Noah Glaser

Ph.D Candidate

Educational Studies: Instructional Design & Technology

Cincinnati, Ohio

glasernh@ucmail.uc.edu | Phone: (513) 630-5654

http://noahglaser.com        

_________________________________________________________________________

Education

Expected 2020

Doctor of Philosophy, Educational Studies                

Area of Concentration: Instructional Design & Technology

University of Cincinnati

2016

Master of Arts Educational Studies                          

Area of Concentration: Education for Social Change

University of Cincinnati

2015

University of Cincinnati

Master of Education Curriculum & Instruction

Area of Concentration: Instructional Design & Technology

2013

University of Cincinnati

Bachelor of Science Information Technology

Area of Concentration: Software and Digital Media Development

Professional Experience

2016-Present

NIH Graduate Research Assistant for the Behavioral Medicine and Clinical Psychology Program at Cincinnati Children’s Hospital

  • Co-Investigator on multiple NIH research grants to develop and test interventions
  • Developer of web-based interventions for adolescents with epilepsy and executive functioning deficits
  • Developer of mobile learning interventions related to epilepsy and adherence
  • Usability and user experience research

2017- Present

Graduate Teaching Position

  • IDT 7170 Mobile Learning
  • CI 1001: Educational Technology
  • College of Education at the University of Cincinnati.

2016-Present

Graduate Research Assistant

  • Research and Development of Virtuoso Virtual Reality Project
  • College of Education at the University of Cincinnati.

2016-2017

Graduate Assistant

  • Developer and Research Assistant for Arlitt Center
  • College of Education at the University of Cincinnati.

2015-2016

Graduate Assistant

  • Course Designer and Instructional Designer
  • College of Education at the University of Cincinnati.

2008-2016

Gaming Journalist

  • Managed and operated independent gaming journalism company
  • Created textual and multimedia based content for multiple outlets
  • Commissioned by Nintendo of America for marketing expertise
  • Managed social media following of 120,000+

2015

Tutor

  • Conducted private tutoring sessions in Cincinnati, Ohio.

2007-2015

Web Developer

  • Managed the development and marketing needs of web-based clients around the world.

Courses Taught

University of Cincinnati

IDT 7170

Mobile Learning (3 credits)

Spring 2019

IDT 4170

Mobile Learning (3 credits)

Spring 2019

IDT 7150

Educational Game Design (3 credits)*

Fall 2018

CI 1001

Educational Technology  (3 credits)

Fall 2018

CI 1001

Educational Technology  (3 credits)

Spring 2018

CI 1001

Educational Technology  (3 credits)

Fall 2017

* Teacher’s Assistant

Turpin High School

Remedial

Intro to Geometry

Spring 2015

Developed Curricula

STEAM Play Curriculum

Digital Playscape

ECE 3015 Children’s Literature

University of Cincinnati

Research                   

Publications

Modi, A. C., Mara, C. A., Schmidt, M., Smith, A. W., Turnier, L., Glaser, N., & Wade, S. L.

(2019). Epilepsy Journey: A proof of concept trial of a Web‐based executive functioning intervention for adolescents with epilepsy. Epilepsia, epi.16317. https://doi.org/10.1111/epi.16317

Schmidt, M., Schmidt, C., Glaser, N., Beck, D., Lim, M., & Palmer, H. (2019). Evaluation of a

spherical video-based virtual reality intervention designed to teach adaptive skills for

adults with autism: A preliminary report. Interactive Learning Environments, 1–20. https://doi.org/10.1080/10494820.2019.1579236

Glaser, N. J., & Schmidt, M. (2018). Usage considerations of 3D collaborative virtual learning

environments to promote development and transfer of knowledge and skills for

individuals with autism. Technology, Knowledge and Learning, 1-8.

Glaser, N. J., Schmidt, M., Wade, S. L., Smith, A., Turnier, L., & Modi, A. C. (2017). The

formative design of Epilepsy Journey: A web-based executive functioning intervention

for adolescents with epilepsy. Journal of Formative Design in Learning. https://doi.org/10.1007/s41686-017-0011-3

Rector-Aranda, A., Raider-Roth, M., Glaser, N., & Behrman, M. (2017). “I had to live, breathe,

and write my character”: Character selection and student engagement in an online role-play simulation. Journal of Jewish Education, 83(4), 280–309. https://doi.org/10.1080/15244113.2017.1378566

Modi, A. C., Schmidt, M., Smith, A. W., Turnier, L., Glaser, N., & Wade, S. L. (2017). Development of a web-based executive functioning intervention for adolescents with epilepsy: The Epilepsy Journey. Epilepsy & Behavior, 72, 114–121. https://doi.org/10.1016/j.yebeh.2017.04.009

Manuscripts under Development/Review

Schmidt, M., Glaser, N. (Under Review). A virtual reality adaptive skills intervention for

adults with autism spectrum disorder.

Schmidt, M., Glaser, N.,  Schmidt, C., Beck, D., Palmer, H., & Lim, M. (Under development). 

Considerations of user experience in the design of a virtual reality intervention for adults

with autism.

Glaser, N.,  Schmidt, M., (Under Development) Considerations of validity in the design and

research of virtual reality worlds for individuals with autism

Glaser, N.,  Schmidt, M., (Under Development) The nature of user experience of individuals

with autism and virtual reality head-mounted displays

Book Chapters under Development/Review

Glaser, N., Schmidt, M., Schmidt, C., Palmer, H., & Beck, D. (Under review). Designing

Virtuoso: A Case Study on the Interdisciplinary Development of a Multi-User Virtual

Reality Intervention for Individuals with Autism.

Schmidt, M., Glaser, N., Schmidt, C., & Palmer, H. (In Print). Promoting

Acquisition and Generalization of Embodied Skills in a 3D Collaborative Virtual

Learning Environment for Individuals Severely Impacted by Autism. To be published in

Hokanson, B. (Ed.). A New Focus for Learning: Educational Technology Beyond

Content. Springer: New York, NY.

Conference Presentations

Schmidt, M., Beck, D., Glaser, N., & Schmidt, C. (2019). Formative Design and Evaluation of

an Immersive Learning Intervention for Adults with Autism: Implications for Research

and Practice. Presented at the 2019 International Convention of the Association for

Educational Communications and Technology. Las Vegas, NV.

Glaser, N. (2019). Spherical video-based virtual reality learning environments:

Considerations to promote transfer of skills for individuals with autism. Presented at the

2019 International Convention of the Association for Educational Communications and

Technology. Las Vegas, NV.

Schmidt, M., Beck, D., Glaser, N., & Schmidt, C. (2019). Virtuoso: A virtual reality adaptive

skills intervention for adults with autism spectrum disorder. Presented at iLRN 2019.

London, UK.

Palmer, H., Glaser, N., Schmidt, M., Schmidt, C. (2019). Designing and Evaluating a Virtual

Reality Learning Environment for Adults with Autism. Presented at the 2019 Ohio

Educational Technology Conference, Columbus, OH.

Glaser, N., & Schmidt, M. (2018). 3D collaborative virtual learning environments:

Considerations to promote transfer of skills for individuals with autism. Presented at the 2018 International Convention of the Association for Educational Communications and Technology, Kansas City, MO.

Schmidt, M., Beck, D., Schmidt, C., Glaser, N., & Abdeen, F. (2018). Creating Virtuoso: The

formative design and evaluation of a prototype 3D collaborative virtual learning environment for adults with autism spectrum disorders. Presented at the 2018 International Convention of the Association for Educational Communications and Technology, Kansas City, MO.

Schmidt, M., Glaser, N. (2018).  Design principles promoting embodied skills development for

individuals severely impacted by autism in a 3D collaborative virtual learning

environment. Presented at the 2018 Association of Educational and Communications

Technology Summer Symposium, Bloomington, IN.

Beck, D., Schmidt, M, Abdeen, F., Glaser, N., Schmidt, C., Palmer, H. (2018). Creating

Virtuoso: The formative design and evaluation of a prototype 3D collaborative virtual learning environment for adults with autism spectrum disorders. Presented at the 2018 Immersive Learning Research Network, Missoula, MT.

Glaser, N., Schmidt, M., & Palmer, H. (2017). Virtuoso: A prototype 3D collaborative virtual

learning environment for adults with autism to learn social and life skills. Presented at

the 2018 Spring Research Conference, Louisville, KY.

Schmidt, M., Beck, D., Schmidt, C., Glaser, N., & Abdeen, F. (2017). A prototype immersive,

multi-user 3D virtual learning environment for individuals with autism to learn social

and life skills: A Virtuoso update. Presented at the 2017 International Convention of the

Association of Educational and Communications Technology, Jacksonville, FL.

Schmidt, M., Beck, D., Schmidt, C., Glaser, N., & Abdeen, F. (2018). Virtuoso: A Virtual Reality

Intervention for Transition-Aged Adults with Autism. Presented at the 2018 Ohio

Educational Technology Conference, Columbus, OH.

Wade, S., Schmidt, M., Smith, A., Glaser, N., Turner, L., Combs, A., Hater, Brooke., & Modi, A.  

(2018). Epilepsy Journey: A Web-based Executive Functioning Intervention for Adolescents with Epilepsy. Presented at the 2018 Society of Pediatric Psychology Annual Conference, Orlando, FL.

Combs, A., Hater, B., Roemisch, E., Schmidt, M., Smith, A. W., Glaser, N., Turnier, L., Wade,

S. L., & Modi, A. (2018). Land of Nod: Improving Sleep in Teens with Epilepsy. 2018

Society of Pediatric Psychology Annual Conference, Orlando, FL.

Wade, S., Schmidt, M., Smith, A., Glaser, N., Turner, L., Combs, A., Hater, Brooke., & Modi, A.  

(2018). Epilepsy Journey: An e-health intervention to improve executive functioning in

adolescents with epilepsy. Presented at the 2018 International Neuropsychological Society, Washington D.C..

Glaser, N., Schmidt, M., Modi, A., Smith, A., Turner, L., & Wade, S. (2017). The Epilepsy

Journey: A web-based executive functioning intervention for adolescents with epilepsy.

Presented at the 2017 International Convention of the Association of Educational and Communications Technology, Jacksonville, FL.

Schmidt, M., Beck, D., Schmidt, C., Glaser, N., & Abdeen, F. (2017). A prototype immersive,

multi-user 3D virtual learning environment for individuals with autism to learn social

and life skills: A Virtuoso update. Presented at the 2017 International Convention of the

Association of Educational and Communications Technology, Jacksonville, FL.

Schmidt, M, Beck, D., Glaser, N., Schmidt, C. (2017). A prototype immersive, multi-user

3D virtual learning environment for individuals with autism to learn social and life

skills: A virtuoso DBR update. Presented at the 2017 Immersive Learning

Research Network, Coimbra, Portugal.

Glaser, N., Schmidt, M., Modi, A., Wade, S., Smith, A., & Turner, L. (2017). The formative

design of Epilepsy Journey: A web-based executive functioning intervention for adolescents with epilepsy.Presented at the 2017 Association of Educational and Communications Technology Summer Journal Symposium, Jacksonville, FL.

Glaser, N., Schmidt, M., Modi, A., Wade, S., Smith, A., & Turner, L. (2017). Design and

development of the Epilepsy Journey: A web-based intervention for adolescents with

epilepsy. Presented at the 2017 Spring Research Conference, Cincinnati, OH.

Raider-Roth, M., Rector-Aranda, A., Glaser, N. (2016). "I had to live, breathe, and write my

character": Character choice and student engagement in an online role-play simulation. 

Presented at the Network for Research in Jewish Education, Townson, MD.

Glaser, N. (2016). Gender engagement within JCAT, an online role-playing learning

environment. Presented at the 2016 Spring Research Conference, Lexington, KY.

Invited Lectures

Glaser, N., Schmidt, M., Schmidt, C. (2019). The collaborative and formative design of

Virtuoso: A virtual reality intervention for adults with autism in the Impact Innovations

program College of Education, Criminal Justice and Human Services’ Diversity Day,

University of Cincinnati, Cincinnati, OH.

Glaser, N. (2018). Formative design and development of a web-based intervention for

adolescents with epilepsy: The Epilepsy Journey School of Education’s Power Friday,

University of Cincinnati, Cincinnati, OH.

Refereed Conference Proceedings

Schmidt, M., Beck, D., Glaser, N., Schmidt, C., & Abdeen, F. (2019). Formative design and

evaluation of an immersive learning intervention for adults with autism: Design and

research implications. In D. Beck, A. Peña-Rios, T. Ogle, D. Economou, M.

Mentzelopoulos, L. Morgado, … M. Gardner (Eds.), Immersive Learning Research

Network (pp. 71–85). Springer International Publishing.

Schmidt, M., Beck, D., Glaser, N., & Schmidt, C. (2017). A Prototype Immersive, Multi-user

3D Virtual Learning Environment for Individuals with Autism to Learn Social and Life

Skills: A Virtuoso DBR Update. Proceedings of iLRN, 2016. Santa Barbara, CA.

Grants

2019 Instructional Research and Development Technology Grant: Digital Playscape to Promote Computational Thinking Skills and STEAM Learning        

Amount: $1930

2019 Instructional Research and Development Technology Grant: Enhancing the User Experience of Virtuoso: A Prototype VR Learning Environment for Adults with Autism to Learn Adaptive Skills        

Amount: $2000

2019 People’s Liberty Globe Grant: Digital Playscape

Amount: $15000

2018 Instructional Research and Development Technology Grant: Innovative Technologies to Enhance the Visual Fidelity and Learner Experience of Virtuoso: A Prototype Immersive, 3D Collaborative Virtual Learning Environment for Individuals with Autism to Learn Social, Life, and Vocational Skills        

Amount: $2000

2017 Instructional Research and Development Technology Grant:Virtuoso: A Prototype Immersive, Multi-user 3D Virtual Learning Environment for Individuals with Autism to Learn Social and Life Skills        

Amount: $2000

2013 Undergraduate Student and Faculty Research Mentoring Program  Grant by the Department of Information Technology

Amount: $1000

2012 Undergraduate Student and Faculty Research Mentoring Program  Grant by the Department of Information Technology

Amount: $1000

Non-funded Grants

2018 Virtuoso: A Prototype Immersive, Multi-user 3D Virtual Learning Environment for Individuals with Autism to Learn Social and Life Skills University of Cincinnati Research and Development Professional Practice Board Graduate Student and Faculty Mentoring

Amount: $1000

2017 Virtuoso: A Prototype Immersive, Multi-user 3D Virtual Learning Environment for Individuals with Autism to Learn Social and Life Skills University of Cincinnati Research and Development Professional Practice Board Graduate Student and Faculty Mentoring

Amount: $1000

Awards

Schmidt, M., Modi, A. C., Glaser, N., Rietta, C., Neely, Tina., & Guiterrez-Colina, Ana. (2019).

2nd Place: Crystal Award recognizing the innovative and outstanding multimedia-based

distance learning project eACT: Epilepsy Adherence in Children and Technology;

Association of Educational Communications and  Technology, Division of Distance

Learning.

Schmidt, M., Glaser, N., Beck, D., & Schmidt, C. (2019). Immersive Learning Research

Network 2019 Best Paper Award 1st Place for Formative design and

evaluation of an immersive learning intervention for adults with autism: Design and

research implications.

Nominated and Selected for the 2019 Early Career Symposium at the 2019 AECT Convention in

Las Vegas, Nevada.

2018 Special Jury Prize Virtuoso; University of Cincinnati Digital Media Collaborative, Third

Annual Cinematic Arts and Media Showcase.

Glaser, N., Schmidt, M., Wade, S. L., Modi, A. C., Smith, A. W., & Turnier, L. (2017). Crystal

Award recognizing the innovative and outstanding multimedia-based distance learning

project Epilepsy Journey; Association of Educational Communications and Technology,

Division of Distance Learning.

CECH Scholarship Award                                                                        2015

Graduate Incentive Award                                                                         2014-2015

University of Cincinnati

Courseware, Computer Software, and Digital Production

Epilepsy Adherence in Children and Technology (eACT) [eHealth courseware]. © 2018,

Cincinnati Children’s Hospital Medical Center.

This software was awarded the 2019 2nd place standing for the Crystal Award recognizing the innovative and outstanding multimedia-based distance learning project from the Association of Educational and Communications Technology.

BEAT [eHealth courseware]. © 2019, Cincinnati Children’s Hospital Medical

Center.

Road to Recovery [eHealth courseware]. © 2018, Cincinnati Children’s Hospital Medical

Center.

Schmidt, M., Glaser, N., & Palmer, H. Virtuoso, An Immersive, Digital

Game-based Learning Environment for Teaching Life Skills to Young Adults with Autism

Spectrum Disorders [Computer software]. © 2017, GNU General Public License v. 2.0.

Modi, A. C., Schmidt, M., Smith, A. W., Turnier, L., Glaser, N. & Wade, S. L. Epilepsy

Journey, A Problem-Solving Journey to Mastering Executive Functioning [eHealth

courseware]. © 2016, Cincinnati Children’s Hospital Medical Center.

https://epilepsy-journey.org

This software was awarded the Crystal Award recognizing the innovative and outstanding multimedia-based distance learning project from the Association of Educational and Communications Technology. It was also honored by being showcased at the Design & Development Showcase of the 2017 International Convention of the Association of Educational and Communications Technology.

Glaser, N. Layton vs Wright Pokemon Spoof | Professor Layton vs. Phoenix Wright: Ace

Attorney [Promotional Content Commissioned by Nintendo of America]. © 2014,

Nintendo of America.

https://www.youtube.com/watch?v=SdkMz0AwwDc

Glaser, N. GameSnap: Image Recognition Videogame Walkthrough Software [Android

Application]. 2013.                                                

Memberships

Association for Educational Communication and Technology                                         2017-2020

Student Organization for Action Research (SOAR)                                                 2015-2017

The Graduate Association for Teaching Enhancement (GATE)                                   2015-2016

Professional Development

AECT’s Research and Theory Division Early Career Symposium

2019

Applying the Quality Matters Rubric Workshop at the University of Cincinnati        

2015

Service

Service to the Profession

2019

Conference Proposal Reviewer

Association for Educational and Communications Technology: Design and Development & Systems Thinking and Change

2019

Presentor

Instructional Design and Technology Red and Black TIE Event

2018

Volunteered For

Designers for Learning Modules Evaluation

2018

Reviewed For

Journal of Educational Computing Research

2018

Journal Reviewer

Journal of Formative Design in Learning

2018

Lecturer

University of Cincinnati (CECH) Power Friday Lecturer

2018

Conference Proposal Reviewer

Association for Educational and Communications Technology, Division of Emerging Learning Technologies (DELT)

2017

Presenter

Instructional Design and Technology Red and Black TIE Event

2017

Reviewer

Journal of Formative Design in Learning at the Association for Educational and Communications Technology Summer Journal Symposium

2016

Presentor

Instructional Design and Technology Red and Black TIE Event

2016

Moderator

Curriculum & Instruction Masters Project Presentations in University of Cincinnati School of Education

Community Service

Staring Slavery in the Face: In Libya & Beyond Campus Promoter        

2018

Breakthrough Cincinnati Library STEAM Activity Planner and Volunteer

2017

Mentor for Cincinnati Youth Collaborative

2016-2017

Breakthrough Cincinnati Curriculum Designer and STEM Assistant

2016

Price Hill Children’s Health Fair Booth Organizer and Activities Planner

2015

Faces Without Places: Booth Volunteer  

2014

Organized and managed an online fundraising program for Canines for Kids

2014