Jacob Seto
jjs472@cornell.edu ● 631-525-7977 ● Dix Hills, NY 11746
jacobseto.com
Education
Cornell University, College of Arts & Sciences Ithaca, NY
Bachelor of Arts in Computer Science; Minor in Game Design and Music Expected May 2026
GPA: 3.68; Dean’s List
Related Courses: Object-Oriented Programming • Data Structures & Functional Programming •Discrete Structures • Introduction to Analysis of Algorithms • Computer System Organization & Programming • C++ Programming
Linear Algebra for Engineers • Introduction to Computer Game Architecture • Music & Digital Gameplay
Technical Skills
- Coding Languages: Python • Java • C • C++ • C# • OCaml • HTML • CSS
- Developer Tools: Git • GitHub • Visual Studio Code • IntelliJ • Unity • Unreal • Blender • Tiled
Experience
Computer Game Architecture, Project Lead January 2024-May 2024
- Led a large-scale game project to develop a music-platformer called RabBeat by setting deadlines, managing documentation, and ensuring cohesive collaboration between creative and programming teams.
- Directed project vision, maintained team motivation, developed critical music-syncing architecture for the game, and facilitated social events to foster a communicative and focused work environment
Design + Augmented Intelligence Lab (DAIL), VR Game Developer & Network Programmer May 2024-Present
- Developed code and assets for the VR experiences, hand and head tracking, and recording for data collection.
- Implemented networking, lobby creation, and matchmaking using the Photon Unity Networking framework
Polylect, Unity Developer January 2024-May 2024
- Contracted developer to build a multiplayer game using Netcode for Gameobjects for linguistic behavior research
- Worked 10-15 hours per week, using GitHub for version control and attending weekly progress meetings
Projects
DGA Summer Project 2023 & 2024, Project Manager August 2023-August 2024
- Managed a team of 11-12 game developers to release a 2D action-platformer, Fury of The Lost Knight, in 2023 and a 2D physics-platformer, Totally Hammered, in 2024, while maintaining project direction and deadlines
- Organized daily meetings and weekly milestone presentations to showcase progress and encourage collaboration
Tilly’s Critter Command, Programmer September 2023-May 2024
- Developed a unique isometric strategy game where players control animal hybrids to defeat evil robotic bugs
- Utilized Unity Engine’s AI Module to define animal behavior and implemented game logic for several enemies
Light Up the Stage, Game Developer December 2023
- Developed a 3D platformer where players traverse in darkness and discover hidden platforms using a ball of light
- Created custom shaders using Unity’s Shader Graph and modeled my own 3D assets using Blender
Flock Arena, Game Developer September 2022-May 2023
- Developed a 3D first-person shooter that provided players with an assortment of weapons and abilities to battle in an arena. Used Photon for networking and crafted a complex skill tree to encourage unique builds and playstyles
Extracurricular Activities
Development in Games Association (DGA), President September 2022-Present
- Lead weekly meetings to teach various game development skills and organize workshops with alumni and professors in game development. Host game jams and attend game conventions to showcase student projects
- Lead an internal game development team to provide the opportunity to collaborate in long-term projects and obtain hands-on experience guided by officers and senior members
Cornell Symphony Orchestra, Cellist September 2022-Present
- Play the cello with an ensemble of around 100 musicians who specialize in playing symphonic pieces from the Western classical canon as well as contemporary compositions from the present day