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NEW Kickball Rules
Updated automatically every 5 minutes


(Updated 1/2022)



2)     NO ARGUING  

It is important that every player understands that this league is for fun.  The mission of South Florida Club Sport is to promote competition and athleticism through sportsmanship and fair play. Our leagues/events should be played with good sportsmanship. Although competition may become intense, we expect our participants to maintain good sportsmanship up to and after the final whistle.  No arguing will be tolerated. Whether it be with the umpire, the opposing team, or your own teammates, it’s unacceptable. We realize our umpires/referees/officials will make a bad call from time-to-time (bad calls happen at the highest levels, they are certainly going to happen in an adult social league).  Rest assured they are trying their absolute best to make the correct calls.   If you can’t win or lose with grace, keep it to yourself.



  1. A size 8.5” playground ball will be provided by the league for league game play.
  2. Cleats are allowed however, NO METAL SPIKES ARE ALLOWED
  1. Only the captain is allowed to dispute calls with the umpire.  Any excessive arguing or abuse of the umpire can result in the ejection of the player.
  2. Players ejected from any game may be required to serve a one or more game suspension pending league review.  Fighting, wrestling, or pushing will not be tolerated and may result in player ejections
  3. Any player or fan is encouraged to root for their own team but rooting against teams or use of disparaging language is discouraged and could result in penalties of players or dismissals of fans.  Any fans of teams may be asked to leave by Club Sport staff. Refusal to leave could result in forfeiture of games.
  4. PROFANITY: Profanity will not be tolerated and may be grounds for players being called out or ejected on the discretion of the umpire (this includes playing music that is offensive).
  1. All players must be at least 18 and signed onto a roster/waiver for that night and location.
  2. Only players that have signed the roster/waiver and participated in at least two games of the regular season are eligible to play in the playoffs.  Teams may add players to their roster up until their 6th regular season game
  3. Players may not appear on more than 1 official roster per league unless approved by the Club Sport office.
  4. Playing with ineligible players in the playoff may result in a forfeit.  This call is made by Club Sport Staff.
  5. Once a player has signed the team’s roster they CANNOT be replaced or removed.
  6. Teams that made a team payment are covered up to a certain number of players (14) and any player after that number is an additional $10 per player
  7. In leagues that allow individual payments, team rosters will be capped at 14 players.  If a team is short of 14 players, players may add to the team at a prorated cost (please contact office to add/pay for pro-rated player additions)
  8. Play consists of 10 (6m/4f).
  9. 6 men and 4 women is the standard line up must appear in the top 10 kickers with the women not batting back to back.  Teams may kick up to 15 kickers with 11-15 containing at least 2 women.  Any teams missing women in their line-up will receive an automatic out for each of the women missing. (IE...Only 2 women show up, team only kicks 8 and has 2 automatic outs in the line-up.  Per the forfeit rules...if you have 0 women from your roster, you will forfeit).
  10. A team must have at least 6 players (minimum one (1) female) to start a game.  Late players must appear at the end of the order.
  11. Any player kicking out of order will be considered an automatic out.  If a girl shows up late, they may go into any automatic out spot on the lineup card. Captains must notify the umpire of any changes to lineup cards.
  12. If a team has less than 10 players, the team may pick up players (2 MAX) to field the maximum number of players allowed on the field.  The player or players picked up must be on a Club Sport roster/waiver for another team for that night and location and brought to the attention of the umpire before the start of the game
  13. Players have the right to ask for a roster check of the opposing team after the start of the game, but before the end of the game.  These requests must be made with the coordinator during game play, and if found that the opposing team is playing with an “illegal player” (i.e not on the team’s roster or not signed in) then the staff reserves the right to remove the player and/or forfeit the game.  Club Sport staff decisions are final and roster checks may not be made one the game is final.
  1. 10 minutes of game time is forfeit time (Clock starts running at game time).  Club Sport staff calls game time.
  2. If a team forfeits a game, their opponent will be awarded a 7-0 win
  3. If a team forfeits twice within the season they may not be allowed to play in playoffs.  
  4. Games are 45 minutes in length.  The inning in progress at the end of 45 minutes will be the last inning and completed.  The ump will enforce this rule and will keep teams informed of time remaining.
  5. Regular season games may end in a tie.
  6. Games become official after 30 minutes of play and will be counted from the last complete inning.
  1. Exception: if the home team ties or takes the lead in the bottom of an inning when a game is called, that incomplete inning will count.
  1. Each team gets four (4) outs per inning
  2. Only 10 runs can be scored in an inning by a team in the first 45 minutes.  The 10th run scored is also counted as the 4th out
  3. There is no ten (10) run rule in the last 10 minutes of the game unless the kicking team is up by 20 or more runs

  1. Being in South Florida, we do happen to experience our fair share of weather issues.  Game stoppage could be for any reason that prevents us from finishing a game (weather, lightning, lights malfunction, running out of time on the field, park error, injury….etc).  Games that are in progress will be considered a legal game and score based on the following rules:
  2. Games will last 45 minutes for as many innings that can be played.  A legal game will be called after 30 minutes of play or 6 innings played.   Prior to that the game will be restarted at 0-0 from scratch.  If the legal game requirements are met and the home team was not able to complete the inning, we will revert to the previous inning score.  
  1. Pitch to your own team.
  2. Pitcher must pitch from within the pitching circle or near the mound.
  3. Pitcher must not interfere with the fielding team.  If interference is called, the umpire can call the runner out.
  4. One pitch per kicker (1 foul is granted)
  5. A missed kick, stepping over the line or a catch on the fly is an out.
  6. A kick that goes foul (even if caught) is a dead ball.  Kicker is out (if caught) and runners may not advance.
  7. A real or imaginary line runs perpendicular to home plate.   If the kicker’s plant foot is completely in front of this line, the kicker will be called out.
  9. Any kick that crosses the kicking line is legal.  
  10. Double touching/kicking the ball is an out.
  11. The catcher must stay behind the kicking line until the ball is kicked and cannot interfere (verbally, physically, or visually) with the kicker.  Club Sport will use a 3 ft. separation guide to judge catchers impeding kickers.
  12. If interference is called the kicker and all runners are awarded a base.
  13. Should the catcher make contact with a ball that has been kicked, but not yet crossed into fair territory it shall be recorded as a foul ball/out (as long as the catcher has not interfered with the kicker).
  14. If a male is judged to have bunted (at the discretion of the umpire), a dead ball OUT will be recorded.
  1. Players requesting a courtesy runner must do so before their kick.
  2. A player needing a courtesy will not be allowed to advance past first base.
  3. Umpires and/or Club Sport staff can overrule courtesy runners to ensure fair play.
  4. Courtesy runner will be the last out of that gender, or furthest in the lineup of that gender if no out.
  5. When running to first base, if there is a possible play at first (i.e. ball is still in the infield) the runner must touch the orange/outside bag or will be called out by the umpire. Defense must use the white/inside bag.
  6. Once the runner has touched the orange bag the ENTIRE bag is considered ONE bag for both offense & defense and can be used for the runner to stand on or tag up, as well as the defense to tag the bag on runners returning to first base.
  7. No Lead Offs
  8. All runners must be in contact with the base at the time the ball is kicked.  Any runners not doing so will automatically be called out and the kicker will re-kick.
  9. Runners cannot tag up until a fly ball is first touched.
  10. No stealing bases
  11. Charging defensive players is not allowed and may result in an out and/or ejection.
  12. Offensive players CANNOT initiate contact with defensive players.
  13. Sliding is permitted
  14. If a runner slides/ducks into a legal throw that was aimed below the shoulders, the runner is out.
  1. Maximum of 10 fielders with no more than 6 men in the field.
  2. No more than 6 infielders, including the catcher
  3. No one may be positioned between the pitcher and home plate.
  4. “The Pitcher” is determined by a real or imaginary line drawn from first base to third base
  5. All infielders must stay behind this line till the ball is kicked
  6. Outfielders must stay behind boundary line (cones or grass), regardless of who is up to kick, until the ball is kicked
  1. If this rule is violated, the ball remains live until the umpire calls time.  The umpire will then decide which is more advantageous to the kicking team, the kicked ball or an automatic pass to first base.
  1. Outs
  1. Throwing to the baseman who tags the base for a force out
  2. Hitting the runner with the ball
  3. Runners may only be hit with the ball from the shoulders down.  If a player ducks or slides into a throw that was aimed below the shoulders, the runner is out.
  4. Throws to hit the runner must be made 2 handed and come from below the shoulders (like a basketball chest pass or 2 handed underhand throw). No overhead throws, even 2 handed, are allowed to get players out.
    Over hand throws must touch the ground before it hits the baserunner, for the baserunner to be determined out.
  5. Any blatantly hard or dangerous throw, regardless of how it's thrown, will result in the runner being called safe and may result in the ejection of the player.
  1. The umpire's discretion will be used in whether or not a throw is legal.
  2. Catching a fly ball in kickball is not a sure thing, there is no infield fly rule.  However, there is a no cheese rule.  If the umpire thinks a fielder intentionally misses or does not catch a fly ball in an effort to make a double play not try to catch a fly ball in an effort to make a double play, or any other advantageous play, both runners will be called safe.
  3. A play is not dead until the ump calls time or the ball is in the possession of the offensive pitcher.  ONLY THE UMP MAY GRANT TIME.  A player in motion must be stopped to create a dead ball situation.  
  1. PLAYOFFS        
  1. Playoffs are single elimination based on regular season standings
  2. Playoff seedings will be based on the following criteria: (1) winning percentage, (2) head to head record (with two teams tied), (3) run differential, (4) most runs scored, (5) coin flip
  3. If a team plays an 8th game during the season due to an odd number of teams this game WILL count in the standings
  4. There will be overtime during playoffs
  1. Extra innings will start with a runner on second base (base runner is the one who made the last out in the previous inning).
  1. Championship game has no set number of innings, but the playoff run rule will apply
  2. Playoff run rule is 10 runs after 7 innings
  3. There will be overtime in playoffs if teams are tied after regulation.  All players, including added players, must sign their team’s roster/waiver before their team’s last regular season game in order to be eligible to play in the tournament.  If a player is not signed on the roster by then, they are not eligible for the tournament.  Playing with ineligible players may result in a forfeit.  This call will be made by Club Sport staff.  It is the responsibility of the team captains to make sure all players on their team are eligible players for all games.
  1. No jewelry can be work during the games (for safety of all players)
  2. No metal cleats are allowed
  3. No alcohol is allowed on the fields or in the dugout
  4. All teams are responsible for their own trash
  5. Club Sport reserves the right to adjust and/or insert rules due to game day time restrictions or to ensure fair play.

Most importantly, HAVE FUN!