All sessions will be recorded and shared with registered participants after the summit.

MNCodes Educator Summit

Welcome + Keynote

9:00 - 9:40 AM

Keynote Speakers:

Kathy Giori and John Maloney from MicroBlocks.

Learn more about John and Kathy on our website.

Breakout Session #1

9:45 - 10:35 AM

Coding for a Cause: A Scratch Design Thinking Curriculum

The State of CSEd In Minnesota

Enhance Your Computer Science Class with Literature

Using AI Assistants in Courses where Students Code

AI + Mobile CSP: Alexa Goes to Space

Expansive Avenues: Welcoming Students and Families Through Joyful, Authentic Introductions to CT

Elementary

Elementary, Middle, High School

Elementary, Middle School

High School

Middle, High School

Elementary, Middle, High School

This breakout session introduces a new Scratch curriculum designed to empower educators to teach Scratch and Design Thinking to elementary students in both English and Spanish, fostering programming skills and essential topics like communication, collaboration, and problem-solving, while equipping educators with tools to seamlessly integrate the curriculum into their classrooms.

Join us for a conversation on K-12 computer science (CS) education in Minnesota, where updates from the CS Working Group regarding the draft strategic plan will be shared, providing an overview of key recommendations and proposed timelines to advance CS education across the state, fostering inclusivity, equity, and innovation in learning, with opportunities for attendees to provide feedback on implementation steps.

Come learn about how to integrate children's picture books and graphic novels to enhance your existing computer science lessons. Highlight areas of computational thinking using literature to expose and strengthen understanding of topics around algorithmic thinking, debugging, abstraction, generalization, and decomposition. In addition learn about books to read with colleagues to discuss equity and access issues in computer science.

Machine learning models like OpenAI's Chat GPT, Google's Bard, and GitHub Copilot present challenges and opportunities for teachers as they can write and debug code for students, potentially increasing developer efficiency but also enabling shortcuts in programming exercises. This session will explore their integration into classrooms includes using student reflections as assessments to replace traditional code submissions.

Gain knowledge and tools for integrating artificial intelligence into your classroom through an interactive unit developed in partnership with Amazon Future Engineers. Students will explore AI concepts by creating Amazon Alexa skills using MIT App Inventor. By the end of the session, you will have created your own Alexa skill and will have the opportunity to discuss and reflect with other educators on your experiences.

In this presentation, we will share our experiences designing both an assembly and family event that introduce CT to third-to-fifth graders and their caregivers. Participants will have the opportunity to view demonstrations from the programs and engage in discussion around bringing authenticity and joy to more aspects of CS/CT education.

Breakout Session #2

10: 40 - 11:30 AM

Integrating Computer Science in Elementary School

Models and Advice for Creating CS Pathways

An Open Discussion on the use of Ai in Computer Science Education

Fostering Computational Thinking in the 6-12 Math Classroom

Coaching for Equity in CS Panel Discussion

Policy and Implementation: CS Education Landscape

Elementary

Elementary, Middle, High School

High School

Middle, High School

High School

High School

This session will highlight the collaboration between Code Savvy and Zanewood Elementary STEAM. In this session, we will share practical strategies and resources for integrating computer science in elementary school. Focusing on developing integrated curriculum and building educator capacity and confidence through ongoing professional development.

This session will showcase insights from recent interviews with Minnesota schools, examining common features of existing CS Pathways from elementary to high school, emphasizing team compositions, collaboration strategies, and considerations for pathway maintenance and expansion, while addressing challenges faced and offering advice for schools aspiring to build a CS pathway.

Here we will talk about a variety of ways that AI could be used in Computer Science Education, and then we will have discussions about whether or not AI "should" be used in which of those ways

In this session, we will look into different ways to integrate Computational Thinking tasks into the secondary math classroom. Integrating CS into Math is part of the new (2022) MN Math Standards. The presenter aims for attendees to leave with ideas and resources to foster Computational Thinking, an important computer science skill, in their classrooms starting immediately - looking at textbooks and beyond.

Participants will here from some coach/coachee participants from the NSF-funded Coaching for Equity in CS project. This is a RPP with the Northern Lights Collaborative for Computing Education and Code Savvy.

This session will be a discussion about the current policy landscape in Minnesota, with a particular focus on legislative efforts. Participants will also be to dig into the data collected by code.org and ECEP on CS offerings in MN schools.

Breakout Session #3

11:35 - 12:25 AM

Code Savvy Educator Cohort Panel

State and District Computer Science Education Data & Tools

Building Simulations with Gen AI

Micro:bit + Sugar Bush: Data Collection, Analysis, and Ojibwe Learning

What Can We Build Together, and How?: Reimagining Professional Learning

Elementary, Middle, High School

Elementary, Middle, High School

High School

Elementary, Middle School

Elementary, Middle, High School

What is the Code Savvy Educator Cohort? Gain firsthand insights into the Code Savvy Educator Cohort directly from participating educators. Our panelists will share their experiences, discussing what they learned, the impact on their teaching, and the benefits of this cohort.

State computer science leaders from the Minnesota Department of Education and CSforAll-MN will share data about the landscape of CS education in Minnesota. Participants will learn what is included within the data, how to access the data, how to submit if their data is missing, use data to review their CS education efforts, and to align their CS courses to the Minnesota Common Course Catalogue.

In this session we will walk teachers through the steps of creating a MicroSim and integrating it into the classroom. We will demonstrate example Micro Sims from a variety of subjects including math, physics geometry, economics, health, robotics and electronics. We will also demonstrate how lesson plans can be created around Micro Sims. Finally, we will discuss how the exponential growth of Micro Sims will impact education over the next five years.

Join us to learn about teaching data collection and analysis using traditional Ojibwe methods of making maple sugar (ziinzibaakwad). Discover the significance of sugar bush (iskigamizigan), a cluster of sugar maple trees, in maple syrup production for Anishinaabe people and others in Minnesota and beyond. You'll also learn how we incorporate computer science concepts and the learning of Ojibwe language and culture in this lesson in a 4th-grade setting.

In this discussion, SMM staff will share our initial approaches to teacher professional learning as well as how and why we are currently reimagining how it looks, feels, and operates. We hope to also learn about the work of other groups and learn what works best for today's teachers. To ask: what can we build, and how should we build it together?

Closing + Next Steps

Closing, Survey, Next Steps

All poster sessions will be available before, during, and after the MNCodes Educator Summit

Poster Sessions

Computer Science, a Virtual Reality Experience

The Journey to Emerging Technology Integration in the Classroom

Closing the Gender Gap with Girls Who Code

The Crossroads of Debugging Learning Opportunities

micro:bit for All, In School and out of School Programs Merge

Little STEMinists

Generative AI - The Power of Infinite Creation

Middle, High School

Elementary, Middle, High School

Elementary, Middle, High School

Elementary, Middle, High School

Elementary, Middle, High School

Elementary, Middle, High School

Elementary School

A demonstration of a Computer Science unit of study that is a Virtual Reality OER (Open Educational Resource) created by staff and students from St. Cloud State University and Minnesota State University, Mankato.

Learners are asked multiple choice questions about computer components, they then have to walk and climb around their desk in their virtual bedroom to find and carry the components back to the computer tower to assemble their PC.

Attendees of the session will have the opportunity to view a walkthrough of the experience first hand. As this has been created to be an OER, it is free to use and all input from the attendees are welcome!

Let’s explore the disjuncture between the capacity of emerging technologies (ETs) to address the compelling need for a pedagogical change driven by the fourth industrial revolution (4IR) and the actual use of these technologies in the classroom. Emerging technologies enable personalization to meet each student’s individualized learning needs. Educator preparedness is the first step to successfully embracing ETs in the classroom to help build the future workforce.

This phenomenological case study assessed the preparedness of middle school general educators in two Minnesota school districts to leverage assistive technologies (ATs) in their classrooms to improve student learning from the special educators' perspective.

Several themes arose from the data, including:

* Technology integrations tended to be low-to-medium tech with openness to integrate AI-

enabled technology.

* District technology integration specialists are needed to support educator integration.

* Educator preparation for technology integration needs to begin in the pre-service coursework.

Join us to learn about our free Clubs program for 3rd-12th grade coders. We'll introduce you to our three essential components for quality programming: (1) activities that teach coding and social-emotional development, (2) a culture of bravery where participants join a supportive community of peers and role models in tech, and (3) real-world application of coding for positive impact. Leave with step-by-step guidance for bringing new STEM initiatives to young people in your community!

Impasses during computer programming present a wide range of opportunities for growth. For example, students might want to fix their current code, avoid a recurring bug, grow their debugging skill set to prepare for novel bugs, or practice gauging whether their coding skills will allow them to fix their code. Which of these learning processes should we pursue with students at any given moment of debugging? In this session, we will watch naturalistic video data of middle school students and their teachers exploring, defending, and debating different learning goals during debugging. We will then reflect together on what these debugging crossroads might mean for how to approach the heterogeneous ways that debugging can catalyze learning.

In the Washington DC metro area we are working with several school districts to create an in-school/out-of-school program to bring more CS to elementary school students.

Specific challenges we wanted to address included:

- Lack CS in elementary schools.

- Not pulling students out to do coding. Schools struggling with pandemic learning loss.

- ES school teachers reluctant to teach coding.

- Low participation especially for underrepresented students in voluntary CS classes in middle and high schools.

We are piloting a program that:

- Focus on 5th grade to inspire kids to engage in middle school coding.

- Casts a wide net using CS curriculum aligned to math and science standards in school.

- Provides aligned after school programs for kids that want to do more based on in school experience.

- Integrates high school students to help with the in school and out of school programs.

We will discuss the program in detail and provide access to the resources to implement.

Join us to discover and be inspired by Gen Alpha Little STEMinists! Watch 4-5 year-old female world-changers as they share their imaginative, creative, and curious journey. Through cooperative play with First Lego League Explore curriculum during the 2023-2024 First in Show season, they prove how it is never too early to build community and spread awareness. This simple model is easily replicable in community education after-school programs, MakerSpaces, STEM classrooms, and summer camps for grades PreK-12. Benefits include oral language development, social emotional growth, and interdisciplinary learning. Educators, parents, and leaders of all areas and levels of experience will gain insights into gender affinity groups and leave with confidence to implement immediately. Don't miss this opportunity to witness the impact of early STEM engagement and empowerment!

The advancement of artificial intelligence (AI) plays a vital role in today's society. Understanding its fundamentals is crucial to prepare children and young people for the future. ChatGPT, an advanced language model, stands out as a powerful tool in interactive learning. In this context, students explore topics, formulate questions, and receive answers generated by the model, exercising curiosity and critical thinking. The communication addresses the creative capabilities of ChatGPT but also emphasizes ethical considerations and the need to verify information. The importance of distinguishing between reliable sources and model-generated content is highlighted, promoting responsible AI use. The goal is to broaden horizons, discover new perspectives, and realize the potential of AI for students' creativity and learning. Additionally, it empowers teachers to integrate this tool into the classroom, enhancing the educational experience.