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operationHusky
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Operation Husky
An Aces High™ Scenario
Version 9

Please read “Dates and Times” and “Main Rules” sections.

Dates and Times  

Click here for registration.  Please register for the event if you can play at least 3 frames.

If you can’t play in at least 3 frames, you can still show up as a walkon (unregistered player) on game day.

Battles/Frames:

Please show up at 3 pm US Eastern time in Special Events 2 arena. (For how that translates to your time, here is a time converter.)  End of frame will be nominally at 6:30 pm US Eastern time.

Setting

It is July, 1943, and the allies are launching an invasion of Sicily.  The axis recently was pushed out of North Africa, but they have plenty of aerial might staged for the coming battles.

Join us for Operation Husky, for the Luftwaffe and Regia Aeronautica vs. the Northwest African Air Force.

Spitfire VIII’s, Spitfire IX’s, P-40’s, B-26’s vs. Bf 109G-6’s, FW 190A-5’s, C.205’s.

Join us for the glorious battle!

Main Rules

Map

Map for Frames 1 and 2.

Map for Frames 3 and 4.

Victory Conditions

If your side fails to do this within the frame, it will get no points at all for that frame:

Frame points:

Winner of a frame is the side with most points.  Winner of the Scenario is the side that wins the most frames.

Allied Order of Battle -- Primary Planes

19 fighters, 6 fighter-bombers, 4 bombers; 29 total.

# Slots

Group Name

Aircraft

Northwest African Air Force

 

 

7

145 Sqn.

Spitfire IX

6

31st FG/307th FS

Spitfire IX

6

417 Sqn.

Spitfire VIII

6

79th FG/85th FS

P-40F (fighter-bomber)

4

320th BG/444th BS

B-26

Axis Order of Battle -- Primary Planes

22 fighters; 22 total.

# Slots

Group Name

Aircraft

Luftwaffe

 

 

6

4./JG 77

Bf 109G-6

6

7./JG 53

Bf 109G-6

6

11./SKG 10

FW 190A-5

Regia Aeronautica

 

 

4

155 Gruppo, 351 Squadriglia

C.205

Moving Around Pilots

CO's may split groups up into separate flights and send them on separate missions as they see fit.

CO's may assign walkons as they see fit up to the limit of slots available.  If there are more walkons than spots available, allies can overfill Spit IX’s; and axis can overfill Bf 109G-6’s and/or C.205’s.

CO's may move registered pilots to different aircraft if the registered pilots are willing.  But if a registered pilot wants to keep the plane he is registered for, he must be allowed to stay in that plane.

Items of Note

Please get your people into the appropriate named squads.  Useful squad dot commands that can be used from your text radio buffer:

Settings

Disabled weapons

Details

Do “.det fXXXgna 1” for all the fields and ships in battle area, to avoid fights being in constant puffy ack.

Task groups are c7, c9, c180, and c187.

-- Do “.det fXXXbaa 1” and “.det fXXXbat 1” to disable 5”, 8”, and quad 40 mm.

-- Do “.det fXXXgnh 1” to disable rest of puffy ack.

Do “.sethardness cv cv 256000” to make CV’s not sinkable (as they represent large fleets and lots of radar).

From time to time, manually, do the following to restore flak tower auto ack (gnh).

-- “.restore f167gnh” during frames 1 and 2.

-- “.restore f165gnh” during frames 3 and 4.

CM Items

MOTD

Welcome to the Scenario "Operation Husky"!

To play, please show up by 3 pm Eastern on Saturday.

If you are not registered, you are welcome to play,

but please stay in country Rook until you are assigned

to a side.

Pilots get three lives.

You use up a life if you die, crash, ditch, bail, or exit

your plane with anything other than a "landed successfully".

References

Credits

Scenario design: Scenario community

Game-day CM:  Brooke

Allied CO:  AKRocco (BB:  Rocco)

Allied CM’s:  Brooke, Swareiam

Axis CO:  Ditto (BB:  KCDitto)

Axis CM’s:  Perdue3, Spikes

Change Log

v1, 7/15/2022

-- First draft.

v2, 7/18/2022

-- Changed some squadron names.

v3, 7/20/2022

-- Changed an axis airfield from Catania to Gerbini.

-- Made language on targets more clear.

-- Changed picture to artwork.

v4, 7/25/2022

-- Added 2 lives in secondary planes for folks who run out of 3 lives in primary plane.

v5, 7/27/2022

-- Changed Spit VIII squad from 92 Sqn. to 417 Sqn.

v6, 8/22/2022

-- Add that task groups will be c7, c9, c180, c187.

-- Add that task groups get 5”, 8”, and quad 40 mm disabled with .det.

-- Add that task groups cannot have their paths changed.

-- Put in high hardness of CV’s (as they represent lots of ships and radar) so that they are not sunk.

v7, 8/23/2022

-- .det ship gnh’s as well (as some of those are puffy ack).

-- set downtime of gnh long (as we need it to stay down).

-- will need to restore gnh at factories from time to time manually.

v8, 9/3/2022

-- Changed fighter-bomber target from p173 to v199.

-- Changed radarUpdateRate from 120 to 90.

v9, 9/22/2022

-- Ditto as axis CO.  Way to go, Ditto!