NJCAAE Game Rules - CoD 4v4 23-24
NJCAAE
Game Rules
T1 & T2 CoD 4v4
Fall 23 - Spring 24
Directory
Do you need to Report a Violation?
Go here: NJCAAE Rules - Competition Rules - LIVE
TITLE SPECIFIC NOTICES:
…
1. General Competition Rules
All members and students involved in NJCAAE competition must follow the General Competition Rules.
https://www.njcaaesports.org/njcaae-bylaws
2. Teams
2.1. Tournament Teams
A “team” will consist of no less than four (4) Players designated as starters and up to two (2) substitutes. Multiple teams from each Eligible Institution will be allowed to participate in the Tournament.
2.1.1. Substitutes
Each Team may designate up to two (2) substitute Players. These Players may freely substitute in and replace starters during the Season. Teams may utilize any eligible substitute who is present on their Roster.
- Alternates may sub in between game rounds, but not between switching sides.
- Notification via game lobby chat must be sent to the opposing team notifying of the substitution.
2.2. Roster Requirements
2.2.1. Players
All players must be on roster on the designated competition platform prior to the scheduled start of the match. A player that has been added after the start of the match shall not be eligible to compete.
3. Tournament Structure
3.1. Matches
- All Qualifier matches will be a Best-of-3 format.
- All regular season matches will be a Best-of-5 format.
- Double Elimination Playoffs & Finals will be a Best-of-3 format.
- Single Elimination Playoffs Best of 5 format & Finals will be a Best-of-5 format.
3.3.1. Hosting
Teams must follow the map host order:
Home Team is the team that is marked ‘Home Team’ on the LeagueOS match page or has the higher seed (playoffs). The Home Team or the higher seeded team must choose to act as Team A or Team B.
- Team A gets first choice of which map to host.
- Team B gets second choice of which map to host.
- Team A gets third choice of which map to host.
- Team B hosts the remaining two maps
- The team not hosting the map chooses sides for that map
3.2. Game
CoD: 4v4 will take place on CoD: Modern Warfare 3.
3.3. Ties
There are no ties for this game title.
3.4. Match Specific Restarts
There are no match specific restarts.
4. Restrictions
4.1. Cosmetics (updated 2-27-24 5:08PM EST)
Only base operator skins are allowed. Gun skins and charms are not restricted.
Base Operators are defined as:
Kortac:
Thirst
Rasp
Blaze
Wreck
Kortac - Kortac group 1-4 (I-IV)
Specgru:
Rocket
Scarecrow
Blueprint
Potshot
Specgru Rangers 1-4 (I-IV)
No blueprint weapons or DLC weapons are allowed unless stated.
4.2. Further Restrictions
- All DLC is banned unless otherwise stated i.e. guns, equipment, attachments, etc.
- Blueprint weapons are considered DLC.
4.3. Exploits
Below is a list of exploits that are expressly banned from competitions related to the game title. This is not a comprehensive list of all exploits that may result in administrative rulings.
- Stair Glitching
- Snaking (equals no more than two (2) pumps)
- Sound EQ
4.4. Restricted Items
Added 2-6-2024
- All Assault Rifles in use are required to have an optic sight, no iron sights
- Snaking is banned (equals no more than two (2) pumps)
- Stair glitching is banned
- Sound EQ is banned
- Snipers are banned in SND
- JAK BFB and Jak Bullseye are banned
- Gun Screens are banned
Primary Weapons
MWII Weapons
Assault Rifles
- Holger 556
- DG-58
- FR 5.65
- MTZ 556
- SVA 545
Battle Rifles (All)
Shotguns (All)
- LOCKWOOD 680
- HAYMAKER
- RIVETER
Marksman Rifles (All)
LMGs (All)
- PULEMYOT 76
- DG-58 LSW
- HOLGER 26
Marksman Rifles (All)
- KVD ENFORCER
- MCW 6.8
- DM56
- MTZ INTERCEPTERAssault Rifles
Submachine Gun
Sniper Rifle
- Longbow
- KV Inhibitor
- SRK Stalker
- Restricted in Control,Hardpoint, Search and Destroy
- No attachments are allowed on snipers
Pistols
- WSP Stinger
- COR-45
- TYR
- Renetti is allowed but can only have: Short Comp Barrel, EXF Eclipsor Grip (and sight if player chooses)
Melee
Secondary Weapons
MWII Weapons
Launchers (All)
Attachments
Miscellaneous
- All Conversion Kits are banned in all game modes (all aftermarket parts)
- Akimbo
- Bullet Damage Attachments (All)
- Melee Damage Attachments (All)
- Fire Rate Trigger (All)
MWII Weapons
Muzzle
- Silencers (All)
- Suppressors (All)
- Melee Damage Muzzles (All)
Lasers
Optics
- Thermal (All)
- Night Vision (All)
Ammunition
- Low Grain (All)
- Round Nose (All)
- Mono (All)
- Spire Point Rounds (All)
- Hardened (All)
- High Grain (All)
Barrels
Underbarrels
- Burrow 500 Drill Charge
- All launcher and shotgun
Tactical
- Shock Stick
- Decoy Grenade
- Stim
- Snapshot Grenade
- Tear Gas
- Flash Grenade
- EMD Grenade
- Battle Rage
- Scatter Mine
- Smoke Grenade: banned for HP and Control, Only 1 smoke per team in SND
Lethal
- Proximity Mine
- Molotov Cocktail
- C4
- Claymore
- Thermite
- Throwing Knife
- Drill Charge
- Thermobaric Grenade
- Throwing Star
- Breacher Drone
Field Upgrades
- Tactical Camera
- Inflatable Decoy
- DDOS
- Deployable Cover
- Munitions Box
- Loadout Drop
- Portable Rada
- Tactical Insertion
- Recon Drone
- Smoke Airdrop
- Suppression Mine
- Anti-Armor Rounds
- Heartbeat Senso
- Comm Scrambler
- Med Box
- A.C.S.
- Trophy System: a maximum of two are allowed per team in all game modes.
VESTS
- Engineer Vest
- Demolition Vest
- CCT Comms Vest
- Overkill Vest
- Gunner Vest
GLOVES
- Scavenger Gloves
- Ordinance Gloves
GEAR
- Control Comlink
- Bone Conduction
- Blacklight Flashlight
- L/R Detector
- Threat Identification System
- Data Jacker
- Signal Jammer
- Hijacked IFF Strobe
- Ghost T/V Camo
BOOTS
STREAKS
- UAV
- Mosquito Drone
- Sam Turret
- Bomb Drone
- Care Package
- Guardian-SC
- Counter UAV
- Cluster Mine
- Precision Airstrike
- SAE
- Mortar Strike
- Overwatch Helo
- Juggernaut Recon
- Wheelson-HS
- VTOL Jet
- Emergency Airdrop
- Advanced UAV
- Chopper Gunner
- Gunship
- Carpet Bomb
- Remote Turret
4.5. Character Restrictions
4.5.1. New Character Restrictions
No character restrictions
4.5.2. Reworked Character Restrictions
No character restrictions
5. Match Details
5.1. Map Selection
Hardpoint
Team A bans one map.
Team B bans one map.
Team A picks Map 1 from the remaining maps.
Team B picks Map 4 from the remaining maps.
Search and Destroy
Team B bans one map.
Team A bans one map.
Team B picks Map 2 from the remaining maps.
Team A picks Map 5 form the remaining maps.
Control
Team A bans one map.
Team B picks Map 3 from the remaining maps.
5.1.1. Game Mode Rotation & Order
The game mode will alternate every game between the following modes:
- Hardpoint
- Search and Destroy
- Control
- Hardpoint (if necessary)
- Search and Destroy (if necessary)
5.1.2. Lobby Responsibilities
Unless a ping test is required to determine the host team, the home team shall be responsible for lobby creation and ensuring all rules are set and established. A lobby invite shall be sent to the away team.
- If a ping test is required, players must follow the 5.1.3 Server Selection process
The away team shall be responsible for ensuring all rules and settings are correct.
5.1.3. Server Selection
Prior to the match, If both teams cannot agree on a host to use, each team will attempt a ping/host test to gauge the ping difference between each other. Whichever host provides the most balanced ping difference between the two teams will host the match. Once the host has been determined, they will create the lobby for the match.
5.2. Lobby Requirements
Lobbies are to be set to invite only.
Pre Match Requirement: 8 players
5.3. Match Settings
Unless otherwise specified, all games will be played using the in-game “CDL Rule” settings if available for all 4v4 game modes.
5.3.1 Match Settings Continued
The Default CDL settings in private match should be used for Hardpoint, Search and Destroy, and Control. CDL settings will default to below for each game mode.
5.3.1.1 Search and Destroy
GAME
- Round Time Limit: 1 M : 30 S
- Round Win Limit: 6 Rounds
- Win by Two Rule: Off
- Win by Two Max Rounds: 8 Rounds
- Round Switch: Every Round
- Match Start Time: 30 Seconds
- Round Start Time: 10 Seconds
- Skip Infil: On
- Practice Round: Off
- Input Swap Allowed: Off
- Allow Callout Pings: Off
ADVANCED
- Bomb Timer: 45 Seconds
- Plant Time: 5 Seconds
- Defuse Time: 7.5 Seconds
- Multi Bomb: Off
- Silent Plant: On
- Reset Plant/Defuse Progress: On
- Manual Drop Carry Object: On
PLAYER
- Number of Lives: 1 Life
- Max Health: 150
- Health Regeneration: Normal
- Enable Armor: Off
- Third Person View: Off
- Tactical Sprint: On
- Weapon Mounting: Off
- Allow Revives: Off
- Downed Health: 40 Points
- Downed Revived Health: Half (50)
- Downed Bleedout Timer: 10 Seconds
- Downed Revived Time: 2 Seconds
- Downed Give Up Time: 1 Second
- Team Revive Timeout: Unlimited
- Team Revive Time: 5 Seconds
- Team Revive Health: 30 (Hardcore)
TEAM
- Spectating: Player View
- 3rd Person Spectating: Off
- Killcam: Off
- Enable Minimap: Yes
- Radar Always On: Off
- Weapon Pings on Minimap Enabled: Off
- Weapon Pings on Compass: On
- Enemy on Compass: Off
- Respawn Delay: None
- Wave Spawn Delay: None
- Suicide Spawn Delay: None
- Force Respawn: On
- Team Assignment: On
- Friendly Fire: On
- Team Kill Punish Limit: 2 Kills
GAMEPLAY
- Force Same Loadouts: Off
- Care Package Drop Time: Off
- Spawn Camera: Off
- Spawn Ammo Mags: Normal
- Headshots Only: Off
- Health Steal: Off
- Cranked Timer: Off
- Allow Field Upgrades: On
- Field Upgrade Charge Rate: Normal
- Field Upgrade Score Modifier: Normal
- Perks: On
- Killstreaks: On
- Round Retain Streaks: On
- Retain Streaks on Death: On
- Killstreak Delay: 10 Seconds
- Persistent Streak Progress: Off
- Wrap Killstreaks: Off
- Killstreak Lottery: Off
- Equipment Delay: Off
- Equipment Protection: Off
- Battle Chatter: Off
- Announcer Dialog: On
- Dynamic Map Elements: Off
5.3.1.2 Hardpoint
GAME
- Time Limit: 5 Minutes
- Score Limit: 250 Points
- Match Start Time: 30 Seconds
- Skip Infil: On
- Input Swap Allowed: Off
- Allow Callout Pings: Off
ADVANCED
- Points Per Kill: 0 Points
- Points Per Death: 0 Points
- Headshot Bonus Points: 0 Points
- Killstreak Kill Bonus Points: 0 Points
- Time To Capture Zone: Instant
- Zone Lifetime: 1 Minute
- Initial Zone Activation Delay: Off
- Zone Activation Delay: Off
- Next Zone Reveal Time: 10 Seconds
- Zone Location Order: Linear
- Scoring Method: Constant
- Pause Time on Zone Captured: On
- Objective Team Spawn Delay: Off
PLAYER
- Number of Lives: Unlimited
- Max Health: 150
- Health Regeneration: Normal
- Enable Armor: Off
- Third Person View: Off
- Tactical Sprint: On
- Weapon Mounting: Off
- Allow Revives: Off
- Downed Health: 40 Points
- Downed Revived Health: Half (50)
- Downed Bleedout Timer: 10 Seconds
- Downed Revived Time: 2 Seconds
- Downed Give Up Time: 1 Second
- Team Revive Timeout: Unlimited
- Team Revive Time: 5 Seconds
- Team Revive Time Health: 30 (Hardcore)
TEAM
- Spectating: Player View
- 3rd Person Spectating: Off
- Killcam: Off
- Enable Minimap: Yes
- Radar Always On: Off
- Weapon Pings on Minimap Enabled: Off
- Weapon Pings on Compass: On
- Enemy on Compass: Off
- Respawn Delay: 2.5 Seconds
- Wave Spawn Delay: None
- Suicide Spawn Delay: 1 Seconds
- Force Respawn: On
- Team Assignment: On
- Friendly Fire: On
- Team Kill Punish Limit: 2 Kills
GAMEPLAY
- Force Same Loadouts: Off
- Care Package Drop Time: Off
- Spawn Camera: Off
- Hardcore Mode: Off
- Spawn Ammo Mags: Normal
- Headshots Only: Off
- Health Steal: Off
- Cranked Timer: Off
- Allow Field Upgrades: On
- Field Upgrade Charge Rate: Normal
- Field Upgrade Score Modifier: Normal
- Perks: On
- Killstreaks: On
- Round Retain Streaks: On
- Retain Streaks on Death: On
- Killstreak Delay: 10 Seconds
- Persistent Streak Progress: Off
- Wrap Killstreaks: Off
- Killstreak Lottery: Off
- Equipment Delay: Off
- Equipment Protection: Off
- Battle Chatter: Off
- Announcer Dialog: On
- Dynamic Map Elements: Off
5.3.1.3 Control
GAME
- Time Limit: 1 M : 30 S
- Round Time Limit: 1 M : 30 S
- Match Start Time: 30 Seconds
- Round Start Time: 10 Seconds
- Skip Infil: On
- Input Swap Allowed: Off
- Allow Callout Ping: Off
ADVANCED
- Time to Capture Zone: 45 Seconds
- Extra Time On Capture: 1 Minute
- Disable Majority Capture Progress: On
- Maximum Capture Rate Multiplier: x4
- Suicide Lowers Team Lives: On
- Number Of Lives: 30 Lives
- Overtime Defenders: Most Captures
- Pause Time On Zone Captured: On
PLAYER
- Max Health: 150
- Health Regeneration: Normal
- Enable Armor: Off
- Third Person View: Off
- Tactical Sprint: On
- Weapon Mounting: Off
- Allow Revives: Off
- Downed Health: 40 Points
- Downed Revived Health: Half (50)
- Downed Bleedout Timer: 10 Second
- Downed Revive Time: 2 Seconds
- Downed Give Up Time: 1 Seconds
- Team Revive Timeout: Unlimited
- Team Revive Time: 5 Seconds
- Team Revive Time: 30 (Hardcore)
TEAM
- Spectating: Player View
- 3rd Person Spectating: Off
- Killcam: Off
- Enable Minimap: Yes
- Radar Always On: Off
- Weapon Pings on Minimap: Off
- Weapon Pings On Compass: On
- Enemy On Compass: Off
- Respawn Delay: 3.5 Seconds
- Wave Spawn Delay: None
- Suicide Spawn Delay: 1 Second
- Force Respawn: On
- Team Assignment: On
- Friendly Fire: On
- Team Kill Punish Limit: 2 Kills
GAMEPLAY
- Force Same Loadouts: Off
- Care Package Drop Time Off
- Spawn Camera: Off
- Hardcore Mode: Off
- Spawn Ammo Mags: Normal
- Headshots Only: Off
- Health Steal: Off
- Cranked Timer: Off
- Allow Field Upgrades: On
- Field Upgrade Charge Rate: Normal
- Field Upgrade Score Modifier: Normal
- Perks: On
- Killstreaks: On
- Round Retain Killstreaks: On
- Killstreak Delay: 10 Seconds
- Persistent Streak Progress: Off
- Wrap Killstreaks: Off
- Killstreak Lottery Off
- Equipment Delay: Off
- Equipment Protection: Off
- Battle Chatter: Off
- Announcer Dialog: On
- Dynamic Map Elements: Off
Killstreaks (in all game modes)
- Killstreaks: Enabled
- Round Retain Streaks: Enabled
- Retain Streaks on Death: Enabled
5.4. Map Pools
Hardpoint
- Vista
- Karachi
- 6 Star
- Sub Base
- Rio
Search and Destroy
- Highrise
- Invasion
- Karachi
- Rio
- 6 Star
Control
NJCAAE Game Rules
Calendar Year: Fall 23 - Spring 24
Version 0.0.2 | Last Edited 4.15.24