places like Belome Temple

Exp Route

Import the following to this site: https://pidgezero.one/expchart/build/index.html

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(1)","exp":16},"special":false}],"booster":"(nobody)"},{"type":"Fight","enemies":[{"defn":{"name":"Mack","switch_name":"Claymorton","exp":24},"special":false},{"defn":{"name":"Bodyguard","exp":0},"special":false},{"defn":{"name":"Bodyguard","exp":0},"special":false},{"defn":{"name":"Bodyguard","exp":0},"special":false},{"defn":{"name":"Bodyguard","exp":0},"special":false}],"booster":"(nobody)"},{"type":"Fight","enemies":[{"defn":{"name":"Belome (1)","exp":30},"special":false}],"booster":"(nobody)"},{"type":"New party member"},{"type":"Fight","enemies":[{"defn":{"name":"Bowyer","exp":60},"special":false}],"booster":"(nobody)"},{"type":"Fight","enemies":[{"defn":{"name":"Croco (2)","exp":30},"special":false}],"booster":"(nobody)"},{"type":"Star","star":{"name":"Moleville Mines star","exp":5},"hits":9,"booster":"(nobody)"},{"type":"Fight","enemies":[{"defn":{"name":"Punchinello","exp":0},"special":false}],"booster":"(nobody)"},{"type":"New party member"},{"type":"Fight","enemies":[{"defn":{"name":"Booster","exp":60},"special":false},{"defn":{"name":"Snifit","switch_name":"Snifster","exp":2},"special":false},{"defn":{"name":"Snifit","switch_name":"Snifster","exp":2},"special":false},{"defn":{"name":"Snifit","switch_name":"Snifster","exp":2},"special":false}],"booster":"(nobody)"},{"type":"Fight","enemies":[{"defn":{"name":"Knife Guy","exp":40,"switch_exp":50},"special":false},{"defn":{"name":"Grate Guy","exp":50,"switch_exp":40},"special":false}],"booster":"(nobody)"},{"type":"Fight","enemies":[{"defn":{"name":"Bundt","exp":25,"switch_exp":75},"special":false},{"defn":{"name":"Raspberry","exp":50,"switch_exp":0},"special":false}],"booster":"(nobody)"},{"type":"New party member"},{"type":"Star","star":{"name":"Sea star","exp":8},"hits":14,"booster":"Mallow"},{"type":"Fight","enemies":[{"defn":{"name":"King Calamari","exp":100},"special":false},{"defn":{"name":"Tentacles 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Red","exp":18},"special":false},{"defn":{"name":"Bandana Red","exp":18},"special":false}],"booster":"Mallow"},{"type":"Fight","enemies":[{"defn":{"name":"Johnny","exp":90},"special":false},{"defn":{"name":"Bandana Blue","exp":20},"special":false},{"defn":{"name":"Bandana Blue","exp":20},"special":false},{"defn":{"name":"Bandana Blue","exp":20},"special":false},{"defn":{"name":"Bandana Blue","exp":20},"special":false}],"booster":"Mario"},{"type":"Fight","enemies":[{"defn":{"name":"Yaridovich","switch_name":"Speardovich","exp":120},"special":false}],"booster":"Mario"},{"type":"Fight","enemies":[{"defn":{"name":"Shogun","exp":24},"special":false},{"defn":{"name":"Shogun","exp":24},"special":false},{"defn":{"name":"Shogun","exp":24},"special":false}],"booster":"Mallow"},{"type":"Fight","enemies":[{"defn":{"name":"Shogun","exp":24},"special":false},{"defn":{"name":"Shogun","exp":24},"special":false},{"defn":{"name":"Shogun","exp":24},"special":false}],"booster":"Mallow"},{"type":"Fight","enemies":[{"defn":{"name":"Shogun","exp":24},"special":false},{"defn":{"name":"Shogun","exp":24},"special":false},{"defn":{"name":"Shogun","exp":24},"special":false}],"booster":"Mallow"},{"type":"Star","star":{"name":"Land's End (1) star","exp":11},"hits":22,"booster":"Mallow"},{"type":"Star","star":{"name":"Land's End (2) star","exp":6},"hits":11,"booster":"Mallow"},{"type":"Fight","enemies":[{"defn":{"name":"Belome (2)","exp":80,"switch_exp":84},"special":false}],"booster":"Mallow"},{"type":"Fight","enemies":[{"defn":{"name":"Megasmilax","exp":120},"special":false},{"defn":{"name":"Smilax","exp":0},"special":false},{"defn":{"name":"Smilax","exp":0},"special":false},{"defn":{"name":"Smilax","exp":0},"special":false},{"defn":{"name":"Smilax","exp":0},"special":false},{"defn":{"name":"Smilax","exp":0},"special":false},{"defn":{"name":"Smilax","exp":0},"special":false},{"defn":{"name":"Smilax","exp":0},"special":false},{"defn":{"name":"Smilax","exp":0},"special":false}],"booster":"Mallow"},{"type":"Fight","enemies":[{"defn":{"name":"Heavy Troopa","switch_name":"Big Troopa","exp":32},"special":false},{"defn":{"name":"Heavy Troopa","switch_name":"Big Troopa","exp":32},"special":false},{"defn":{"name":"Heavy Troopa","switch_name":"Big 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