Weapons & Their Upgrades
Accurate as of 11/9/2020.
Piko-Piko Hammer (currently outdated)
This document lists each weapon Mary and Xane can pick up and use during Mary’s Magical Adventure, and the upgrades each gains over the course of the game. Beware, as this document may spoil your experience!
Mary and Xane’s weapons can be upgraded, unlocking new attacks and weapon abilities, such as allowing the use of magic to do more powerful attacks.
Please choose a table of contents link above to jump to each character’s weapons and their upgrades. At the end, there’s a table of all upgrade slots and what uses them.
“Mary’s personal pistol, given to her by her father. To counter its overall low power, this gun automatically pulls in extra magic to add more punch to every shot. If you want to save your stored magic, it’s recommended to aim for another weapon...”
As with other weapons, the MAGIC-FIRE-G uses modes, swapped by tapping a third button. By default, it is in “full auto” mode, but can be switched into burst fire by pushing MODE. Upgrades improve this pistol’s performance, including the awesome but wasteful “fleet”.
“The world Mary lives in is very large, taking hours to navigate, even for herself! However, Mary stumbles upon a rather cute broom… Though it looks more ordinary than the average witch’s broomstick, it can fly through the skies and even function as a paintbrush for those creative moments.”
It’s not in-game but MODE will toggle unlocked paint colors on the bristles and pushing ALT. ATTACK will toggle flight, which continuously moves Mary down and forward. Pushing W makes Mary dive, increasing her speed and allowing her to move upward a bit by pushing S.
“Found on-board Rolling Albatross, this cute, pink hammer can bring a world of hurt onto Mary’s enemies! It doesn’t matter whether Mary is in or out of combat; This hammer has many purposes.”
Mary’s Hammer doesn’t use a mode system. The behavior of its two attack buttons changes based on Mary’s situation, like if she is in the air or on the ground.
“No description yet.”
Like other weapons, the Heart Bow uses a mode system. Pressing MODE will swap between regular arrows and ones created from magic, given Mary has the second upgrade for this weapon.
Like other weapons, Mary’s Wand uses a mode system. Pressing MODE will switch tips between those that are unlocked through upgrades, and ALT. FIRE will make Mary press one of 3 buttons, changing the attack she will perform.
This frees up the attack button, allowing Mary to spin the wand’s striped orb to charge more powerful attack versions by holding ATTACK.
In Magical Mary 1, it is possible to upgrade both the player character and their five weapons, unlocking new attacks and abilities. Each of these upgrades are stored in an array named “PlayerUpgrades”, global variable #27 in Scripts/PLAYERS.acs.
# | Mary | Xane | Upgrades (Mary) | Upgrades (Xane) |
0 | Ability upgrades | Adds downward and upward Air Dash variants. | Still unknown | |
1 | MAGIC-FIRE-G | MAGIC-FIRE-B | Quick Draw Burst Fire Full-Auto | Quick Draw Burst Fire Full-Auto |
2 | Pretty Parasol | Electronic Traps | Charged Burst Liftoff Flattener | Wide-area Target Extra-electric Parts |
3 | Piko-Pinko Hammer | Xane’s Hammer | Jump Boost Hammer Jump Spinning Top Hammer Slam | Water Paddle Running Attack Spike Stab Hammer Throw |
4 | Wand of Love | Xane’s awesome sword | Light Form (star-shaped wand is unlocked) Shield Form Elemental Shots (unlocks ice/fire) Permanent Heart | Unknown as weapon isn’t made yet. |
5 | Heart Bow | Unknown | Increase Speed Magical Arrows Piercing Shot | Unknown as weapon isn’t made yet. |
6 | Mary’s | Xane’s secret weapon | Unknown as weapon isn’t made yet. | Unknown as weapon isn’t made yet. |
20 | Ability upgrades | Gains two additional variants of her Air Dash. | Unknown, to be implemented in the future. | |
21 | Health upgrades | (same as Mary) | Each upgrade decreases the rate health drops back to 100 when over that amount of health. | (same as Mary) |
Mary’s wand is special, with three forms that can do three different attacks, which in turn can be charged to three distinct power levels by spinning the striped sphere above the grip at the bottom of the weapon to charge up power. Do note that all Power and Defense form attacks can’t be charged without an upgrade; Love-form attacks can always be charged.
Attack | Uncharged | Half-charged | Full charge |
Power 1 Small Orbs | Mary moves the wand in a circle in front of her, firing many small orbs in a burst that don’t do much damage alone. | As Mary swings the wand side to side rapidly, she fires small orbs, which spread across a wide range. | A |
Power 2 Petal Blast | Mary breathes in then blows at the flower-shaped attachment, sending petals ahead of her. | Mary aims the flower tip forward then fires it twice, like some kind of shotgun, firing multiple petals with each “blast”. | Mary fires a full flower out, which deals good amounts of damage on contact. It then explodes into petals, which behave like others. |
Power 3 Destruction | A single ice ball is fired, which freezes enemies if killed by it. | A single fireball quickly moves through the air, falling to the ground as multiple fires that burn enemies that touch them. | A big fireball is launched, which is slower, but explodes into many fires upon hitting anything. Affected by gravity slightly. |
Defense 1 | Mary moves the wand in front of her, protecting her for a brief moment. | Same as uncharged, but Mary reflects projectiles back at their shooters. | Same as half-charged but lasts a bit longer. |
Defense 2 | Mary’s secret weapon | Xane’s secret weapon | Unknown as weapon isn’t made yet. |
Defense 3 | Ability upgrades | Gains two additional variants of her Air Dash. | |
Love 1 | Health upgrades | (same as Mary) | Each upgrade decreases the rate health drops back to 100 when over that amount of health. |
Love 2 | |||
Love 3 |