Derek L. Manns

 Email: dereklmanns@gmail.com

Portfolio: www.derekmanns.com

973-454-4933

Employment

Academia

2016 -        Present

Adjunct Faculty

Game Development

Southern New Hampshire University - snhu.edu

2016 - 2016

Adjunct Assistant Professor

School of Architecture

Prairie View A&M University

2008 - 2015  

Associate Professor

Game and Simulation Programming

DeVry University

2007 - 2008

Adjunct Professor

Game and Simulation Programming

DeVry University

2003 - 2004           

Instructor

Continuing Education

Bloomfield College

 

Professional

Present  

Founder / Creative Director  

Sungura Games www.sunguragames.com

Collaborate and lead a cross-functional team to evolve game development and produce games. Guide the product development process: conceptualize, design to implementation.

Titles Shipped:

                         Flow Ryda - Ryda Racing(Demo)

                         Toyota Racer (Demo)

                         Zamboni Challenge

                         Call In Sick        

                         IGDA App         

                         Knock’em Off

2007 - 2008  

Level Designer

Gearbox Software / Ubisoft

Level optimization, built static mesh components, particles, UI Scenes, language localization, matinee, material and sound cue editing, testing and final cook to the XBOX360, PS3, and PC systems utilizing Perforce software.

Titles shipped: Aliens: Colonial Marines

                          Brothers in Arms: Hell’s Highway

2007 - 2007

Level Designer

N-Fusion / Midway

Level optimization, built static mesh components, particles, UI Scenes, language localization, matinee, material and sound cue editing, for testing and final cook to the XBOX360 utilizing Perforce software.

Titles shipped: Hour of Victory

2004 - 2007

Sales Associate

EB Games / GameStop

2006 - 2006

Level Designer

Contract: America’s Army

The Guildhall @ SMU

Level optimization, particles, UI Scenes, language localization, matinee, material and sound cue editing, testing and final cook to the PC utilizing Perforce software.

Titles shipped: Map Pack

2005 - 2006  

Quality Assurance

Magnin & Associates

Test and report bugs.

Titles shipped: Vegas Casino

2005 - 2006        

Level Designer

D.R.O.P / Mythos / Sandstorm / The Suit

The Guildhall at Southern Methodist University

2005 - 2005  

Marketing / Beta Tester

Sony Computer Entertainment of America

                                 Socom: Navy Seals Fireteam Bravo

                                 Wizard World Conference: Booth Representative

2000 - 2001

Senior Programmer Analyst / Web Developer

Digitas, LLC

Build new websites and additions to existing websites using a number of Front and back end technology including HTML, CSS, JavaScript, and VBScript. Sites included: American Express, NBA, Williams-Sonoma Pottery Barn Kids, Morgan Stanley, Fleet Bank, Captain Morgan, GM, and Wolters Kluwer

2000 - 2001

Webmaster                                 

Isaac Hayes Entertainment

Coordinate and maintain website content for the R&B singer, actor,         disc jockey, and the voice of chef on South Park

1993 - 2000  

Federal Reserve Automated Services

Maintain mainframe and client server environments. Build and maintain intranet web services for the 12 Federal Reserve Bank districts.

                               

Education

2013        

ATEC

University of Texas at Dallas

2011  

M.A. Information Systems Management

DeVry University’s Keller Graduate School of Management

2006

Master’s Certificate in Digital Game Development: Level Design

The Guildhall at

Southern Methodist University

 2005

B.S. Computer Science Information Systems

Kean University

Skills

Game Engines:

Unreal, Unity, Crytek, Source, ID Tech, Game Maker

Design:

UI/UX, Game Design, Level Design, Graphic Design, Web Design, AR, VR

                

Programming: 

Unreal Kismet, ID Tech, Source, VB Script, ASP, LUA, Perl, PHP, CGI, XML, Java, J2ME, C++, Visual Basic, x86 Assembly, JavaScript, C#, CSS, HTML5

Software:

3ds Max, Maya, Adobe CC, PerForce, SketchUp, Microsoft Office, Project, Visio, Jira, SVN, Axure RP

Research:        

Project, Visio, Jira, SVN, Axure RP

Mobile: 

Android, iOS, Blackberry Playbook, Windows Phone, ActionScript, Adobe Air

Speaker

2017

Manns, D. Design and Assessment of a Pedagogical Approach to Teaching Computer Science to Game and Animation Students Future Faculty Career Exploration Program (FFCEP) Rochester institute of Technology

2015

Manns, D., Matthews, D.. Black Characters in Games: Debunking the Stereotype Paper presented at the 2015 Game Developers Conference (GDC)

Honors and Awards

2016

Black Enterprise’s Top 10 African-Americans in the Video Game Industry

2011

TVOne Urban Game Jam award for the puzzle game Knock’em Off

Colloquium & Workshops

2014

Annual Youth Conference: S.T.E.M. Education and Careers Urban League of Greater Dallas Young Professionals

2013

Annual Youth Conference: S.T.E.M. Education and Careers Urban League of Greater Dallas Young Professionals

 

Service

Project Reviewer

2010        

Senior Projects

The Guildhall @ SMU

2009        

Application Reviews

The Guildhall @ SMU

Professional Association

IGDA  

International Game Developers Association

B.I.G.

BlacksinGaming.org

Teaching

Classroom teaching

Undergraduate

2019        Jan Online        GRA-220 Intro to Digital Imaging

2018        Jan Online        GRA-202 3D Modeling and Animation

2017        Nov Online        GRA-202 3D Modeling and Animation

2017        Sept Online        GRA-202 3D Modeling and Animation

2017        Jul Online        GRA-220 Intro to Digital Imaging

2017        May Online        GRA-220 Intro to Digital Imaging

2016        Oct Online        GRA-220 Intro to Digital Imaging

2016        Aug Online        GRA-220 Intro to Digital Imaging

2016        Jan Onsite        ARTS 1173 Creative Thinking

2016        Jan Onsite        ARTS 1203 Introduction to Visual Arts

2016        Jan Onsite        ARTS 2283 P01 African American Art

2016        Jan Onsite        ARTS 2283 P02 African American Art

2016        Jan Onsite        DGMA 2183 Fundamentals of Interactive Media        

2015        Jan Online           GSP261 Intro CG Modeling & Programing w/Lab

2013        Nov Online          GSP410 Software Engineering for Game Programming with Lab

2015        Nov Onsite          GSP410 Software Engineering for Game Programming with Lab

2015        Jan Onsite           GMD411 3D Model Design and Construction with Lab

2015        Jan Online           GSP261 Intro CG Modeling & Programing w/Lab

2014    Nov Onsite          COMP100 Computer Applications for Business with Lab

2014        Nov Onsite          GSP340 Modification and Level Design with Lab

2014        Nov Onsite          GSP497 Senior Project II

2014        Nov Online          GSP340 Modification and Level Design with Lab

2014        Nov Online          GSP261 Intro CG Modeling & Programing w/Lab

2014        Sep Onsite          GSP494 Senior Project I

2014        Sep Online          COMP100 Computer Applications for Business with Lab

2014        Sep Online          COMP100 Computer Applications for Business with Lab

2014        May Online          GSP261 Intro CG Modeling & Programing w/Lab

2014        Mar Online          GSP261 Intro CG Modeling & Programing w/Lab

2014        Mar Online          GSP261 Intro CG Modeling & Programing w/Lab

2014        Jan Onsite           COMP100 Computer Applications for Business with Lab

2014        Jan Onsite           GMD411 3D Model Design and Construction with Lab

2014        Jan Onsite           GSP497 Senior Project II

2013        Nov Online          GSP261 Intro CG Modeling & Programing w/Lab

2013        Nov Onsite          GSP240 Practical Game Design with Lab

2013        Nov Onsite          GSP261 Intro CG Modeling & Programing w/Lab

2013        Nov Onsite          GSP410 Software Engineering for Game Programming with Lab

2013        Nov Onsite          COMP100 Computer Applications for Business with Lab

2013        Nov Onsite          GSP494 Senior Project I

2013        Jul Onsite            GMD411 3D Model Design and Construction with Lab

2013        May Online          GSP340 Modification and Level Design with Lab

2013        May Onsite          COMP100 Computer Applications for Business with Lab

2013        Mar Onsite          COMP100 Computer Applications for Business with Lab

2013        Mar Onsite          COMP100 Computer Applications for Business with Lab

2013        Mar Online          GSP261 Intro CG Modeling & Programing w/Lab

2013        Jan Onsite           GSP340 Modification and Level Design with Lab

2012        Nov Online          GSP261 Intro CG Modeling & Programing w/Lab

2012        Nov Onsite          COMP100 Computer Applications for Business with Lab

2012        Nov Onsite          GSP261 Intro CG Modeling & Programing w/Lab

2012        Sep Online          GSP340 Modification and Level Design with Lab

2012        Sep Onsite          COMP100 Computer Applications for Business with Lab

2012        Sep Onsite          COMP100 Computer Applications for Business with Lab

2012        Sep Onsite          GMD411 3D Model Design and Construction with Lab

2012        Sep Onsite          GSP340 Modification and Level Design with Lab

2012        Jul Onsite            GSP410 Software Engineering for Game Programming with Lab

2012        Jul Onsite            COMP100 Computer Applications for Business with Lab

2012        Spring A              GSP261 Intro CG Modeling & Programing w/Lab

2011        Fall B Online   GSP261 Intro CG Modeling & Programing w/Lab

2011        Fall B                   GSP340 Modification and Level Design with Lab

2011        Fall A                   GMD411 3D Model Design and Construction with Lab

2011        Fall A                   GSP261 Intro CG Modeling & Programing w/Lab

2011        Fall A                   GSP410 Software Engineering for Game Programming with Lab

2011        Summer B           COMP100 Computer Applications for Business with Lab

2011        Summer B           GSP340 Modification and Level Design with Lab

2011        Summer A           COMP100 Computer Applications for Business with Lab

2011        Summer A           GSP261 Intro CG Modeling & Programing w/Lab

2011        Summer A           GSP340 Modification and Level Design with Lab

2011        Spring B              COMP100 Computer Applications for Business with Lab

2011        Spring B              GSP261 Intro CG Modeling & Programing w/Lab

2011        Spring B              GSP340 Modification and Level Design with Lab

2011        Spring B              GSP410 Software Engineering for Game Programming with Lab

2010        Fall B                   GSP240 Practical Game Design with Lab

2010        Fall B                   COMP100 Computer Applications for Business with Lab

2010        Fall B                   GSP111 Introduction to Game and Simulation Development

2010        Fall B                   GSP410 Software Engineering for Game Programming with Lab

2010        Fall A                   COMP100 Computer Applications for Business with Lab

2010        Fall A                   GSP410 Software Engineering for Game Programming with Lab

2010        Fall A                   GSP260 Visual and Audio Design Fundamentals

2010        Summer B           GSP340 Modification and Level Design with Lab

2010        Summer B           GSP410 Software Engineering for Game Programming with Lab

2010        Summer A           COMP100 Computer Applications for Business with Lab

2010        Summer A           GSP260 Visual and Audio Design Fundamentals

2010        Spring B              GSP340 Modification and Level Design with Lab

2010        Spring B              GSP410 Software Engineering for Game Programming with Lab

2010        Spring B              GSP260 Visual and Audio Design Fundamentals

2010        Spring A              GSP340 Modification and Level Design with Lab

2010        Spring A              GSP260 Visual and Audio Design Fundamentals

2009        Fall B                   GSP410 Software Engineering for Game Programming with Lab

2009        Fall B                   GSP260 Visual and Audio Design Fundamentals

2009        Fall B                   GSP340 Modification and Level Design with Lab

2009        Fall B                   GSP110 Intro to Game and Simulation Development

2009        Fall A                   GSP260 Visual and Audio Design Fundamentals

2009        Fall A                   GSP340 Modification and Level Design with Lab

2009        Fall A                   GSP110 Intro to Game and Simulation Development

2009        Summer B           GSP260 Visual and Audio Design Fundamentals

2009        Summer B           GSP340 Modification and Level Design with Lab

2009        Summer A           GSP260 Visual and Audio Design Fundamentals

2009        Summer A           GSP340 Modification and Level Design with Lab

2009        Spring B              GSP260 Visual and Audio Design Fundamentals

2009        Spring B              GSP340 Modification and Level Design with Lab

2009        Spring A              GSP260 Visual and Audio Design Fundamentals

2008        Fall B                   GSP340 Modification and Level Design with Lab

2008        Fall B                   GSP260 Visual and Audio Design Fundamentals

2008        Fall A                   GSP260 Visual and Audio Design Fundamentals

2008        Summer B           GSP260 Visual and Audio Design Fundamentals

2008        Summer B           GSP340 Modification and Level Design with Lab

2008        Summer A           GSP260 Visual and Audio Design Fundamentals

2008        Spring B              GSP340 Modification and Level Design with Lab

2007        Fall B                   GSP340 Modification and Level Design with Lab

2003        Spring                  Web Design Specialist

2003        Fall                      Web Design Specialist

Course Descriptions:

GRA202 3-D Modeling and Animation

In this course students will be introduced to 3DS max. It will give them an overview of what max does specifically for games. This course will be focused on modeling. Students will learn the basics of modeling low poly and high poly models. How they are unwrapped and used in conjunction with textures. It will also show a wide range of techniques used in the industry for modeling for mobile, PC and current generation consoles.

GRA220 Introduction to Digital Imaging

Using industry standard image editing software, this course is an introduction to professional computer graphics creation and to the software and hardware typically used in the graphic design, video, photography and interactive Web/multimedia industries. Image editing and color management systems will be discussed and demonstrated. The important differences between vector and bitmap graphics will be defined, as will the significant differences in preparing images for print, broadcast and Web distribution. Students will be encouraged to experiment with their own and preexisting images using sophisticated digital editing techniques such as layering, channel masking, filtering, cloning and montaging. Special attention will be paid to copyright awareness in the age of the digital image.

GSP111 Introduction to Game and Simulation Programming*

This course provides a broad overview of the game industry, as well as of the game development and design process. An introduction to programming logic and design is also included.

GSP240 Practical Game Design with Lab*

This course focuses on the basic elements used to systematically transform a designer’s  vision into a working game or simulation. Topics include spatial and task design; design integration; control schemes; game balancing; gameplay mechanics and player interaction; tuning; and types and methods of testing and analysis.

GSP261 Intro to CG modeling and Animation

GMD411 3D Model Design and Construction with Lab

GSP340 Modification and Level Design with Lab*

This course introduces tools and concepts used to create levels for games, including level design, architecture theory, critical path and flow, game balancing, play-testing, and storytelling. Working as a team, students create an original modification (MOD) based on a current game engine, creating original levels, characters and content for real-time multi-player and first-person games.

GSP410 Software Engineering for Game Programming with Lab*

This course introduces principles and methodologies of software engineering for game and simulation software development. Processes and tools covered to ensure that software products are developed to meet requirements, are tested for reliability, can be effectively maintained, and are delivered on time and within budget. An iterative and incremental development process is introduced as a team approach across the software development life cycle.

GSP494 Senior Project I*

Students in this course apply knowledge and mastered skills to develop at least one complete level of a 3D game or simulation.

GSP497 Senior Project II*

In this course, a continuation of GSP494, students further apply knowledge and mastered skills to develop at least one complete level of a 3D game or simulation.

COMP100 Computer Applications for Business with Lab

This course introduces basic concepts and principles underlying personal productivity tools widely used in business such as word processors, spreadsheets, email, and web browsers. Students also learn basic computer terminology and concepts. Hands-on exercises provide students with experience in the use of PCs and current personal productivity tools.