Time-Based Media Concepts

Key Terms

TABLE OF CONTENTS

Time-Based Media        0

Timeline        0

Misc. Notations + Terms        0

Aki Sasamoto | Bortolami Gallery        0

Sound-Derived Terms (can be used for directing movement)        0

Movements and Styles        0

Transitions        0

Info on Writing Transitions        0

Transition Screenwriting Notations        0

Misc. Writing + Editing Vernacular        0

Shooting Vocabulary        0

Sampling Music        0

Time-Based Media

Time-based Media artworks are characterized by having a durational element, such as sound, performance, light, or movement, that unfolds to the viewer over time via slide, film, video, software, or the internet.

Many time-based media artworks are allographic by nature; rather than being composed of a unique original, they exist only when they are installed, so every iteration can be considered a different representation of the artwork.

Timeline

Ann Hamilton, the event of a thread, installation view at Armory’s drill hall (2012)

Bas Jan Ader, Fall I, Los Angeles: Ader slowly rolls down the roof of his house into some bushes (1970) Photograph: Courtesy of Simon Lee Gallery

Misc. Notations + Terms

Aki Sasamoto | Bortolami Gallery

Aki Sasamoto, Squirrel Ways, 2021. Installation view, Calder Now, Kunsthal Rotterdam, Rotterdam, Netherlands, 2021. Photo by Thijs Wolzak. (from bortolamigallery.com)

Sound-Derived Terms (can be used for directing movement)

Conversations with Noise, John Akomfrah, 2021

Movements and Styles

Transitions

Info on Writing Transitions

Transition Screenwriting Notations

Misc. Writing + Editing Vernacular

Shooting Vocabulary

Over the line / 180 Degree Rule / 180 Degree Line : The 180-degree rule states that two characters (or more) in a scene should always have the same left/right relationship with each other. The rule dictates that you draw an imaginary line between these two characters (or subjects) and try to keep your camera(s) on the same side of this 180-degree line.

Aerial Shot

An aerial shot is a broad geographic, map-like shot usually taken from a crane, plane or helicopter. Not necessarily a moving shot, but sometimes used an extreme long shot and/or establishing shot to establish a city or region where content will emerge.

Birds Eye View

A scene shot from a bird’s perspective. Similar to an aerial shot or a “god’s eye” view, insinuating a point of view (see extreme long shot).

Bridging Shot

A shot used to cover a jump in time or place or other discontinuity.

Camera Angle

The angle at which the camera is pointed at the subject: low, high or tilt (Dutch Angle), or birds eye (aerial view).

Close-Up/Extreme Close-Up (CU/ECU) The subject framed by the camera fills the screen. Connotation can be of intimacy, or of having access to the mind or thought processes (including the subconscious) of the character. Enlarged view of the subject. Also known as a tight shot. Details often captured this close to reveal emotion.

Still from UN CHIEN ANDALOU, Directed by Luis Buñuel, France, 1929.

Dolly Shot

A dolly shot is taken from a moving dolly (a set of wheels and a platform upon which the camera can be mounted). A dolly shot is nearly synonymous with a tracking shot or follow shot.

Dutch Angle Shot: Dutch Angle is an extremely low angle with a tilt, creating a series of diagonals within the grid of a shot. Often associated with film noir in combination with high contrast scenes that create tension.

Extreme Long Shot (ELS): The subject or characters are very much in the background of the shot. It may be a panoramic view of an exterior location photographed from a considerable distance, often as far as a quarter-mile away. Surroundings now have perhaps more importance, especially if the shot is from a high angle. As the camera moves further away from the main subject, the visual field lends itself to an increasingly more complex reading. An ELS that is shot at a high angle suggests the presence of someone looking, thus the shot is implicitly a point of view shot. It may also serve as the establishing shot.

Eyeline Matching: A term used to point to the continuity editing practice ensuring the logic of the look or gaze. In other words, eyeline matching is when a character looks into off screen space the spectator expects to see what he or she is looking at. Thus there will be a cut to show what is being looked at: object, view or another character

Focus: Focus refers to the sharpness of an image. Generally, if a shot, or a portion of a shot is not in focus, it needs to be discarded.

Follow Shot: A tracking shot or zoom shot which follows the subject as it moves.

Framing: The way in which subjects and objects are framed within a shot produces specific readings. Camera angles, size and volume within the frame speak as much as dialogue. A high-angle extreme long shot (god-like view) may point to a character's vulnerability. Low angle shots in medium close-up on a person can point to their power or their ridicule (because of the distortion).

Insert Shot: Any shot that’s sole purpose is to focus the viewer’s attention to a specific detail within a scene. These shots are often placed from the point of view of a character, suggesting that we see what the character sees during a moment of concentration. These shots often use a close-up or extreme close-up size so that a viewer may read text or perceive a small detail.

Long Shot (LS): Subjects or characters are at some distance from the camera; they are seen in full within their surrounding environment.

Match on Action: A term used to point to the continuity of a gesture or action. It is a logical moment when a point of action is seen from two or more distinct camera angles.

Master/Parent Shot: A long take of an entire scene, generally a relatively long shot that facilitates the assembly of parallel closer shots and details. The editor can always fall back on the master shot: consequently, it is also called a cover shot.

Medium Shot (MS): A medium shot is a shot intermediate between a close-up and a full shot. Generally, this frames a character from the waist, hips or knees up. The camera is sufficiently distanced from the body for the character to be seen in relation to her or his surroundings. Shows subject from waist up, connection with a subject with allowance for gestures, most commonly used shot in mainstream media.

Still from Lions Love ( ... and Lies)(Dir: Agnès Varda, 1969)

Medium Close-Up (MCU): A Medium Close-Up is a close-up of one or two (sometimes three) characters, generally framing the shoulders or chest and the head. The term can also be used when the camera frames the character(s) from the waist. Shows part of a subject, details viewable.

Still from Throne of Blood (Kumonosu-jô) 1957 (Dri: Akira Kurosawa)

Medium Long Shot (MLS) (Medium Wide): Halfway between a long and a medium shot. If this shot frames a character then the whole body will be in view towards the middle ground of the shot. Showing considerably more of the surroundings in the relation to the character/s. Shows most of the body/space and allows room for movement and for other people to enter the shot.

Still from Until The Quiet Comes (Flying Lotus)

Multiple Focal Lengths: One shot where the focus is manually altered in order to create a focal point from subject-to-subject at two different distances.

Pan: Pan stands for panorama and is the movement of the camera from left to right or right to left. A Pan Shot is sometimes confused with a tracking shot but a pan doesn’t necessarily following an object or character within the frame.

Point of View (POV): A POV is the point of view of a character, but may also be the filmmaker.

Reverse angle shot. A reverse angle is a shot from the opposite side of a subject. In a dialogue scene, it is a shot of the second participant.

Shot: In terms of the camera’s distance to the subject, there are 7 basic types of static shots: extreme close-up; close-up; medium close-up; medium shot; medium long shot; long shot; extreme long shot (or distance shot). More complex types of shots used in combination with these 7 include a variety of angles, motion and continuity.

Steadicam: A consumer camera system permits hand held shooting with an image steadiness somewhat comparable to tracking shots.

Take: A take is one of several potential versions of the same shot.

Tilt Shot: The camera tilts up or down, rotating around the axis that runs from left to right through the camera head.

Tracking Shot, Traveling Shot or Dollying: These are terms used for a shot when the camera is being moved by any means of wheels such as: a dolly, car, train or bicycle. Tracking shots often follow a character/s or an object. The fastness or slowness of this shot will offer different connotations. A slow tracking shot may connote a dream or trance if excessively slow; a faster shot may connote bewildering and frightening if excessively frenetic.

Voice-Over: The narrator’s voice when the narrator is not seen. A voiceover is sometimes an empathetic voice, but more often a voice of authority, or objectivity, especially in news or a documentary.

Wide Shot:

Still from Do the Right Thing (Dir: Spike Lee, 1989)

Zoom Shot

A zoom shot uses a lens where the focal length is adjusted during the shot. A zoom shot generally picks out and isolates an object or person, a zoom out places that object or person in a wider context. This differs perceptually from a tracking shot that follows a subject or object.

Sampling Music

When do you have to pay to sample a song?