To obtain a position as a Software Engineer using front-end and back-end languages to write reusable, quality features, tools, and processes, in code, and to increase business value and improve the user experience for an organization.
Languages and Frameworks
Database and Server Layer
Beyond the listed skilled I’ve used, I have an awareness of alternatives and other offerings and can weigh the pros/cons of using a different tool for the job. Some examples of technologies I have a cursory knowledge of but didn’t feel like they should be listed under core competencies either because I haven’t used them to ship professional software, or because I’ve only completed a “hello world”-esque exercise are:
python, go, react, webpack, grunt, node (programming server-side and custom modules), Asana, Subversion, PagerDuty
November 2016 - Present
Proven track record of creating web sites based on client specifications under strict deadlines, integrating third-party APIs into existing applications, and implementing single sign-on integrations. Some challenges completed during this time include: accurately translating client’s business needs into working software, completing a multi-month Ruby on Rails project for a client as a solo dev, implementing queue workers to successfully process API data daily. During my time at Sandstorm I’ve become one of the “go-to” developers for specialty projects and back end development.
Jan 2014 - Nov 2016
Front-End Engineer and Rails Developer
July 2014 - Sept 2014 (Concurrent with Themis Bar Review)
Tech Support Representative
March 2012 - Dec 2013
Columbia College Chicago Student Interactive Arts & Media
25 person team-based project in which the task was to complete a game in two semesters. Skills demonstrated included: creating features and functionality, project management, time management, maintaining clarity in design documents as well as documenting actions taken during the project, troubleshooting software or hardware problems as they arose such as SVN, pipeline, or graphic problems; managing the different divisions of the project (art, design, programming, etc.) to come together in a cohesive way, asset creation, debugging code.
B.A. Game Design,
Columbia College Chicago 2011
Professional and personal references available upon request